GPU Comparison

Intel
GPU

Intel UHD Graphics 710

CORE STATE Alder Lake
VRAM System Shared
CLOCK SPEED 1300 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2022
VS
NVIDIA
GEFORCE

GeForce MX110

CORE STATE GM108S
VRAM 2 GB
CLOCK SPEED 1006 MHz
TDP 30 W
BUS WIDTH 64 bit
ARCHITECTURE Maxwell
nm
PROCESS 28 nm
LAUNCH DATE 2017

PERFORMANCE BENCHMARKS

geekbench_opencl
3,496
4,255
geekbench_vulkan
4,088
3,413

Analysis: Intel UHD Graphics 710 vs NVIDIA GeForce MX110

The NVIDIA GeForce MX110 and Intel UHD Graphics 710 are both end-of-life integrated-class graphics solutions, but the benchmark data reveals they are optimized for fundamentally different workloads. The MX110, a 2017 discrete-style IGP from NVIDIA, wins the OpenCL compute test by a significant 21.7% margin, scoring 4255 versus 3496. Conversely, the Intel UHD Graphics 710, a 2022 integrated solution, decisively wins the Vulkan graphics test by 16.5%, scoring 4088 versus the MX110’s 3413. This split suggests that raw compute throughput and graphics API efficiency are not aligned, making the choice between them dependent on the specific application.

Head-to-Head Benchmarks

The Geekbench results show a clear division of labor. In the geekbench_opencl test, the NVIDIA GeForce MX110 posts a score of 4255, which is 21.7% higher than the Intel UHD Graphics 710’s 3496. This is a substantial lead in a compute-oriented API, indicating the MX110’s architecture is more effective at general-purpose GPU tasks that leverage OpenCL. The MX110’s average benchmark score of 3834 also edges out the Intel part’s 3792, confirming its slight overall edge in the aggregated data.

However, the tables turn in the geekbench_vulkan test. Here, the Intel UHD Graphics 710 scores 4088, which is 16.5% higher than the MX110’s 3413. Vulkan is a low-overhead graphics API, and the Intel part’s newer architecture (Generation 12.2) appears to handle its draw calls and rendering pipeline more efficiently. This is a notable reversal; the Intel solution is not just competitive but clearly superior in this specific graphics workload.

The head-to-head win count is tied at one each, but the magnitude of the deltas matters. The MX110’s 21.7% OpenCL advantage is larger than the Intel part’s 16.5% Vulkan lead. This suggests that while the Intel GPU is a better graphics performer in the Vulkan test, the NVIDIA chip has a more pronounced strength in compute-oriented benchmarks. The data implies that the MX110 might be better suited for tasks like video encoding or scientific calculations that rely on OpenCL, whereas the Intel UHD 710 is the stronger choice for modern game engines or applications that favor Vulkan.

Architecture Differences

The two chips come from different eras and philosophies. The NVIDIA GeForce MX110 is built on the Maxwell architecture using a 28 nm process at TSMC, with a die size of 77 mm² and 1,020 million transistors. This results in a transistor density of 13.2M / mm². In contrast, the Intel UHD Graphics 710 uses the Generation 12.2 architecture on a 10 nm process at Intel Foundry, with no die size or transistor count listed in the data.

The core configurations differ significantly. The MX110 features 256 shading units, 16 texture mapping units (TMUs), and 8 raster output pipelines (ROPs). The Intel UHD 710 has half the shading units at 128, half the TMUs at 8, but the same 8 ROPs. Clock speeds also tell a story: the MX110 operates at a base of 978 MHz with a boost of 1006 MHz, while the Intel part starts much lower at 300 MHz but boosts to a much higher 1300 MHz. This indicates the Intel chip relies on aggressive boosting to reach performance, whereas the NVIDIA chip runs at a more consistent, higher base clock.

Memory architecture is a major differentiator. The MX110 has a dedicated 2 GB of GDDR5 memory on a 64-bit bus, providing 40.10 GB/s of bandwidth. The Intel UHD Graphics 710 uses System Shared memory, with its bandwidth listed as System Dependent. This means the Intel GPU's performance is tied to the system's RAM speed and configuration, which can be a bottleneck or a benefit depending on the setup. The MX110’s dedicated memory offers predictable performance, while the Intel solution's performance is variable.

Pixel and texture rates also diverge. The Intel UHD 710 has a higher pixel rate at 10.40 GPixel/s versus the MX110’s 8.048 GPixel/s. However, the MX110 has a higher texture rate at 16.10 GTexel/s compared to the Intel part’s 10.40 GTexel/s. This is an interesting inversion: the Intel chip fills pixels faster, but the NVIDIA chip processes textures faster. The FP32 compute output is higher on the MX110 at 515.1 GFLOPS versus 332.8 GFLOPS for the Intel part, aligning with its OpenCL lead. The Intel chip does support FP16 at 665.6 GFLOPS (2:1) , a feature the MX110 lacks. Finally, the MX110 supports DirectX 12 (11_0), while the Intel UHD 710 supports the newer DirectX 12 (12_1) feature level.

Where Each One Wins

The benchmark results point to distinct use-case advantages. The NVIDIA GeForce MX110 is the clear winner in OpenCL-based workloads. Its 21.7% lead in this test, combined with its higher FP32 throughput (515.1 GFLOPS) and dedicated GDDR5 memory, suggests it is better suited for compute-heavy applications that are not tied to the latest graphics APIs. This could include older games that rely on OpenCL, or productivity tasks like video transcoding or data processing that leverage GPU compute.

The Intel UHD Graphics 710 wins decisively in Vulkan-based scenarios. Its 16.5% lead in the Vulkan benchmark indicates a more efficient graphics pipeline for modern APIs. The higher pixel rate of 10.40 GPixel/s supports this, suggesting it can handle fill-rate-bound scenarios better. This makes it the stronger choice for newer games or applications that utilize Vulkan, especially given its support for DirectX 12 (12_1) and FP16 compute, which can be beneficial in certain rendering techniques.

The tie in wins (1-1) means there is no universal victor. The MX110’s strength is in raw compute and texture processing, while the Intel UHD 710 excels in pixel throughput and modern API efficiency. For a user running legacy compute software, the MX110 is superior. For someone playing modern Vulkan-based titles or using applications that leverage the latest DirectX features, the Intel part is the better option. The System Shared memory of the Intel chip could be an advantage in a system with fast dual-channel RAM, but it is also a potential weakness if the system memory is slow.

The Verdict

Based strictly on the data, the choice between the NVIDIA GeForce MX110 and the Intel UHD Graphics 710 depends entirely on the software environment. If the primary workload is OpenCL compute, the MX110 is the definitive pick, offering a 21.7% performance advantage. Its dedicated 2 GB GDDR5 memory and higher FP32 throughput make it a more capable compute engine. The data shows it is also marginally ahead in the average benchmark score (3834 vs 3792), placing it in the 23rd percentile versus the Intel's 22nd.

Conversely, if the user's applications are Vulkan-based, the Intel UHD Graphics 710 is the clear winner with a 16.5% lead. Its support for DirectX 12 (12_1) and higher pixel rate make it more future-proof for modern graphics workloads. The Intel part also has a lower TDP of 15 W compared to the MX110’s 30 W, which could be a factor in power-constrained systems, although this is not directly reflected in the benchmark scores.

The data does not support a single recommendation for all users. For compute-centric tasks, the MX110 is the superior hardware. For graphics-centric tasks using modern APIs, the Intel UHD 710 is the better choice. The tie in benchmark wins (1-1) and the close average scores (3834 vs 3792) underscore that these are evenly matched but differently skilled competitors. A user should evaluate their specific application list and choose the GPU that aligns with the dominant API used.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The NVIDIA GeForce MX110 has a higher average benchmark score of 3834, compared to the Intel UHD Graphics 710’s 3792. This is a difference of 1.1% in favor of the MX110.

Q: How much faster is the Intel UHD Graphics 710 in the Vulkan test?

A: The Intel UHD Graphics 710 scores 4088 in the geekbench_vulkan test, which is 16.5% higher than the NVIDIA GeForce MX110’s score of 3413.

Q: What is the difference in shading units between the two GPUs?

A: The NVIDIA GeForce MX110 has 256 shading units, while the Intel UHD Graphics 710 has 128 shading units. The MX110 has twice as many shading units as the Intel part.

Q: Does the Intel UHD Graphics 710 support a newer version of DirectX?

A: Yes, the Intel UHD Graphics 710 supports DirectX 12 (12_1), while the NVIDIA GeForce MX110 supports DirectX 12 (11_0). The Intel part supports a higher feature level of DirectX 12.

Q: What is the memory configuration difference?

A: The NVIDIA GeForce MX110 has a dedicated 2 GB of GDDR5 memory with a 64-bit bus and 40.10 GB/s bandwidth. The Intel UHD Graphics 710 uses System Shared memory with system-dependent bandwidth.

Q: Which GPU has a higher boost clock?

A: The Intel UHD Graphics 710 has a higher boost clock of 1300 MHz, compared to the NVIDIA GeForce MX110’s boost clock of 1006 MHz. However, the MX110 has a higher base clock of 978 MHz versus the Intel part’s 300 MHz.

Specification Differences

| Specification | NVIDIA GeForce MX110 | Intel UHD Graphics 710 |

| :--- | :--- | :--- |

| Architecture | Maxwell | Generation 12.2 |

| Process Node | 28 nm | 10 nm |

| Foundry | TSMC | Intel |

| Transistors | 1,020 million | null |

| Die Size | 77 mm² | null |

| Base Clock | 978 MHz | 300 MHz |

| Boost Clock | 1006 MHz | 1300 MHz |

| Memory Size | 2 GB | System Shared |

| Memory Type | GDDR5 | System Shared |

| Memory Bus Width | 64 bit | System Shared |

| Memory Bandwidth | 40.10 GB/s | System Dependent |

| Shading Units | 256 | 128 |

| TMUs | 16 | 8 |

| ROPs | 8 | 8 |

| Pixel Rate | 8.048 GPixel/s | 10.40 GPixel/s |

| Texture Rate | 16.10 GTexel/s | 10.40 GTexel/s |

| FP32 Performance | 515.1 GFLOPS | 332.8 GFLOPS |

| FP16 Performance | null | 665.6 GFLOPS (2:1) |

| TDP | 30 W | 15 W |

| DirectX Support | 12 (11_0) | 12 (12_1) |

| Bus Interface | PCIe 3.0 x4 | Ring Bus |

| Release Date | 2017-11-16 | 2022-01-03 |

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics 710
MX110
Core Specs
Shading Units
128
256 +100.0%
Shaders
128
256 +100.0%
TMUs
8
16 +100.0%
ROPs
8
8 0.0%
Execution Units
16
Clocks
Base Clock
300 MHz
978 MHz
Boost Clock
1300 MHz
1006 MHz
Memory Clock
System Shared
1253 MHz 5 Gbps effective
Memory
Memory Size
System Shared
2 GB
VRAM (MB)
2,048
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
64 bit
Bandwidth
System Dependent
40.10 GB/s
Cache
L1 Cache
64 KB (per SMM)
L2 Cache
1024 KB
Performance
Pixel Rate
10.40 GPixel/s
8.048 GPixel/s
Texture Rate
10.40 GTexel/s
16.10 GTexel/s
FP32 (TFLOPS)
332.8 GFLOPS
515.1 GFLOPS
FP64 (TFLOPS)
16.10 GFLOPS (1:32)
FP16 (TFLOPS)
665.6 GFLOPS (2:1)
Power
TDP
15 W
30 W
TDP (W)
15
30 +100.0%
Power Connectors
None
Architecture
Architecture
Generation 12.2
Maxwell
GPU Name
Alder Lake
GM108S
Generation
HD Graphics (Alder Lake)
GeForce MX (1xx)
Process Size
10 nm
28 nm
Transistors
1,020 million
Die Size
77 mm²
Foundry
Intel
TSMC
Density
13.2M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
5.0
Shader Model
6.6
6.7 (5.1)
Physical
Slot Width
IGP
IGP
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 3.0 x4
Other
Production
End-of-life
End-of-life
View UHD Graphics 710 Details View GeForce MX110 Details