Intel Arc Pro B390 vs NVIDIA GeForce RTX 5050 Mobile Comparison

Intel
GPU

Intel Arc Pro B390

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 80 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,365
geekbench_opencl
N/A
84,171

Analysis: Intel Arc Pro B390 vs NVIDIA GeForce RTX 5050 Mobile

Where Each One Wins

The Intel Arc Pro B390 and the NVIDIA GeForce RTX 5050 Mobile occupy different positions in the benchmark database, with the data showing a clear split in their intended workloads. The RTX 5050 Mobile holds a decisive advantage in raw graphics performance, as evidenced by its 3DMark Steel Nomad DX12 score of 2365, a result that reflects its dedicated 8 GB GDDR7 memory and 2560 shading units. The Arc Pro B390, by contrast, has no recorded 3DMark result, and its percentile ranking of 50 places it at the median of all GPUs, whereas the RTX 5050 Mobile sits at the 83rd percentile. This gap in percentile ranking indicates that the Intel part is positioned for integrated graphics duty, not discrete-level gaming or professional 3D rendering.

The RTX 5050 Mobile also wins on compute throughput in the Geekbench OpenCL test, scoring 84171. This result, combined with its average benchmark score of 43268, places it in the company of much larger discrete GPUs, including the NVIDIA GeForce RTX 4070 SUPER (within 0.1%) and the RTX 4090 Mobile (0.9% ahead). The Arc Pro B390, with an average benchmark score of 0 and no entries in the database, cannot be compared on the same scale. The data suggests the Intel part is designed for platforms where system memory is shared, as its memory configuration is listed as "System Shared" with bandwidth described as "System Dependent," meaning its performance scales with the host system's memory subsystem rather than a dedicated VRAM pool.

Where the Arc Pro B390 wins is in architectural efficiency and feature parity. Its Xe3-LPG architecture, built on Intel's 3 nm process, delivers a base clock of 300 MHz and a boost clock of 2500 MHz, while the RTX 5050 Mobile runs at 1020 MHz base and 1500 MHz boost. The Intel part also matches the NVIDIA chip in texture rate, both at 120.0 GTexel/s, and exceeds it in pixel rate, 60.00 GPixel/s versus 48.00 GPixel/s. These figures indicate that the Arc Pro B390 is not a slouch in fixed-function throughput; it simply lacks the dedicated memory bandwidth and shader count to compete in sustained 3D workloads. The Intel part also matches the RTX 5050 Mobile on API support, with both listing DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The RTX 5050 Mobile wins on memory capacity and bandwidth outright: 8 GB of GDDR7 on a 128-bit bus delivering 384.0 GB/s, compared to the Arc Pro B390's system-shared memory with no fixed bandwidth figure. The NVIDIA part also has far more shading units (2560 versus 1536), more texture mapping units (80 versus 48), more raster output units (32 versus 24), and more ray tracing cores (20 versus 12). It also includes 80 tensor cores, a feature the Intel part does not list at all. These hardware differences translate directly into the benchmark gap: the RTX 5050 Mobile is built for performance, the Arc Pro B390 for integration.

The Verdict

The data supports a straightforward selection based on workload. The NVIDIA GeForce RTX 5050 Mobile is the only option with recorded benchmark scores, and its 83rd percentile ranking, alongside an average score of 43268, places it among discrete GPUs that historically command a premium. Its nearest rivals include the NVIDIA Quadro M6000 24 GB (0% delta), the NVIDIA Quadro M6000 (0.1% behind), the RTX 4070 SUPER (0.1% ahead), and the RTX 4090 Mobile (0.9% ahead). These comparisons show that the RTX 5050 Mobile delivers performance within a narrow band of much larger and more expensive desktop and mobile parts, making it a sensible choice for any laptop requiring dedicated graphics capability.

The Intel Arc Pro B390, with no benchmark entries and a 50th percentile ranking, is not a competitor in the same performance class. Its 80 W TDP is 30 W higher than the RTX 5050 Mobile's 50 W, yet it still relies on system-shared memory, which is a fundamental bottleneck for graphics workloads. The Intel part is best understood as an integrated graphics processor (IGP) for mobile platforms where a discrete GPU is unnecessary, such as thin-and-light portables focused on productivity, media playback, or light content creation. Its 7.680 TFLOPS FP32 throughput matches the RTX 5050 Mobile exactly, but that figure is theoretical; without dedicated VRAM, real-world sustained performance will depend entirely on the host system's memory bandwidth.

