Intel HD Graphics P530 vs NVIDIA GeForce GTX 980M Comparison

Intel
GPU

Intel HD Graphics P530

CORE STATE Skylake GT2
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 9.0
nm
PROCESS 14 nm+
LAUNCH DATE 2015
VS
NVIDIA
GEFORCE

GeForce GTX 980M

CORE STATE GM204
VRAM 8 GB
CLOCK SPEED 1127 MHz
TDP
BUS WIDTH 256 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2014

PERFORMANCE BENCHMARKS

geekbench_opencl
4,549
23,832
geekbench_vulkan
4,571
17,703
3dmark_3dmark_steel_nomad_dx12
N/A
649
passmark_directx_10
N/A
35
passmark_directx_11
N/A
57
passmark_directx_12
N/A
31
passmark_directx_9
N/A
125
passmark_g2d
N/A
490
passmark_g3d
N/A
7,338
passmark_gpu_compute
N/A
2,816

Analysis: Intel HD Graphics P530 vs NVIDIA GeForce GTX 980M

The NVIDIA GeForce GTX 980M and the Intel HD Graphics P530 occupy different corners of the hardware landscape. The GTX 980M is a discrete mobile GPU built for high-performance laptops, while the HD Graphics P530 is an integrated solution embedded in Skylake processors. The recorded data shows a decisive performance gap, but the comparison reveals more than just raw speed. It highlights architectural philosophy, feature support, and target use cases. Below is a breakdown based strictly on the database measurements.

Head-to-Head Benchmarks

The database includes two direct head-to-head tests between these GPUs: Geekbench OpenCL and Geekbench Vulkan. In both, the NVIDIA GeForce GTX 980M wins outright, and the margins are substantial.

In Geekbench OpenCL, the GTX 980M scores 23832, while the Intel HD Graphics P530 scores 4549. That puts the NVIDIA part ahead by 423.9%. This is not a close contest; the delta is measured in multiples, not percentages. The compute capability of the discrete GPU, with its dedicated memory and larger shader array, dominates the integrated solution.

In Geekbench Vulkan, the gap narrows slightly but remains enormous. The GTX 980M records 17703, versus 4571 for the Intel part. The delta here is 287.3%. Vulkan is a low-level API that can sometimes favor integrated GPUs due to reduced overhead, but the data shows no such effect. The GTX 980M still leads by nearly four times the score.

The head-to-head tally is 2 wins for the GTX 980M and 0 wins for the HD Graphics P530. No test in the database shows the Intel part ahead. The average benchmark score for the GTX 980M is 5308, while the Intel part averages 4560. That is a 16.4% difference in the aggregate, though the head-to-head tests show far larger gaps. The average scores include additional tests for the NVIDIA part, such as PassMark and 3DMark, which the Intel part does not have in the database. So the aggregate comparison is not directly apples-to-apples, but the head-to-head results are unambiguous.

The GTX 980M also holds a higher percentile ranking among all GPUs: 31st percentile, versus 26th for the Intel HD Graphics P530. That places the NVIDIA part slightly above the median, while the Intel part sits just below it. Neither is a top-tier performer by modern standards, but the GTX 980M is clearly the stronger of the two.

Architecture Differences

The architectural gap between these two GPUs is fundamental. The GTX 980M uses the GM204 chip based on Maxwell 2.0 architecture, built on a 28 nm process at TSMC. The Intel HD Graphics P530 uses the Skylake GT2 chip with Generation 9.0 architecture, built on Intel's 14 nm+ process. The process node advantage belongs to Intel, but that does not translate into performance here.

The GTX 980M packs 5,200 million transistors on a 398 mm² die. That yields a transistor density of 13.1 million per square millimeter. The Intel part has no transistor count recorded in the database, but its die size is 123 mm². The NVIDIA chip is over three times larger in die area, which reflects the complexity of a discrete GPU with dedicated memory and a wide memory bus.

Clock speeds tell a similar story. The GTX 980M runs at a base clock of 1038 MHz and a boost clock of 1127 MHz. The Intel HD Graphics P530 starts at 350 MHz and boosts to 1000 MHz. The base clock difference is nearly threefold, and even the boost clocks differ by 127 MHz. Higher clocks alone do not guarantee performance, but combined with the other architectural advantages, they reinforce the hierarchy.

