Intel Arc Pro B70 vs NVIDIA GeForce RTX 3050 A Mobile Comparison
Intel Arc Pro B70
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Pro B70 vs NVIDIA GeForce RTX 3050 A Mobile
The Verdict
The Intel Arc Pro B70 and NVIDIA GeForce RTX 3050 A Mobile occupy entirely different segments of the GPU market, and the recorded data reflects a stark divide in capabilities and positioning. The Intel Arc Pro B70 is a desktop-class professional accelerator with a 230 W TDP, 32 GB of GDDR6 memory, and a 50th percentile ranking among all GPUs in the database. The NVIDIA GeForce RTX 3050 A Mobile is a 45 W integrated mobile part with 4 GB of memory, a 44th percentile ranking, and an end-of-life production status.
Benchmark results indicate that the RTX 3050 A Mobile delivers a Passmark G3D score of 11,664, which places it within a narrow competitive band. Its nearest rivals include the NVIDIA GeForce GTX 460 v2 with an average score of 8,743 (0% delta), the NVIDIA Quadro P2200 at 8,686 (0.7% ahead), the AMD Radeon R9 M265X at 8,851 (1.2% behind), and the AMD Radeon Pro WX 5100 at 8,863 (1.3% behind). The RTX 3050 A Mobile's average benchmark score of 8,746 is effectively tied with these older desktop and workstation parts, confirming that it is a modest performer by modern standards.
The Intel Arc Pro B70 has no benchmark scores recorded in the database, no nearest rivals, and an average benchmark score of zero. Its percentile ranking of 50 indicates that the database places it in the middle of the overall distribution, but without direct measurement data, the verdict must rely on its architectural and specification profile. The data shows that the Intel part targets workloads requiring large memory capacity, high bandwidth, and professional-grade compute throughput. The RTX 3050 A Mobile targets lightweight mobile tasks where power draw and physical footprint are the primary constraints.
The verdict is straightforward: the Intel Arc Pro B70 is designed for users who need a dual-slot, PCIe 5.0 x16 desktop accelerator with 32 GB of memory and 608.0 GB/s of bandwidth. The RTX 3050 A Mobile is meant for portable devices where an integrated, connector-free solution with a 45 W power envelope is acceptable. The Intel launch MSRP is 949 USD, which reflects its professional positioning. The NVIDIA part has no recorded launch MSRP, consistent with its mobile OEM distribution model.
Where Each One Wins
The Intel Arc Pro B70 wins decisively in raw compute throughput. Its FP32 performance is 22.94 TFLOPS, compared to 4.813 TFLOPS for the RTX 3050 A Mobile, a 4.77x advantage. In FP16 workloads, the Intel part reaches 45.88 TFLOPS (2:1 ratio), while the NVIDIA part delivers 4.813 TFLOPS (1:1 ratio), a 9.53x gap. The pixel rate for the Intel GPU is 358.4 GPixel/s versus 42.98 GPixel/s for the NVIDIA GPU, and the texture rate is 716.8 GTexel/s versus 75.21 GTexel/s. These figures indicate that the Intel part wins in every fill-rate and shading metric.
Memory capacity is another clear win for the Intel Arc Pro B70. The 32 GB GDDR6 configuration is eight times larger than the RTX 3050 A Mobile's 4 GB, and the 256-bit bus delivers 608.0 GB/s of bandwidth versus 192.0 GB/s on the 128-bit NVIDIA bus. This 3.17x bandwidth advantage, combined with the larger capacity, positions the Intel part for large datasets, high-resolution textures, and multi-application workflows.
The RTX 3050 A Mobile wins in power efficiency and physical integration. Its 45 W TDP is dramatically lower than the Intel part's 230 W, and it requires no power connectors, whereas the Intel part needs a single 8-pin connector and a 550 W suggested PSU. The NVIDIA part is an IGP (integrated graphics processor) with no slot width, making it suitable for thin-and-light laptops. The Intel part is a dual-slot, 267 mm long, 110 mm tall, 39 mm wide card that demands a desktop chassis with adequate clearance.
