Intel i830M Graphics
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel i830M Graphics Specifications
GPU Core
Shader units and compute resources
The Intel i830M Graphics GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
i830M Graphics Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the i830M Graphics's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The i830M Graphics by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's i830M Graphics Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The i830M Graphics's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
i830M Graphics Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel i830M Graphics against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 1.0 Architecture & Process
Manufacturing and design details
The Intel i830M Graphics is built on Intel's Generation 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the i830M Graphics will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the Intel i830M Graphics determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the i830M Graphics to maintain boost clocks without throttling.
i830M Graphics by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel i830M Graphics are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel i830M Graphics. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
i830M Graphics Product Information
Release and pricing details
The Intel i830M Graphics is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the i830M Graphics by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About Intel i830M Graphics
The Intel i830M Graphics is a mobile integrated graphics processor manufactured by Intel. It uses the Almador chip with the Generation 1.0 architecture, built on a 150 nm process at Intel's foundry. The generation is listed as Graphics-M (IGP), and the slot width is IGP, confirming an integrated design. The bus interface is FSB, and display outputs are Portable Device Dependent, meaning the video connections are tied to the host portable system. The production status is End-of-life.
Benchmark Performance
The benchmark array for the Intel i830M Graphics is empty. There are no recorded benchmark runs, the average benchmark score is 0, and the percentile versus all GPUs is 50. Because no individual scores are stored, the 0 average is not a measured performance figure; it is the database's placeholder for an empty result set. The 50th percentile is the midpoint of the database's GPU ranking, but with no underlying score, that midpoint is not corroborated by actual performance data. The data set contains no frame-time data and no aggregate score other than 0.
The quantitative performance fields are clocks and fill rates. The base clock is 166 MHz and the boost clock is 200 MHz. The base clock of 166 MHz is the lower recorded operating point, while the 200 MHz boost clock is the highest clock value listed. The pixel rate is 200.0 MPixel/s and the texture rate is 200.0 MTexel/s. These are produced by 1 texture mapping unit and 1 ROP. The fill-rate figures set hard throughput ceilings: the core can process at most 200.0 MPixel/s of pixels and 200.0 MTexel/s of textures per second. Clock and fill-rate fields are present, but they describe hardware capacity, not application results. No benchmark score exists to show how much of these ceilings can be reached in real applications.
The nearestRivals array is empty, so no deltaPct values are available. A normal database entry compares a part against named rivals with exact percentage differences; this entry has none. The deltaPct mechanism requires a named rival to be meaningful, and this entry does not contain any. The data cannot express a percentage advantage or deficit relative to another GPU, because no rival GPU is specified. Because the benchmarks array is empty, the percentile is the only field that places the part within the database. The only comparative data point is the 50th percentile position, which is not attached to any measured score.
Memory Subsystem
The memory subsystem of the Intel i830M Graphics is defined by the host system. Memory size is System Shared, memory type is System Shared, bus width is System Shared, and memory clock is System Shared. There is no dedicated VRAM size, no fixed memory type, and no dedicated memory bus. With all memory fields set to System Shared, the part has no memory specification independent of the host. The bandwidth field is System Dependent, so the throughput available to the graphics core depends on the memory configuration of the host portable device rather than on a fixed on-chip value. The bandwidth field's System Dependent value indicates that no fixed bandwidth figure can be attached to the graphics core.
The bus interface is FSB, connecting the integrated graphics core to the host system. The FSB bus interface is the only interface listed, so no separate graphics bus width is documented. Because the slot width is IGP, there is no expansion board with its own memory. All graphics memory requests share the system memory pool with the host. At high resolutions, the frame buffer and textures consume a larger portion of that shared pool, and the System Dependent bandwidth determines how much data can be moved. The shared memory arrangement means the graphics workload and the system workload draw from the same pool. The 200.0 MPixel/s pixel rate and 200.0 MTexel/s texture rate each require memory bandwidth; if the host memory cannot feed those rates, the fill rates will not be reached.
How It Compares
The nearestRivals data for the Intel i830M Graphics is empty. No rival names, rival scores, or deltaPct values are recorded. Consequently, no one-paragraph-per-rival comparison can be written from the FACT PACK; there are simply no rivals listed. The only comparative value is the percentile versus all GPUs, which is 50. A 50th percentile places the part in the middle of the reference distribution. However, the average benchmark score is 0, and the benchmarks array is empty, so the percentile is not backed by any measured workload. The percentile is the sole comparative anchor, and it is unaccompanied by any measured score. The database gives this part a positional placeholder, but no direct competitive percentages. This is itself informative: the Intel i830M Graphics is not benchmarked against any named peer in the database.
FAQ
Q: What DirectX version does the Intel i830M Graphics support?
A: DirectX 7.0 is the listed DirectX version, with OpenGL 1.2 also supported. Vulkan is not listed.
Q: What are the base and boost clocks?
A: The base clock is 166 MHz and the boost clock is 200 MHz.
Q: How much dedicated memory does the i830M have?
A: It has no dedicated memory. Memory size, type, bus width, and memory clock are all listed as System Shared, and bandwidth is System Dependent.
Q: How many texture mapping units and ROPs are present?
A: It has 1 texture mapping unit and 1 ROP.
Q: What are the pixel and texture fill rates?
A: The pixel rate is 200.0 MPixel/s, and the texture rate is 200.0 MTexel/s.
Q: What process node is used for the chip?
A: The Almador chip is built on a 150 nm process at Intel's foundry.
Ray Tracing and Feature Set
The rtCores field is null and the tensorCores field is null. The Intel i830M Graphics has no dedicated ray tracing cores and no tensor cores in its specification. The null entries are explicit: the data does not assign either feature to this part. The architecture is Generation 1.0, and the API list is DirectX 7.0 and OpenGL 1.2. Vulkan support is absent. These API levels define the feature ceiling for the hardware; software requiring newer APIs is outside the listed feature set.
The chip is designated as Almador, and the generation is Graphics-M (IGP). The slot width is IGP and the bus interface is FSB, identifying the part as an integrated solution rather than a discrete accelerator. Display outputs are Portable Device Dependent, so the physical display features available to a user are determined by the host portable device, not by fixed connectors on a board. Production status is End-of-life, meaning the part is no longer in active production and the listed features are the final record.
Without ray tracing cores, ray-traced workloads have no dedicated hardware path in the data. Without tensor cores, no tensor-specific processing unit exists. The rendering feature set rests entirely on DirectX 7.0 and OpenGL 1.2.
Who Should Consider It
The performance data provides little support for demanding applications. The average benchmark score is 0, no benchmarks are recorded, and the nearestRivals array is empty. The only numerical bounds are the 166 MHz base clock, the 200 MHz boost clock, the 200.0 MPixel/s pixel rate, and the 200.0 MTexel/s texture rate. At higher resolutions, those fill rates are spread across more pixels, and the System Shared memory pool is under additional pressure from the frame buffer. The System Dependent bandwidth determines whether the fill-rate ceiling can be fed. The data does not offer evidence for high-refresh or high-fidelity scenarios.
The relevant audience is users of portable devices that depend on this integrated graphics part. The display outputs are Portable Device Dependent and the slot width is IGP, so the part belongs to a fixed host system rather than a discrete graphics slot. Desktop use would depend on the portable device's outputs. Applications must fit the DirectX 7.0 and OpenGL 1.2 API levels; anything newer is outside the listed feature set. With End-of-life production status, this is a legacy integrated controller for the portable system it was built into.
Detailed benchmark scores and charts for the Intel i830M Graphics are below.
Benchmark Scores
No benchmark data available for this GPU.
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