Intel Arc Pro B65 vs NVIDIA GeForce RTX 3050 A Mobile Comparison

Intel
GPU

Intel Arc Pro B65

CORE STATE BMG-G21
VRAM 32 GB
CLOCK SPEED 2400 MHz
TDP 200 W
BUS WIDTH 256 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
52,998
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: Intel Arc Pro B65 vs NVIDIA GeForce RTX 3050 A Mobile

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark entries for the Intel Arc Pro B65 against the NVIDIA GeForce RTX 3050 A Mobile. The Intel part has no recorded benchmark scores, an average benchmark score of zero, and no nearest rivals listed. The NVIDIA part, by contrast, has a full set of recorded measurements across several test suites.

For the RTX 3050 A Mobile, the recorded data shows a Geekbench OpenCL score of 52998, which stands as its strongest single result. In the Passmark suite, the GPU delivers 11664 in the G3D test, 4419 in GPU compute, 526 in G2D, 152 in DirectX 9, 94 in DirectX 11, 61 in DirectX 10, and 55 in DirectX 12. Its average benchmark score across all recorded tests is 8746.

The RTX 3050 A Mobile sits at the 44th percentile of all GPUs in the database. Its nearest rivals provide context for where this mobile part lands. The NVIDIA GeForce GTX 460 v2 scores 8743, which is a 0% delta, meaning the two are effectively tied. The NVIDIA Quadro P2200 scores 8686, placing it 0.7% behind the RTX 3050 A Mobile. The AMD Radeon R9 M265X scores 8851, which puts it 1.2% ahead. The AMD Radeon Pro WX 5100 scores 8863, landing 1.3% ahead.

The Intel Arc Pro B65, in contrast, has no benchmark data to compare. Its 50th percentile ranking is derived from its specifications alone, not from measured performance. Since the database records no wins for either part in head-to-head testing, the comparison must rely on architectural analysis and the single set of scores available.

Architecture Differences

The two GPUs come from fundamentally different design philosophies and manufacturing processes. Intel builds the Arc Pro B65 on a 5 nm process at TSMC, packing 19,600 million transistors into a 272 mm² die. That yields a transistor density of 72.1 million per square millimeter. NVIDIA builds the RTX 3050 A Mobile on an 8 nm process at Samsung, with 12,000 million transistors on a 276 mm² die, for a density of 43.5 million per square millimeter. The Intel part uses the Xe2-HPG architecture from the Battlemage Pro Series generation, built around the BMG-G21 chip. NVIDIA uses the Ampere architecture from the GeForce 30 Mobile generation, built around the GA106 chip.

Clock speeds differ substantially. The Intel part runs at a flat 2400 MHz for both base and boost, with memory clocked at 2375 MHz, which translates to 19 Gbps effective. The NVIDIA part runs at 1065 MHz base and 1343 MHz boost, with memory at 1500 MHz, or 12 Gbps effective. The Intel part has a much larger memory subsystem: 32 GB of GDDR6 on a 256 bit bus, delivering 608.0 GB/s of bandwidth. The NVIDIA part has 4 GB of GDDR6 on a 128 bit bus, delivering 192.0 GB/s. That is a 416 GB/s gap in memory bandwidth.

Shader resources also favor the Intel part heavily. The Arc Pro B65 has 2560 shading units, 160 texture mapping units, 80 raster output units, and 20 ray tracing cores. The RTX 3050 A Mobile has 1792 shading units, 56 TMUs, 32 ROPs, and 14 RT cores. The NVIDIA part does include 56 tensor cores, which the Intel part lacks entirely. Pixel rate for Intel is 192.0 GPixel/s versus 42.98 GPixel/s for NVIDIA. Texture rate is 384.0 GTexel/s versus 75.21 GTexel/s. FP32 compute is 12.29 TFLOPS for Intel versus 4.813 TFLOPS for NVIDIA. FP16 compute on Intel is 24.58 TFLOPS at a 2:1 ratio, while NVIDIA delivers 4.813 TFLOPS at a 1:1 ratio.