The RTX 3050 A Mobile also holds a compatibility advantage with its PCIe 4.0 x8 interface, which is more common in mobile platforms, while the Intel part requires PCIe 5.0 x16. The NVIDIA GPU has 56 tensor cores, which are absent from the Intel specification sheet, suggesting that the RTX part retains an edge in AI-accelerated workloads that rely on Tensor Core instructions. The Intel part counters with 32 dedicated ray tracing cores, while the NVIDIA part has 14 RT cores.
Architecture Differences
The Intel Arc Pro B70 is built on the Xe2-HPG architecture with the BMG-G31 chip, fabricated on a 5 nm process at TSMC. The die size is 368 mm², and the transistor count is listed as unknown in the database. The NVIDIA GeForce RTX 3050 A Mobile uses the Ampere architecture with the GA106 chip, fabricated on an 8 nm process at Samsung. Its transistor count is 12,000 million, the die size is 276 mm², and the transistor density is 43.5M per mm².
The Intel chip has 4,096 shading units, 256 texture mapping units, and 128 render output units. The NVIDIA chip has 1,792 shading units, 56 TMUs, and 32 ROPs. The Intel GPU includes 32 ray tracing cores and no tensor cores listed, while the NVIDIA GPU includes 14 RT cores and 56 tensor cores. The Intel part's FP16 throughput is exactly double its FP32 rate, indicating a 2:1 ratio, whereas the NVIDIA part runs FP16 at the same rate as FP32, a 1:1 ratio.
The memory subsystems differ fundamentally. The Intel part uses 32 GB of GDDR6 on a 256-bit bus, operating at 2375 MHz with 19 Gbps effective speed, yielding 608.0 GB/s. The NVIDIA part uses 4 GB of GDDR6 on a 128-bit bus, operating at 1500 MHz with 12 Gbps effective speed, yielding 192.0 GB/s. The Intel part's base clock is 2280 MHz with a boost of 2800 MHz, while the NVIDIA part's base clock is 1065 MHz with a boost of 1343 MHz.
The Intel Arc Pro B70 is a dual-slot desktop card with a 1x 8-pin power connector and a 230 W TDP. It uses a PCIe 5.0 x16 interface and provides 1x HDMI 2.1a and 3x DisplayPort 2.1 outputs. The RTX 3050 A Mobile is an IGP with no power connectors, a 45 W TDP, a PCIe 4.0 x8 interface, and display outputs that are portable device dependent. Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
The Intel part measures 267 mm in length, 110 mm in height, and 39 mm in width. The NVIDIA part has no recorded dimensions, consistent with its integrated mobile nature. The Intel part was released on 2026-03-25, while the NVIDIA part was released on 2023-12-31 and is marked end-of-life. The NVIDIA part lists its predecessor as GeForce 20 Mobile, while the Intel part has no predecessor or successor listed.
FAQ
Q: Which GPU has more raw compute power?
A: The Intel Arc Pro B70 delivers 22.94 TFLOPS FP32 and 45.88 TFLOPS FP16, while the NVIDIA GeForce RTX 3050 A Mobile delivers 4.813 TFLOPS FP32 and 4.813 TFLOPS FP16. The Intel part leads by 4.77x in FP32 and 9.53x in FP16.
Q: What is the memory capacity difference?
A: The Intel Arc Pro B70 has 32 GB of GDDR6 on a 256-bit bus with 608.0 GB/s bandwidth. The NVIDIA GeForce RTX 3050 A Mobile has 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth. The Intel part offers eight times the capacity and 3.17x the bandwidth.
Q: Which GPU is suitable for mobile devices?
A: The NVIDIA GeForce RTX 3050 A Mobile is the mobile option. It has a 45 W TDP, an IGP slot width, no power connectors, and a PCIe 4.0 x8 interface. The Intel Arc Pro B70 is a dual-slot desktop card with a 230 W TDP, a 1x 8-pin connector, and a 267 mm length.
Q: Do both GPUs support the same graphics APIs?
A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The API feature sets are identical in the recorded data.
