GPU Comparison
GPU
Intel i830M Graphics
CORE STATE
Almador
VRAM
System Shared
CLOCK SPEED
200 MHz
TDP
—
BUS WIDTH
System Shared
ARCHITECTURE
Generation 1.0
PROCESS
150 nm
LAUNCH DATE
—
VS
GEFORCE
GeForce RTX 5080 Mobile
CORE STATE
GB203
VRAM
16 GB
CLOCK SPEED
1500 MHz
TDP
80 W
BUS WIDTH
256 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
3dmark_3dmark_steel_nomad_dx12
geekbench_opencl
geekbench_vulkan
passmark_directx_10
passmark_directx_11
passmark_directx_12
passmark_directx_9
passmark_g2d
passmark_g3d
passmark_gpu_compute
DETAILED SPECIFICATIONS
SPECIFICATION
i830M Graphics
RTX 5080 Mobile
Core Specs
Shading Units
—
7,680
Shaders
—
7,680
TMUs
1
240
+23900.0%
ROPs
1
96
+9500.0%
SM Count
—
60
Clocks
Base Clock
166 MHz
975 MHz
Boost Clock
200 MHz
1500 MHz
Memory Clock
System Shared
1750 MHz
28 Gbps effective
Memory
Memory Size
System Shared
16 GB
VRAM (MB)
—
16,384
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
896.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
64 MB
Performance
Pixel Rate
200.0 MPixel/s
144.0 GPixel/s
Texture Rate
200.0 MTexel/s
360.0 GTexel/s
FP32 (TFLOPS)
—
23.04 TFLOPS
FP64 (TFLOPS)
—
360.0 GFLOPS (1:64)
FP16 (TFLOPS)
—
23.04 TFLOPS (1:1)
AI/RT
RT Cores
—
60
Tensor Cores
—
240
Power
TDP
—
80 W
TDP (W)
—
80
Power Connectors
—
None
Architecture
Architecture
Generation 1.0
Blackwell 2.0
GPU Name
Almador
GB203
Generation
Graphics-M
(IGP)
GeForce 50 Mobile
Process Size
150 nm
5 nm
Transistors
—
45,600 million
Die Size
—
378 mm²
Foundry
Intel
TSMC
Density
—
120.6M / mm²
API Support
DirectX
7.0
12 Ultimate (12_2)
OpenGL
1.2
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
12.0
Shader Model
—
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
FSB
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
—
GeForce 40 Mobile