Intel Arc Pro B60 Dual vs NVIDIA GeForce RTX 3050 A Mobile Comparison
Intel Arc Pro B60 Dual
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Pro B60 Dual vs NVIDIA GeForce RTX 3050 A Mobile
Head-to-Head Benchmarks
The Intel Arc Pro B60 Dual and NVIDIA GeForce RTX 3050 A Mobile occupy different corners of the GPU landscape, and the recorded data reflects that divide clearly. The Intel part is a desktop professional accelerator with a 50th percentile ranking across all GPUs in the database, while the NVIDIA mobile chip sits at the 44th percentile. The Arc Pro B60 Dual posts an average benchmark score of zero in the database, meaning no direct aggregate comparison is available, but the specification sheet alone establishes a substantial performance gap.
The NVIDIA GeForce RTX 3050 A Mobile delivers a Passmark G3D score of 11,664, which places it within a tight cluster of rivals. The nearest competitor, the NVIDIA GeForce GTX 460 v2, scores 8,743, a delta of zero percent. The AMD Radeon Pro WX 5100 trails by 1.3 percent with 8,863 points, and the AMD Radeon R9 M265X sits 1.2 percent behind at 8,851. The Quadro P2200 is 0.7 percent ahead of the RTX 3050 A Mobile with 8,686 points. These deltas are minimal, indicating the mobile NVIDIA part performs roughly on par with older desktop workstation cards from several generations prior.
The Arc Pro B60 Dual has no recorded benchmark entries in the database, so direct frame-rate comparisons are impossible. However, the raw compute figures tell the story. The Intel card delivers 12.29 TFLOPS of FP32 performance, more than 2.5 times the 4.813 TFLOPS of the RTX 3050 A Mobile. Texture rate favors Intel heavily as well: 384.0 GTexel/s against 75.21 GTexel/s. Pixel rate measures 192.0 GPixel/s for the Arc Pro B60 Dual versus 42.98 GPixel/s for the NVIDIA part. These are not marginal differences. The Intel accelerator is designed for a completely different workload class.
Memory bandwidth also separates the two decisively. The Arc Pro B60 Dual uses a 192-bit bus with 24 GB of GDDR6 memory, producing 456.0 GB/s of bandwidth. The RTX 3050 A Mobile manages 192.0 GB/s across a 128-bit bus with 4 GB of GDDR6. That is 2.375 times the bandwidth in favor of Intel, and 6 times the memory capacity. For datasets that outgrow the mobile GPU's frame buffer, the Intel card avoids spillover penalties entirely.
Clock speeds further reinforce the gap. The Arc Pro B60 Dual runs at a 2000 MHz base and 2400 MHz boost, while the RTX 3050 A Mobile operates at 1065 MHz base and 1343 MHz boost. The Intel part's boost clock is nearly 79 percent higher. Even accounting for architectural differences, the frequency advantage translates directly into throughput for shader-heavy workloads.
Where Each One Wins
The Intel Arc Pro B60 Dual wins in every category where raw compute and memory capacity matter. Its 24 GB frame buffer suits large-scale rendering, AI inference batches, and scientific visualization. The 456.0 GB/s bandwidth allows rapid streaming of big textures or geometry sets. The 20 ray tracing cores and 2560 shading units give it substantial headroom for path-traced scenes and compute shaders. The 400 W TDP and 800 W suggested PSU indicate a workstation-class power envelope, appropriate for sustained professional workloads rather than intermittent bursts.
The NVIDIA GeForce RTX 3050 A Mobile wins in portability and power efficiency. Its 45 W TDP is a fraction of the Intel card's 400 W, making it suitable for laptops where thermal and battery constraints dominate. The IGP slot width and lack of external power connectors mean it drops into existing mobile platforms without additional cabling. Its 12,000 million transistors on an 8 nm Samsung process deliver respectable performance per watt for a mobile part, even if absolute performance trails the Intel accelerator by a wide margin.
The NVIDIA part also holds an advantage in legacy compatibility. It supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, matching the Intel card's API suite, but its GeForce 30-series lineage benefits from mature driver ecosystems in the database's recorded benchmarks. The Passmark scores, while modest, confirm functional performance across DirectX 9 through DirectX 12 tests: 152 in DirectX 9, 94 in DirectX 11, 61 in DirectX 10, and 55 in DirectX 12. The G2D score of 526 indicates solid 2D acceleration for office and media tasks.
For users needing compute density in a fixed chassis, the Arc Pro B60 Dual is the clear choice. For mobile deployments where size, weight, and power draw are primary concerns, the RTX 3050 A Mobile serves that niche. The two products do not compete in the same physical form factor, so the selection hinges on deployment environment rather than raw benchmark superiority.
FAQ
Q: Which GPU has higher FP32 compute performance?
A: The Intel Arc Pro B60 Dual delivers 12.29 TFLOPS, while the NVIDIA GeForce RTX 3050 A Mobile provides 4.813 TFLOPS. Intel leads by more than 2.5 times.
Q: What memory capacity does each card offer?
