GPU Comparison
GPU
Intel UHD Graphics 610
CORE STATE
Comet Lake GT1
VRAM
System Shared
CLOCK SPEED
1050 MHz
TDP
15 W
BUS WIDTH
System Shared
ARCHITECTURE
Generation 9.5
PROCESS
14 nm+++
LAUNCH DATE
2020
VS
GEFORCE
GeForce GTX 1650 Max-Q
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1125 MHz
TDP
30 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2020
PERFORMANCE BENCHMARKS
geekbench_opencl
geekbench_vulkan
DETAILED SPECIFICATIONS
SPECIFICATION
UHD Graphics 610
GTX 1650 Max-Q
Core Specs
Shading Units
96
1,024
+966.7%
Shaders
96
1,024
+966.7%
TMUs
12
64
+433.3%
ROPs
2
32
+1500.0%
SM Count
—
16
Execution Units
12
—
Clocks
Base Clock
350 MHz
930 MHz
Boost Clock
1050 MHz
1125 MHz
Memory Clock
System Shared
1250 MHz
10 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
160.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
2.100 GPixel/s
36.00 GPixel/s
Texture Rate
12.60 GTexel/s
72.00 GTexel/s
FP32 (TFLOPS)
201.6 GFLOPS
2.304 TFLOPS
FP64 (TFLOPS)
50.40 GFLOPS (1:4)
72.00 GFLOPS (1:32)
FP16 (TFLOPS)
403.2 GFLOPS (2:1)
4.608 TFLOPS (2:1)
Power
TDP
15 W
30 W
TDP (W)
15
30
+100.0%
Power Connectors
—
None
Architecture
Architecture
Generation 9.5
Turing
GPU Name
Comet Lake GT1
TU117
Generation
HD Graphics
(Comet Lake)
GeForce 16 Mobile
Process Size
14 nm+++
12 nm
Transistors
—
4,700 million
Die Size
—
200 mm²
Foundry
Intel
TSMC
Density
—
23.5M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
3.0
3.0
CUDA
—
7.5
Shader Model
6.4
6.8
Physical
Slot Width
IGP
—
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile