Intel Iris Xe Graphics 80EU Mobile vs NVIDIA GeForce RTX 5070 Mobile Comparison

Intel
GPU

Intel Iris Xe Graphics 80EU Mobile

CORE STATE Raptor Lake
VRAM System Shared
CLOCK SPEED 1450 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
122,238
geekbench_vulkan
N/A
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: Intel Iris Xe Graphics 80EU Mobile vs NVIDIA GeForce RTX 5070 Mobile

The Verdict

The data in this comparison is unambiguous. The NVIDIA GeForce RTX 5070 Mobile is in an entirely different performance class than the Intel Iris Xe Graphics 80EU Mobile. The RTX 5070 Mobile sits at the 75th percentile among all GPUs in the database, while the Iris Xe is at the 50th percentile. The RTX 5070 Mobile delivers an average benchmark score of 29,928, whereas the Iris Xe has no recorded benchmark scores in the database, meaning its average is effectively zero. For any workload that relies on GPU compute, the RTX 5070 Mobile is the only viable option between the two.

The Iris Xe is an integrated graphics processor designed for basic display output and light workloads. Its role is to provide a functional graphics experience without a dedicated card. The RTX 5070 Mobile, by contrast, is a dedicated mobile GPU with 8 GB of GDDR7 memory, 4,608 shading units, and dedicated ray tracing and tensor cores. The recorded data shows the RTX 5070 Mobile is competitive with desktop GPUs like the RTX 3070 Ti, RTX 2080 Ti, RX 6800, and RX 6700, all of which fall within a 1.7 percent delta of its average score. The Iris Xe has no such rivals listed.

Architecture Differences

The two GPUs come from different architectural generations and foundries. The Intel Iris Xe Graphics 80EU Mobile uses the Generation 12.2 architecture on a 10 nm process at Intel. Its chip is Raptor Lake, and it belongs to the HD Graphics-M generation. The NVIDIA GeForce RTX 5070 Mobile uses the Blackwell 2.0 architecture on a 5 nm process at TSMC, with the GB206 chip in the GeForce 50 Mobile generation.

The transistor counts tell a large part of the story. The RTX 5070 Mobile packs 21,900 million transistors on a 181 mm² die, giving it a transistor density of 121.0M per mm². The Iris Xe has no transistor or die size data recorded. The RTX 5070 Mobile uses 4,608 shading units, 144 texture mapping units, and 48 raster output units. It also includes 36 ray tracing cores and 144 tensor cores. The Iris Xe has 640 shading units, 40 TMUs, and 20 ROPs, with no ray tracing or tensor cores listed.

The memory subsystems are fundamentally different. The RTX 5070 Mobile has 8 GB of GDDR7 memory on a 128 bit bus, delivering 384.0 GB/s of bandwidth at 1500 MHz with 24 Gbps effective speed. The Iris Xe uses system shared memory with a system dependent bandwidth and a system shared bus width. Its memory clock is also system shared. The RTX 5070 Mobile connects via PCIe 5.0 x16, while the Iris Xe uses a Ring Bus interface.

Where Each One Wins

The RTX 5070 Mobile wins in every measurable category. Its pixel rate is 68.40 GPixel/s versus 29.00 GPixel/s for the Iris Xe. Its texture rate is 205.2 GTexel/s versus 58.00 GTexel/s. Its FP32 compute is 13.13 TFLOPS versus 1.856 TFLOPS. Its FP16 compute is 13.13 TFLOPS with a 1:1 ratio, while the Iris Xe delivers 3.712 TFLOPS with a 2:1 ratio. The RTX 5070 Mobile supports DirectX 12 Ultimate (12_2), while the Iris Xe supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

The power envelope is also different. The RTX 5070 Mobile has a 50 W TDP, while the Iris Xe has a 15 W TDP. This makes the Iris Xe far more suitable for low-power, ultraportable devices where battery life is a priority. The RTX 5070 Mobile, with its higher power draw, is for performance-oriented laptops that can manage the thermal and power requirements. The Iris Xe has no power connectors, and the RTX 5070 Mobile also lists no power connectors, relying instead on the motherboard supply.

The RTX 5070 Mobile is the clear choice for gaming, content creation, or any GPU-accelerated compute. The Iris Xe is only appropriate for basic tasks like video playback, office productivity, and light 2D graphics. The benchmark data confirms this split: the RTX 5070 Mobile scores 20,355 in PassMark G3D, 122,238 in Geekbench OpenCL, and 116,960 in Geekbench Vulkan. The Iris Xe has no recorded scores in any of these tests.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The RTX 5070 Mobile has an average benchmark score of 29,928 across all recorded tests. The Iris Xe has an average score of 0, as no benchmark results are recorded in the database.

Q: How does the RTX 5070 Mobile compare to its nearest rivals?

A: The RTX 5070 Mobile is 0.1 percent behind the RTX 3070 Ti, 0.5 percent ahead of the RTX 2080 Ti, 0.6 percent behind the RX 6800, and 1.7 percent behind the RX 6700. All four rivals have average scores between 29,783 and 30,433.

Q: What is the memory configuration of each GPU?

A: The RTX 5070 Mobile has 8 GB of GDDR7 memory on a 128 bit bus with 384.0 GB/s bandwidth. The Iris Xe uses system shared memory with a system dependent bandwidth and a system shared bus width.

Q: Which GPU has more shading units?

A: The RTX 5070 Mobile has 4,608 shading units, while the Iris Xe has 640 shading units. The RTX 5070 Mobile also has 144 TMUs and 48 ROPs, compared to 40 TMUs and 20 ROPs for the Iris Xe.