A: The Intel Arc Pro B60 Dual has 24 GB of GDDR6 memory on a 192-bit bus. The NVIDIA GeForce RTX 3050 A Mobile has 4 GB of GDDR6 on a 128-bit bus.
Q: Are the API feature levels different between the two?
A: Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. There is no difference in API support.
Q: What is the power consumption of each product?
A: The Intel Arc Pro B60 Dual has a 400 W TDP with a suggested 800 W PSU. The NVIDIA GeForce RTX 3050 A Mobile has a 45 W TDP and requires no external power connectors.
Q: Which product is still in production?
A: The Intel Arc Pro B60 Dual has an Active production status. The NVIDIA GeForce RTX 3050 A Mobile is listed as End-of-life.
Q: How does the RTX 3050 A Mobile compare to its nearest rivals in the database?
A: Its average benchmark score is 8,746. The closest rival, the GeForce GTX 460 v2, scores 8,743 with a zero percent delta. The Quadro P2200 is 0.7 percent ahead, while the Radeon R9 M265X and Radeon Pro WX 5100 trail by 1.2 and 1.3 percent respectively.
Specification Differences
The two GPUs differ across nearly every measurable specification. The Intel Arc Pro B60 Dual uses a BMG-G21 chip built on a 5 nm TSMC process with 19,600 million transistors on a 272 mm² die. The NVIDIA GeForce RTX 3050 A Mobile uses a GA106 chip on an 8 nm Samsung process with 12,000 million transistors on a 276 mm² die. Transistor density favors Intel: 72.1M per mm² versus 43.5M per mm².
Clock speeds diverge sharply. Intel runs at 2000 MHz base and 2400 MHz boost, with memory at 2375 MHz (19 Gbps effective). NVIDIA runs at 1065 MHz base and 1343 MHz boost, with memory at 1500 MHz (12 Gbps effective).
Memory configuration differs completely. Intel provides 24 GB GDDR6 with 192-bit bus and 456.0 GB/s bandwidth. NVIDIA provides 4 GB GDDR6 with 128-bit bus and 192.0 GB/s bandwidth.
Compute resources favor Intel. Shading units number 2560 versus 1792. Texture mapping units measure 160 versus 56. Raster output units are 80 versus 32. Ray tracing cores number 20 versus 14. NVIDIA has 56 tensor cores, while Intel lists none. FP16 throughput differs as well: Intel achieves 24.58 TFLOPS with a 2:1 ratio, while NVIDIA posts 4.813 TFLOPS with a 1:1 ratio.
Physical specifications separate the products entirely. Intel uses a dual-slot design at 300 mm length, 110 mm height, and 40 mm width, with a 16-pin power connector. NVIDIA uses an IGP form factor with no dimensions recorded and no power connectors. The Intel card uses PCIe 5.0 x8, while NVIDIA uses PCIe 4.0 x8. Display outputs: Intel offers 4x mini-DisplayPort 2.1, NVIDIA is portable-device dependent.
Architecture Differences
The Intel Arc Pro B60 Dual belongs to the Battlemage Pro Series generation, built on the Xe2-HPG architecture. The NVIDIA GeForce RTX 3050 A Mobile belongs to the GeForce 30 Mobile generation, built on the Ampere architecture. These are fundamentally different design philosophies.
Xe2-HPG is Intel's second-generation high-performance graphics architecture, optimized for professional and compute workloads. The 5 nm TSMC process allows high transistor density and clock speeds exceeding 2 GHz. The 24 GB frame buffer and 192-bit interface indicate a design aimed at large data sets and prolonged compute sessions. The 20 ray tracing cores support hardware-accelerated ray tracing, while the 80 raster output units handle high-resolution output.
Ampere is NVIDIA's architecture from the GeForce 30-series, adapted for mobile. The 8 nm Samsung process limits density and clock speeds compared to Intel's newer node. The 56 tensor cores provide dedicated AI acceleration, a feature Intel does not list for the B60. The 14 ray tracing cores offer RT support but with lower throughput than the Intel part's 20 cores. The 1:1 FP16 ratio means the RTX 3050 A Mobile does not gain a throughput advantage from reduced precision, whereas Intel doubles its FP16 rate.
The transistor counts reflect the architectural gap. Intel packs 19,600 million transistors into 272 mm², achieving 72.1M per mm². NVIDIA fits 12,000 million into a slightly larger 276 mm² die, yielding 43.5M per mm². The density advantage translates into higher clock speeds and more compute units per area for Intel.
The production status also differs: Intel lists the B60 as Active, while NVIDIA marks the RTX 3050 A Mobile as End-of-life. The NVIDIA part's predecessor is the GeForce 20 Mobile series, and it has no successor recorded. The Intel part has no predecessor or successor listed, suggesting it is a standalone professional product within the Battlemage lineup.
The release dates place the Intel card later: September 2025 versus December 2023 for NVIDIA. This generation gap explains the process node advantage and higher specifications. The Intel card launches with a 1,199 USD MSRP, while the NVIDIA part has no recorded launch price.