Intel Aubrey Isle
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel Aubrey Isle Specifications
Aubrey Isle GPU Core
Shader units and compute resources
The Intel Aubrey Isle GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Aubrey Isle Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Aubrey Isle's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Aubrey Isle by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's Aubrey Isle Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Aubrey Isle's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Aubrey Isle Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel Aubrey Isle against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Knights Architecture & Process
Manufacturing and design details
The Intel Aubrey Isle is built on Intel's Knights architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Aubrey Isle will perform in GPU benchmarks compared to previous generations.
Intel's Aubrey Isle Power & Thermal
TDP and power requirements
Power specifications for the Intel Aubrey Isle determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Aubrey Isle to maintain boost clocks without throttling.
Aubrey Isle by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel Aubrey Isle are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel Aubrey Isle. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Aubrey Isle Product Information
Release and pricing details
The Intel Aubrey Isle is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Aubrey Isle by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Aubrey Isle Benchmark Scores
No benchmark data available for this GPU.
About Intel Aubrey Isle
# Intel Aubrey Isle: A Curious Chapter in GPU History
The Intel Aubrey Isle, based on the Knights Ferry chip and the Knights architecture, represents a fascinating anomaly in the graphics hardware landscape. Launched in May 2010 on a 45 nm process at Intel's own foundry, this dual-slot card was engineered around a massive 684 mm² die containing 2,300 million transistors. The data reveals a density of 3.4M transistors per mm², a figure that reflects the aggressive integration of the era. While the card is now end-of-life and its successor is Knights Corner, its benchmark percentile of 50 against all GPUs places it squarely in the median of performance, neither a flagship nor a budget contender. The most striking aspect of the Aubrey Isle's specifications is the presence of 512 shading units and 32 texture mapping units, yet a pixel rate of 0 MPixel/s and zero ROPs. This unusual combination suggests a compute-oriented design rather than a traditional rasterizer, and the benchmark results confirm a device that is more about raw throughput than conventional graphics output.
Benchmark Performance
The benchmark data for the Intel Aubrey Isle is sparse, with an average benchmark score of 0 and an empty benchmarks array. However, the percentile field indicates a 50th percentile standing relative to all GPUs, which positions it exactly at the median of the hardware pool. This is a curious result, as a score of zero typically implies either a lack of tested workloads or a device that failed to complete standard benchmarks. The FP32 performance of 1,228.8 GFLOPS provides a theoretical ceiling, but without direct competitor scores, the practical implications are difficult to gauge. The texture rate of 38.40 GTexel/s offers a glimpse into its fill-rate capabilities, and this figure suggests a card that can handle texture-heavy workloads at moderate resolutions, but the 0 MPixel/s pixel rate is a glaring red flag for any traditional gaming scenario. The data implies that the Aubrey Isle was not designed for frame-buffer output, and its median percentile likely reflects compute-heavy tasks where pixel throughput is irrelevant. When interpreting the FP32 number, it becomes clear that the card's strength lies in parallel floating-point operations, not in scene rendering. The absence of any nearest rivals in the data pack further complicates analysis; without a comparative baseline, the 50th percentile is an isolated datapoint, hinting that the hardware occupies a niche where few direct contemporaries exist.
Ray Tracing and Feature Set
The Intel Aubrey Isle's feature set is defined more by what it lacks than what it includes. There are no ray tracing cores and no tensor cores listed in the fact pack, which means the hardware relies entirely on its 512 shading units for any compute or graphics work. The API support is uniformly null for DirectX, OpenGL, and Vulkan, indicating that the card likely operated through proprietary or compute-oriented software stacks rather than mainstream graphics APIs. The memory clock runs at 1200 MHz with an effective data rate of 4.8 Gbps, which is a modest figure by modern standards but was competitive for the 2010 timeframe. The display outputs, one DVI, one HDMI, and one DisplayPort, suggest that some video output was possible, yet the 0 MPixel/s pixel rate contradicts this, implying that the outputs may have been vestigial or intended for debugging rather than end-user display. The lack of ray tracing and tensor cores means that any modern feature set, such as hardware-accelerated ray tracing or AI-based upscaling, is entirely absent. The data indicates a device that predates these technologies, and its architecture is more aligned with general-purpose computing on a large scale. The 2 GB GDDR5 memory is a notable inclusion, and the 256-bit bus width provides a foundation for data movement, but the absence of API support raises questions about how software could even interface with the hardware in a conventional graphics pipeline.
How It Compares
The nearest rivals array is empty, which is a telling detail in itself. Without direct competitor data, the Aubrey Isle's position in the market must be inferred from its architectural characteristics and percentile ranking. The 50th percentile suggests that it performs at the median level of all GPUs, but this is a statistical anchor rather than a comparative benchmark. The successor, Knights Corner, is listed, which indicates that the Aubrey Isle was a stepping stone in Intel's exploration of many-core architectures. Compared to any hypothetical contemporary, the data shows a device with 512 shading units and 32 TMUs, but zero ROPs, which effectively disqualifies it from traditional rasterization workloads. The FP32 throughput of 1,228.8 GFLOPS would place it in the range of mid-tier compute cards of its era, but the lack of pixel output means it cannot be compared to gaming GPUs on a like-for-like basis. The 2 GB GDDR5 memory and 153.6 GB/s bandwidth are modest figures, and the 300 W TDP is high for the performance on offer, suggesting that the architecture was inefficient in its power-to-performance ratio. The empty rivals list is a strong signal that the Aubrey Isle existed in a category of its own, neither a true graphics card nor a standard compute accelerator, and its median percentile reflects a device that was average at everything but exceptional at nothing.
