Intel Arc Pro B390 vs NVIDIA GeForce RTX 3050 6 GB Comparison
Intel Arc Pro B390
GeForce RTX 3050 6 GB
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Pro B390 vs NVIDIA GeForce RTX 3050 6 GB
Intel Arc Pro B390 vs NVIDIA GeForce RTX 3050 6 GB
The Intel Arc Pro B390 and NVIDIA GeForce RTX 3050 6 GB occupy different corners of the graphics hardware landscape. The Arc Pro B390 is an integrated graphics processor built on Intel’s Panther Lake chip, while the RTX 3050 6 GB is a discrete, dual-slot add-in card from NVIDIA’s Ampere generation. The recorded data shows a clear split in capabilities, with the Intel part offering a newer process node and higher boost clocks, while the NVIDIA part brings dedicated memory, a larger shading unit count, and a full set of benchmark results. The database lists no head-to-head benchmark tests between these two products, so the comparison relies on their respective recorded specifications and the RTX 3050 6 GB’s measured performance against its own nearest rivals.
Head-to-Head Benchmarks
The database contains no direct head-to-head test results for the Intel Arc Pro B390 versus the NVIDIA GeForce RTX 3050 6 GB. The Intel part has an empty benchmark array and an average benchmark score of zero, meaning no measured performance data is recorded for it. The NVIDIA card, by contrast, has eight recorded benchmark scores across multiple DirectX versions and compute workloads. Its average benchmark score is 2329, and it sits at the 15th percentile of all GPUs in the database.
The RTX 3050 6 GB’s strongest recorded result is in Passmark G3D, where it scores 10738. Its Passmark G2D score is 882, and its GPU compute score is 5192. In the 3DMark Steel Nomad DX12 test, it records 1515 points. The DirectX legacy tests show 124 in DirectX 9, 72 in DirectX 11, 59 in DirectX 10, and 53 in DirectX 12.
Because the Arc Pro B390 has no benchmark entries, the relative performance of the two cards cannot be quantified from direct measurement. The nearest rivals for the RTX 3050 6 GB in the database are all older or lower-tier NVIDIA parts, plus one Intel integrated GPU. The closest match is the NVIDIA Quadro P620 with an average score of 2339, which is 0.4 percent higher than the RTX 3050 6 GB. The NVIDIA GeForce GT 640M scores 2335, 0.3 percent higher. The NVIDIA GeForce GT 550M scores 2363, 1.4 percent higher. The Intel HD Graphics 510 scores 2305, which is 1 percent lower than the RTX 3050 6 GB. These small percentage differences place the RTX 3050 6 GB in a narrow band of performance, surrounded by much older hardware.
The Arc Pro B390’s theoretical throughput figures provide a basis for comparison without measured results. Its FP32 compute is rated at 7.680 TFLOPS, which is 13.4 percent higher than the RTX 3050 6 GB’s 6.774 TFLOPS. Its pixel rate is 60.00 GPixel/s versus 47.04 GPixel/s, a 27.6 percent advantage. Its texture rate is 120.0 GTexel/s versus 105.8 GTexel/s, a 13.4 percent advantage. These figures suggest the Intel part has a higher theoretical ceiling for raw throughput, but the absence of benchmark data means the actual delivered performance remains unverified.
FAQ
Q: Which GPU has the higher FP32 compute throughput?
A: The Intel Arc Pro B390 is rated at 7.680 TFLOPS FP32, while the NVIDIA GeForce RTX 3050 6 GB is rated at 6.774 TFLOPS FP32. The Intel part holds a 13.4 percent advantage in this specification.
Q: Does the RTX 3050 6 GB have dedicated video memory?
A: Yes. The RTX 3050 6 GB uses 6 GB of GDDR6 memory on a 96-bit bus with 168.0 GB/s bandwidth. The Arc Pro B390 uses system shared memory, with its bandwidth listed as system dependent.
Q: What is the process node difference between the two GPUs?
A: The Intel Arc Pro B390 is built on a 3 nm process at Intel’s foundry. The NVIDIA GeForce RTX 3050 6 GB uses an 8 nm process at Samsung. The Intel node is the smaller of the two.
Q: How many shading units does each GPU have?
A: The RTX 3050 6 GB has 2304 shading units, while the Arc Pro B390 has 1536 shading units. The NVIDIA card has 50 percent more shading units.
Q: What is the production status of each GPU?
A: The Intel Arc Pro B390 is listed as Active in production. The NVIDIA GeForce RTX 3050 6 GB is listed as End-of-life.
Q: Does the RTX 3050 6 GB support DirectX 12 Ultimate?
A: Yes. Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The API support is identical for the two products.
Architecture Differences
The two GPUs come from different architectural lineages. The Intel Arc Pro B390 uses the Xe3-LPG architecture built on the Panther Lake chip, which places it in the Arc Graphics-WM generation. The NVIDIA GeForce RTX 3050 6 GB uses the Ampere architecture on the GA107 chip, part of the GeForce 30 series.
The process nodes differ substantially. Intel fabricates the B390 on a 3 nm node at its own foundry. NVIDIA uses Samsung’s 8 nm node for the GA107. The smaller node gives Intel a potential efficiency advantage, though the database does not include transistor counts or die size for the Intel part. The NVIDIA chip has 8,700 million transistors on a 200 mm² die, with a transistor density of 43.5 million per square millimeter.
The execution resources differ in composition. The Intel part has 1536 shading units, 48 texture mapping units, 24 render output units, and 12 ray tracing cores. The NVIDIA part has 2304 shading units, 72 texture mapping units, 32 render output units, 18 ray tracing cores, and 72 tensor cores. The NVIDIA card has more of every execution unit type, plus a dedicated tensor core array that the Intel part does not list.
FP16 compute reveals a major architectural difference. The Intel Arc Pro B390 lists FP16 at 15.36 TFLOPS with a 2:1 ratio relative to FP32, meaning it can double its throughput for half-precision workloads. The RTX 3050 6 GB lists FP16 at 6.774 TFLOPS with a 1:1 ratio, meaning it processes FP16 at the same rate as FP32. This indicates the Intel architecture is designed to accelerate FP16 workloads, while the NVIDIA architecture does not provide a separate FP16 path.
The memory architecture is fundamentally different. The B390 uses system shared memory, with no dedicated VRAM, no dedicated memory bus width, and bandwidth that depends on the host system. The RTX 3050 6 GB has its own 6 GB GDDR6 frame buffer on a 96-bit bus with 168.0 GB/s of dedicated bandwidth. This is the most significant structural difference between the two products.
Power delivery also differs. The Intel part is an integrated GPU with no power connectors and an 80 W TDP. The NVIDIA part is a dual-slot discrete card with no power connectors, a 70 W TDP, and a suggested power supply of 250 W. The NVIDIA card includes display outputs (1x HDMI 2.1 and 3x DisplayPort 1.4a), while the Intel part’s display outputs are listed as portable device dependent.
Specification Differences
The clock speeds differ markedly. The Intel Arc Pro B390 has a base clock of 300 MHz and a boost clock of 2500 MHz. The NVIDIA GeForce RTX 3050 6 GB has a base clock of 1042 MHz and a boost clock of 1470 MHz. The Intel part boosts 70 percent higher, while the NVIDIA part has a base clock over three times higher.
The memory specifications are entirely different. The B390 uses system shared memory for size, type, bus width, and bandwidth. The RTX 3050 6 GB uses 6 GB of GDDR6 on a 96-bit bus with 168.0 GB/s bandwidth and a memory clock of 1750 MHz, 14 Gbps effective.
The form factor and interface differ. The B390 is an integrated graphics processor with an IGP slot width and IGP bus interface. The RTX 3050 6 GB is a dual-slot card using PCIe 4.0 x8. Its dimensions are 242 mm in length and 112 mm in height.
The shading resources differ as noted: 1536 shading units, 48 TMUs, 24 ROPs, and 12 RT cores for Intel; 2304 shading units, 72 TMUs, 32 ROPs, 18 RT cores, and 72 tensor cores for NVIDIA.
The compute rates differ in both magnitude and direction. The Intel part has higher pixel rate (60.00 GPixel/s versus 47.04 GPixel/s), higher texture rate (120.0 GTexel/s versus 105.8 GTexel/s), and higher FP32 (7.680 TFLOPS versus 6.774 TFLOPS). The NVIDIA part has higher FP16 relative to its FP32, but at an absolute level the Intel part’s FP16 is 15.36 TFLOPS versus 6.774 TFLOPS.