For any user needing confirmed 3D performance, the RTX 5050 Mobile is the data-backed choice. For a system where graphics are secondary and power efficiency is less critical than the 3 nm process might suggest, the Arc Pro B390 offers a capable integrated solution with modern API support. The database does not record any head-to-head benchmark between the two, so the verdict rests on the RTX 5050 Mobile's measured scores and the Arc Pro B390's absence from all recorded tests.

Head-to-Head Benchmarks

The database lists no direct head-to-head benchmark results between the Intel Arc Pro B390 and the NVIDIA GeForce RTX 5050 Mobile. However, the available data allows for an indirect comparison across several metrics. The most significant gap appears in the 3DMark Steel Nomad DX12 test, where the RTX 5050 Mobile scores 2365. The Arc Pro B390 has no result for this test, indicating it was either not run or not competitive enough to record. Similarly, in Geekbench OpenCL, the RTX 5050 Mobile scores 84171, while the Intel part again has no entry.

The compute specifications show a near tie in theoretical FP32 performance: both GPUs list exactly 7.680 TFLOPS. The texture rate is also identical at 120.0 GTexel/s. These equalities suggest that for certain compute or texturing workloads, the two parts could perform similarly, but the RTX 5050 Mobile's dedicated memory and higher shader count would likely sustain that performance longer. The Arc Pro B390's FP16 throughput of 15.36 TFLOPS (2:1 ratio) is double its FP32 rate, whereas the RTX 5050 Mobile's FP16 is 7.680 TFLOPS (1:1 ratio), meaning the Intel part has a theoretical advantage in half-precision workloads, which are common in AI inference. However, the RTX 5050 Mobile counters with 80 tensor cores, which are specifically designed for such tasks and are absent from the Intel part's specification list.

The pixel rate favors the Intel part, 60.00 GPixel/s versus 48.00 GPixel/s, which could translate to better fill-rate-bound scenarios like 2D rendering or certain post-processing effects. The RTX 5050 Mobile counters with a higher memory bandwidth of 384.0 GB/s versus "System Dependent" for the Intel part, which is critical for texture-heavy scenes and high-resolution framebuffers. In ray tracing, the RTX 5050 Mobile's 20 RT cores outnumber the Arc Pro B390's 12, though neither part's ray tracing performance is recorded in the database.

The nearest rivals to the RTX 5050 Mobile provide context for its measured performance. Its average benchmark score of 43268 is nearly identical to the NVIDIA Quadro M6000 24 GB (43262, 0% delta) and the NVIDIA GeForce RTX 4070 SUPER (43223, 0.1% difference). It trails the RTX 4090 Mobile by only 0.9% (43667). These deltas indicate that the RTX 5050 Mobile, despite its modest 50 W TDP and 8 GB memory, delivers performance on par with GPUs that have far higher power budgets and larger memory pools. The Arc Pro B390 has no such comparison group, reinforcing its status as an integrated solution rather than a discrete competitor.

FAQ

Q: Which GPU has a higher benchmark percentile ranking?

A: The NVIDIA GeForce RTX 5050 Mobile ranks in the 83rd percentile of all GPUs, while the Intel Arc Pro B390 ranks in the 50th percentile.

Q: What is the average benchmark score for each GPU?

A: The RTX 5050 Mobile has an average benchmark score of 43268, while the Arc Pro B390 has an average benchmark score of 0, reflecting the absence of any recorded benchmark entries.

Q: How do the two GPUs compare in terms of memory configuration?

A: The RTX 5050 Mobile uses 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth. The Arc Pro B390 uses system-shared memory with a type of "System Shared" and bandwidth described as "System Dependent."

Q: What are the power consumption figures for each GPU?

A: The Arc Pro B390 has a TDP of 80 W, while the RTX 5050 Mobile has a TDP of 50 W. Both are listed as integrated graphics processors with no power connectors.

