Intel Data Center GPU Max 1100 vs NVIDIA GeForce RTX 5070 Mobile Comparison

Intel
GPU

Intel Data Center GPU Max 1100

CORE STATE Ponte Vecchio
VRAM 48 GB
CLOCK SPEED 1550 MHz
TDP 300 W
BUS WIDTH 8192 bit
ARCHITECTURE Generation 12.5
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
122,238
geekbench_vulkan
N/A
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: Intel Data Center GPU Max 1100 vs NVIDIA GeForce RTX 5070 Mobile

The Verdict

The recorded data presents a clear divergence in purpose between these two accelerators. The Intel Data Center GPU Max 1100 is configured as a high-power, compute-oriented part with a massive memory pool, while the NVIDIA GeForce RTX 5070 Mobile is a low-power, graphics-focused solution for portable devices. The benchmark database contains no head-to-head test scores for these two products, and the Intel part has no recorded benchmark results or rival comparisons. The NVIDIA part, however, holds a 75th percentile ranking among all GPUs and an average benchmark score of 29,928 points.

The Intel Max 1100 is positioned for workloads where memory capacity and raw compute throughput matter more than display output or power efficiency. It carries a 300 W power target and a dual-slot form factor with no display outputs, indicating a server or accelerator card role. The NVIDIA RTX 5070 Mobile, with a 50 W power target and integrated graphics processor (IGP) form factor, is built for laptops where power draw and physical footprint are constrained. The data shows that any selection between these two hinges entirely on the deployment environment, not on comparative performance metrics, which are absent from the database.

FAQ

Q: Why is there no direct comparison score between the Intel Data Center GPU Max 1100 and the NVIDIA GeForce RTX 5070 Mobile?

A: The database contains no head-to-head benchmark results for these two items. The Intel part has zero recorded benchmark scores, while the NVIDIA part has nine recorded tests. Without shared test data, a direct numerical comparison is not available.

Q: What is the performance standing of the NVIDIA GeForce RTX 5070 Mobile in the database?

A: The RTX 5070 Mobile has an average benchmark score of 29,928 points, placing it in the 75th percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce RTX 3070 Ti, which scores 29,945 points and is 0.1% lower, and the AMD Radeon RX 6800, which scores 30,095 points and is 0.6% higher.

Q: How do the memory capacities differ between these two GPUs?

A: The Intel Data Center GPU Max 1100 has 48 GB of HBM2e memory on an 8192-bit bus, delivering 1.23 TB/s of bandwidth. The NVIDIA GeForce RTX 5070 Mobile has 8 GB of GDDR7 memory on a 128-bit bus, delivering 384.0 GB/s of bandwidth.

Q: What are the power and form factor differences?

A: The Intel part has a 300 W power target, uses a dual-slot layout, and requires a single 12-pin power connector with a suggested 700 W power supply. The NVIDIA part has a 50 W power target, is classified as an IGP, and requires no power connectors.

Q: Which architecture does each GPU use?

A: The Intel Data Center GPU Max 1100 uses Ponte Vecchio silicon based on Generation 12.5 architecture, built on a 10 nm process at Intel. The NVIDIA GeForce RTX 5070 Mobile uses the GB206 chip based on Blackwell 2.0 architecture, built on a 5 nm process at TSMC.

Q: What is the release timeline difference?

A: The Intel Data Center GPU Max 1100 was released on January 9, 2023, and lists the H3C Graphics as its successor. The NVIDIA GeForce RTX 5070 Mobile was released on April 14, 2025, and lists the GeForce 40 Mobile as its predecessor.

Architecture Differences

The two accelerators come from different architectural lineages. The Intel part uses the Ponte Vecchio chip, which is based on Generation 12.5 architecture, fabricated on a 10 nm process at Intel. The NVIDIA part uses the GB206 chip, based on Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. The manufacturing process difference is substantial: the Intel die measures 1280 mm² with 100,000 million transistors, yielding a density of 78.1 million transistors per square millimeter. The NVIDIA die measures 181 mm² with 21,900 million transistors, yielding a density of 121.0 million per square millimeter. The NVIDIA chip packs significantly more transistors per area despite being much smaller overall.

The compute feature sets diverge as well. The Intel part carries 7,168 shading units, 448 texture mapping units, and 56 ray tracing cores, but has zero raster operation units and a pixel rate of 0 MPixel/s. The NVIDIA part carries 4,608 shading units, 144 texture mapping units, 48 raster operation units, and 36 ray tracing cores, plus 144 tensor cores. The NVIDIA part achieves a pixel rate of 68.40 GPixel/s and a texture rate of 205.2 GTexel/s. The Intel part achieves a higher texture rate of 694.4 GTexel/s.

The API support differs in the data. The Intel part lists DirectX 12 (12_1) and OpenGL 4.6, with no Vulkan entry. The NVIDIA part lists DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part is explicitly a graphics-oriented product with display outputs described as portable device dependent, whereas the Intel part has no display outputs at all.