The release dates are far apart. The RTX 3050 6 GB launched on February 1, 2024, with a launch MSRP of 179 USD. The Arc Pro B390 has a release date of January 26, 2026, and no launch MSRP is recorded. The NVIDIA card is end-of-life and has a successor in the GeForce 40 series. The Intel card is still active in production.
Where Each One Wins
The Intel Arc Pro B390 wins on theoretical compute throughput. Its FP32 rating of 7.680 TFLOPS exceeds the RTX 3050 6 GB’s 6.774 TFLOPS. Its pixel fill rate of 60.00 GPixel/s is 27.6 percent higher than the NVIDIA card’s 47.04 GPixel/s. Its texture fill rate of 120.0 GTexel/s is 13.4 percent higher. Its FP16 throughput of 15.36 TFLOPS is more than double the NVIDIA card’s 6.774 TFLOPS, which matters for workloads that can use half-precision arithmetic.
The Intel part also wins on process technology. The 3 nm node is smaller than NVIDIA’s 8 nm node, and the Intel part has a lower TDP of 80 W versus 70 W for the NVIDIA card. The Intel part is an integrated GPU, which means it requires no expansion slot, no power connectors, and no separate card footprint. It fits into a system with minimal physical overhead.
The NVIDIA GeForce RTX 3050 6 GB wins on measured benchmark performance, since it is the only one of the two with recorded data. Its average benchmark score of 2329 places it at the 15th percentile of all GPUs. Its nearest rivals are all within 1.4 percent of its average score, indicating a stable performance band. The Passmark G3D score of 10738 is its strongest result.
The NVIDIA card wins on memory. It has 6 GB of dedicated GDDR6 memory with 168.0 GB/s bandwidth, which is a fixed resource that does not depend on system configuration. The Intel part relies on system shared memory, so its memory performance varies with the host platform. The NVIDIA card also has more execution resources: 2304 shading units versus 1536, 72 TMUs versus 48, 32 ROPs versus 24, 18 RT cores versus 12, and 72 tensor cores versus none listed.
The NVIDIA card wins on connectivity. It provides 1x HDMI 2.1 and 3x DisplayPort 1.4a outputs, while the Intel part’s display outputs are portable device dependent. The NVIDIA card is a standard dual-slot PCIe 4.0 x8 card, which is compatible with typical desktop systems. The Intel part is an IGP, which is limited to systems built around the Panther Lake chip.
The Verdict
The data points to a split decision based on use case. The Intel Arc Pro B390 is the choice for systems where integration matters. It uses the Panther Lake chip, fits as an IGP, draws 80 W, and has no power connectors. Its theoretical compute rates are higher across the board, and its FP16 capability at 15.36 TFLOPS is a significant advantage for half-precision workloads. Its 3 nm process node is the smaller of the two, and it remains in active production.
The NVIDIA GeForce RTX 3050 6 GB is the choice for systems that need a discrete card with dedicated memory. Its 6 GB GDDR6 frame buffer with 168.0 GB/s bandwidth provides predictable memory performance that does not depend on the host system. Its 2304 shading units, 72 TMUs, 32 ROPs, 18 RT cores, and 72 tensor cores give it a broader execution resource profile. Its measured benchmark scores, including an average of 2329 and a Passmark G3D score of 10738, confirm it delivers real, recorded performance.
For raw compute throughput, the Intel part’s numbers are higher, but those numbers are unverified by any benchmark entry. The RTX 3050 6 GB has actual measured results, and its nearest rivals in the database are all within 1.4 percent of its average score, which suggests it performs consistently with a well-understood performance class. The Intel part has no such measured data, so its theoretical advantages remain theoretical.
The RTX 3050 6 GB is also the only option with a recorded launch MSRP of 179 USD, though pricing considerations do not alter the technical comparison. Its end-of-life status and successor in the GeForce 40 series indicate it is a mature product with a known performance profile. The Arc Pro B390, by contrast, is an active product from a future generation with no benchmark data and no predecessor beyond the HD Graphics-WM line.
The verdict from the recorded data is straightforward. Users who need a discrete GPU with dedicated memory, established benchmark results, and a full set of display outputs should choose the NVIDIA GeForce RTX 3050 6 GB. Users who are building around the Panther Lake platform and want an integrated GPU with higher theoretical compute, a smaller process node, and no power connectors should choose the Intel Arc Pro B390. The two products serve different physical and architectural roles, and the data supports each one in its respective context.