Intel Data Center GPU Max Subsystem vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison

Intel
GPU

Intel Data Center GPU Max Subsystem

CORE STATE Ponte Vecchio
VRAM 128 GB
CLOCK SPEED 1600 MHz
TDP 2400 W
BUS WIDTH 8192 bit
ARCHITECTURE Generation 12.5
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
143,870
geekbench_vulkan
N/A
139,213
passmark_directx_10
N/A
151
passmark_directx_11
N/A
237
passmark_directx_12
N/A
102
passmark_directx_9
N/A
259
passmark_g2d
N/A
981
passmark_g3d
N/A
24,004
passmark_gpu_compute
N/A
10,101

Analysis: Intel Data Center GPU Max Subsystem vs NVIDIA GeForce RTX 5070 Ti Mobile

Head-to-Head Benchmarks

The recorded data contains no direct head-to-head benchmark results for the Intel Data Center GPU Max Subsystem against the NVIDIA GeForce RTX 5070 Ti Mobile. The Intel part has no benchmark entries in the database, while the NVIDIA part carries nine recorded scores. The Intel Data Center GPU Max Subsystem therefore has zero recorded wins, and the NVIDIA GeForce RTX 5070 Ti Mobile has zero recorded wins in a direct comparison. The absence of measured results for the Intel part means any performance comparison between these two devices cannot be established from the database.

For the NVIDIA GeForce RTX 5070 Ti Mobile, the available measurements provide a clear profile of its capabilities. In Geekbench OpenCL, it scores 143870, and in Geekbench Vulkan, it scores 139213, showing strong compute performance across both API frameworks. In Passmark tests, the results vary by workload: DirectX 9 scores 259, DirectX 10 scores 151, DirectX 11 scores 237, DirectX 12 scores 102, while the G2D score is 981 and the G3D score is 24004. The GPU compute score in Passmark is 10101. The average benchmark score across all tests is 35435.

The NVIDIA part sits at the 80th percentile among all GPUs in the database. Its nearest rivals show a tight cluster of results. The NVIDIA Quadro GV100 scores 35520, which is 0.2% higher than the RTX 5070 Ti Mobile. The AMD Radeon Pro Duo scores 35860, which is 1.2% higher. The NVIDIA A2 scores 34690, which is 2.1% lower. The NVIDIA T1000 scores 36289, which is 2.4% higher. These deltas are all within a narrow band, meaning the RTX 5070 Ti Mobile performs at a level comparable to several established workstation and professional cards, despite being a mobile part.

The Intel Data Center GPU Max Subsystem has an average benchmark score of 0 and sits at the 50th percentile, but this percentile is based on no recorded benchmarks, so it carries no comparative weight. The database indicates no measured wins for either part in a head-to-head sense, but the NVIDIA part clearly has the only functional benchmark dataset. The Intel part cannot be placed relative to the RTX 5070 Ti Mobile using recorded numbers.

Architecture Differences

The two GPUs come from different manufacturers, process nodes, and design philosophies. The Intel Data Center GPU Max Subsystem uses the Ponte Vecchio chip, built on Intel's Generation 12.5 architecture. It is fabricated on a 10 nm process at Intel's own foundry. The chip contains 100,000 million transistors on a die size of 1280 mm², giving a transistor density of 78.1 million transistors per square millimeter.

The NVIDIA GeForce RTX 5070 Ti Mobile uses the GB205 chip, built on the Blackwell 2.0 architecture. It is fabricated on a 5 nm process at TSMC. The chip contains 31,100 million transistors on a die size of 263 mm², giving a transistor density of 118.3 million transistors per square millimeter. The NVIDIA part achieves a higher transistor density despite having fewer total transistors and a much smaller die.

Clock speeds differ substantially. The Intel part has a base clock of 900 MHz and a boost clock of 1600 MHz. The NVIDIA part has a base clock of 847 MHz and a boost clock of 1447 MHz. The Intel part runs at higher clock speeds on paper, but the power envelope is drastically different, which the specification section covers.

Memory configurations are entirely different. The Intel part uses 128 GB of HBM2e memory on an 8192-bit bus, with a memory clock of 1565 MHz and 3.1 Gbps effective speed. This yields a bandwidth of 3.21 TB/s. The NVIDIA part uses 12 GB of GDDR7 memory on a 192-bit bus, with a memory clock of 1750 MHz and 28 Gbps effective speed. This yields a bandwidth of 672.0 GB/s. The Intel part has far more memory capacity and far higher bandwidth.

Shader and compute resources also diverge sharply. The Intel part has 16384 shading units, 1024 texture mapping units, and 0 ROPs. It has 128 ray tracing cores and no tensor cores listed. The NVIDIA part has 5888 shading units, 184 texture mapping units, and 80 ROPs. It has 46 ray tracing cores and 184 tensor cores. The Intel part has more shading units and TMUs, but no ROPs, which explains its pixel rate of 0 MPixel/s. The NVIDIA part has a pixel rate of 115.8 GPixel/s.

