GPU Comparison
GPU
Intel Aubrey Isle
CORE STATE
Knights Ferry
VRAM
2 GB
CLOCK SPEED
—
TDP
300 W
BUS WIDTH
256 bit
ARCHITECTURE
Knights
PROCESS
45 nm
LAUNCH DATE
2010
VS
GEFORCE
GeForce GTX 1660 Ti Max-Q
CORE STATE
TU116
VRAM
6 GB
CLOCK SPEED
1335 MHz
TDP
—
BUS WIDTH
192 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
Aubrey Isle
GTX 1660 Ti Max-Q
Core Specs
Shading Units
512
1,536
+200.0%
Shaders
512
1,536
+200.0%
TMUs
32
96
+200.0%
ROPs
0
48
+∞%
SM Count
—
24
Execution Units
32
—
Clocks
Base Clock
—
1140 MHz
Boost Clock
—
1335 MHz
GPU Clock
1200 MHz
—
Memory Clock
1200 MHz
4.8 Gbps effective
1500 MHz
12 Gbps effective
Memory
Memory Size
2 GB
6 GB
VRAM (MB)
2,048
6,144
+200.0%
Memory Type
GDDR5
GDDR6
Memory Bus
256 bit
192 bit
Bandwidth
153.6 GB/s
288.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1536 KB
Performance
Pixel Rate
0 MPixel/s
64.08 GPixel/s
Texture Rate
38.40 GTexel/s
128.2 GTexel/s
FP32 (TFLOPS)
1,228.8 GFLOPS
4.101 TFLOPS
FP64 (TFLOPS)
—
128.2 GFLOPS (1:32)
FP16 (TFLOPS)
—
8.202 TFLOPS (2:1)
Power
TDP
300 W
—
TDP (W)
300
—
Suggested PSU
700 W
—
Power Connectors
1x 6-pin + 1x 8-pin
None
Architecture
Architecture
Knights
Turing
GPU Name
Knights Ferry
TU116
Generation
Knights Ferry
GeForce 16 Mobile
Process Size
45 nm
12 nm
Transistors
2,300 million
6,600 million
Die Size
684 mm²
284 mm²
Foundry
Intel
TSMC
Density
3.4M / mm²
23.2M / mm²
API Support
DirectX
—
12 (12_1)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
5.0
6.8
Physical
Slot Width
Dual-slot
MXM Module
Length
267 mm
10.5 inches
—
Outputs
1x DVI1x HDMI1x DisplayPort
Portable Device Dependent
Bus Interface
PCIe 2.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
Knights Corner
GeForce 20 Mobile