Intel UHD Graphics 710 Mobile vs NVIDIA N1 16SM Comparison
Intel UHD Graphics 710 Mobile
N1 16SM
Analysis: Intel UHD Graphics 710 Mobile vs NVIDIA N1 16SM
FAQ
Q: What are the two GPUs compared here?
A: The comparison is between the Intel UHD Graphics 710 Mobile, an integrated processor from Intel based on the Raptor Lake chip, and the NVIDIA N1 16SM, an integrated processor from NVIDIA based on the GB20B chip.
Q: Which GPU has a higher boost clock?
A: The NVIDIA N1 16SM has a significantly higher boost clock of 2346 MHz, while the Intel UHD Graphics 710 Mobile has a boost clock of 1200 MHz.
Q: What is the difference in shading units?
A: The Intel UHD Graphics 710 Mobile has 128 shading units, whereas the NVIDIA N1 16SM has 2048 shading units, which is 16 times more.
Q: Which GPU has a larger memory bus width?
A: The NVIDIA N1 16SM has a 256-bit memory bus width, while the Intel UHD Graphics 710 Mobile uses a system-shared bus width.
Q: What are the release dates for these GPUs?
A: The Intel UHD Graphics 710 Mobile was released on January 3, 2023, and the NVIDIA N1 16SM has a release date of May 31, 2026.
Q: Does the NVIDIA N1 16SM support ray tracing hardware?
A: Yes, the NVIDIA N1 16SM includes 16 ray tracing cores, while the Intel UHD Graphics 710 Mobile has no dedicated ray tracing cores listed in the database.
Architecture Differences
The Intel UHD Graphics 710 Mobile is built on Intel's Generation 12.2 architecture, using the Raptor Lake chip. It is manufactured on Intel's 10 nm process node. The GPU integrates 128 shading units, 8 texture mapping units, and 4 raster output pipelines. Its memory architecture is entirely system-shared, meaning the GPU relies on the host system's RAM for both capacity and bandwidth, with the bandwidth described as system dependent. The base clock runs at 300 MHz, and the boost clock reaches 1200 MHz. The interface is a Ring Bus, typical for Intel integrated graphics. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. This GPU is part of the HD Graphics-M generation under the Raptor Lake family and has a successor named Arc Graphics-M.
The NVIDIA N1 16SM uses the Blackwell 2.0 architecture, built on the GB20B chip, and is fabricated by TSMC on a 5 nm process. The die size is 382 mm². This GPU packs 2048 shading units, 128 texture mapping units, and 24 raster operation units. It also includes 16 ray tracing cores and 64 tensor cores, which are absent from the Intel part. The memory subsystem is discrete in nature: 128 GB of LPDDR5X type memory on a 256-bit bus, providing a bandwidth of 273.2 GB/s. The memory clock is 1067 MHz with 8.5 Gbps effective speed. The base clock is 741 MHz, and the boost clock is 2346 MHz. It connects via a PCIe 5.0 x16 interface and has a single HDMI display output. Notably, the database lists API support as N/A for DirectX, OpenGL, and Vulkan for this GPU.
The process node difference is substantial: Intel uses 10 nm, while NVIDIA uses 5 nm, which typically allows for higher transistor density and efficiency, though the database does not list transistor counts for either. The NVIDIA part also has a much larger die area at 382 mm², reflecting its higher shader count and dedicated hardware units. The Intel GPU has no listed ray tracing or tensor cores, making it a pure rasterization-focused design for basic graphics tasks. In contrast, the NVIDIA N1 16SM is built with specialized hardware for ray tracing and AI workloads, as indicated by the presence of those cores.
Head-to-Head Benchmarks
The database contains no recorded benchmark scores for either GPU in this comparison. Both the Intel UHD Graphics 710 Mobile and the NVIDIA N1 16SM have an average benchmark score of 0 and a percentile ranking of 50 among all GPUs. There are also no entries in the head-to-head benchmark tables, and neither GPU has any nearest rivals listed. Consequently, there are no performance wins to assign: the wins counter shows 0 for both the Intel and NVIDIA parts.
Without benchmark data, the comparison must rely on the raw specifications recorded in the database. The NVIDIA N1 16SM shows a massive advantage in raw compute metrics. Its FP32 performance is listed as 9.609 TFLOPS, compared to the Intel's 307.2 GFLOPS. This means the NVIDIA part delivers roughly 31 times the single-precision floating-point throughput. In texture rate, the NVIDIA GPU achieves 300.3 GTexel/s versus the Intel's 9.600 GTexel/s, a factor of more than 31. The pixel rate similarly favors NVIDIA: 56.30 GPixel/s against 4.800 GPixel/s, which is over 11 times higher.
The memory bandwidth gap is also stark. The Intel UHD Graphics 710 Mobile uses system-shared memory with bandwidth described as system dependent, so no fixed number exists. The NVIDIA N1 16SM has a dedicated 273.2 GB/s bandwidth, which is a considerable advantage for memory-intensive tasks. Clock speeds favor NVIDIA as well: the boost clock of 2346 MHz is nearly double the Intel's 1200 MHz, and even the NVIDIA base clock of 741 MHz is higher than the Intel base of 300 MHz.
