GPU Comparison
GPU
Intel Arctic Sound-M
CORE STATE
Arctic Sound
VRAM
16 GB
CLOCK SPEED
—
TDP
500 W
BUS WIDTH
4096 bit
ARCHITECTURE
Generation 12.5
PROCESS
10 nm
LAUNCH DATE
—
VS
GEFORCE
GeForce RTX 5080 Mobile
CORE STATE
GB203
VRAM
16 GB
CLOCK SPEED
1500 MHz
TDP
80 W
BUS WIDTH
256 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
3dmark_3dmark_steel_nomad_dx12
geekbench_opencl
geekbench_vulkan
passmark_directx_10
passmark_directx_11
passmark_directx_12
passmark_directx_9
passmark_g2d
passmark_g3d
passmark_gpu_compute
DETAILED SPECIFICATIONS
SPECIFICATION
Arctic Sound-M
RTX 5080 Mobile
Core Specs
Shading Units
8,192
7,680
-6.3%
Shaders
8,192
7,680
-6.3%
TMUs
256
240
-6.3%
ROPs
128
96
-25.0%
SM Count
—
60
Execution Units
512
—
Clocks
Base Clock
—
975 MHz
Boost Clock
—
1500 MHz
GPU Clock
900 MHz
—
Memory Clock
1200 MHz
2.4 Gbps effective
1750 MHz
28 Gbps effective
Memory
Memory Size
16 GB
16 GB
VRAM (MB)
16,384
16,384
0.0%
Memory Type
HBM2e
GDDR7
Memory Bus
4096 bit
256 bit
Bandwidth
1.23 TB/s
896.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
8 MB
64 MB
Performance
Pixel Rate
115.2 GPixel/s
144.0 GPixel/s
Texture Rate
230.4 GTexel/s
360.0 GTexel/s
FP32 (TFLOPS)
14.75 TFLOPS
23.04 TFLOPS
FP64 (TFLOPS)
3.686 TFLOPS (1:4)
360.0 GFLOPS (1:64)
FP16 (TFLOPS)
29.49 TFLOPS (2:1)
23.04 TFLOPS (1:1)
AI/RT
RT Cores
—
60
Tensor Cores
—
240
Power
TDP
500 W
80 W
TDP (W)
500
80
-84.0%
Suggested PSU
900 W
—
Power Connectors
8-pin EPS
None
Architecture
Architecture
Generation 12.5
Blackwell 2.0
GPU Name
Arctic Sound
GB203
Generation
Data Center GPU
(Arctic Sound)
GeForce 50 Mobile
Process Size
10 nm
5 nm
Transistors
8,000 million
45,600 million
Die Size
190 mm²
378 mm²
Foundry
Intel
TSMC
Density
42.1M / mm²
120.6M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
—
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.6
6.8
Physical
Slot Width
Single-slot
IGP
Length
267 mm
10.5 inches
—
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
—
GeForce 40 Mobile
Successor
H3C Graphics
—