Intel UHD Graphics 730 vs NVIDIA GeForce GTX 580M Comparison
Intel UHD Graphics 730
GeForce GTX 580M
PERFORMANCE BENCHMARKS
Analysis: Intel UHD Graphics 730 vs NVIDIA GeForce GTX 580M
Head-to-Head Benchmarks
The recorded data shows a single direct comparison between these two GPUs in the database: Geekbench OpenCL. In that test, the NVIDIA GeForce GTX 580M scores 6389, while the Intel UHD Graphics 730 scores 5988. That puts the NVIDIA part 6.7% ahead, a clear but not overwhelming margin. The GTX 580M takes the only head-to-head win in the database, with a 1 to 0 advantage in wins.
Looking at the broader benchmark landscape, the GTX 580M sits at the 37th percentile among all GPUs, while the UHD Graphics 730 sits at the 33rd percentile. That gap of four percentile points reflects the OpenCL result, where the older discrete part maintains a measurable edge over the integrated solution. The GTX 580M's average benchmark score is 6389 across its recorded tests, while the UHD 730 averages 5929 across its two recorded tests, one OpenCL and one Vulkan.
The nearest rival data for the GTX 580M shows it trading blows with a cluster of other GPUs. It matches the NVIDIA GeForce GTX 460 SE exactly at 6389 with a 0% delta. It trails the NVIDIA RTX PRO 5000 72 GB Blackwell by just 0.3% (6407 versus 6389) and leads the AMD Radeon Pro WX 4100 by 0.9% (6330) and the AMD Radeon R7 M350 by 1% (6327). This places the GTX 580M in a surprisingly competitive position against much newer hardware in raw OpenCL compute, despite being an end-of-life mobile part from 2011.
The UHD Graphics 730, by contrast, sits at the bottom of its nearest rival cluster. It scores 5988 in OpenCL, which is 0.4% behind the AMD Radeon HD 8730M (5955 is actually lower, so the delta is negative, meaning the UHD 730 trails), 0.5% behind the NVIDIA Quadro K620M (5957), 0.7% behind the AMD Radeon HD 8750M (5970), and 0.9% behind the NVIDIA Quadro K4000 (5982). In every nearest rival comparison, the UHD 730 is the lower-scoring part, which indicates it is positioned at the weaker end of the midrange mobile and entry workstation GPU spectrum.
The Vulkan result for the UHD 730, 5870, is lower than its OpenCL result of 5988. The GTX 580M has no recorded Vulkan score in the database, so no cross-API comparison is possible. The OpenCL margin of 6.7% is the only direct measurement connecting the two.
Where Each One Wins
The NVIDIA GeForce GTX 580M wins in raw compute performance. Its OpenCL score of 6389 beats the UHD 730's 5988 by 6.7%. The data also shows the GTX 580M has a higher average benchmark score (6389 versus 5929), a higher percentile rank (37 versus 33), and a higher pixel rate (9.920 GPixel/s versus 10.40 GPixel/s is actually lower, so the Intel part wins pixel rate) and a higher texture rate (39.68 GTexel/s versus 15.60 GTexel/s). The GTX 580M's texture rate is more than double that of the UHD 730, which matters for texture-heavy workloads.
The Intel UHD Graphics 730 wins in pixel throughput. Its pixel rate of 10.40 GPixel/s edges out the GTX 580M's 9.920 GPixel/s, a modest advantage of about 4.8%. The UHD 730 also has a higher boost clock at 1300 MHz versus no recorded boost clock for the GTX 580M, and a higher base clock of 300 MHz versus no recorded base clock for the NVIDIA part. The UHD 730 also supports Vulkan 1.4, while the GTX 580M has no recorded Vulkan support in the database.
For use cases, the GTX 580M is better suited to compute-heavy tasks like OpenCL workloads, where its 6.7% lead over the UHD 730 is confirmed. Its larger shading unit count (384 versus 192), higher TMU count (64 versus 12), and higher ROP count (32 versus 8) all support this conclusion. The UHD 730, with its lower FP32 output (499.2 GFLOPS versus 952.3 GFLOPS), is not competitive in raw floating-point work.
The UHD 730's advantage lies in its modern feature set. It supports DirectX 12 (12_1) versus the GTX 580M's DirectX 12 (11_0), and it exposes Vulkan 1.4 APIs. The GTX 580M has no Vulkan support listed. For applications that can leverage newer API features, the UHD 730 is the more future-proof option, even though it loses in raw compute.
Architecture Differences
The two GPUs come from different eras and different design philosophies. The NVIDIA GeForce GTX 580M uses the GF114 chip, built on Fermi 2.0 architecture, manufactured by TSMC on a 40 nm process. It packs 1,950 million transistors into a 332 mm² die, giving a transistor density of 5.9 million transistors per square millimeter. The Intel UHD Graphics 730 uses the Rocket Lake chip, built on Generation 12.1 architecture, manufactured by Intel on a 14 nm+++ process. The database does not list transistor count, die size, or transistor density for the Intel part.
The GTX 580M is a discrete GPU on an MXM Module with an MXM-B (3.0) bus interface. The UHD Graphics 730 is an integrated graphics processor (IGP) on a Ring Bus. This fundamental difference explains the power and performance profiles: the GTX 580M has a 100 W TDP, while the UHD 730 has a 15 W TDP. The discrete part draws over six times the power of the integrated part.
Memory configurations differ completely. The GTX 580M has 2 GB of GDDR5 memory on a 256-bit bus, delivering 96.00 GB/s of bandwidth. The UHD 730 uses system shared memory, with a system-dependent bandwidth and no dedicated memory bus. The GTX 580M's memory clock is 750 MHz, effectively 3 Gbps, while the UHD 730 relies on the host system's memory.
Compute resources favor the NVIDIA part heavily. The GTX 580M has 384 shading units, 64 texture mapping units, and 32 ROPs. The UHD 730 has 192 shading units, 12 TMUs, and 8 ROPs. In FP32 compute, the GTX 580M delivers 952.3 GFLOPS versus 499.2 GFLOPS for the UHD 730. The UHD 730 does list FP16 performance at 998.4 GFLOPS with a 2:1 ratio, while the GTX 580M has no FP16 listing.
Pixel rates are close, with the UHD 730 at 10.40 GPixel/s versus 9.920 GPixel/s for the GTX 580M, a narrow win for Intel. Texture rates are not close: 39.68 GTexel/s for NVIDIA versus 15.60 GTexel/s for Intel. The GTX 580M also has a higher core clock potential, though the database only lists the UHD 730's clocks (300 MHz base, 1300 MHz boost) and the GTX 580M's memory clock.
API support differs in important ways. The GTX 580M supports DirectX 12 (11_0) and OpenGL 4.6, with no Vulkan listing. The UHD 730 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The newer feature level for DirectX and the Vulkan support give the Intel part an edge in modern software compatibility.
Release dates are nearly a decade apart: the GTX 580M launched on 2011-06-27, the UHD 730 on 2021-03-29. The GTX 580M has a listed predecessor (GeForce 400M) and successor (GeForce 600M), while the UHD 730 has neither. Both are end-of-life products.
FAQ
Q: Which GPU is faster in OpenCL benchmarks?
A: The NVIDIA GeForce GTX 580M scores 6389 in Geekbench OpenCL, while the Intel UHD Graphics 730 scores 5988, a 6.7% advantage for NVIDIA.
Q: Does the Intel UHD Graphics 730 support Vulkan?
A: Yes, the UHD 730 lists Vulkan 1.4 support. The GTX 580M has no Vulkan support recorded in the database.
Q: What is the performance percentile for each GPU?
A: The GTX 580M sits at the 37th percentile among all GPUs, while the UHD 730 sits at the 33rd percentile.
Q: How does the GTX 580M compare to its nearest rival, the GTX 460 SE?
A: The GTX 580M and the GTX 460 SE both score 6389 in the database, a 0% delta, meaning they are effectively identical in average benchmark score.
Q: How does the UHD 730 compare to its nearest rival, the AMD Radeon HD 8730M?
