GPU Comparison
GPU
Intel Aubrey Isle
CORE STATE
Knights Ferry
VRAM
2 GB
CLOCK SPEED
—
TDP
300 W
BUS WIDTH
256 bit
ARCHITECTURE
Knights
PROCESS
45 nm
LAUNCH DATE
2010
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
Aubrey Isle
GTX 1650 Mobile
Core Specs
Shading Units
512
1,024
+100.0%
Shaders
512
1,024
+100.0%
TMUs
32
64
+100.0%
ROPs
0
32
+∞%
SM Count
—
16
Execution Units
32
—
Clocks
Base Clock
—
1395 MHz
Boost Clock
—
1560 MHz
GPU Clock
1200 MHz
—
Memory Clock
1200 MHz
4.8 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
2 GB
4 GB
VRAM (MB)
2,048
4,096
+100.0%
Memory Type
GDDR5
GDDR5
Memory Bus
256 bit
128 bit
Bandwidth
153.6 GB/s
128.1 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
0 MPixel/s
49.92 GPixel/s
Texture Rate
38.40 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
1,228.8 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
—
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
—
6.390 TFLOPS (2:1)
Power
TDP
300 W
50 W
TDP (W)
300
50
-83.3%
Suggested PSU
700 W
—
Power Connectors
1x 6-pin + 1x 8-pin
None
Architecture
Architecture
Knights
Turing
GPU Name
Knights Ferry
TU117
Generation
Knights Ferry
GeForce 16 Mobile
Process Size
45 nm
12 nm
Transistors
2,300 million
4,700 million
Die Size
684 mm²
200 mm²
Foundry
Intel
TSMC
Density
3.4M / mm²
23.5M / mm²
API Support
DirectX
—
12 (12_1)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
5.0
6.8
Physical
Slot Width
Dual-slot
—
Length
267 mm
10.5 inches
—
Outputs
1x DVI1x HDMI1x DisplayPort
Portable Device Dependent
Bus Interface
PCIe 2.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
Knights Corner
GeForce 20 Mobile