Intel UHD Graphics 710 vs NVIDIA GeForce GTX 460M Comparison
Intel UHD Graphics 710
GeForce GTX 460M
PERFORMANCE BENCHMARKS
Analysis: Intel UHD Graphics 710 vs NVIDIA GeForce GTX 460M
Head-to-Head Benchmarks
The database contains one directly comparable benchmark between the NVIDIA GeForce GTX 460M and the Intel UHD Graphics 710: the Geekbench OpenCL compute test. In this measurement, the GTX 460M records a score of 4282, while the UHD Graphics 710 scores 3496. The NVIDIA part wins this head-to-head by a substantial 22.5% margin.
This is not a marginal victory. A 22.5% delta in OpenCL compute performance places the GTX 460M in a clearly higher performance tier. To put that score into context, the GTX 460M sits at the 25th percentile of all GPUs in the database, while the UHD Graphics 710 sits at the 22nd percentile. The absolute gap of 786 points represents a meaningful difference in raw compute throughput, not a rounding artifact.
The GTX 460M's average benchmark score across all recorded tests is 4282, which is identical to its OpenCL result since that is the only test recorded for it. The UHD Graphics 710 has two recorded benchmark results: 3496 in OpenCL and 4088 in Vulkan. Its average across both is 3792. This means the Intel part's Vulkan score is considerably stronger than its OpenCL score, showing an API-specific strength that is invisible when looking only at the head-to-head OpenCL comparison.
Looking at the nearest rivals in the database helps calibrate these scores. The GTX 460M's closest competitor is the AMD FirePro W2100, which averages 4295, a score just 0.3% above the GTX 460M. The GTX 460M also outpaces the AMD Radeon Vega 3 (4268, which is 0.3% behind) and the NVIDIA Quadro K3000M (4241, which is 1% behind). Interestingly, the RTX 4070 GDDR6 appears in the GTX 460M's nearest rival list with a score of 4335, only 1.2 points higher despite being a much more modern and expensive part; this reflects the database's averaged benchmark collection, not real-world gaming performance.
The UHD Graphics 710's nearest rivals show a tighter cluster. Its average of 3792 lands between the NVIDIA GeForce GTX 650 (3823, which is 0.8% ahead) and the NVIDIA GeForce MX110 (3834, which is 1.1% ahead). The UHD Graphics 710 is ahead of the NVIDIA GeForce GT 635M (3740, which is 1.4% behind) and the NVIDIA Quadro 3000M (3718, which is 2% behind). These deltas are all within a 2% band, indicating that the UHD Graphics 710 performs in a very crowded and closely matched segment.
The Verdict
The data in this comparison is unambiguous from a raw compute perspective. The NVIDIA GeForce GTX 460M wins the only direct benchmark in the database, and it does so with a 22.5% lead in OpenCL performance. If the selection criterion is purely computational throughput as measured by Geekbench OpenCL, the GTX 460M is the stronger part.
However, the verdict is not that simple in practice. The two parts come from different eras and different product philosophies. The GTX 460M is a discrete mobile GPU from 2010, built on a 40 nm process with its own dedicated 1536 MB of GDDR5 memory on a 192-bit bus providing 60.00 GB/s of bandwidth. The UHD Graphics 710 is an integrated GPU from 2022, built on Intel's 10 nm process, sharing system memory with the CPU via a Ring Bus interface.
The GTX 460M's 22.5% OpenCL advantage comes at a significant power cost: its TDP is 50 W, compared to the UWD Graphics 710's 15 W. For a laptop or small form factor system, that difference matters. The GTX 460M is an MXM module, meaning it requires a dedicated slot and is not integrated into the processor. The UHD Graphics 710 is an IGP, meaning it is included with the CPU and requires no separate power connector.
For a user who already owns a system with either GPU, the choice is predetermined. For a database-driven comparison, the GTX 460M is the faster GPU in OpenCL compute. The UHD Graphics 710, however, has a Vulkan score of 4088, which beats its own OpenCL score by 16.9% and comes within 4.5% of the GTX 460M's OpenCL score. If the workload in question uses Vulkan rather than OpenCL, the performance gap narrows considerably.
The verdict, strictly from the recorded data: the GTX 460M is the higher-performing GPU in OpenCL, but the UHD Graphics 710 offers a more modern API set (Vulkan 1.4 vs. none listed for the GTX 460M) and a much lower power draw. For legacy OpenCL workloads, the GTX 460M wins outright. For Vulkan-compatible workloads, the UHD 710 is competitive and likely the better fit in a modern system.
Architecture Differences
The two GPUs come from opposite ends of the hardware spectrum.
The NVIDIA GeForce GTX 460M is built on the Fermi architecture, using the GF106 chip. It is manufactured on a 40 nm process at TSMC, with 1,170 million transistors on a die size of 238 mm². That works out to a transistor density of 4.9 million transistors per square millimeter. The GPU has 192 shading units, 32 texture mapping units, and 24 ROPs. Its pixel rate is 5.400 GPixel/s and its texture rate is 21.60 GTexel/s. Floating point performance is 518.4 GFLOPS in FP32, with no FP16 capability listed. The memory subsystem is dedicated: 1536 MB of GDDR5 on a 192-bit bus, with a memory clock of 625 MHz (2.5 Gbps effective) yielding 60.00 GB/s of bandwidth.
The Intel UHD Graphics 710 uses the Alder Lake chip and is based on Intel's Generation 12.2 architecture. It is made on a 10 nm process at Intel's own foundry. It has 128 shading units, 8 texture mapping units, and 8 render output units. Its pixel rate is 10.40 GPixel/s, which is notably higher than the GTX 460M's 5.400 GPixel/s, but its texture rate is only 10.40 GTexel/s, far lower than the GTX 460M's 21.60 GTexel/s. FP32 performance is 332.8 GFLOPS, which is lower than the GTX 460M's 518.4 GFLOPS. The UHD Graphics 710 also has FP16 performance at 665.6 GFLOPS (2:1 ratio), which the Fermi architecture does not support at all.
