Intel Iris Pro Graphics 6200 vs Intel Iris Pro Graphics P580 Comparison

Intel
GPU

Intel Iris Pro Graphics 6200

CORE STATE Broadwell GT3e
VRAM System Shared
CLOCK SPEED 1100 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 8.0
nm
PROCESS 14 nm
LAUNCH DATE 2014
VS
Intel
GPU

Iris Pro Graphics P580

CORE STATE Skylake GT4e
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 9.0
nm
PROCESS 14 nm+
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

geekbench_metal
7,764
N/A
geekbench_opencl
4,556
9,082
geekbench_vulkan
6,032
5,258

Analysis: Intel Iris Pro Graphics 6200 vs Intel Iris Pro Graphics P580

Head-to-Head Benchmarks

The benchmark data shows two distinct performance profiles for these integrated graphics processors. In the Geekbench OpenCL test, the Intel Iris Pro Graphics P580 posts a score of 9,082, while the Intel Iris Pro Graphics 6200 manages 4,556. That is a 99.3% advantage for the P580, meaning it delivers nearly double the compute throughput in this workload. The margin is substantial enough that the P580 sits in the 39th percentile of all GPUs in the database, while the 6200 lands in the 35th percentile. The average benchmark score across all recorded tests reinforces the gap: the P580 averages 7,170, and the 6200 averages 6,117.

The Vulkan results flip the narrative. Here, the Iris Pro Graphics 6200 scores 6,032, beating the P580's 5,258 by 12.8%. This is a meaningful reversal, as it suggests the older Broadwell-based part has an advantage in this particular API workload. The P580 still holds a higher average score overall, but the Vulkan result shows that the 6200 is not simply outclassed in every scenario.

Looking at the nearest rivals in the database, the P580's OpenCL score of 9,082 aligns it with discrete mobile and desktop parts. The NVIDIA GeForce GTX 560 SE averages 7,171, which is essentially identical to the P580's average of 7,170, a delta of 0%. The NVIDIA GeForce GTX 970 averages 7,157, just 0.2% behind. The AMD Radeon Vega 8 Mobile averages 7,203, 0.5% ahead, and the NVIDIA GeForce GTX 750 averages 7,222, 0.7% ahead. These tight margins indicate that the P580's integrated design competes with entry-level discrete GPUs in aggregate performance.

For the 6200, its average of 6,117 places it near the AMD Radeon HD 8690M, which averages 6,137, a delta of 0.3% in favor of the AMD part. The NVIDIA RTX A400 averages 6,078, 0.6% behind the 6200, and the NVIDIA GeForce MX230 averages 6,077, 0.7% behind. The NVIDIA Quadro P2000 averages 6,049, 1.1% behind. These comparisons show the 6200 sitting in a lower performance tier than the P580, closer to older or lower-end discrete solutions.

Where Each One Wins

The P580 wins the compute-heavy OpenCL test decisively. With 576 shading units, 72 texture mapping units, and 9 ROPs, it has a hardware resource advantage that translates directly into a 99.3% lead in this workload. The fp32 output of 1,152.0 GFLOPS is substantially higher than the 6200's 844.8 GFLOPS, and the pixel rate of 9.000 GPixel/s versus 6.600 GPixel/s further underscores the P580's rendering throughput advantage. The texture rate of 72.00 GTexel/s versus 52.80 GTexel/s follows the same pattern.

The 6200 wins the Vulkan test, and the margin is notable at 12.8%. This is despite having fewer shading units (384 versus 576), fewer TMUs (48 versus 72), and fewer ROPs (6 versus 9). The 6200 also has a lower base clock of 300 MHz versus 350 MHz, though its boost clock of 1100 MHz is higher than the P580's 1000 MHz. The Vulkan advantage may stem from driver maturity or architectural differences in how the Generation 8.0 design handles this API, but the recorded data does not provide further detail. What is clear is that the 6200 is not universally slower, and in Vulkan-specific scenarios it pulls ahead.

For users prioritizing OpenCL compute tasks, the P580 is the clear choice. For Vulkan-based workloads, the 6200 holds an edge. The aggregate benchmark average favors the P580, but the split is exactly even at one win each across the two head-to-head tests.

Architecture Differences

The two GPUs come from different Intel generations. The P580 is based on the Skylake GT4e chip, which uses the Generation 9.0 architecture and is built on a 14 nm+ process node. The 6200 uses the Broadwell GT3e chip with the Generation 8.0 architecture on a standard 14 nm node. The process refinement for Skylake is the only node difference; both use Intel as the foundry.

The execution resources differ substantially. The P580 has 576 shading units, 72 TMUs, and 9 ROPs. The 6200 has 384 shading units, 48 TMUs, and 6 ROPs. This is a 50% increase in shader count and TMU count for the P580, and a 50% increase in ROPs as well. Clock speeds are close: the P580 runs at 350 MHz base and 1000 MHz boost, while the 6200 runs at 300 MHz base and 1100 MHz boost. The higher boost clock on the 6200 does not compensate for its smaller execution engine.

Memory is handled identically in both designs: system shared memory with a system shared bus width, and bandwidth described as system dependent. Both use a Ring Bus interface and have a TDP of 15 W. Both are IGP slot width parts with motherboard-dependent display outputs.

API support differs. The P580 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The 6200 supports DirectX 12 (11_1), OpenGL 4.4, and Vulkan 1.0. The newer architecture on the P580 provides a higher feature level for DirectX and a newer OpenGL and Vulkan version. The 6200 has no recorded fp16 performance data, while the P580 lists 2.304 TFLOPS (2:1) for fp16.