Power and Cooling
Power consumption is a critical point for the Intel Aubrey Isle, with a TDP of 300 W. This is a substantial power draw that demands a robust cooling solution, and the card is appropriately designed as a dual-slot unit. The power connectors require one 6-pin and one 8-pin PCIe power cable, which is a standard configuration for high-end cards of the 2010 era. The suggested power supply unit is 700 W, which provides a comfortable headroom for the 300 W TDP plus other system components. The physical dimensions are 267 mm in length, or 10.5 inches, which is a long card that may not fit in compact cases, but this is a reasonable trade-off for the dual-slot cooler. The data shows no specific cooling solution details, but the dual-slot design implies a substantial heatsink and fan assembly to dissipate the heat generated by the 2,300 million transistors. The 45 nm process node is relatively mature for 2010, and the 684 mm² die size is large, which contributes to the high power draw. The thermal management of this card would require a well-ventilated case and efficient airflow, as the 300 W TDP is at the upper end of what most consumer systems could handle at the time. The 700 W PSU recommendation is a practical guideline, ensuring that the system has enough capacity for the card under load, but the lack of any efficiency metrics in the fact pack makes it difficult to assess the actual power consumption in different scenarios.
FAQ
Q: What is the memory configuration of the Intel Aubrey Isle?
A: The card features 2 GB of GDDR5 memory on a 256-bit bus, with a memory clock of 1200 MHz and an effective data rate of 4.8 Gbps, yielding a bandwidth of 153.6 GB/s.
Q: Does the Intel Aubrey Isle support ray tracing?
A: No, the fact pack lists no ray tracing cores and no tensor cores for this device, indicating that it lacks dedicated hardware for ray tracing or AI-accelerated workloads.
Q: What is the transistor count and die size?
A: The Knights Ferry chip contains 2,300 million transistors on a 684 mm² die, fabricated on a 45 nm process at Intel's foundry.
Q: What are the display output options?
A: The card includes one DVI, one HDMI, and one DisplayPort output, although the pixel rate of 0 MPixel/s suggests limited or non-standard display functionality.
Q: What power supply is recommended?
A: A 700 W power supply is suggested, and the card requires one 6-pin and one 8-pin power connector, with a TDP of 300 W.
Q: Is the Intel Aubrey Isle still in production?
A: No, the production status is listed as end-of-life, and its successor is Knights Corner.
Memory Subsystem
The memory subsystem of the Intel Aubrey Isle is anchored by 2 GB of GDDR5 memory, which was a generous allocation for its time. The 256-bit bus width is a standard configuration for mid-range to high-end cards, and the memory clock of 1200 MHz with an effective data rate of 4.8 Gbps results in a bandwidth of 153.6 GB/s. This bandwidth is sufficient for 1080p gaming with high texture quality, but it would be strained at 1440p or higher resolutions where memory throughput becomes a bottleneck. The 0 MPixel/s pixel rate, however, means that the memory subsystem is not being utilized for traditional frame-buffer operations, which is a fundamental mismatch between the card's memory capacity and its actual output capabilities. In a compute context, the 153.6 GB/s bandwidth is adequate for moving large datasets, but the 2 GB capacity is limiting for modern workloads that require more memory. The GDDR5 type is a significant step up from DDR3, offering higher bandwidth at the cost of higher power consumption, and the 1200 MHz clock is a modest speed that prioritizes stability over peak performance. The data suggests that the memory subsystem was designed for throughput-oriented tasks rather than latency-sensitive graphics, and the 256-bit bus is a compromise between cost and performance that was typical for the era.
Who Should Consider It
The Intel Aubrey Isle is a device that defies easy categorization, and its suitability depends entirely on the intended use case. For traditional gaming at any resolution, the 0 MPixel/s pixel rate is a disqualifying factor, this card cannot render frames in a conventional sense. The 50th percentile benchmark standing, combined with the empty rivals list, suggests that it is not a competitive option for modern software. However, for compute-heavy tasks that leverage the 1,228.8 GFLOPS of FP32 performance and the 512 shading units, the card could have been a viable option in 2010, particularly for scientific simulations or data processing that is parallel in nature. The 2 GB GDDR5 memory and 153.6 GB/s bandwidth are sufficient for modest datasets, and the 300 W TDP is a manageable power draw for a workstation with a 700 W PSU. The dual-slot design and 267 mm length require a spacious case, and the lack of API support means that software would need custom drivers or compute frameworks to utilize the hardware. The card is end-of-life, so new purchases are unlikely, but for historical or educational purposes, the Aubrey Isle offers a glimpse into Intel's early many-core ambitions. The zero ROPs and pixel rate indicate that it is not a graphics card, and users seeking a display output would be better served by a conventional GPU. The data supports a narrow recommendation: researchers or enthusiasts interested in the architecture, not gamers or general users.
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