Compute throughput numbers reflect these architectural differences. The Intel part delivers 52.43 TFLOPS for FP32 and 52.43 TFLOPS for FP16 at a 1:1 ratio. The NVIDIA part delivers 17.04 TFLOPS for FP32 and 17.04 TFLOPS for FP16 at a 1:1 ratio. The Intel part has roughly three times the raw FP32 throughput. The texture rate for the Intel part is 1,638.4 GTexel/s, while the NVIDIA part has 266.2 GTexel/s.

API support differs. The Intel part supports DirectX 12 (12_1) and OpenGL 4.6, with no Vulkan version listed. The NVIDIA part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part supports a newer DirectX feature level and adds Vulkan support.

The Intel part is a dual-slot device with a 267 mm length, requires a 1x 16-pin power connector, and has a suggested PSU of 2800 W. It has no display outputs. The NVIDIA part is an integrated graphics package (IGP) with no power connectors and no dimensions listed. Its display outputs are portable device dependent.

FAQ

Q: Which GPU has the higher FP32 compute throughput?

A: The Intel Data Center GPU Max Subsystem delivers 52.43 TFLOPS for FP32, while the NVIDIA GeForce RTX 5070 Ti Mobile delivers 17.04 TFLOPS. The Intel part has roughly three times the FP32 throughput.

Q: How do the memory bandwidth figures compare?

A: The Intel part has 3.21 TB/s bandwidth from 128 GB of HBM2e on an 8192-bit bus. The NVIDIA part has 672.0 GB/s bandwidth from 12 GB of GDDR7 on a 192-bit bus. The Intel part provides substantially higher bandwidth and capacity.

Q: What is the transistor density difference?

A: The Intel part has 78.1 million transistors per square millimeter on a 1280 mm² die with 100,000 million transistors. The NVIDIA part has 118.3 million transistors per square millimeter on a 263 mm² die with 31,100 million transistors. The NVIDIA part achieves higher density.

Q: Does the NVIDIA part have tensor cores?

A: Yes, the NVIDIA GeForce RTX 5070 Ti Mobile has 184 tensor cores. The Intel Data Center GPU Max Subsystem has no tensor cores listed in the database.

Q: Which GPU has display outputs?

A: The Intel Data Center GPU Max Subsystem has no display outputs. The NVIDIA GeForce RTX 5070 Ti Mobile has display outputs that are portable device dependent.

Q: What is the power draw difference?

A: The Intel part has a TDP of 2400 W and requires a suggested PSU of 2800 W. The NVIDIA part has a TDP of 60 W and has no suggested PSU listed, as it uses no external power connectors.

Specification Differences

The two GPUs differ across nearly every specification field in the database.

Process node: Intel uses 10 nm, NVIDIA uses 5 nm.

Foundry: Intel uses Intel, NVIDIA uses TSMC.

Transistors: Intel has 100,000 million, NVIDIA has 31,100 million.

Die size: Intel has 1280 mm², NVIDIA has 263 mm².

Transistor density: Intel has 78.1M per mm², NVIDIA has 118.3M per mm².

Base clock: Intel has 900 MHz, NVIDIA has 847 MHz.

Boost clock: Intel has 1600 MHz, NVIDIA has 1447 MHz.

Memory clock: Intel has 1565 MHz with 3.1 Gbps effective, NVIDIA has 1750 MHz with 28 Gbps effective.

Memory size: Intel has 128 GB, NVIDIA has 12 GB.

Memory type: Intel uses HBM2e, NVIDIA uses GDDR7.

Memory bus width: Intel has 8192 bit, NVIDIA has 192 bit.

Memory bandwidth: Intel has 3.21 TB/s, NVIDIA has 672.0 GB/s.

Shading units: Intel has 16384, NVIDIA has 5888.

TMUs: Intel has 1024, NVIDIA has 184.

ROPs: Intel has 0, NVIDIA has 80.

Ray tracing cores: Intel has 128, NVIDIA has 46.

Tensor cores: Intel has none listed, NVIDIA has 184.

Pixel rate: Intel has 0 MPixel/s, NVIDIA has 115.8 GPixel/s.

Texture rate: Intel has 1,638.4 GTexel/s, NVIDIA has 266.2 GTexel/s.

FP32: Intel has 52.43 TFLOPS, NVIDIA has 17.04 TFLOPS.

FP16: Intel has 52.43 TFLOPS (1:1), NVIDIA has 17.04 TFLOPS (1:1).

TDP: Intel has 2400 W, NVIDIA has 60 W.

Slot width: Intel is dual-slot, NVIDIA is IGP.

Power connectors: Intel uses 1x 16-pin, NVIDIA uses none.

Suggested PSU: Intel has 2800 W, NVIDIA has none listed.

Display outputs: Intel has no outputs, NVIDIA has portable device dependent.

DirectX support: Intel supports 12 (12_1), NVIDIA supports 12 Ultimate (12_2).

Vulkan support: Intel has none listed, NVIDIA supports 1.4.

