Intel UHD Graphics 730 vs NVIDIA Quadro M5000M Comparison

Intel
GPU

Intel UHD Graphics 730

CORE STATE Rocket Lake
VRAM System Shared
CLOCK SPEED 1300 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.1
nm
PROCESS 14 nm+++
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

Quadro M5000M

CORE STATE GM204
VRAM 8 GB
CLOCK SPEED 1051 MHz
TDP 100 W
BUS WIDTH 256 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

geekbench_opencl
5,988
22,920
geekbench_vulkan
5,870
24,875
passmark_directx_10
N/A
35
passmark_directx_11
N/A
54
passmark_directx_12
N/A
29
passmark_directx_9
N/A
119
passmark_g2d
N/A
476
passmark_g3d
N/A
7,062
passmark_gpu_compute
N/A
2,756

Analysis: Intel UHD Graphics 730 vs NVIDIA Quadro M5000M

The Verdict

The NVIDIA Quadro M5000M is the clear performance winner in every recorded head-to-head benchmark. It holds a 282.8% lead in Geekbench OpenCL and a 323.8% lead in Geekbench Vulkan over the Intel UHD Graphics 730. The Quadro M5000M also posts a much higher average benchmark score of 6481 versus 5929 for the Intel part, and it sits at the 37th percentile among all GPUs while the Intel lands at the 33rd.

For workloads that stress compute or graphics acceleration, the Quadro M5000M is the obvious choice. Its 8 GB of dedicated GDDR5 memory, 256-bit bus, and 160.4 GB/s bandwidth give it a massive advantage in memory-bound tasks. The Intel UHD Graphics 730 relies on system shared memory, which is dependent on the rest of the platform, so its effective bandwidth is far more constrained.

The Intel UHD Graphics 730, however, is a low-power integrated solution with a 15 W TDP, making it suitable for compact or battery-conscious systems where discrete graphics are not an option. The Quadro M5000M is a 100 W MXM module, which requires a laptop or workstation chassis designed for that form factor. The data shows that the Intel part is best for basic display output and light 2D workloads, while the Quadro is for sustained 3D rendering and compute.

Architecture Differences

The two GPUs come from completely different design philosophies. The NVIDIA Quadro M5000M uses the GM204 chip built on Maxwell 2.0 architecture, manufactured by TSMC on a 28 nm process. It packs 5,200 million transistors on a 398 mm² die, giving a transistor density of 13.1 million per square millimeter. The Intel UHD Graphics 730 uses the Rocket Lake chip with Generation 12.1 architecture, built on Intel's 14 nm+++ process. Its transistor count and die size are not recorded in the database.

The NVIDIA part is a discrete mobile workstation GPU with 1,536 shading units, 96 texture mapping units, and 64 raster operations units. It runs at a base clock of 962 MHz with a boost of 1051 MHz, and its memory clock is 1253 MHz with 5 Gbps effective data rate. The Intel UHD Graphics 730 is an integrated graphics processor with 192 shading units, 12 TMUs, and 8 ROPs. Its base clock is 300 MHz with a boost of 1300 MHz, and it uses system shared memory.

The memory subsystem is where the gap widens. The Quadro M5000M has 8 GB of GDDR5 on a 256-bit bus, achieving 160.4 GB/s of bandwidth. The Intel part has no dedicated VRAM; its memory size, type, bus width, and bandwidth are all listed as system shared or system dependent. This means the Intel GPU's performance scales with the host system's RAM speed and configuration.

Compute rates follow the same pattern. The Quadro M5000M delivers 3.229 TFLOPS of FP32 performance, 67.26 GPixel/s pixel fill rate, and 100.9 GTexel/s texture rate. The Intel UHD Graphics 730 delivers 499.2 GFLOPS of FP32, 10.40 GPixel/s, and 15.60 GTexel/s. The Intel part does support FP16 at 998.4 GFLOPS (2:1 ratio), while the Quadro's FP16 figure is not recorded. Both support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

The Quadro M5000M uses an MXM-B (3.0) bus interface and is a portable device dependent display solution. The Intel part connects via a Ring Bus and is motherboard dependent for display outputs. The Quadro requires no additional power connectors but has a 100 W TDP, while the Intel IGP draws only 15 W.

Head-to-Head Benchmarks

The database records two head-to-head benchmark comparisons between these GPUs, and the NVIDIA Quadro M5000M wins both by substantial margins.

In Geekbench OpenCL, the Quadro M5000M scores 22920 against the Intel UHD Graphics 730's 5988. That is a 282.8% difference, meaning the NVIDIA part is nearly four times faster in this compute workload. This test exercises general-purpose GPU compute, and the Quadro's 1536 shading units and dedicated memory bandwidth are the primary reasons for the blowout.

In Geekbench Vulkan, the gap is even larger. The Quadro M5000M scores 24875, while the Intel UHD Graphics 730 scores 5870. The delta is 323.8%, meaning the NVIDIA GPU is more than four times faster in this graphics API workload. Vulkan is a low-level API that benefits from raw hardware throughput, and the Quadro's superior pixel rate, texture rate, and memory bandwidth all contribute to this result.

Beyond the head-to-head tests, the database also shows a broader benchmark picture. The Quadro M5000M has an average benchmark score of 6481, while the Intel UHD Graphics 730 averages 5929. The Quadro's percentile rank among all GPUs is 37, versus 33 for the Intel. This places the Quadro slightly above the midpoint of the GPU performance distribution, while the Intel part sits just below it.

The Quadro M5000M also has a much richer benchmark profile in the database. It has recorded scores for Passmark DirectX 9 (119), DirectX 10 (35), DirectX 11 (54), DirectX 12 (29), G2D (476), G3D (7062), and GPU compute (2756). The Intel UHD Graphics 730 only has Geekbench OpenCL and Vulkan scores recorded. This means the Intel part's performance in legacy DirectX tests is not measured, but its absence from those tests suggests it is not a target for those workloads.

FAQ

Q: Which GPU is faster in compute workloads?

A: The NVIDIA Quadro M5000M is faster in both recorded compute tests. It scores 22920 in Geekbench OpenCL versus 5988 for the Intel UHD Graphics 730, a 282.8% advantage.

Q: How do the two GPUs compare in Vulkan performance?

A: The Quadro M5000M scores 24875 in Geekbench Vulkan, while the Intel UHD Graphics 730 scores 5870. The delta is 323.8% in favor of the NVIDIA part.

Q: What is the memory configuration difference?

A: The Quadro M5000M has 8 GB of GDDR5 on a 256-bit bus with 160.4 GB/s bandwidth. The Intel UHD Graphics 730 uses system shared memory with system dependent bandwidth.

Q: Which GPU has a lower power draw?

A: The Intel UHD Graphics 730 has a 15 W TDP, while the NVIDIA Quadro M5000M has a 100 W TDP. The Intel part is an integrated GPU, while the Quadro is a discrete MXM module.

Q: Are there benchmark scores for DirectX workloads?

A: Yes, for the Quadro M5000M. It has Passmark scores of 119 in DirectX 9, 35 in DirectX 10, 54 in DirectX 11, and 29 in DirectX 12. The Intel UHD Graphics 730 has no recorded DirectX benchmark scores in the database.

Q: How do these GPUs rank among all GPUs?

A: The Quadro M5000M is at the 37th percentile with an average benchmark score of 6481. The Intel UHD Graphics 730 is at the 33rd percentile with an average score of 5929.

Where Each One Wins

The NVIDIA Quadro M5000M wins in every category where data exists. Its strengths are most pronounced in compute-heavy and graphics-heavy workloads. The Geekbench OpenCL score of 22920 and Vulkan score of 24875 are both far beyond what the Intel part can achieve. The Quadro also has a dedicated memory subsystem with 160.4 GB/s bandwidth, which is essential for large textures, complex shaders, and compute buffers. Its 3.229 TFLOPS FP32 throughput and 100.9 GTexel/s texture rate make it suitable for 3D rendering, CAD, and GPU-accelerated computation. The database shows it also handles legacy DirectX APIs, with Passmark scores of 119 in DirectX 9 and 54 in DirectX 11, which the Intel part does not have recorded.

The Intel UHD Graphics 730 wins in power efficiency and integration. Its 15 W TDP is a fraction of the Quadro's 100 W, and it requires no dedicated power connectors or MXM slot. It is an IGP that uses the Ring Bus, so it fits into any motherboard with a compatible processor. Its boost clock of 1300 MHz is higher than the Quadro's 1051 MHz boost, but that advantage is nullified by the much smaller execution resource pool: 192 shading units versus 1536. The Intel part is best for basic desktop tasks, video playback, and light 2D acceleration where its low power draw and system shared memory are sufficient.

For users who need maximum compute or graphics performance in a mobile workstation, the Quadro M5000M is the only choice from this pair. Its 8 GB VRAM and 256-bit bus are particularly important for professional applications that exceed the capacity of system shared memory. For users who prioritize portability, battery life, or low system cost, the Intel UHD Graphics 730 provides a baseline graphics solution without the overhead of a discrete GPU.

The nearest rivals in the database reinforce this split. The Quadro M5000M sits within 1.1% of the Intel UHD Graphics P750, the AMD Radeon Vega 10 Mobile, the NVIDIA GeForce GT 555M, and the NVIDIA GeForce GTX 670M. Those are all mid-range discrete or high-end integrated parts, and the Quadro is effectively tied with them in average score. The Intel UHD Graphics 730 is within 0.9% of the AMD Radeon HD 8730M, NVIDIA Quadro K620M, AMD Radeon HD 8750M, and NVIDIA Quadro K4000, all of which are older or lower-tier parts. This places the Intel IGP in a lower performance tier overall, despite its modern architecture and higher boost clock.

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics 730
Quadro M5000M
Core Specs
Shading Units
192
1,536 +700.0%
Shaders
192
1,536 +700.0%
TMUs
12
96 +700.0%
ROPs
8
64 +700.0%
Execution Units
24
Clocks
Base Clock
300 MHz
962 MHz
Boost Clock
1300 MHz
1051 MHz
Memory Clock
System Shared
1253 MHz 5 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
8,192
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
160.4 GB/s
Cache
L1 Cache
48 KB (per SMM)
L2 Cache
2 MB
Performance
Pixel Rate
10.40 GPixel/s
67.26 GPixel/s
Texture Rate
15.60 GTexel/s
100.9 GTexel/s
FP32 (TFLOPS)
499.2 GFLOPS
3.229 TFLOPS
FP64 (TFLOPS)
100.9 GFLOPS (1:32)
FP16 (TFLOPS)
998.4 GFLOPS (2:1)
Power
TDP
15 W
100 W
TDP (W)
15
100 +566.7%
Power Connectors
None
Architecture
Architecture
Generation 12.1
Maxwell 2.0
GPU Name
Rocket Lake
GM204
Generation
HD Graphics (Rocket Lake)
Quadro Maxwell-M (Mx000M)
Process Size
14 nm+++
28 nm
Transistors
5,200 million
Die Size
398 mm²
Foundry
Intel
TSMC
Density
13.1M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
5.2
Shader Model
6.6
6.8
Physical
Slot Width
IGP
MXM Module
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
MXM-B (3.0)
Other
Production
End-of-life
End-of-life
Predecessor
Quadro Kepler-M
Successor
Quadro Pascal-M
View UHD Graphics 730 Details View Quadro M5000M Details