Specification Differences

The specification tables show these key differences:

  • Process node: Intel uses 10 nm, NVIDIA uses 5 nm
  • Foundry: Intel fabricates its own chip, NVIDIA uses TSMC
  • Transistors: Intel has 100,000 million, NVIDIA has 21,900 million
  • Die size: Intel is 1280 mm², NVIDIA is 181 mm²
  • Transistor density: Intel is 78.1M / mm², NVIDIA is 121.0M / mm²
  • Base clock: Intel is 1000 MHz, NVIDIA is 907 MHz
  • Boost clock: Intel is 1550 MHz, NVIDIA is 1425 MHz
  • Memory clock: Intel is 600 MHz (1200 Mbps effective), NVIDIA is 1500 MHz (24 Gbps effective)
  • Memory size: Intel is 48 GB, NVIDIA is 8 GB
  • Memory type: Intel uses HBM2e, NVIDIA uses GDDR7
  • Memory bus: Intel is 8192 bit, NVIDIA is 128 bit
  • Memory bandwidth: Intel is 1.23 TB/s, NVIDIA is 384.0 GB/s
  • Shading units: Intel has 7,168, NVIDIA has 4,608
  • Texture mapping units: Intel has 448, NVIDIA has 144
  • Raster operation units: Intel has 0, NVIDIA has 48
  • Ray tracing cores: Intel has 56, NVIDIA has 36
  • Tensor cores: Intel has none listed, NVIDIA has 144
  • Pixel rate: Intel is 0 MPixel/s, NVIDIA is 68.40 GPixel/s
  • Texture rate: Intel is 694.4 GTexel/s, NVIDIA is 205.2 GTexel/s
  • FP32 performance: Intel is 22.22 TFLOPS, NVIDIA is 13.13 TFLOPS
  • FP16 performance: Intel is 22.22 TFLOPS (1:1), NVIDIA is 13.13 TFLOPS (1:1)
  • Power target: Intel is 300 W, NVIDIA is 50 W
  • Slot width: Intel is dual-slot, NVIDIA is IGP
  • Power connectors: Intel uses 1x 12-pin, NVIDIA uses none
  • Suggested power supply: Intel lists 700 W, NVIDIA has no listing
  • Display outputs: Intel has none, NVIDIA is portable device dependent
  • DirectX version: Intel is 12 (12_1), NVIDIA is 12 Ultimate (12_2)
  • Vulkan version: Intel has none listed, NVIDIA is 1.4
  • Dimensions: Intel is 267 mm (10.5 inches) long, NVIDIA has no length listed
  • Release date: Intel is January 9, 2023, NVIDIA is April 14, 2025

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark entries between these two products, and the Intel part has no recorded scores in any test. The NVIDIA part, however, has nine benchmark entries that establish its performance profile. In Geekbench OpenCL, the RTX 5070 Mobile scores 122,238 points. In Geekbench Vulkan, it scores 116,960 points. The Passmark suite shows a DirectX 10 score of 129, DirectX 11 score of 192, DirectX 12 score of 93, and DirectX 9 score of 214. The Passmark G2D score is 896, the G3D score is 20,355, and the GPU compute score is 8,279. These results collectively produce an average benchmark score of 29,928 points.

The nearest rival data for the NVIDIA part provides context for these numbers. The GeForce RTX 3070 Ti has an average score of 29,945 points, which is 0.1% lower than the RTX 5070 Mobile. The GeForce RTX 2080 Ti scores 29,783 points, which is 0.5% higher than the RTX 5070 Mobile. The AMD Radeon RX 6800 scores 30,095 points, which is 0.6% lower than the RTX 5070 Mobile. The AMD Radeon RX 6700 scores 30,433 points, which is 1.7% lower than the RTX 5070 Mobile. This places the RTX 5070 Mobile in a tight cluster around the 30,000-point mark, with all four rivals within a 2% band.

The Intel part, by contrast, shows no benchmark activity in the database. Its percentile ranking is 50, but this is based on no recorded test scores. The absence of data means the 22.22 TFLOPS FP32 and FP16 figures, the 694.4 GTexel/s texture rate, and the 1.23 TB/s memory bandwidth are specification values without measured performance confirmation. The Intel part does have a successor listed as H3C Graphics, which suggests ongoing product lineage, while the NVIDIA part lists the GeForce 40 Mobile as its predecessor, confirming the 50-series is the current generation. The data supports the conclusion that the NVIDIA part has an established benchmark presence in the 75th percentile, while the Intel part remains a specification-only entry in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
Data Center GPU Max 1100
RTX 5070 Mobile
Core Specs
Shading Units
7,168
4,608 -35.7%
Shaders
7,168
4,608 -35.7%
TMUs
448
144 -67.9%
ROPs
0
48 +∞%
SM Count
36
Execution Units
448
Clocks
Base Clock
1000 MHz
907 MHz
Boost Clock
1550 MHz
1425 MHz
Memory Clock
600 MHz 1200 Mbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
48 GB
8 GB
VRAM (MB)
49,152
8,192 -83.3%
Memory Type
HBM2e
GDDR7
Memory Bus
8192 bit
128 bit
Bandwidth
1.23 TB/s
384.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
204 MB
32 MB
Performance
Pixel Rate
0 MPixel/s
68.40 GPixel/s
Texture Rate
694.4 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
22.22 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
22.22 TFLOPS (1:1)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
22.22 TFLOPS (1:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
56
36 -35.7%
Tensor Cores
144
XMX Cores
448
Power
TDP
300 W
50 W
TDP (W)
300
50 -83.3%
Suggested PSU
700 W
Power Connectors
1x 12-pin
None
Architecture
Architecture
Generation 12.5
Blackwell 2.0
GPU Name
Ponte Vecchio
GB206
Generation
Data Center GPU (Ponte Vecchio)
GeForce 50 Mobile
Process Size
10 nm
5 nm
Transistors
100,000 million
21,900 million
Die Size
1280 mm²
181 mm²
Foundry
Intel
TSMC
Density
78.1M / mm²
121.0M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
Dual-slot
IGP
Length
267 mm 10.5 inches
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
Successor
H3C Graphics
View Data Center GPU Max 1100 Details View GeForce RTX 5070 Mobile Details