A: The UHD 730 scores 5988, while the Radeon HD 8730M scores 5955. The UHD 730 is 0.4% ahead of that rival in the recorded data.
Q: What is the TDP difference between the two GPUs?
A: The GTX 580M has a 100 W TDP, while the UHD 730 has a 15 W TDP. The NVIDIA part draws significantly more power.
The Verdict
The data supports choosing the NVIDIA GeForce GTX 580M for compute performance. It leads the UHD 730 by 6.7% in OpenCL, has a higher average benchmark score (6389 versus 5929), a higher percentile rank (37 versus 33), and more than double the FP32 throughput (952.3 GFLOPS versus 499.2 GFLOPS). Its texture rate of 39.68 GTexel/s dwarfs the UHD 730's 15.60 GTexel/s. For any workload that relies on shading, texturing, or raw floating-point compute, the GTX 580M is the stronger choice.
The Intel UHD Graphics 730 is the better option for power-sensitive and modern-API scenarios. Its 15 W TDP versus 100 W makes it suitable for constrained environments. Its Vulkan 1.4 support and DirectX 12 (12_1) feature level exceed the GTX 580M's DirectX 12 (11_0) and absent Vulkan support. Its pixel rate of 10.40 GPixel/s also edges out the GTX 580M's 9.920 GPixel/s, so it holds a narrow lead in rasterization throughput.
The nearest rival data reinforces the GTX 580M's position. It matches the GTX 460 SE exactly and trails the RTX PRO 5000 72 GB Blackwell by only 0.3%, despite the latter being a vastly newer and more expensive product. The UHD 730, by contrast, sits behind every one of its nearest rivals in the database, with all deltas negative (meaning the rivals score higher). That makes the UHD 730 the weaker performer in its own comparison class.
For a user prioritizing compute and gaming performance, the GTX 580M is the clear pick. For a user prioritizing low power draw, modern API support, and integrated simplicity, the UHD 730 is the appropriate choice. The data does not favor one GPU universally; it favors each in different contexts.
Specification Differences
| Specification | NVIDIA GeForce GTX 580M | Intel UHD Graphics 730 |
|---|---|---|
| Architecture | Fermi 2.0 | Generation 12.1 |
| Process Node | 40 nm | 14 nm+++ |
| Foundry | TSMC | Intel |
| Transistors | 1,950 million | Not listed |
| Die Size | 332 mm² | Not listed |
| Transistor Density | 5.9M / mm² | Not listed |
| Base Clock | Not listed | 300 MHz |
| Boost Clock | Not listed | 1300 MHz |
| Memory Clock | 750 MHz, 3 Gbps effective | System Shared |
| Memory Size | 2 GB | System Shared |
| Memory Type | GDDR5 | System Shared |
| Memory Bus Width | 256 bit | System Shared |
| Memory Bandwidth | 96.00 GB/s | System Dependent |
| Shading Units | 384 | 192 |
| TMUs | 64 | 12 |
| ROPs | 32 | 8 |
| Pixel Rate | 9.920 GPixel/s | 10.40 GPixel/s |
| Texture Rate | 39.68 GTexel/s | 15.60 GTexel/s |
| FP32 | 952.3 GFLOPS | 499.2 GFLOPS |
| FP16 | Not listed | 998.4 GFLOPS (2:1) |
| TDP | 100 W | 15 W |
| Slot Width | MXM Module | IGP |
| Power Connectors | None | Not listed |
| Bus Interface | MXM-B (3.0) | Ring Bus |
| Display Outputs | Portable Device Dependent | Motherboard Dependent |
| DirectX | 12 (11_0) | 12 (12_1) |
| OpenGL | 4.6 | 4.6 |
| Vulkan | Not listed | 1.4 |
| Release Date | 2011-06-27 | 2021-03-29 |
| Production Status | End-of-life | End-of-life |
| Predecessor | GeForce 400M | Not listed |
| Successor | GeForce 600M | Not listed |
| Geekbench OpenCL | 6389 | 5988 |
| Geekbench Vulkan | Not listed | 5870 |
| Average Benchmark Score | 6389 | 5929 |
| Percentile vs All GPUs | 37 | 33 |