Q: What is the power consumption difference?

A: The RTX 5070 Mobile has a 50 W TDP, while the Iris Xe has a 15 W TDP. This makes the Iris Xe significantly more power-efficient for basic tasks.

Q: Does the RTX 5070 Mobile support ray tracing?

A: Yes, the RTX 5070 Mobile has 36 dedicated ray tracing cores and 144 tensor cores. The Iris Xe has no ray tracing or tensor cores recorded in the database.

Head-to-Head Benchmarks

The database does not list any direct head-to-head benchmark results between these two GPUs, and the Iris Xe has no individual benchmark scores recorded. The comparison therefore rests on the RTX 5070 Mobile's recorded results and the architectural specifications of both parts.

The RTX 5070 Mobile's strongest recorded results are in Geekbench OpenCL with 122,238 points and Geekbench Vulkan with 116,960 points. Its PassMark G3D score is 20,355, its PassMark GPU Compute score is 8,279, and its PassMark G2D score is 896. In the older DirectX tests, it scores 214 in DirectX 9, 192 in DirectX 11, 129 in DirectX 10, and 93 in DirectX 12. These scores place it at the 75th percentile among all GPUs, with an average of 29,928.

Against its nearest rivals, the RTX 5070 Mobile's average score is nearly identical to the RTX 3070 Ti, which averages 29,945. The RTX 2080 Ti averages 29,783, the RX 6800 averages 30,095, and the RX 6700 averages 30,433. The deltas are all within 1.7 percent, which means the RTX 5070 Mobile performs at the level of these last-generation desktop cards despite being a mobile part.

The Iris Xe, by contrast, has no recorded benchmark scores. Its theoretical peak FP32 compute is 1.856 TFLOPS, which is roughly 14 percent of the RTX 5070 Mobile's 13.13 TFLOPS. Its pixel rate of 29.00 GPixel/s is less than half of the RTX 5070 Mobile's 68.40 GPixel/s, and its texture rate of 58.00 GTexel/s is less than a third of the RTX 5070 Mobile's 205.2 GTexel/s. These figures, while theoretical, confirm the massive gap in raw throughput.

Specification Differences

The two GPUs differ in nearly every specification field. The RTX 5070 Mobile uses a 5 nm process at TSMC, while the Iris Xe uses a 10 nm process at Intel. The RTX 5070 Mobile has 21,900 million transistors on a 181 mm² die, with a density of 121.0M per mm². The Iris Xe has no transistor or die size data.

Clock speeds differ substantially. The RTX 5070 Mobile has a base clock of 907 MHz and a boost clock of 1425 MHz. The Iris Xe has a base clock of 300 MHz and a boost clock of 1450 MHz. Despite the higher boost clock on the Iris Xe, its much lower shading unit count limits its throughput.

The RTX 5070 Mobile has 8 GB of GDDR7 memory on a 128 bit bus with 384.0 GB/s bandwidth and a memory clock of 1500 MHz with 24 Gbps effective speed. The Iris Xe uses system shared memory with a system dependent bandwidth and a system shared bus width.

The RTX 5070 Mobile has 4,608 shading units, 144 TMUs, 48 ROPs, 36 ray tracing cores, and 144 tensor cores. The Iris Xe has 640 shading units, 40 TMUs, and 20 ROPs, with no ray tracing or tensor cores. The RTX 5070 Mobile's pixel rate is 68.40 GPixel/s, its texture rate is 205.2 GTexel/s, and its FP32 compute is 13.13 TFLOPS. The Iris Xe's pixel rate is 29.00 GPixel/s, its texture rate is 58.00 GTexel/s, and its FP32 compute is 1.856 TFLOPS.

The RTX 5070 Mobile supports DirectX 12 Ultimate (12_2), while the Iris Xe supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The RTX 5070 Mobile uses a PCIe 5.0 x16 bus interface, while the Iris Xe uses a Ring Bus. The RTX 5070 Mobile has a 50 W TDP, and the Iris Xe has a 15 W TDP. Both are listed as IGP slot width with portable device dependent display outputs. The RTX 5070 Mobile has a release date of 2025-04-14, while the Iris Xe was released on 2023-01-03.

DETAILED SPECIFICATIONS

SPECIFICATION
Iris Xe Graphics 80EU Mobile
RTX 5070 Mobile
Core Specs
Shading Units
640
4,608 +620.0%
Shaders
640
4,608 +620.0%
TMUs
40
144 +260.0%
ROPs
20
48 +140.0%
SM Count
—
36
Execution Units
80
—
Clocks
Base Clock
300 MHz
907 MHz
Boost Clock
1450 MHz
1425 MHz
Memory Clock
System Shared
1500 MHz 24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
32 MB
Performance
Pixel Rate
29.00 GPixel/s
68.40 GPixel/s
Texture Rate
58.00 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
1.856 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
—
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
3.712 TFLOPS (2:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
—
36
Tensor Cores
—
144
Power
TDP
15 W
50 W
TDP (W)
15
50 +233.3%
Power Connectors
—
None
Architecture
Architecture
Generation 12.2
Blackwell 2.0
GPU Name
Raptor Lake
GB206
Generation
HD Graphics-M (Raptor Lake)
GeForce 50 Mobile
Process Size
10 nm
5 nm
Transistors
—
21,900 million
Die Size
—
181 mm²
Foundry
Intel
TSMC
Density
—
121.0M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
—
GeForce 40 Mobile
Successor
Arc Graphics-M
—
View Iris Xe Graphics 80EU Mobile Details View GeForce RTX 5070 Mobile Details