Memory is where the gap becomes even more pronounced. The GTX 980M has 8 GB of GDDR5 memory on a 256-bit bus, delivering 160.4 GB/s of bandwidth. The Intel part uses system shared memory, with a bus width and bandwidth listed as system dependent. That means the Intel GPU competes with the CPU for memory access, which is a severe bottleneck for graphics workloads. The GTX 980M's dedicated memory avoids that contention entirely.

Shader resources are also lopsided. The GTX 980M has 1536 shading units, 96 texture mapping units, and 64 render output units. The Intel HD Graphics P530 has 192 shading units, 16 TMUs, and only 3 ROPs. That is an 8x difference in shading units, a 6x difference in TMUs, and a 21x difference in ROPs. These numbers directly explain the pixel rate and texture rate figures. The GTX 980M achieves 72.13 GPixel/s and 108.2 GTexel/s, while the Intel part manages 3.000 GPixel/s and 16.00 GTexel/s.

Compute throughput follows the same pattern. The GTX 980M delivers 3.462 TFLOPS of FP32 performance. The Intel HD Graphics P530 delivers 384.0 GFLOPS of FP32, which is 0.384 TFLOPS. That is a 9x difference. The Intel part does support FP16 at 768.0 GFLOPS with a 2:1 ratio, but that is still far below the NVIDIA part's raw FP32 output.

Both GPUs support DirectX 12 (12_1), OpenGL 4.6, and Vulkan, though the Vulkan versions differ. The GTX 980M supports Vulkan 1.4, while the Intel part supports Vulkan 1.3. The NVIDIA part also has a wider feature set in terms of API maturity. The GTX 980M is an MXM module with a bus interface of MXM-B (3.0), while the Intel part is an IGP with a Ring Bus interface. The GTX 980M has a TDP listed as null in the database, while the Intel part is rated at 15 W. That power figure explains why the Intel solution can be embedded directly into a processor, but it also caps its performance ceiling.

The GTX 980M was released on 2014-10-06, and the Intel HD Graphics P530 followed on 2015-08-31. Both are now end-of-life products. The GTX 980M's predecessor is the GeForce 800M, and its successor is the GeForce 10 Mobile. The Intel part has no predecessor or successor listed in the database.

The Verdict

The data points to a clear winner for any performance-sensitive workload. The NVIDIA GeForce GTX 980M leads the Intel HD Graphics P530 by 423.9% in OpenCL and 287.3% in Vulkan. It has more shading units, more ROPs, higher clocks, dedicated memory, and nearly 9x the FP32 throughput. The GTX 980M also holds a higher percentile rank, 31st versus 26th, and a higher average benchmark score, 5308 versus 4560.

For gaming, 3D rendering, or GPU compute, the GTX 980M is the only viable choice between these two. The Intel HD Graphics P530 is not competitive in any measured metric. However, the Intel part has one advantage that the data supports: power consumption. At 15 W, it is an integrated solution that requires no additional power connectors and produces no discrete thermal footprint. The GTX 980M, by contrast, is an MXM module with no listed TDP, which implies a much higher power draw.

Which one should you pick? If the workload demands graphics performance, the GTX 980M wins without qualification. If the priority is a low-power integrated solution for basic display output and light compute, the Intel HD Graphics P530 serves that role. But the benchmark data does not favor the Intel part in any performance test. The verdict is straightforward: the GTX 980M is the superior GPU for any task that stresses the graphics subsystem.

FAQ

Q: How much faster is the NVIDIA GeForce GTX 980M than the Intel HD Graphics P530 in OpenCL?

A: The GTX 980M scores 23832 in Geekbench OpenCL, while the Intel part scores 4549. That is a 423.9% lead for the NVIDIA GPU.

Q: Does the Intel HD Graphics P530 win any benchmark in the database?

A: No. The head-to-head record is 2 wins for the GTX 980M and 0 wins for the Intel part. The Intel part has no recorded benchmark where it outperforms the NVIDIA GPU.

Q: What is the memory configuration difference between these two GPUs?

A: The GTX 980M has 8 GB of GDDR5 memory on a 256-bit bus with 160.4 GB/s bandwidth. The Intel HD Graphics P530 uses system shared memory, with bandwidth listed as system dependent.

Q: Which GPU has more shading units?

