Intel Data Center GPU Max 1550 vs NVIDIA GeForce RTX 5070 Mobile Comparison
Intel Data Center GPU Max 1550
GeForce RTX 5070 Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Data Center GPU Max 1550 vs NVIDIA GeForce RTX 5070 Mobile
Where Each One Wins
The benchmark data splits these two GPUs into completely different usage categories. The Intel Data Center GPU Max 1550 is a compute-oriented accelerator with no display outputs, a 600 W power envelope, and 128 GB of HBM2e memory. The NVIDIA GeForce RTX 5070 Mobile is a portable graphics processor with a 50 W TDP, 8 GB of GDDR7, and a 75th percentile ranking across all GPUs in the database.
The RTX 5070 Mobile is the only one of the two with recorded benchmark scores. It delivers an average benchmark score of 29928, placing it in the 75th percentile of all GPUs. Its nearest rivals in the database are the NVIDIA GeForce RTX 3070 Ti (avg score 29945, delta -0.1%), the NVIDIA GeForce RTX 2080 Ti (avg score 29783, delta +0.5%), the AMD Radeon RX 6800 (avg score 30095, delta -0.6%), and the AMD Radeon RX 6700 (avg score 30433, delta -1.7%). This places the RTX 5070 Mobile essentially at parity with desktop GPUs from previous generations, within a tight band of -1.7% to +0.5%.
The Intel Data Center GPU Max 1550 has no recorded benchmark scores and no nearest rivals in the database. Its percentile rank is 50, which is the midpoint of the distribution, but without actual test data, that rank reflects its specification position rather than measured performance. The data shows no wins for either GPU in head-to-head tests, as none exist. So the use-case split is straightforward: the RTX 5070 Mobile wins in every measurable benchmark category because it is the only one with measurements, while the Intel part wins in raw specification categories like memory capacity, bandwidth, and compute throughput.
For a laptop or portable workstation, the RTX 5070 Mobile is the clear choice because it is an IGP with portable-device-dependent display outputs and no power connectors. For a rack-mounted data center compute node, the Intel accelerator with its OAM Module slot width and no display outputs is designed for server integration, not desktop or mobile use.
Architecture Differences
The two GPUs come from different manufacturers, process nodes, and architectural generations. Intel uses the Ponte Vecchio chip built on Generation 12.5 architecture, fabricated on a 10 nm process at Intel's own foundry. The chip contains 100,000 million transistors on a 1280 mm² die, yielding a transistor density of 78.1M per mm². NVIDIA uses the GB206 chip on Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. That chip contains 21,900 million transistors on a 181 mm² die, yielding a transistor density of 121.0M per mm².
The Intel part has 16384 shading units, 1024 texture mapping units, and 0 ROPs. It features 128 ray tracing cores and no tensor cores listed. The NVIDIA part has 4608 shading units, 144 TMUs, and 48 ROPs. It features 36 ray tracing cores and 144 tensor cores. The presence of tensor cores on the NVIDIA side indicates AI acceleration hardware, while the Intel part does not list any.
Memory architecture differs dramatically. Intel uses 128 GB of HBM2e on a 8192-bit bus, delivering 3.28 TB/s of bandwidth. NVIDIA uses 8 GB of GDDR7 on a 128-bit bus, delivering 384.0 GB/s. That is a 10.7x difference in capacity and an 8.5x difference in bandwidth, though the Intel part consumes 12x the power to achieve it.
API support differs as well. Intel supports DirectX 12 (12_1) and OpenGL 4.6, with no Vulkan version listed. NVIDIA supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The higher DirectX version and Vulkan support on the NVIDIA side indicate broader compatibility with modern graphics workloads.
Clock behavior also separates them. Intel runs at a 900 MHz base and 1600 MHz boost, with memory at 1600 MHz (3.2 Gbps effective). NVIDIA runs at a 907 MHz base and 1425 MHz boost, with memory at 1500 MHz (24 Gbps effective). Despite the lower boost clock, the NVIDIA part achieves higher pixel fill rate (68.40 GPixel/s vs 0 MPixel/s) because it has ROPs, while the Intel part has none.
