GPU Comparison
GPU
Intel HD Graphics 16EU Mobile
CORE STATE
Ironlake
VRAM
System Shared
CLOCK SPEED
500 MHz
TDP
35 W
BUS WIDTH
System Shared
ARCHITECTURE
Generation 5.75
PROCESS
45 nm
LAUNCH DATE
2010
VS
GEFORCE
GeForce RTX 2060 Mobile Refresh
CORE STATE
TU106B
VRAM
6 GB
CLOCK SPEED
1560 MHz
TDP
65 W
BUS WIDTH
192 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
HD Graphics 16EU Mobile
RTX 2060 Mobile Refresh
Core Specs
Shading Units
96
1,920
+1900.0%
Shaders
96
1,920
+1900.0%
TMUs
16
120
+650.0%
ROPs
2
48
+2300.0%
SM Count
—
30
Execution Units
16
—
Clocks
Base Clock
133 MHz
1005 MHz
Boost Clock
500 MHz
1560 MHz
Memory Clock
System Shared
1375 MHz
11 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
—
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
264.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
3 MB
Performance
Pixel Rate
1.000 GPixel/s
74.88 GPixel/s
Texture Rate
8.000 GTexel/s
187.2 GTexel/s
FP32 (TFLOPS)
96.00 GFLOPS
5.990 TFLOPS
FP64 (TFLOPS)
—
187.2 GFLOPS (1:32)
FP16 (TFLOPS)
—
11.98 TFLOPS (2:1)
AI/RT
RT Cores
—
30
Tensor Cores
—
240
Power
TDP
35 W
65 W
TDP (W)
35
65
+85.7%
Power Connectors
—
None
Architecture
Architecture
Generation 5.75
Turing
GPU Name
Ironlake
TU106B
Generation
HD Graphics-M
(Westmere)
GeForce 20 Mobile
Process Size
45 nm
12 nm
Transistors
177 million
10,800 million
Die Size
114 mm²
445 mm²
Foundry
Intel
TSMC
Density
1.6M / mm²
24.3M / mm²
API Support
DirectX
10.1
12 Ultimate (12_2)
OpenGL
2.1
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
7.5
Shader Model
4.1
6.8
Physical
Slot Width
IGP
MXM Module
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
QPI
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 30 Mobile