Power and physical design differ as well. The Intel part consumes 200 W, uses a dual-slot cooler, requires a single 8-pin power connector, and suggests a 550 W power supply. The NVIDIA part consumes 45 W, is an integrated graphics package with no slot width, requires no power connectors, and has no suggested PSU. The Intel card uses a PCIe 5.0 x16 interface and outputs to 4x DisplayPort 2.1. The NVIDIA part uses PCIe 4.0 x8 and its display outputs are portable device dependent. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Where Each One Wins

The RTX 3050 A Mobile wins in the mobile segment by definition. It is an integrated graphics processor designed for laptops, running at 45 W with no external power connectors. The Intel Arc Pro B65 is a desktop add-in card requiring a 200 W power draw, a dual-slot cooler, and an 8-pin connector. For any system constrained by battery life, thermal limits, or physical space, the NVIDIA part is the only viable option between the two.

The Intel Arc Pro B65 wins decisively on raw compute metrics. Its FP32 throughput of 12.29 TFLOPS is more than 2.5 times the NVIDIA part's 4.813 TFLOPS. Memory bandwidth of 608.0 GB/s versus 192.0 GB/s gives Intel a 3.2x advantage. Pixel fill rate of 192.0 GPixel/s versus 42.98 GPixel/s is a 4.5x gap. Texture rate of 384.0 GTexel/s versus 75.21 GTexel/s is a 5.1x gap. The 32 GB memory capacity versus 4 GB means Intel can handle working sets that simply cannot fit in NVIDIA's frame buffer.

The NVIDIA part wins on efficiency. At 45 W versus 200 W, it delivers its performance at less than a quarter of the power draw. That makes it suitable for thin-and-light laptops where the 200 W Intel part would be physically impossible to cool or power. NVIDIA also includes 56 tensor cores, providing AI acceleration hardware that Intel does not list. The RTX 3050 A Mobile has recorded benchmark scores, while the Intel part has none, so real-world validation exists only for the NVIDIA side.

The Verdict

The data points to two completely different products for two completely different use cases. The Intel Arc Pro B65 is a desktop workstation GPU with massive memory capacity, high bandwidth, and compute throughput that dwarfs the mobile NVIDIA part. Its 32 GB frame buffer and 608.0 GB/s bandwidth position it for large datasets, rendering workloads, and compute tasks that require holding substantial data on the GPU. The 200 W power draw and dual-slot cooler confirm it is meant for a desktop tower with a 550 W power supply recommendation.

The NVIDIA GeForce RTX 3050 A Mobile is an end-of-life laptop part from the GeForce 30-series. Its 45 W power envelope, integrated form factor, and lack of power connectors define it as a mobile solution. The recorded benchmark scores, while modest, show it performs in the same range as desktop parts from a decade earlier, such as the GeForce GTX 460 v2 with a 0% delta and the Quadro P2200 at 0.7% behind. It is not a performance leader by any measure, but it exists in a form factor the Intel part cannot match.

From a pure specification standpoint, the Intel Arc Pro B65 is the superior performer in every measurable compute category. From a practical standpoint, it is not a competitor to the RTX 3050 A Mobile because the two cannot be installed in the same type of machine. The 50th percentile ranking for Intel versus 44th percentile for NVIDIA reflects the specification gap, but the NVIDIA part has actual test data supporting its position, while the Intel part does not. The choice between them is dictated entirely by the target platform: a desktop workstation needing compute capacity goes Intel, a laptop needing a modest dedicated GPU goes NVIDIA.

FAQ

Q: Which GPU has more memory bandwidth?

A: The Intel Arc Pro B65 has 608.0 GB/s of bandwidth, while the NVIDIA GeForce RTX 3050 A Mobile has 192.0 GB/s.

Q: How much memory does each GPU have?

A: The Intel Arc Pro B65 has 32 GB of GDDR6 on a 256 bit bus. The NVIDIA GeForce RTX 3050 A Mobile has 4 GB of GDDR6 on a 128 bit bus.

Q: What is the power consumption difference?

A: The Intel Arc Pro B65 consumes 200 W and requires a dual-slot cooler with a single 8-pin power connector. The NVIDIA GeForce RTX 3050 A Mobile consumes 45 W, uses an integrated form factor, and requires no power connectors.

Q: Does the NVIDIA GPU have tensor cores?

A: Yes, the NVIDIA GeForce RTX 3050 A Mobile has 56 tensor cores. The Intel Arc Pro B65 does not list any tensor cores.

Q: What is the transistor count difference?

A: The Intel Arc Pro B65 has 19,600 million transistors on a 5 nm process at TSMC. The NVIDIA GeForce RTX 3050 A Mobile has 12,000 million transistors on an 8 nm process at Samsung.

Q: How do the recorded benchmark scores for the NVIDIA GPU compare to its nearest rivals?

A: The NVIDIA GeForce RTX 3050 A Mobile has an average benchmark score of 8746. The GeForce GTX 460 v2 scores 8743 (0% delta), the Quadro P2200 scores 8686 (0.7% behind), the Radeon R9 M265X scores 8851 (1.2% ahead), and the Radeon Pro WX 5100 scores 8863 (1.3% ahead).

Specification Differences

| Specification | Intel Arc Pro B65 | NVIDIA GeForce RTX 3050 A Mobile |

|---|---|---|

| Architecture | Xe2-HPG | Ampere |

| Generation | Battlemage (Pro Series) | GeForce 30 Mobile |

| Process Node | 5 nm | 8 nm |

| Foundry | TSMC | Samsung |

| Transistors | 19,600 million | 12,000 million |

| Die Size | 272 mm² | 276 mm² |

| Transistor Density | 72.1M / mm² | 43.5M / mm² |

| Base Clock | 2400 MHz | 1065 MHz |

| Boost Clock | 2400 MHz | 1343 MHz |

| Memory Clock | 2375 MHz (19 Gbps effective) | 1500 MHz (12 Gbps effective) |

| Memory Size | 32 GB | 4 GB |

| Memory Bus Width | 256 bit | 128 bit |

| Memory Bandwidth | 608.0 GB/s | 192.0 GB/s |

| Shading Units | 2560 | 1792 |

| TMUs | 160 | 56 |

| ROPs | 80 | 32 |

| RT Cores | 20 | 14 |

| Tensor Cores | None | 56 |

| Pixel Rate | 192.0 GPixel/s | 42.98 GPixel/s |

| Texture Rate | 384.0 GTexel/s | 75.21 GTexel/s |

| FP32 Compute | 12.29 TFLOPS | 4.813 TFLOPS |

| FP16 Compute | 24.58 TFLOPS (2:1) | 4.813 TFLOPS (1:1) |

| TDP | 200 W | 45 W |

| Slot Width | Dual-slot | IGP |

| Power Connectors | 1x 8-pin | None |

| Suggested PSU | 550 W | None |

| Bus Interface | PCIe 5.0 x16 | PCIe 4.0 x8 |

| Display Outputs | 4x DisplayPort 2.1 | Portable Device Dependent |

| Production Status | Active | End-of-life |

| Release Date | 2026-03-31 | 2023-12-31 |

| Predecessor | None | GeForce 20 Mobile |

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B65
RTX 3050 A Mobile
Core Specs
Shading Units
2,560
1,792 -30.0%
Shaders
2,560
1,792 -30.0%
TMUs
160
56 -65.0%
ROPs
80
32 -60.0%
SM Count
14
Execution Units
20
Clocks
Base Clock
2400 MHz
1065 MHz
Boost Clock
2400 MHz
1343 MHz
Memory Clock
2375 MHz 19 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
32 GB
4 GB
VRAM (MB)
32,768
4,096 -87.5%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
608.0 GB/s
192.0 GB/s
Cache
L1 Cache
256 KB (per EU)
128 KB (per SM)
L2 Cache
10 MB
2 MB
Performance
Pixel Rate
192.0 GPixel/s
42.98 GPixel/s
Texture Rate
384.0 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
12.29 TFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:16)
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
24.58 TFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
20
14 -30.0%
Tensor Cores
56
XMX Cores
160
Power
TDP
200 W
45 W
TDP (W)
200
45 -77.5%
Suggested PSU
550 W
Power Connectors
1x 8-pin
None
Architecture
Architecture
Xe2-HPG
Ampere
GPU Name
BMG-G21
GA106
Generation
Battlemage (Pro Series)
GeForce 30 Mobile
Process Size
5 nm
8 nm
Transistors
19,600 million
12,000 million
Die Size
272 mm²
276 mm²
Foundry
TSMC
Samsung
Density
72.1M / mm²
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
Shader Model
6.6
6.9
Physical
Slot Width
Dual-slot
IGP
Outputs
4x DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
GeForce 20 Mobile
View Arc Pro B65 Details View GeForce RTX 3050 A Mobile Details