Dimensions: Intel has 267 mm length, NVIDIA has none listed.

Release date: Intel released on 2023-01-09, NVIDIA released on 2025-02-28.

Predecessor: Intel has none, NVIDIA has GeForce 40 Mobile.

Successor: Intel has H3C Graphics, NVIDIA has none.

Where Each One Wins

The Intel Data Center GPU Max Subsystem wins in raw compute throughput. Its FP32 and FP16 figures of 52.43 TFLOPS are more than three times the NVIDIA part's 17.04 TFLOPS. It also wins decisively in memory capacity and bandwidth, with 128 GB and 3.21 TB/s versus 12 GB and 672.0 GB/s. The Intel part has higher shading unit count (16384 versus 5888), higher TMU count (1024 versus 184), and higher ray tracing core count (128 versus 46). Its texture rate of 1,638.4 GTexel/s far exceeds the NVIDIA part's 266.2 GTexel/s. The Intel part also has a higher boost clock at 1600 MHz versus 1447 MHz.

The NVIDIA GeForce RTX 5070 Ti Mobile wins in architecture efficiency and feature support. It is built on a 5 nm process versus 10 nm, achieving higher transistor density at 118.3M per mm² versus 78.1M per mm². It has ROPs (80 versus 0), giving it a pixel rate of 115.8 GPixel/s where the Intel part has none. It has tensor cores (184 versus none listed). It supports DirectX 12 Ultimate (12_2) versus DirectX 12 (12_1), and Vulkan 1.4 versus no Vulkan support. It draws 60 W versus 2400 W, making it suitable for mobile integration.

The NVIDIA part also wins in the only available benchmark data. Its average benchmark score is 35435, and it sits at the 80th percentile among all GPUs. The Intel part has no recorded benchmarks and an average score of 0. The NVIDIA part's nearest rivals are all within a narrow band, confirming consistent performance in its class.

The Verdict

The data indicates a clear split in intended roles. The Intel Data Center GPU Max Subsystem is a data center compute device with no display outputs, no ROPs, and a 2400 W TDP. Its strengths are raw FP32 throughput, massive memory capacity, and enormous bandwidth. It uses a dual-slot form factor, requires a 2800 W suggested PSU, and has a 267 mm length. It is built for computation, not graphics output.

The NVIDIA GeForce RTX 5070 Ti Mobile is a mobile graphics processor with a 60 W TDP, integrated into portable devices. It has display outputs, ROPs, tensor cores, and modern API support including Vulkan 1.4 and DirectX 12 Ultimate. It has recorded benchmark scores averaging 35435, placing it at the 80th percentile.

For users selecting a GPU for mobile graphics workloads, the NVIDIA part is the only option with recorded performance data and display capability. For users selecting a GPU for massive parallel compute with high memory bandwidth, the Intel part offers superior theoretical throughput. The absence of any benchmark results for the Intel part means its real-world performance cannot be verified from the database. The NVIDIA part's measured scores and percentile ranking provide concrete evidence of its performance level, while the Intel part remains unmeasured.

DETAILED SPECIFICATIONS

SPECIFICATION
Data Center GPU Max Subsystem
RTX 5070 Ti Mobile
Core Specs
Shading Units
16,384
5,888 -64.1%
Shaders
16,384
5,888 -64.1%
TMUs
1,024
184 -82.0%
ROPs
0
80 +∞%
SM Count
46
Execution Units
1,024
Clocks
Base Clock
900 MHz
847 MHz
Boost Clock
1600 MHz
1447 MHz
Memory Clock
1565 MHz 3.1 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
128 GB
12 GB
VRAM (MB)
131,072
12,288 -90.6%
Memory Type
HBM2e
GDDR7
Memory Bus
8192 bit
192 bit
Bandwidth
3.21 TB/s
672.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
408 MB
48 MB
Performance
Pixel Rate
0 MPixel/s
115.8 GPixel/s
Texture Rate
1,638.4 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
52.43 TFLOPS
17.04 TFLOPS
FP64 (TFLOPS)
52.43 TFLOPS (1:1)
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
52.43 TFLOPS (1:1)
17.04 TFLOPS (1:1)
AI/RT
RT Cores
128
46 -64.1%
Tensor Cores
184
XMX Cores
1,024
Power
TDP
2400 W
60 W
TDP (W)
2,400
60 -97.5%
Suggested PSU
2800 W
Power Connectors
1x 16-pin
None
Architecture
Architecture
Generation 12.5
Blackwell 2.0
GPU Name
Ponte Vecchio
GB205
Generation
Data Center GPU (Ponte Vecchio)
GeForce 50 Mobile
Process Size
10 nm
5 nm
Transistors
100,000 million
31,100 million
Die Size
1280 mm²
263 mm²
Foundry
Intel
TSMC
Density
78.1M / mm²
118.3M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
Dual-slot
IGP
Length
267 mm 10.5 inches
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
Successor
H3C Graphics
View Data Center GPU Max Subsystem Details View GeForce RTX 5070 Ti Mobile Details