Intel UHD Graphics 710 Mobile vs NVIDIA H20 NVL16 Comparison

Intel
GPU

Intel UHD Graphics 710 Mobile

CORE STATE Raptor Lake
VRAM System Shared
CLOCK SPEED 1200 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

H20 NVL16

CORE STATE GH100
VRAM 96 GB
CLOCK SPEED 1980 MHz
TDP 400 W
BUS WIDTH 6144 bit
ARCHITECTURE Hopper
nm
PROCESS 5 nm
LAUNCH DATE 2025

Analysis: Intel UHD Graphics 710 Mobile vs NVIDIA H20 NVL16

FAQ

Q: What are the two products compared here?

A: The comparison is between the Intel UHD Graphics 710 Mobile, an integrated graphics processor from Intel based on the Raptor Lake chip and Generation 12.2 architecture, and the NVIDIA H20 NVL16, a server-class accelerator from NVIDIA based on the GH100 chip and Hopper architecture.

Q: How do their manufacturing processes differ?

A: The Intel UHD Graphics 710 Mobile is fabricated on a 10 nm process at Intel's foundry. The NVIDIA H20 NVL16 is fabricated on a 5 nm process at TSMC, and the database records its transistor count as 80,000 million with a die size of 814 mm².

Q: What are the memory configurations of each product?

A: The Intel UHD Graphics 710 Mobile uses System Shared memory, with a bus width and bandwidth described as System Shared and System Dependent, respectively. The NVIDIA H20 NVL16 uses 96 GB of HBM3 memory on a 6144 bit bus, delivering 4.03 TB/s of bandwidth.

Q: What is the difference in their thermal design power (TDP)?

A: The Intel UHD Graphics 710 Mobile has a TDP of 15 W, while the NVIDIA H20 NVL16 has a TDP of 400 W. The NVIDIA product also lists a suggested PSU of 800 W.

Q: Which product has Tensor Cores and what is its FP16 performance?

A: The NVIDIA H20 NVL16 includes 312 Tensor Cores and delivers 79.07 TFLOPS of FP16 performance (2:1). The Intel UHD Graphics 710 Mobile has no Tensor Cores and provides 614.4 GFLOPS of FP16 performance (2:1).

Q: What are the release dates recorded in the database?

A: The Intel UHD Graphics 710 Mobile was released on 2023-01-03, and the NVIDIA H20 NVL16 was released on 2025-09-01. Both products are listed as Active in production status.

The Verdict

The data presents two devices with fundamentally different roles. The Intel UHD Graphics 710 Mobile is an integrated GPU (IGP) with a 15 W TDP, designed for portable devices where power efficiency and small physical footprint are primary constraints. Its slot width is listed as IGP, and its display outputs are described as Portable Device Dependent.

The NVIDIA H20 NVL16 is a server accelerator with a 400 W TDP, an SXM Module slot width, and no display outputs. Its 96 GB HBM3 memory, 6144 bit bus, and 4.03 TB/s bandwidth position it for data center workloads. The specification sheet shows 9984 shading units, 312 TMUs, and 312 Tensor Cores, numbers that dwarf the Intel part's 128 shading units, 8 TMUs, and 4 ROPs.

Benchmark results in the database show no recorded head-to-head wins for either product, and both sit at the 50th percentile against all GPUs. Without measured scores, the verdict must rely on architectural intent. The Intel UHD Graphics 710 Mobile should be chosen for systems where the CPU's integrated graphics are sufficient and power draw must stay near 15 W. The NVIDIA H20 NVL16 should be chosen for compute tasks that require large memory capacity, high bandwidth, and tensor core acceleration, with the understanding that it requires a server platform and an 800 W suggested PSU.

Head-to-Head Benchmarks

The database contains no head-to-head benchmark entries for these two products, and the wins counter shows zero for each. Consequently, a direct performance comparison cannot be stated with measured scores. The only comparative data available are the raw specification figures.

The FP32 compute rates illustrate the scale difference. The Intel UHD Graphics 710 Mobile delivers 307.2 GFLOPS, while the NVIDIA H20 NVL16 delivers 39.54 TFLOPS. That is a factor of roughly 128 in raw FP32 throughput, derived directly from the recorded numbers. In FP16, the Intel part achieves 614.4 GFLOPS (2:1), and the NVIDIA part achieves 79.07 TFLOPS (2:1), again a similar order-of-magnitude gap.

Pixel and texture rates follow the same pattern. The Intel product records 4.800 GPixel/s and 9.600 GTexel/s. The NVIDIA product records 47.52 GPixel/s and 617.8 GTexel/s. The texture rate gap is particularly wide, reflecting the 312 TMUs on the NVIDIA part versus 8 on the Intel part.

Clock speeds differ substantially as well. The Intel UHD Graphics 710 Mobile has a base clock of 300 MHz and a boost clock of 1200 MHz. The NVIDIA H20 NVL16 has a base clock of 1830 MHz and a boost clock of 1980 MHz, with memory clocked at 1313 MHz (5.3 Gbps effective). The memory bandwidth difference is stark: System Dependent for the Intel part versus a fixed 4.03 TB/s for the NVIDIA part.

Specification Differences

The two products differ in nearly every recorded specification field. The Intel UHD Graphics 710 Mobile uses a Ring Bus interface, while the NVIDIA H20 NVL16 uses PCIe 5.0 x16. The Intel part has no Tensor Cores and no RT Cores listed, while the NVIDIA part includes 312 Tensor Cores and no RT Cores listed. The shading unit count is 128 versus 9984, TMU count is 8 versus 312, and ROP count is 4 versus 24.

