Intel Arc Pro A30M vs NVIDIA GeForce RTX 5080 Mobile Comparison

Intel
GPU

Intel Arc Pro A30M

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 50 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2022
VS
NVIDIA
GEFORCE

GeForce RTX 5080 Mobile

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 1500 MHz
TDP 80 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
31,894
166,986
3dmark_3dmark_steel_nomad_dx12
N/A
4,952
geekbench_vulkan
N/A
169,754
passmark_directx_10
N/A
171
passmark_directx_11
N/A
253
passmark_directx_12
N/A
116
passmark_directx_9
N/A
314
passmark_g2d
N/A
1,095
passmark_g3d
N/A
27,711
passmark_gpu_compute
N/A
12,134

Analysis: Intel Arc Pro A30M vs NVIDIA GeForce RTX 5080 Mobile

The database pits two very different mobile GPUs against each other: NVIDIA's flagship-tier GeForce RTX 5080 Mobile and Intel's compact professional Arc Pro A30M. Both are TSMC-built parts aimed at laptops, and both target DirectX 12 Ultimate and Vulkan 1.4 feature levels, but that is roughly where the similarity ends. One is a large 5 nm gaming silicon with heavy compute resources, the other a small 6 nm workstation chip from Intel's Alchemist Pro-Series Mobile line. The recorded data suggests a lopsided contest, yet the details reward a closer look.

Head-to-Head Benchmarks

Only one benchmark appears in the head-to-head set: Geekbench OpenCL. The NVIDIA GeForce RTX 5080 Mobile scores 166,986 points against 31,894 for the Intel Arc Pro A30M, a gap of 423.6 percent in NVIDIA's favor. That is not a marginal win; it is a category gap, and it aligns with what the raw specifications would predict.

What does that number mean in context? The Arc Pro A30M's 31,894 OpenCL score places it within a percentage point or so of the NVIDIA TITAN RTX (0.7 percent apart at an average score of 31,676), the AMD Radeon Pro 570X (0.9 percent), the NVIDIA RTX PRO 4500 Blackwell (1.1 percent), and the AMD FirePro S10000 (1.5 percent). In other words, the A30M holds its own in a cluster of respected professional GPUs by average benchmark score. The RTX 5080 Mobile, at an average score of 38,349, sits near the GeForce MX570 (0.1 percent), the RTX 4080 Mobile (0.6 percent), the MX570 A (0.9 percent), and the Radeon Pro 580X (0.9 percent). Curiously, the two cards' average scores look close on paper, but the single shared measurement tells a very different story, which raises the question of how much the averages are skewed by differing test coverage in the database.

The RTX 5080 Mobile's broader recorded results reinforce its position. It posts 4952 in 3DMark Steel Nomad (DX12), 169,754 in Geekbench Vulkan, and 27,711 in PassMark G3D, alongside PassMark results of 314 for DirectX 9, 253 for DirectX 11, 171 for DirectX 10, 116 for DirectX 12, 1095 for 2D graphics, and 12,134 in GPU compute. The A30M has only the single OpenCL entry, so cross-test comparison is impossible beyond that one data point. The verdict from shared data is unambiguous: one win for the RTX 5080 Mobile, none for the Arc Pro A30M, and a 423.6 percent delta.

Where Each One Wins

Strictly from the recorded data, the RTX 5080 Mobile wins everywhere the two overlap. The OpenCL result is the entire head-to-head record, and it lands decisively on NVIDIA's side. So the use-case split has to be drawn from design intent and feature sets rather than benchmark wins.

The RTX 5080 Mobile is built for throughput. Its 16 GB of GDDR7 across a 256-bit bus delivers 896 GB/s of bandwidth, seven times the A30M's 128 GB/s, and it carries 240 tensor cores and 60 RT cores for AI and ray tracing workloads. Gamers, content creators, and anyone running GPU compute will find the database's numbers, from the 4952 Steel Nomad score to the 121,134-mark PassMark compute figure, point to the NVIDIA part. Note that the PassMark GPU compute figure is 12,134, which is the correct recorded value; it reinforces the compute narrative on its own.

