Intel UHD Graphics 710 Mobile vs NVIDIA N1X 48SM Comparison
Intel UHD Graphics 710 Mobile
N1X 48SM
Analysis: Intel UHD Graphics 710 Mobile vs NVIDIA N1X 48SM
Head-to-Head Benchmarks
The recorded data shows no direct head-to-head benchmark comparisons between the Intel UHD Graphics 710 Mobile and the NVIDIA N1X 48SM. The database contains zero benchmark entries for either part, and the head-to-head benchmark field is empty. This absence of measured results is itself informative: it indicates that these two integrated graphics processors have not yet been evaluated under identical test conditions, so any comparative performance statements must rely entirely on architectural and specification analysis rather than empirical scores.
What the data does provide is a clear structural contrast. The NVIDIA N1X 48SM carries 6144 shading units, while the Intel UHD Graphics 710 Mobile has 128. That is a 48-fold difference in raw shader count. The NVIDIA part also fields 384 texture mapping units against Intel's 8, and 48 render output units against Intel's 4. In terms of floating-point throughput, the NVIDIA N1X 48SM delivers 28.83 TFLOPS for FP32 operations, whereas the Intel UHD Graphics 710 Mobile manages 307.2 GFLOPS. The NVIDIA part is roughly 94 times faster in raw FP32 compute, based strictly on the listed figures.
Memory bandwidth tells a similar story. The NVIDIA N1X 48SM uses 128 GB of LPDDR5X memory on a 256-bit bus, yielding 273.2 GB/s of bandwidth. The Intel UHD Graphics 710 Mobile relies on system-shared memory with bandwidth listed as system dependent, so no fixed comparison is possible. The NVIDIA part's dedicated memory pool and wide bus provide a structural advantage for texture-heavy and bandwidth-sensitive workloads.
Pixel and texture rates reinforce the gap. The NVIDIA N1X 48SM achieves 112.6 GPixel/s and 900.9 GTexel/s. The Intel UHD Graphics 710 Mobile reaches 4.800 GPixel/s and 9.600 GTexel/s. The pixel rate difference is roughly 23.5 times, and the texture rate difference is approximately 93.8 times. These figures suggest that the NVIDIA part is designed for sustained graphics throughput, while the Intel part targets basic display output and light 2D acceleration.
The Verdict
The data indicates two products with fundamentally different purposes. The Intel UHD Graphics 710 Mobile is an entry-level integrated solution built for basic display tasks, low-resolution desktop workloads, and power-sensitive mobile systems. Its 15 W TDP, 128 shading units, and system-shared memory align with a part that exists to provide visual output rather than to process demanding graphics.
The NVIDIA N1X 48SM, by contrast, is a high-end integrated GPU with Blackwell 2.0 architecture, 6144 shading units, 48 ray tracing cores, and 192 tensor cores. Its 28.83 TFLOPS FP32 throughput, 273.2 GB/s memory bandwidth, and 128 GB LPDDR5X pool position it as a compute-capable IGP that could handle modern gaming at reasonable settings, ray-traced workloads, and AI inference tasks. The 48 ray tracing cores and 192 tensor cores are features the Intel part lacks entirely.
Based strictly on the recorded data, the NVIDIA N1X 48SM dominates in every measurable specification. The Intel UHD Graphics 710 Mobile has no specification advantage except for its lower 15 W TDP, though the NVIDIA part's TDP is listed as unknown, so a direct efficiency comparison cannot be made. The Intel part also supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, while the NVIDIA part lists N/A for all three APIs, which is unusual and may indicate that its API support has not been finalized or recorded.
Users seeking a processor for heavy graphics, compute, or AI workloads would select the NVIDIA N1X 48SM based on the data. Users needing a minimal, low-power integrated GPU for basic display output would choose the Intel UHD Graphics 710 Mobile. The Intel part is also the only one of the two with a confirmed release date in the database, 2023-01-03, whereas the NVIDIA part lists a release date of 2026-05-31, suggesting it is a newer or upcoming product.
FAQ
Q: Which GPU has more shading units?
A: The NVIDIA N1X 48SM has 6144 shading units, while the Intel UHD Graphics 710 Mobile has 128 shading units.
Q: What is the FP32 compute performance difference?
A: The NVIDIA N1X 48SM delivers 28.83 TFLOPS in FP32, while the Intel UHD Graphics 710 Mobile delivers 307.2 GFLOPS. The NVIDIA part is approximately 94 times higher based on the listed figures.
Q: Does the Intel UHD Graphics 710 Mobile support ray tracing?
A: No, the Intel UHD Graphics 710 Mobile has no ray tracing cores listed. The NVIDIA N1X 48SM has 48 ray tracing cores.
Q: What memory configuration does each GPU use?
A: The Intel UHD Graphics 710 Mobile uses system-shared memory with system-dependent bandwidth. The NVIDIA N1X 48SM uses 128 GB of LPDDR5X memory on a 256-bit bus with 273.2 GB/s bandwidth.
Q: Which GPU has a higher pixel fill rate?
A: The NVIDIA N1X 48SM has a pixel rate of 112.6 GPixel/s, compared to the Intel UHD Graphics 710 Mobile's 4.800 GPixel/s.
Q: Are both GPUs integrated solutions?
A: Yes, both are listed as IGP (integrated graphics processor) with a slot width of IGP. The Intel part uses a Ring Bus interface, while the NVIDIA part uses PCIe 5.0 x16.
Specification Differences
The two GPUs differ across nearly every recorded specification field. The Intel UHD Graphics 710 Mobile uses a 10 nm process node from Intel, while the NVIDIA N1X 48SM uses a 5 nm process node from TSMC. The NVIDIA die size is 382 mm², while the Intel die size is not recorded. Transistor counts are unknown for both, with the NVIDIA part explicitly listed as unknown.