Memory configuration is entirely different: System Shared versus 96 GB HBM3, System Shared bus width versus 6144 bit, and System Dependent bandwidth versus 4.03 TB/s. The process node is 10 nm for Intel and 5 nm for NVIDIA, with the foundry listed as Intel for the former and TSMC for the latter. The NVIDIA part also records 80,000 million transistors, an 814 mm² die size, and a transistor density of 98.3M per mm², none of which are listed for the Intel part.

API support differs as well. The Intel UHD Graphics 710 Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The NVIDIA H20 NVL16 lists N/A for DirectX, OpenGL, and Vulkan, indicating it is not oriented toward graphics API workloads. Display outputs are Portable Device Dependent for Intel and No outputs for NVIDIA.

Architecture Differences

The architecture gap is defined by chip generation and design goals. The Intel UHD Graphics 710 Mobile is built on Raptor Lake with Generation 12.2 architecture, and its generation is recorded as HD Graphics-M (Raptor Lake). The NVIDIA H20 NVL16 is built on the GH100 chip with Hopper architecture, and its generation is Server Hopper (Hxx).

The Intel part is an integrated solution with no separate memory, relying on System Shared memory and a System Dependent bandwidth. Its 128 shading units and 8 TMUs are typical for a low-power IGP. The NVIDIA part is a discrete server module with 9984 shading units, 312 TMUs, 24 ROPs, and 312 Tensor Cores. The tensor core presence indicates a design focused on matrix math and AI inference or training workloads.

The clock strategy also differs. The Intel part operates at 300 MHz base and 1200 MHz boost, which is consistent with a low-power integrated design. The NVIDIA part operates at 1830 MHz base and 1980 MHz boost, with a much higher memory clock of 1313 MHz (5.3 Gbps effective). The 400 W TDP and 800 W suggested PSU indicate a power-hungry accelerator designed for server chassis with adequate cooling and power delivery.

The Intel part is listed as having a successor named Arc Graphics-M, while the NVIDIA part has a predecessor named Server Ada and a successor named Server Blackwell. This places the two products in different product lifecycles, with the Intel part being an earlier integrated solution and the NVIDIA part being a current server generation.

Where Each One Wins

Based on the recorded data, the Intel UHD Graphics 710 Mobile wins in scenarios where power consumption is the limiting factor. Its 15 W TDP is dramatically lower than the NVIDIA part's 400 W TDP. It also supports graphics APIs (DirectX 12, OpenGL 4.6, Vulkan 1.4) and has display outputs, making it suitable for portable devices that need to drive a screen. The Ring Bus interface and System Shared memory simplify integration into a laptop or compact system.

The NVIDIA H20 NVL16 wins in compute-heavy scenarios where memory capacity and bandwidth are critical. Its 96 GB HBM3 memory with a 6144 bit bus and 4.03 TB/s bandwidth provides a massive data path for large models or datasets. The 312 Tensor Cores enable accelerated FP16 compute at 79.07 TFLOPS, which is the highest compute figure recorded in this comparison. The FP32 rate of 39.54 TFLOPS also far exceeds the Intel part's 307.2 GFLOPS.

The data shows no overlap in intended use cases. The Intel UHD Graphics 710 Mobile is an integrated graphics solution for portable devices, with a successor already listed as Arc Graphics-M. The NVIDIA H20 NVL16 is a server accelerator with no display outputs, no graphics API support, and a suggested PSU of 800 W, indicating it belongs in a data center rack rather than a consumer machine. The percentile ranking for both is 50th against all GPUs, but this metric does not account for the architectural differences that separate an IGP from a server compute module.

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics 710 Mobile
H20 NVL16
Core Specs
Shading Units
128
9,984 +7700.0%
Shaders
128
9,984 +7700.0%
TMUs
8
312 +3800.0%
ROPs
4
24 +500.0%
SM Count
78
Execution Units
16
Clocks
Base Clock
300 MHz
1830 MHz
Boost Clock
1200 MHz
1980 MHz
Memory Clock
System Shared
1313 MHz 5.3 Gbps effective
Memory
Memory Size
System Shared
96 GB
VRAM (MB)
98,304
Memory Type
System Shared
HBM3
Memory Bus
System Shared
6144 bit
Bandwidth
System Dependent
4.03 TB/s
Cache
L1 Cache
256 KB (per SM)
L2 Cache
1024 KB
60 MB
L3 Cache
8 MB
Performance
Pixel Rate
4.800 GPixel/s
47.52 GPixel/s
Texture Rate
9.600 GTexel/s
617.8 GTexel/s
FP32 (TFLOPS)
307.2 GFLOPS
39.54 TFLOPS
FP64 (TFLOPS)
76.80 GFLOPS (1:4)
19.77 TFLOPS (1:2)
FP16 (TFLOPS)
614.4 GFLOPS (2:1)
79.07 TFLOPS (2:1)
AI/RT
Tensor Cores
312
Power
TDP
15 W
400 W
TDP (W)
15
400 +2566.7%
Suggested PSU
800 W
Architecture
Architecture
Generation 12.2
Hopper
GPU Name
Raptor Lake
GH100
Generation
HD Graphics-M (Raptor Lake)
Server Hopper (Hxx)
Process Size
10 nm
5 nm
Transistors
80,000 million
Die Size
814 mm²
Foundry
Intel
TSMC
Density
98.3M / mm²
API Support
DirectX
12 (12_1)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
9.0
Shader Model
6.6
Physical
Slot Width
IGP
SXM Module
Outputs
Portable Device Dependent
No outputs
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Server Ada
Successor
Arc Graphics-M
Server Blackwell
View UHD Graphics 710 Mobile Details View H20 NVL16 Details