The release dates are about a year apart: the 6200 launched on September 4, 2014, and the P580 launched on August 31, 2015. Both are end-of-life products with no recorded launch MSRP.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The Intel Iris Pro Graphics P580 has an average benchmark score of 7,170, compared to 6,117 for the Intel Iris Pro Graphics 6200. This puts the P580 in the 39th percentile of all GPUs, while the 6200 is in the 35th percentile.

Q: How do the two compare in OpenCL performance?

A: The P580 scores 9,082 in Geekbench OpenCL, which is 99.3% higher than the 6200's score of 4,556. The P580's fp32 output of 1,152.0 GFLOPS and 576 shading units drive this advantage.

Q: Does the 6200 win any benchmark against the P580?

A: Yes, the 6200 wins the Geekbench Vulkan test with a score of 6,032, beating the P580's 5,258 by 12.8%. This gives each GPU one win in the head-to-head comparison.

Q: What are the architectural differences between the two?

A: The P580 uses the Skylake GT4e chip with Generation 9.0 architecture on a 14 nm+ process, while the 6200 uses the Broadwell GT3e chip with Generation 8.0 architecture on a 14 nm process. The P580 has 576 shading units, 72 TMUs, and 9 ROPs, compared to 384 shading units, 48 TMUs, and 6 ROPs on the 6200.

Q: Which GPU has better API support?

A: The P580 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The 6200 supports DirectX 12 (11_1), OpenGL 4.4, and Vulkan 1.0. The P580's newer architecture offers higher feature levels across all three APIs.

Q: How do these integrated GPUs compare to discrete graphics cards?

A: The P580's average score of 7,170 is within 0.7% of the NVIDIA GeForce GTX 750 (7,222) and 0.5% of the AMD Radeon Vega 8 Mobile (7,203). The 6200's average of 6,117 is within 1.1% of the NVIDIA Quadro P2000 (6,049) and 0.3% of the AMD Radeon HD 8690M (6,137).

Specification Differences

| Specification | Intel Iris Pro Graphics P580 | Intel Iris Pro Graphics 6200 |

| --- | --- | --- |

| Chip | Skylake GT4e | Broadwell GT3e |

| Architecture | Generation 9.0 | Generation 8.0 |

| Process Node | 14 nm+ | 14 nm |

| Base Clock | 350 MHz | 300 MHz |

| Boost Clock | 1000 MHz | 1100 MHz |

| Shading Units | 576 | 384 |

| TMUs | 72 | 48 |

| ROPs | 9 | 6 |

| Pixel Rate | 9.000 GPixel/s | 6.600 GPixel/s |

| Texture Rate | 72.00 GTexel/s | 52.80 GTexel/s |

| FP32 Performance | 1,152.0 GFLOPS | 844.8 GFLOPS |

| FP16 Performance | 2.304 TFLOPS (2:1) | Not recorded |

| DirectX Support | 12 (12_1) | 12 (11_1) |

| OpenGL Support | 4.6 | 4.4 |

| Vulkan Support | 1.3 | 1.0 |

| Release Date | 2015-08-31 | 2014-09-04 |

| Geekbench OpenCL Score | 9,082 | 4,556 |

| Geekbench Vulkan Score | 5,258 | 6,032 |

| Average Benchmark Score | 7,170 | 6,117 |

| Percentile vs All GPUs | 39 | 35 |

The two GPUs share identical memory configurations (system shared), TDP (15 W), bus interface (Ring Bus), and display outputs (motherboard dependent). The differences are concentrated in the execution units, clock speeds, and API versions, with the P580 offering a more robust feature set and higher compute throughput, while the 6200 retains a single Vulkan advantage.

DETAILED SPECIFICATIONS

SPECIFICATION
Iris Pro Graphics 6200
Iris Pro Graphics P580
Core Specs
Shading Units
384
576 +50.0%
Shaders
384
576 +50.0%
TMUs
48
72 +50.0%
ROPs
6
9 +50.0%
Execution Units
48
72 +50.0%
Clocks
Base Clock
300 MHz
350 MHz
Boost Clock
1100 MHz
1000 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Performance
Pixel Rate
6.600 GPixel/s
9.000 GPixel/s
Texture Rate
52.80 GTexel/s
72.00 GTexel/s
FP32 (TFLOPS)
844.8 GFLOPS
1,152.0 GFLOPS
FP64 (TFLOPS)
211.2 GFLOPS (1:4)
288.0 GFLOPS (1:4)
FP16 (TFLOPS)
2.304 TFLOPS (2:1)
Power
TDP
15 W
15 W
TDP (W)
15
15 0.0%
Architecture
Architecture
Generation 8.0
Generation 9.0
GPU Name
Broadwell GT3e
Skylake GT4e
Generation
HD Graphics (Broadwell)
HD Graphics-W (Skylake)
Process Size
14 nm
14 nm+
Foundry
Intel
Intel
API Support
DirectX
12 (11_1)
12 (12_1)
OpenGL
4.4
4.6
Vulkan
1.0
1.3
OpenCL
3.0
3.0
Shader Model
5.1
6.4
Physical
Slot Width
IGP
IGP
Outputs
Motherboard Dependent
Motherboard Dependent
Bus Interface
Ring Bus
Ring Bus
Other
Production
End-of-life
End-of-life
View Iris Pro Graphics 6200 Details View Iris Pro Graphics P580 Details