The memory subsystem is fundamentally different. The UHD Graphics 710 has no dedicated video memory; it uses System Shared memory with a System Dependent bandwidth, and a bus width that is also System Shared. The GTX 460M, in contrast, uses dedicated GDDR5 with a 192-bit interface and a fixed bandwidth of 60.00 GB/s.
In terms of API support, the UHD Graphics 710 has a clean edge. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The GTX 460M supports DirectX 12 (11_0), OpenGL 4.6, and no Vulkan listing. The difference in DirectX feature level (11_0 vs. 12_1) is considerable for any modern game or compute workload.
The GTX 460M is a 50 W MXM module with no power connectors and a PCIe 2.0 x16 bus interface. The UHD Graphics 710 is a 15 W IGP with a Ring Bus interface and no power connectors. The display outputs are dependent on the portable device for the GTX 460M and on the motherboard for the UHD Graphics 710.
The release dates are 2010-09-02 for the GTX 460M and 2022-01-03 for the UHD Graphics 710, a gap of over 11 years. Both are marked as end-of-life in the database.
FAQ
Q: Which GPU scores higher in Geekbench OpenCL?
A: The NVIDIA GeForce GTX 460M scores 4282, which is 22.5% higher than the Intel UHD Graphics 710's 3496.
Q: Does the Intel UHD Graphics 710 have any benchmark where it beats the GTX 460M?
A: The database does not show any head-to-head benchmark win for the UHD Graphics 710. The GTX 460M wins the only direct comparison, which is the OpenCL test. However, the UHD Graphics 710's Vulkan score of 4088 is higher than its own OpenCL score, but there is no Vulkan test recorded for the GTX 460M to compare against.
Q: How does the GTX 460M compare to its nearest rivals in the database?
A: The GTX 460M's average score of 4282 is only 0.3% below the AMD FirePro W2100 (4295), and above the AMD Radeon Vega 3 (4268) by 0.3% and the NVIDIA Quadro K3000M (4241) by 1.0%. It is 1.2% below the NVIDIA GeForce RTX 4070 GDDR6 (4335), which is a surprising cluster due to the benchmark collection.
Q: What is the power difference between the two?
A: The GTX 460M has a TDP of 50 W, while the UHD Graphics 710 has a TDP of 15 W. The UHD Graphics 710 is an IGP, so it draws far less power.
Q: Which GPU has a better API support for modern applications?
A: The UHD Graphics 710 supports DirectX 12 (12_1) and Vulkan 1.4, while the GTX 460M supports DirectX 12 (11_0) and has no listed Vulkan support. Both support OpenGL 4.6.
Q: What is the memory configuration difference?
A: The GTX 460M has dedicated 1536 MB of GDDR5 on a 192-bit bus with 60.00 GB/s of bandwidth. The UHD Graphics 710 uses System Shared memory with a System Dependent bandwidth, meaning it relies on the host system's memory.
Where Each One Wins
The database shows a clear split based on workload type.
OpenCL compute and raw FP32 throughput: The GTX 460M wins decisively. Its 518.4 GFLOPS FP32 output is 55.8% higher than the UHD Graphics 710's 332.8 GFLOPS. The OpenCL benchmark score reflects this: 4282 vs. 3496, a 22.5% lead. The GTX 460M also wins on texture rate (21.60 vs. 10.40 GTexel/s) and memory bandwidth (60.00 vs. System Dependent, which is typically lower for system shared memory).
Pixel fill rate and modern API support: The UHD Graphics 710 wins on pixel rate with 10.40 GPixel/s, nearly double the GTX 460M's 5.400 GPixel/s. It also supports DirectX 12 (12_1) and Vulkan 1.4, while the GTX 460M is limited to DirectX 12 (11_0) and has no Vulkan support. For any workload using Vulkan, the UHD Graphics 710 is the only option of the two. Its Vulkan score of 4088 is 16.9% higher than its own OpenCL score, suggesting that Vulkan workloads are more efficient on this architecture.
Power efficiency and system integration: The UHD Graphics 710 draws 15 W, which is one-third of the GTX 460M's 50 W. It is an IGP, so no discrete module is needed. The GTX 460M requires an MXM module, which is more complex to cool and requires more power delivery. For a low-power system or a compact desktop, the UHD Graphics 710 is the only sensible choice from a thermal and integration standpoint.
Memory bandwidth sensitivity: For workloads that rely on dedicated high-bandwidth memory, the GTX 460M's 60.00 GB/s GDDR5 is a clear advantage. The UHD Graphics 710 is at the mercy of system memory bandwidth, which is System Dependent and often shared with the CPU. This favors the GTX 460M in memory-bound compute tasks.
Modern software and API feature sets: The UHD Graphics 710's DirectX 12 (12_1) support includes more recent feature levels than the GTX 460M's 11_0. Any application that requires DirectX 12 (12_1) features will run only on the UHD Graphics 710.
Longevity and driver support: The GTX 460M is from 2010 and is end-of-life; the UHD Graphics 710 is from 2022 and is also end-of-life in the database. No performance recommendation can be made based on driver longevity, as both are marked end-of-life.
In summary, the GTX 460M wins in raw compute throughput, texture work, and dedicated memory bandwidth. The UHD Graphics 710 wins in pixel rate, modern API support, power efficiency, and system integration. The choice depends entirely on whether the workload is legacy OpenCL compute (GTX 460M) or modern Vulkan/DirectX 12 with lower power (UHD 710).