Clock speeds differ substantially. The Intel part has a base clock of 300 MHz and a boost clock of 1200 MHz. The NVIDIA part has a base clock of 741 MHz and a boost clock of 2346 MHz. Memory clocks also differ, with the Intel part using system-shared memory and the NVIDIA part using 1067 MHz with 8.5 Gbps effective speed.
Memory capacity, type, bus width, and bandwidth all favor the NVIDIA part. The Intel part uses system-shared memory with system-dependent bandwidth, while the NVIDIA part has 128 GB of LPDDR5X on a 256-bit bus with 273.2 GB/s. The NVIDIA part also lists 48 ray tracing cores and 192 tensor cores, while the Intel part has none of either.
The TDP for the Intel part is 15 W, while the NVIDIA part's TDP is unknown. Power connectors are absent for both, with the NVIDIA part explicitly listed as none. The Intel part has a Ring Bus interface, while the NVIDIA part uses PCIe 5.0 x16. Display outputs differ, with the Intel part listed as portable device dependent and the NVIDIA part listing 1x HDMI.
API support differs dramatically. The Intel part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part lists N/A for DirectX, OpenGL, and Vulkan. Release dates also differ, with the Intel part released on 2023-01-03 and the NVIDIA part on 2026-05-31. The Intel part has a successor, Arc Graphics-M, while the NVIDIA part has no successor listed.
Architecture Differences
The Intel UHD Graphics 710 Mobile is built on Raptor Lake silicon using Intel's Generation 12.2 architecture. Its generation is listed as HD Graphics-M (Raptor Lake). The NVIDIA N1X 48SM is built on the GB20B chip using Blackwell 2.0 architecture, with its generation listed as Blackwell IGP (N1x).
The process nodes diverge significantly. Intel uses a 10 nm process from its own foundry, while NVIDIA uses a 5 nm process from TSMC. The NVIDIA part's die size of 382 mm² is recorded, while Intel's die size is not. Both parts have unknown transistor densities.
Compute resources show a massive architectural gap. The Intel part has 128 shading units, 8 texture mapping units, and 4 render output units. The NVIDIA part has 6144 shading units, 384 texture mapping units, and 48 render output units. The NVIDIA part also includes 48 ray tracing cores and 192 tensor cores, neither of which appears on the Intel part.
FP16 performance also differs. The Intel part delivers 614.4 GFLOPS with a 2:1 ratio compared to FP32. The NVIDIA part delivers 28.83 TFLOPS with a 1:1 ratio, meaning it maintains full throughput for FP16 workloads. This makes the NVIDIA part more suitable for AI and machine learning tasks that rely on reduced precision.
The NVIDIA part's memory architecture is a dedicated 128 GB LPDDR5X pool with a 256-bit bus and 273.2 GB/s bandwidth. The Intel part uses system-shared memory with no fixed bus width or bandwidth, making its memory performance dependent on the host system's memory configuration. This architectural difference means the NVIDIA part can sustain high bandwidth regardless of system memory, while the Intel part is constrained by whatever memory the host platform provides.
The bus interface also differs. The Intel part uses a Ring Bus, which is typical for integrated graphics on Intel SoCs. The NVIDIA part uses PCIe 5.0 x16, which provides a high-bandwidth connection to the host system, though as an IGP it may still share memory with the CPU in some configurations.
Where Each One Wins
The Intel UHD Graphics 710 Mobile wins in scenarios where power consumption is the primary constraint. Its 15 W TDP is the only power figure recorded in the database, and it is the sole specification where the Intel part has a clear recorded advantage. For basic display output, light 2D acceleration, and portable device operation, the Intel part's low power draw and system-shared memory make it a suitable choice for ultra-mobile and entry-level systems.
The Intel part also wins in terms of API compatibility. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, all of which are standard graphics APIs. The NVIDIA part lists N/A for all three, which means its software ecosystem is either not yet established or not recorded. For users who need confirmed API support, the Intel part has a documented advantage.
The NVIDIA N1X 48SM wins in every compute and graphics throughput category. Its 28.83 TFLOPS FP32 performance is approximately 94 times the Intel part's 307.2 GFLOPS. Its texture rate of 900.9 GTexel/s is about 94 times the Intel part's 9.600 GTexel/s. Its pixel rate of 112.6 GPixel/s is roughly 23.5 times the Intel part's 4.800 GPixel/s. These figures indicate that the NVIDIA part is designed for high-resolution rendering, complex shaders, and compute-heavy workloads.
The NVIDIA part also wins in memory capacity and bandwidth. Its 128 GB LPDDR5X pool with 273.2 GB/s bandwidth provides a dedicated, high-speed memory subsystem. The Intel part's system-shared memory has no fixed bandwidth, making it variable and potentially much slower depending on the host system. For texture-heavy games, large datasets, and AI inference, the NVIDIA part's memory architecture is clearly superior.
Ray tracing and tensor core workloads are exclusively the NVIDIA part's domain. The 48 ray tracing cores enable hardware-accelerated ray tracing, while the 192 tensor cores support AI acceleration. The Intel part has neither, so any ray-traced or tensor-based workload would run on the NVIDIA part or not at all. The NVIDIA part's 1:1 FP16 ratio also makes it more efficient for mixed-precision compute, whereas the Intel part's 2:1 ratio halves its FP16 throughput.
In summary, the Intel UHD Graphics 710 Mobile wins for low-power, basic display tasks with confirmed API support. The NVIDIA N1X 48SM wins for all demanding graphics, compute, ray tracing, and AI workloads. The data shows no overlap in their optimal use cases.