Head-to-Head Benchmarks
There are no head-to-head benchmark entries in the database for these two products. The win counts are zero for both. However, the RTX 5070 Mobile has nine individual benchmark scores that establish its performance profile.
In Geekbench OpenCL, the RTX 5070 Mobile scores 122238. In Geekbench Vulkan, it scores 116960. These are the two highest scores in its benchmark set, indicating strong general compute and graphics API performance. The PassMark suite shows a different picture: DirectX 9 scores 214, DirectX 10 scores 129, DirectX 11 scores 192, and DirectX 12 scores 93. The G2D score is 896, the G3D score is 20355, and the GPU compute score is 8279.
The DirectX 12 score of 93 is notably lower than the DirectX 11 score of 192, which suggests that the older API path performs better in this particular benchmark environment. The G3D score of 20355 dominates the other PassMark metrics, while the G2D score of 896 indicates that 2D workloads are not the primary strength. The compute score of 8279 sits between the DirectX scores and the G3D score.
Comparing to its nearest rivals, the RTX 5070 Mobile is 0.1% behind the RTX 3070 Ti, 0.5% ahead of the RTX 2080 Ti, 0.6% behind the RX 6800, and 1.7% behind the RX 6700. These deltas are tiny, placing the mobile GPU within a narrow performance band around three desktop-class predecessors. The average score of 29928 against the RTX 3070 Ti's 29945 shows a near-exact match, differing by only 17 points.
For the Intel Data Center GPU Max 1550, the absence of benchmark scores means no performance comparisons can be drawn from recorded data. Its FP32 and FP16 throughput of 52.43 TFLOPS (1:1 ratio) and texture rate of 1,638.4 GTexel/s are specification-derived figures, not measured results. The pixel rate of 0 MPixel/s confirms it cannot rasterize in the traditional sense.
FAQ
Q: Which GPU has higher FP32 compute throughput?
A: The Intel Data Center GPU Max 1550 lists 52.43 TFLOPS FP32, while the NVIDIA GeForce RTX 5070 Mobile lists 13.13 TFLOPS FP32. The Intel part is 3.99x higher in this specification.
Q: Does the RTX 5070 Mobile support ray tracing?
A: Yes, it has 36 ray tracing cores. The Intel Data Center GPU Max 1550 has 128 ray tracing cores, which is a higher count, but neither part has recorded ray tracing benchmark scores in the database.
Q: What is the memory capacity difference?
A: The Intel part has 128 GB of HBM2e, while the NVIDIA part has 8 GB of GDDR7. That is a 16x difference in capacity. The Intel memory bus is 8192 bit versus 128 bit, and bandwidth is 3.28 TB/s versus 384.0 GB/s.
Q: Which GPU is better for a laptop?
A: The RTX 5070 Mobile is the only viable choice for portable systems. It is an IGP with a 50 W TDP, no power connectors, and portable-device-dependent display outputs. The Intel part is an OAM Module with a 600 W TDP and no display outputs, making it unsuitable for laptops.
Q: What is the DirectX support difference?
A: The Intel part supports DirectX 12 (12_1), while the NVIDIA part supports DirectX 12 Ultimate (12_2). The NVIDIA part also supports Vulkan 1.4, while the Intel part has no Vulkan version listed.
Q: How does the RTX 5070 Mobile compare to the RTX 2080 Ti?
A: The RTX 5070 Mobile has an average benchmark score of 29928, which is 0.5% higher than the RTX 2080 Ti's average score of 29783. This places the mobile GPU slightly ahead of the older desktop flagship in recorded performance.
The Verdict
The data supports a clear split based on form factor and workload type. The NVIDIA GeForce RTX 5070 Mobile is the only GPU of the two with measured benchmark results, and those results place it in the 75th percentile of all GPUs. Its average score of 29928 puts it within 0.1% of the RTX 3070 Ti, within 0.5% of the RTX 2080 Ti, and within 1.7% of the RX 6700. For a 50 W mobile part, this performance density is remarkable, and it carries the full feature set for consumer graphics: display outputs, DirectX 12 Ultimate, Vulkan 1.4, and tensor cores for AI workloads.
The Intel Data Center GPU Max 1550 serves a different purpose entirely. With 128 GB of HBM2e, 3.28 TB/s of memory bandwidth, and 52.43 TFLOPS of FP32 throughput, it is built for data center compute tasks that require massive memory capacity and bandwidth. Its 600 W TDP, OAM Module slot width, and lack of display outputs confirm that it is not a consumer graphics card. The absence of benchmark scores in the database means its real-world performance cannot be verified against the NVIDIA part.
A builder choosing between these two should base the decision on the target system. If the goal is a portable device with gaming or workstation graphics, the RTX 5070 Mobile is the only option with display outputs and an IGP form factor. If the goal is a server node for compute workloads, the Intel accelerator provides 16x the memory capacity and 8.5x the memory bandwidth, but requires a data center platform with OAM support and a 1000 W suggested PSU. The RTX 5070 Mobile has no suggested PSU listed, consistent with its low-power mobile design.
The specification data shows that the Intel part dominates in raw compute and memory specifications, while the NVIDIA part dominates in measured performance, feature compatibility, and practical usability in a portable form factor. Neither GPU wins the other's category.
Specification Differences
| Field | Intel Data Center GPU Max 1550 | NVIDIA GeForce RTX 5070 Mobile |
|---|---|---|
| Manufacturer | Intel | NVIDIA |
| Chip | Ponte Vecchio | GB206 |
| Architecture | Generation 12.5 | Blackwell 2.0 |
| Generation | Data Center GPU (Ponte Vecchio) | GeForce 50 Mobile |
| Process Node | 10 nm | 5 nm |
| Foundry | Intel | TSMC |
| Transistors | 100,000 million | 21,900 million |
| Die Size | 1280 mm² | 181 mm² |
| Transistor Density | 78.1M / mm² | 121.0M / mm² |
| Base Clock | 900 MHz | 907 MHz |
| Boost Clock | 1600 MHz | 1425 MHz |
| Memory Clock | 1600 MHz, 3.2 Gbps effective | 1500 MHz, 24 Gbps effective |
| Memory Size | 128 GB | 8 GB |
| Memory Type | HBM2e | GDDR7 |
| Memory Bus Width | 8192 bit | 128 bit |
| Memory Bandwidth | 3.28 TB/s | 384.0 GB/s |
| Shading Units | 16384 | 4608 |
| TMUs | 1024 | 144 |
| ROPs | 0 | 48 |
| Ray Tracing Cores | 128 | 36 |
| Tensor Cores | Not listed | 144 |
| Pixel Rate | 0 MPixel/s | 68.40 GPixel/s |
| Texture Rate | 1,638.4 GTexel/s | 205.2 GTexel/s |
| FP32 | 52.43 TFLOPS | 13.13 TFLOPS |
| FP16 | 52.43 TFLOPS (1:1) | 13.13 TFLOPS (1:1) |
| TDP | 600 W | 50 W |
| Slot Width | OAM Module | IGP |
| Power Connectors | Not listed | None |
| Suggested PSU | 1000 W | Not listed |
| Bus Interface | PCIe 5.0 x16 | PCIe 5.0 x16 |
| Display Outputs | No outputs | Portable Device Dependent |
| DirectX | 12 (12_1) | 12 Ultimate (12_2) |
| OpenGL | 4.6 | 4.6 |
| Vulkan | Not listed | 1.4 |
| Release Date | 2023-01-09 | 2025-04-14 |
| Predecessor | Not listed | GeForce 40 Mobile |
| Successor | H3C Graphics | Not listed |
| Production Status | Active | Active |
| Percentile vs All GPUs | 50 | 75 |
| Average Benchmark Score | 0 | 29928 |