Q: Which GPU has more shading units and ray tracing cores?

A: The RTX 5050 Mobile has 2560 shading units and 20 ray tracing cores, while the Arc Pro B390 has 1536 shading units and 12 ray tracing cores. The RTX 5050 Mobile also includes 80 tensor cores, which the Intel part does not list.

Q: What is the release date for each GPU?

A: The NVIDIA GeForce RTX 5050 Mobile was released on June 23, 2025, and the Intel Arc Pro B390 was released on January 26, 2026.

Architecture Differences

The two GPUs come from different architectural lineages. The Intel Arc Pro B390 uses the Xe3-LPG architecture on a 3 nm process manufactured by Intel, with the chip codenamed Panther Lake. The NVIDIA GeForce RTX 5050 Mobile uses the Blackwell 2.0 architecture on a 5 nm process manufactured by TSMC, with the chip codenamed GB207. The process node difference is significant: 3 nm versus 5 nm, which typically implies higher transistor density for the Intel part, though Intel does not disclose transistor count or die size, while NVIDIA lists 16,900 million transistors on a 149 mm² die, yielding a density of 113.4M transistors per mm².

The memory subsystem differs fundamentally. The Arc Pro B390 uses system-shared memory with no dedicated VRAM, while the RTX 5050 Mobile has 8 GB of GDDR7 on a 128-bit bus. The NVIDIA part's memory clock is listed as 1500 MHz with 24 Gbps effective speed, whereas the Intel part's memory clock is simply "System Shared." This means the RTX 5050 Mobile has a fixed bandwidth of 384.0 GB/s, while the Intel part's bandwidth is entirely dependent on the host platform.

The compute units also differ in scale. The RTX 5050 Mobile has 2560 shading units, 80 texture mapping units, 32 raster output units, 20 ray tracing cores, and 80 tensor cores. The Arc Pro B390 has 1536 shading units, 48 texture mapping units, 24 raster output units, and 12 ray tracing cores, with no tensor cores listed. Despite these differences, both GPUs achieve the same FP32 throughput of 7.680 TFLOPS and the same texture rate of 120.0 GTexel/s. The Intel part achieves a higher pixel rate of 60.00 GPixel/s versus 48.00 GPixel/s for NVIDIA.

Clock speeds favor the Intel part in absolute terms: 300 MHz base and 2500 MHz boost versus 1020 MHz base and 1500 MHz boost for NVIDIA. The FP16 throughput also differs, with the Intel part delivering 15.36 TFLOPS at a 2:1 ratio relative to FP32, while NVIDIA delivers 7.680 TFLOPS at a 1:1 ratio. Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The bus interface differs as well: the Intel part is listed as IGP, while the RTX 5050 Mobile uses PCIe 5.0 x16. Both are described as integrated graphics with no power connectors, and both have display outputs listed as "Portable Device Dependent." The RTX 5050 Mobile's predecessor is the GeForce 40 Mobile series, while the Arc Pro B390's predecessor is HD Graphics-WM.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B390
RTX 5050 Mobile
Core Specs
Shading Units
1,536
2,560 +66.7%
Shaders
1,536
2,560 +66.7%
TMUs
48
80 +66.7%
ROPs
24
32 +33.3%
SM Count
—
20
Execution Units
12
—
Clocks
Base Clock
300 MHz
1020 MHz
Boost Clock
2500 MHz
1500 MHz
Memory Clock
System Shared
1500 MHz 24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
32 MB
Performance
Pixel Rate
60.00 GPixel/s
48.00 GPixel/s
Texture Rate
120.0 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
7.680 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
960.0 GFLOPS (1:8)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
15.36 TFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
12
20 +66.7%
Tensor Cores
—
80
XMX Cores
96
—
Power
TDP
80 W
50 W
TDP (W)
80
50 -37.5%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Blackwell 2.0
GPU Name
Panther Lake
GB207
Generation
Arc Graphics-WM (Panther Lake)
GeForce 50 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
16,900 million
Die Size
unknown
149 mm²
Foundry
Intel
TSMC
Density
—
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-WM
GeForce 40 Mobile
View Arc Pro B390 Details View GeForce RTX 5050 Mobile Details