The shading unit count difference is a clear indicator of architectural intent. The Intel GPU's 128 shading units are suited for light workloads such as basic display output or video playback. The NVIDIA N1 16SM's 2048 shading units, combined with 16 ray tracing cores and 64 tensor cores, position it for much heavier graphics and compute tasks. The texture mapping units also differ: 128 on NVIDIA versus 8 on Intel, which affects the ability to handle complex texturing operations.
Given the absence of actual benchmark scores, these specifications serve as the only quantitative basis for comparison. The data indicates that the NVIDIA N1 16SM dominates in every measured hardware capability. The Intel part, however, has the advantage of being an integrated solution with a minimal power envelope of 15 W, while the NVIDIA's TDP is listed as unknown, so no direct power comparison is possible from the database.
The Verdict
Based strictly on the recorded data, the NVIDIA N1 16SM is the superior hardware by a wide margin in all compute and memory metrics. Its FP32 throughput of 9.609 TFLOPS, texture rate of 300.3 GTexel/s, and pixel rate of 56.30 GPixel/s far exceed the Intel UHD Graphics 710 Mobile's 307.2 GFLOPS, 9.600 GTexel/s, and 4.800 GPixel/s. The NVIDIA part also offers 2048 shading units, 128 TMUs, and 24 ROPs, compared to Intel's 128 shading units, 8 TMUs, and 4 ROPs. For workloads that require ray tracing or tensor operations, the NVIDIA N1 16SM is the only option, as the Intel GPU lacks those cores entirely.
The Intel UHD Graphics 710 Mobile is designed for basic integrated graphics duties. Its 15 W TDP and system-shared memory make it a low-power, low-bandwidth solution. It supports standard APIs like DirectX 12, OpenGL 4.6, and Vulkan 1.4, which ensures compatibility with existing software. Its release date of January 2023 makes it a current product, and it has a successor in Arc Graphics-M.
The NVIDIA N1 16SM, with its 128 GB of LPDDR5X memory and 273.2 GB/s bandwidth, is a high-end integrated GPU. Its 5 nm process node and 382 mm² die size indicate a complex, high-performance chip. The PCIe 5.0 x16 interface allows for high data transfer rates. However, the database lists its API support as N/A, which may limit software compatibility, though this could reflect a specialized use case rather than a general-purpose consumer GPU.
From the data, the NVIDIA N1 16SM is the choice for users who need maximum graphics and compute performance from an integrated solution. The Intel UHD Graphics 710 Mobile is suitable for systems where low power consumption and basic display capabilities are priorities. The absence of benchmark scores means no empirical performance ranking is possible, but the specification sheet leans overwhelmingly toward NVIDIA.
Specification Differences
Process Node: The Intel UHD Graphics 710 Mobile uses a 10 nm process, while the NVIDIA N1 16SM uses a 5 nm process.
Foundry: Intel is the foundry for the Intel GPU, whereas TSMC manufactures the NVIDIA GPU.
Die Size: The NVIDIA N1 16SM has a die size of 382 mm²; the Intel GPU has no die size listed.
Base Clock: Intel runs at 300 MHz, NVIDIA at 741 MHz.
Boost Clock: Intel boosts to 1200 MHz, NVIDIA boosts to 2346 MHz.
Memory Size: Intel uses system shared memory, NVIDIA has 128 GB of dedicated LPDDR5X.
Memory Type: Intel is system shared, NVIDIA is LPDDR5X.
Memory Bus Width: Intel is system shared, NVIDIA has a 256-bit bus.
Memory Bandwidth: Intel is system dependent, NVIDIA has 273.2 GB/s.
Shading Units: Intel has 128, NVIDIA has 2048.
Texture Mapping Units: Intel has 8, NVIDIA has 128.
Raster Operation Units: Intel has 4, NVIDIA has 24.
Ray Tracing Cores: Intel has none listed, NVIDIA has 16.
Tensor Cores: Intel has none listed, NVIDIA has 64.
Pixel Rate: Intel is 4.800 GPixel/s, NVIDIA is 56.30 GPixel/s.
Texture Rate: Intel is 9.600 GTexel/s, NVIDIA is 300.3 GTexel/s.
FP32 Performance: Intel is 307.2 GFLOPS, NVIDIA is 9.609 TFLOPS.
FP16 Performance: Intel is 614.4 GFLOPS (2:1), NVIDIA is 9.609 TFLOPS (1:1).
TDP: Intel is 15 W, NVIDIA is listed as unknown.
Bus Interface: Intel uses Ring Bus, NVIDIA uses PCIe 5.0 x16.
Display Outputs: Intel is portable device dependent, NVIDIA has 1x HDMI.
API Support: Intel supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4; NVIDIA lists N/A for all three.
Release Date: Intel released on January 3, 2023; NVIDIA releases on May 31, 2026.
Power Connectors: Intel has none listed, NVIDIA has none.
Successor: Intel has a successor named Arc Graphics-M, NVIDIA has none listed.