The Arc Pro A30M, meanwhile, is a 50 W professional mobile part that is now end-of-life. It offers just 4 GB of GDDR6 and 8 RT cores, so it is not aimed at the same workloads at all. Its percentile placement of 76 against all GPUs in the database is respectable and not dramatically below the RTX 5080 Mobile's 81, which is intriguing: the percentile gap of five points sits far below the 423.6 percent OpenCL gap, hinting that percentile rankings and raw scores measure different things here. For certified professional drivers and light workstation tasks in thin mobile form factors, the A30M's positioning makes sense, but nothing in the recorded benchmarks shows it beating the NVIDIA card anywhere.

Architecture Differences

These chips come from different eras and different design philosophies. The RTX 5080 Mobile uses NVIDIA's Blackwell 2.0 architecture on the GB203 chip, fabricated on TSMC's 5 nm process. It packs 45,600 million transistors into a 378 mm² die, giving a density of 120.6 million transistors per square millimeter. The Arc Pro A30M uses Intel's Xe-HPG architecture on the DG2-128 chip, built on TSMC's 6 nm process, with 7,200 million transistors on a 157 mm² die at 45.9 million transistors per square millimeter. The NVIDIA part has more than six times the transistors on well over twice the die area, and its density advantage reflects the newer node.

Clock strategies differ in opposite directions. The A30M runs higher frequencies, at a 1500 MHz base and 2000 MHz boost, while the RTX 5080 Mobile clocks lower at 975 MHz base and 1500 MHz boost, compensating with vastly wider resources. Its memory runs at 1750 MHz (28 Gbps effective) versus the A30M's 2000 MHz (16 Gbps effective), which, combined with the 256-bit versus 64-bit bus, produces the 896 versus 128 GB/s bandwidth split.

The shader counts frame the performance story: 7680 shading units, 240 TMUs, and 96 ROPs for NVIDIA against 1024 shading units, 64 TMUs, and 32 ROPs for Intel. The RTX card also lists 240 tensor cores where the A30M lists none, and 60 RT cores versus 8. Theoretical rates follow: 144 GPixel/s and 360 GTexel/s for the NVIDIA part versus 64 GPixel/s and 128 GTexel/s for the Intel part, and FP32 throughput of 23.04 TFLOPS versus 4.096 TFLOPS. Interestingly, the FP16 picture flips the ratio slightly: the RTX 5080 Mobile matches its FP16 to FP32 at 23.04 TFLOPS (1:1), while the A30M doubles its FP16 to 8.192 TFLOPS (2:1). Neither is faster than NVIDIA in half precision, but the A30M's design choice hints at its professional orientation. The bus interface also differs, PCIe 5.0 x16 versus PCIe 4.0 x8, and the launch timing is separated by the database's recorded dates of 2025 versus 2022, with the A30M already end-of-life while the RTX card remains in active production.

FAQ

Q: How much faster is the RTX 5080 Mobile in the shared benchmark?

A: In Geekbench OpenCL, the RTX 5080 Mobile scores 166,986 versus 31,894 for the Arc Pro A30M, a 423.6 percent advantage for NVIDIA. It is the only test where both cards have recorded results.

Q: Do both GPUs support the same API feature levels?

A: Yes. Both report DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so software feature support is identical on paper even though the hardware behind it differs enormously.

Q: How do their percentile rankings compare?

A: The RTX 5080 Mobile sits in the 81st percentile against all GPUs in the database, while the Arc Pro A30M sits in the 76th. The five-point gap is far smaller than the raw benchmark gap, which suggests percentile placement normalizes across the full database population.

Q: Which GPU has more memory bandwidth?

A: The RTX 5080 Mobile, by a factor of seven: 896 GB/s from 16 GB of GDDR7 on a 256-bit bus, versus 128 GB/s from 4 GB of GDDR6 on a 64-bit bus for the A30M.

Q: Are both chips still in production?

A: No. The RTX 5080 Mobile is listed as active, while the Arc Pro A30M is marked end-of-life. The NVIDIA card's release date recorded in the database is 2025, the Intel part's is 2022.

Q: Which rivals sit closest to each card?

A: The RTX 5080 Mobile's nearest rivals by average score include the GeForce MX570 (0.1 percent away) and the RTX 4080 Mobile (0.6 percent away). The A30M's closest are the TITAN RTX (0.7 percent) and the RTX PRO 4500 Blackwell (1.1 percent).

The Verdict

The data leaves little room for debate. Anyone choosing on performance, whether for gaming, compute, or GPU-accelerated creation, should pick the RTX 5080 Mobile: it wins the only shared benchmark by 423.6 percent, it has vastly more memory, bandwidth, shaders, and ray tracing hardware, and it remains in active production. The Arc Pro A30M's case rests entirely on positioning rather than measured results: it is a 50 W professional Alchemist part whose average score keeps it near well-known pro GPUs, but nothing in the recorded data shows it matching the NVIDIA card in any test. If the question is which of these two is faster, the database answers it decisively in NVIDIA's favor.

Specification Differences

| Field | NVIDIA GeForce RTX 5080 Mobile | Intel Arc Pro A30M |

|---|---|---|

| Chip | GB203 | DG2-128 |

| Architecture | Blackwell 2.0 | Xe-HPG |

| Generation | GeForce 50 Mobile | Alchemist (Pro-Series Mobile) |

| Process node | 5 nm | 6 nm |

| Transistors | 45,600 million | 7,200 million |

| Die size | 378 mm² | 157 mm² |

| Transistor density | 120.6M / mm² | 45.9M / mm² |

| Base clock | 975 MHz | 1500 MHz |

| Boost clock | 1500 MHz | 2000 MHz |

| Memory clock | 1750 MHz (28 Gbps effective) | 2000 MHz (16 Gbps effective) |

| Memory size | 16 GB | 4 GB |

| Memory type | GDDR7 | GDDR6 |

| Bus width | 256 bit | 64 bit |

| Bandwidth | 896.0 GB/s | 128.0 GB/s |

| Shading units | 7680 | 1024 |

| TMUs | 240 | 64 |

| ROPs | 96 | 32 |

| RT cores | 60 | 8 |

| Tensor cores | 240 | None listed |

| Pixel rate | 144.0 GPixel/s | 64.00 GPixel/s |

| Texture rate | 360.0 GTexel/s | 128.0 GTexel/s |

| FP32 | 23.04 TFLOPS | 4.096 TFLOPS |

| FP16 | 23.04 TFLOPS (1:1) | 8.192 TFLOPS (2:1) |

| TDP | 80 W | 50 W |

| Bus interface | PCIe 5.0 x16 | PCIe 4.0 x8 |

| Production status | Active | End-of-life |

| Release date | 2025 | 2022 |

| Predecessor | GeForce 40 Mobile | None listed |

| Percentile vs all GPUs | 81 | 76 |

| Average benchmark score | 38,349 | 31,894 |

DETAILED SPECIFICATIONS

SPECIFICATION
Pro A30M
RTX 5080 Mobile
Core Specs
Shading Units
1,024
7,680 +650.0%
Shaders
1,024
7,680 +650.0%
TMUs
64
240 +275.0%
ROPs
32
96 +200.0%
SM Count
60
Execution Units
128
Clocks
Base Clock
1500 MHz
975 MHz
Boost Clock
2000 MHz
1500 MHz
Memory Clock
2000 MHz 16 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
4 GB
16 GB
VRAM (MB)
4,096
16,384 +300.0%
Memory Type
GDDR6
GDDR7
Memory Bus
64 bit
256 bit
Bandwidth
128.0 GB/s
896.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
4 MB
48 MB
Performance
Pixel Rate
64.00 GPixel/s
144.0 GPixel/s
Texture Rate
128.0 GTexel/s
360.0 GTexel/s
FP32 (TFLOPS)
4.096 TFLOPS
23.04 TFLOPS
FP64 (TFLOPS)
1,024.0 GFLOPS (1:4)
360.0 GFLOPS (1:64)
FP16 (TFLOPS)
8.192 TFLOPS (2:1)
23.04 TFLOPS (1:1)
AI/RT
RT Cores
8
60 +650.0%
Tensor Cores
240
XMX Cores
128
Power
TDP
50 W
80 W
TDP (W)
50
80 +60.0%
Power Connectors
None
None
Architecture
Architecture
Xe-HPG
Blackwell 2.0
GPU Name
DG2-128
GB203
Generation
Alchemist (Pro-Series Mobile)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
7,200 million
45,600 million
Die Size
157 mm²
378 mm²
Foundry
TSMC
TSMC
Density
45.9M / mm²
120.6M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 40 Mobile
View Arc Pro A30M Details View GeForce RTX 5080 Mobile Details