A: The GTX 980M has 1536 shading units. The Intel HD Graphics P530 has 192 shading units. That is an 8x difference in favor of the NVIDIA part.

Q: Are both GPUs compatible with DirectX 12?

A: Yes. Both support DirectX 12 (12_1). They also both support OpenGL 4.6, though the GTX 980M supports Vulkan 1.4 while the Intel part supports Vulkan 1.3.

Q: What is the process node for each GPU?

A: The GTX 980M is built on a 28 nm process at TSMC. The Intel HD Graphics P530 is built on Intel's 14 nm+ process.

Where Each One Wins

The NVIDIA GeForce GTX 980M wins in every performance category measured. Its strengths are most apparent in compute-heavy tasks. The OpenCL score of 23832 versus 4549 shows a massive advantage in general-purpose GPU compute. The Vulkan score of 17703 versus 4571 reinforces that lead in modern graphics APIs. For gaming, the GTX 980M's 1536 shading units and 64 ROPs provide the pixel throughput needed for higher resolutions and detail settings. The 8 GB of GDDR5 memory on a 256-bit bus also allows larger textures and assets without stuttering.

The GTX 980M wins in GPU compute, gaming, 3D rendering, and any workload that benefits from dedicated memory. Its 3.462 TFLOPS of FP32 performance is nearly 9x the Intel part's 384.0 GFLOPS. The pixel rate of 72.13 GPixel/s and texture rate of 108.2 GTexel/s are far beyond the Intel part's 3.000 GPixel/s and 16.00 GTexel/s. For anyone running modern games or GPU-accelerated applications, the GTX 980M is the clear choice.

The Intel HD Graphics P530 wins in power efficiency. Its 15 W TDP is a fraction of what a discrete MXM module would require. It is an integrated GPU, so it needs no additional power connectors and takes up no extra slot space. For basic desktop tasks, video playback, or light productivity, the Intel part is sufficient and consumes minimal power. The system shared memory architecture means no dedicated VRAM allocation is needed, which can simplify system design.

The Intel part also wins on integration simplicity. As an IGP with a Ring Bus interface, it is built into the processor and requires no separate purchase. The GTX 980M is an MXM module, which means it must be installed in a compatible laptop or system. The Intel part's display outputs are motherboard dependent, while the GTX 980M's are portable device dependent. Neither is a general-purpose desktop card, but the Intel part is more universally available in Skylake systems.

For use cases like embedded systems, low-power laptops, or fanless designs, the Intel HD Graphics P530 is the practical option. For gaming laptops, mobile workstations, or any system where GPU performance matters, the GTX 980M is the only choice that makes sense. The database shows no scenario where the Intel part outperforms the NVIDIA GPU, so the decision rests entirely on whether performance or power efficiency is the priority.

DETAILED SPECIFICATIONS

SPECIFICATION
HD Graphics P530
GTX 980M
Core Specs
Shading Units
192
1,536 +700.0%
Shaders
192
1,536 +700.0%
TMUs
16
96 +500.0%
ROPs
3
64 +2033.3%
Execution Units
24
Clocks
Base Clock
350 MHz
1038 MHz
Boost Clock
1000 MHz
1127 MHz
Memory Clock
System Shared
1253 MHz 5 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
8,192
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
160.4 GB/s
Cache
L1 Cache
48 KB (per SMM)
L2 Cache
2 MB
Performance
Pixel Rate
3.000 GPixel/s
72.13 GPixel/s
Texture Rate
16.00 GTexel/s
108.2 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
3.462 TFLOPS
FP64 (TFLOPS)
96.00 GFLOPS (1:4)
108.2 GFLOPS (1:32)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
Power
TDP
15 W
TDP (W)
15
Power Connectors
None
Architecture
Architecture
Generation 9.0
Maxwell 2.0
GPU Name
Skylake GT2
GM204
Generation
HD Graphics-W (Skylake)
GeForce 900M
Process Size
14 nm+
28 nm
Transistors
5,200 million
Die Size
123 mm²
398 mm²
Foundry
Intel
TSMC
Density
13.1M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
3.0
3.0
CUDA
5.2
Shader Model
6.4
6.8
Physical
Slot Width
IGP
MXM Module
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
MXM-B (3.0)
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 800M
Successor
GeForce 10 Mobile
View HD Graphics P530 Details View GeForce GTX 980M Details