Q: What is the tensor core count on each GPU?
A: The NVIDIA GeForce RTX 3050 A Mobile has 56 tensor cores. The Intel Arc Pro B70 has no tensor core count listed in the database, though it has 32 ray tracing cores versus 14 on the NVIDIA part.
Q: How does the RTX 3050 A Mobile compare to its nearest rivals?
A: The RTX 3050 A Mobile's average benchmark score is 8,746. It is effectively tied with the NVIDIA GeForce GTX 460 v2 (8,743, 0% delta) and the NVIDIA Quadro P2200 (8,686, 0.7% ahead). It trails the AMD Radeon R9 M265X (8,851, -1.2%) and the AMD Radeon Pro WX 5100 (8,863, -1.3%) by small margins.
Head-to-Head Benchmarks
The head-to-head benchmark table in the database contains no entries, so there are no direct comparison scores between the Intel Arc Pro B70 and the NVIDIA GeForce RTX 3050 A Mobile. However, the recorded data for the NVIDIA part provides a full benchmark profile. The Intel part has no benchmark scores at all, which means the comparison relies on the known specifications and the NVIDIA part's measured results.
The RTX 3050 A Mobile achieves a Passmark G3D score of 11,664, which is its strongest gaming-oriented result. Its Passmark GPU compute score is 4,419, indicating that compute workloads run at roughly 38% of the G3D performance level. The Geekbench OpenCL score is 52,998, which shows a different scaling pattern across testing methodologies. The Passmark DirectX 9 score is 152, while the DirectX 10 score is 61, the DirectX 11 score is 94, and the DirectX 12 score is 55. The Passmark G2D score is 526.
These benchmark results indicate that the RTX 3050 A Mobile performs best in older DirectX 9 workloads relative to its newer API scores, and its compute performance is modest. The average benchmark score of 8,746 places it in the 44th percentile of all GPUs in the database. Its nearest rival, the NVIDIA GeForce GTX 460 v2, scores 8,743, a 0% delta, meaning the two are statistically indistinguishable. The Quadro P2200 at 8,686 is 0.7% slower, while the Radeon R9 M265X at 8,851 is 1.2% faster and the Radeon Pro WX 5100 at 8,863 is 1.3% faster.
For the Intel Arc Pro B70, the absence of benchmark scores means no direct comparison to these rivals is possible. The specification sheet, however, shows a GPU with 4,096 shading units, 256 TMUs, and 128 ROPs. The pixel rate of 358.4 GPixel/s and texture rate of 716.8 GTexel/s are 8.3x and 9.5x higher than the NVIDIA part's 42.98 GPixel/s and 75.21 GTexel/s, respectively. The FP32 throughput of 22.94 TFLOPS is 4.77x the NVIDIA part's 4.813 TFLOPS.
The memory bandwidth difference is similarly pronounced: 608.0 GB/s versus 192.0 GB/s. This 3.17x advantage is compounded by the 32 GB capacity, which allows the Intel part to hold far larger working sets than the 4 GB NVIDIA part. The Intel part's boost clock of 2800 MHz is 2.08x the NVIDIA part's 1343 MHz boost clock, and its base clock of 2280 MHz is 2.14x higher.
The RTX 3050 A Mobile has 56 tensor cores, which the Intel part lacks in the recorded data. The Intel part has 32 RT cores versus 14 on the NVIDIA part, a 2.29x advantage in dedicated ray tracing hardware. The Intel part's FP16 performance at 45.88 TFLOPS (2:1 ratio) indicates a dedicated half-precision path, while the NVIDIA part's 4.813 TFLOPS (1:1 ratio) means it does not gain throughput in FP16.
The production status also differs: the RTX 3050 A Mobile is end-of-life, while the Intel Arc Pro B70 has no production status recorded. The release dates are 2026-03-25 for the Intel part and 2023-12-31 for the NVIDIA part, a span of roughly two years. The NVIDIA part lists its predecessor as GeForce 20 Mobile, while the Intel part has no predecessor, indicating a new product line entry.