GPU Comparison
GPU
Intel HD Graphics 16EU Mobile
CORE STATE
Ironlake
VRAM
System Shared
CLOCK SPEED
500 MHz
TDP
35 W
BUS WIDTH
System Shared
ARCHITECTURE
Generation 5.75
PROCESS
45 nm
LAUNCH DATE
2010
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
HD Graphics 16EU Mobile
GTX 1650 Mobile
Core Specs
Shading Units
96
1,024
+966.7%
Shaders
96
1,024
+966.7%
TMUs
16
64
+300.0%
ROPs
2
32
+1500.0%
SM Count
—
16
Execution Units
16
—
Clocks
Base Clock
133 MHz
1395 MHz
Boost Clock
500 MHz
1560 MHz
Memory Clock
System Shared
2001 MHz
8 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
128.1 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
1.000 GPixel/s
49.92 GPixel/s
Texture Rate
8.000 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
96.00 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
—
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
35 W
50 W
TDP (W)
35
50
+42.9%
Power Connectors
—
None
Architecture
Architecture
Generation 5.75
Turing
GPU Name
Ironlake
TU117
Generation
HD Graphics-M
(Westmere)
GeForce 16 Mobile
Process Size
45 nm
12 nm
Transistors
177 million
4,700 million
Die Size
114 mm²
200 mm²
Foundry
Intel
TSMC
Density
1.6M / mm²
23.5M / mm²
API Support
DirectX
10.1
12 (12_1)
OpenGL
2.1
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
7.5
Shader Model
4.1
6.8
Physical
Slot Width
IGP
—
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
QPI
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile