Intel Arc Pro A30M vs NVIDIA GeForce RTX 4070 Mobile Comparison

Intel
GPU

Intel Arc Pro A30M

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 50 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2022
VS
NVIDIA
GEFORCE

GeForce RTX 4070 Mobile

CORE STATE AD106
VRAM 8 GB
CLOCK SPEED 1695 MHz
TDP 115 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
31,894
109,197
geekbench_vulkan
N/A
108,367
passmark_directx_10
N/A
116
passmark_directx_11
N/A
179
passmark_directx_12
N/A
85
passmark_directx_9
N/A
223
passmark_g2d
N/A
763
passmark_g3d
N/A
19,587
passmark_gpu_compute
N/A
8,399

Analysis: Intel Arc Pro A30M vs NVIDIA GeForce RTX 4070 Mobile

Intel Arc Pro A30M and NVIDIA GeForce RTX 4070 Mobile occupy different segments of the mobile GPU market, and the recorded benchmark data reflects a decisive performance separation. The RTX 4070 Mobile leads in the only head-to-head test available, while the Arc Pro A30M holds a slightly higher percentile ranking against all GPUs in the database. The following analysis breaks down where each part wins, what separates their architectures, and how the specifications translate into measurable results.

Where Each One Wins

The Intel Arc Pro A30M wins on database percentile placement. It sits at the 76th percentile among all GPUs, while the RTX 4070 Mobile sits at the 73rd percentile. This means the Intel part ranks higher relative to the entire field of recorded GPUs, even though its absolute scores are far lower. The Arc Pro A30M also has a lower thermal envelope and a shorter production history, both factors that position it for specific workloads rather than raw throughput.

The NVIDIA GeForce RTX 4070 Mobile wins every benchmark where both parts have recorded data. In Geekbench OpenCL, it scores 109,197 against the Arc Pro A30M's 31,894, a delta of -70.8% for the Intel part. The RTX 4070 Mobile also has a broad benchmark footprint, with scores across DirectX 9, 10, 11, 12, G2D, G3D, GPU compute, and Vulkan. The Arc Pro A30M has only a single OpenCL score in the database. For compute-heavy tasks, gaming, and general 3D rendering, the NVIDIA part is the clear winner based on measured performance.

The Arc Pro A30M's advantage is not in speed but in efficiency and positioning. Its 50 W TDP is less than half of the RTX 4070 Mobile's 115 W, making it suitable for thinner, lower-power chassis. Its end-of-life status and older release date (August 2022) suggest it was aimed at professional mobile workstations where stability and low power matter more than peak frames. The RTX 4070 Mobile, released in January 2023 and still active, targets high-performance gaming and creator laptops where the extra wattage is acceptable.

Architecture Differences

The two GPUs come from fundamentally different design philosophies. Intel's Arc Pro A30M uses the Xe-HPG architecture on a 6 nm TSMC process, implemented as the DG2-128 chip. It packs 7,200 million transistors into a 157 mm² die, yielding a transistor density of 45.9 million per square millimeter. NVIDIA's RTX 4070 Mobile uses the Ada Lovelace architecture on a 5 nm TSMC process, implemented as the AD106 chip. It contains 22,900 million transistors on a 188 mm² die, giving a density of 121.8 million per square millimeter.

Compute resources differ dramatically. The Arc Pro A30M has 1,024 shading units, 64 texture mapping units, and 32 raster output pipelines. The RTX 4070 Mobile has 4,608 shading units, 144 TMUs, and 48 ROPs. That is 4.5 times more shading units and 2.25 times more TMUs. Ray tracing cores also favor NVIDIA: 36 RT cores on the RTX 4070 Mobile versus 8 on the Arc Pro A30M. The NVIDIA part additionally includes 144 tensor cores, which Intel's GPU lacks entirely.

Memory architecture is another divider. The Arc Pro A30M uses 4 GB of GDDR6 on a 64-bit bus, producing 128.0 GB/s of bandwidth. The RTX 4070 Mobile doubles both capacity and bus width: 8 GB of GDDR6 on a 128-bit bus, yielding 256.0 GB/s. Clock speeds are comparable, with the Intel part boosting to 2,000 MHz and the NVIDIA part to 1,695 MHz, but the NVIDIA part's wider memory interface and higher shader count dominate throughput.

Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, and both use a PCIe 4.0 x8 interface. The RTX 4070 Mobile is classified as an integrated graphics processor (IGP), while the Arc Pro A30M has no slot width listed. Neither requires external power connectors, and both have display outputs described as "Portable Device Dependent."

FAQ

Q: Which GPU has the higher benchmark percentile?

A: The Intel Arc Pro A30M sits at the 76th percentile among all GPUs, while the NVIDIA GeForce RTX 4070 Mobile sits at the 73rd percentile.

Q: What is the performance gap in the shared OpenCL test?

A: The RTX 4070 Mobile scores 109,197 in Geekbench OpenCL versus 31,894 for the Arc Pro A30M, a delta of -70.8% for the Intel part.

Q: How do memory sizes and bandwidth compare?

A: The Arc Pro A30M has 4 GB of GDDR6 on a 64-bit bus with 128.0 GB/s bandwidth; the RTX 4070 Mobile has 8 GB of GDDR6 on a 128-bit bus with 256.0 GB/s bandwidth.

Q: Which GPU has more shading units and ray tracing cores?

A: The RTX 4070 Mobile has 4,608 shading units and 36 RT cores; the Arc Pro A30M has 1,024 shading units and 8 RT cores. The NVIDIA part also adds 144 tensor cores, which the Intel part does not have.

Q: What are the power requirements for each?

A: The Arc Pro A30M has a 50 W TDP, while the RTX 4070 Mobile has a 115 W TDP. Neither requires external power connectors.

Q: Are both GPUs still in production?

A: No. The Arc Pro A30M is end-of-life, released August 2022. The RTX 4070 Mobile is active, released January 2023, with a successor listed as GeForce 50 Mobile.

Specification Differences

The two GPUs differ in nearly every measurable specification. The Arc Pro A30M uses a 6 nm process, while the RTX 4070 Mobile uses 5 nm. Transistor counts are 7,200 million versus 22,900 million, and die sizes are 157 mm² versus 188 mm². Transistor density is 45.9M per mm² for Intel and 121.8M per mm² for NVIDIA.

Clock speeds: the Intel part has a 1,500 MHz base and 2,000 MHz boost; the NVIDIA part has a 1,395 MHz base and 1,695 MHz boost. Memory clocks are identical at 2,000 MHz with 16 Gbps effective, but the bus widths differ (64-bit vs 128-bit), leading to bandwidth of 128.0 GB/s versus 256.0 GB/s.

Compute throughput: the Arc Pro A30M delivers 4.096 TFLOPS FP32 and 8.192 TFLOPS FP16 (2:1 ratio). The RTX 4070 Mobile delivers 15.62 TFLOPS FP32 and 15.62 TFLOPS FP16 (1:1 ratio). Pixel rates are 64.00 GPixel/s versus 81.36 GPixel/s, and texture rates are 128.0 GTexel/s versus 244.1 GTexel/s.

The RTX 4070 Mobile has 144 tensor cores; the Arc Pro A30M has none. Both support the same API set and bus interface. The RTX 4070 Mobile has a slot width of "IGP," while the Intel part has no slot width listed. Manufacturing is TSMC for both, but on different nodes. The NVIDIA part has a predecessor (GeForce 30 Mobile) and successor (GeForce 50 Mobile); the Intel part has neither listed.

Head-to-Head Benchmarks

The database contains one head-to-head benchmark: Geekbench OpenCL. The RTX 4070 Mobile scored 109,197, and the Arc Pro A30M scored 31,894. The delta percentage is -70.8%, meaning the Intel part delivers only about 29% of the NVIDIA part's OpenCL compute performance. This is consistent with the specification gap: the RTX 4070 Mobile has 4.5 times the shading units, 3.8 times the FP32 throughput (15.62 TFLOPS versus 4.096 TFLOPS), and double the memory bandwidth.

The RTX 4070 Mobile also has a much broader benchmark record. Its PassMark scores include 19,587 in G3D, 8,399 in GPU compute, 763 in G2D, and 223 in DirectX 9. The Arc Pro A30M has no PassMark entries, so no comparison is possible there. The Vulkan score for the RTX 4070 Mobile is 108,367, nearly equal to its OpenCL score, indicating consistent performance across compute APIs.

The Arc Pro A30M's nearest rivals in the database are the NVIDIA TITAN RTX (0.7% ahead), AMD Radeon Pro 570X (0.9% behind), NVIDIA RTX PRO 4500 Blackwell (1.1% ahead), and AMD FirePro S10000 (1.5% behind). This shows the Intel part sits in a tight cluster of older professional GPUs. The RTX 4070 Mobile's nearest rivals are the AMD Radeon RX 6700 XT (0% delta), NVIDIA GeForce RTX 3090 (0.5% behind), NVIDIA RTX PRO 4000 Blackwell (1.1% ahead), and AMD Radeon Pro Vega 20 (1.5% behind). Despite the massive OpenCL gap between the two units, their percentile rankings are only three points apart, reflecting the different distributions of GPUs in each performance tier.

The Verdict

For users who need maximum compute throughput, the NVIDIA GeForce RTX 4070 Mobile is the only choice. Its OpenCL score is roughly 3.4 times higher, its FP32 rate is 3.8 times higher, and its memory bandwidth is double. It also has tensor cores for AI workloads, which the Intel part lacks entirely. The RTX 4070 Mobile is active, newer, and has a successor, meaning it will stay relevant in the database longer.

The Intel Arc Pro A30M makes sense only for scenarios where power draw is the primary constraint. Its 50 W TDP versus 115 W means it can fit into designs where the NVIDIA part would require more cooling and battery capacity. Its higher percentile (76th versus 73rd) indicates that among all GPUs in the database, it ranks slightly better relative to its peers than the RTX 4070 Mobile does, but that ranking is based on a single OpenCL score and does not reflect real-world gaming or rendering workloads.

The data shows a clear trade-off: the RTX 4070 Mobile dominates in every measured performance category, while the Arc Pro A30M offers lower power consumption and a higher percentile ranking. Buyers who prioritize raw speed should pick the NVIDIA part. Buyers who need a low-power professional mobile GPU and do not require high-end compute may find the Intel part adequate, but they should note its end-of-life status and lack of benchmark coverage beyond OpenCL.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro A30M
RTX 4070 Mobile
Core Specs
Shading Units
1,024
4,608 +350.0%
Shaders
1,024
4,608 +350.0%
TMUs
64
144 +125.0%
ROPs
32
48 +50.0%
SM Count
36
Execution Units
128
Clocks
Base Clock
1500 MHz
1395 MHz
Boost Clock
2000 MHz
1695 MHz
Memory Clock
2000 MHz 16 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR6
GDDR6
Memory Bus
64 bit
128 bit
Bandwidth
128.0 GB/s
256.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
4 MB
32 MB
Performance
Pixel Rate
64.00 GPixel/s
81.36 GPixel/s
Texture Rate
128.0 GTexel/s
244.1 GTexel/s
FP32 (TFLOPS)
4.096 TFLOPS
15.62 TFLOPS
FP64 (TFLOPS)
1,024.0 GFLOPS (1:4)
244.1 GFLOPS (1:64)
FP16 (TFLOPS)
8.192 TFLOPS (2:1)
15.62 TFLOPS (1:1)
AI/RT
RT Cores
8
36 +350.0%
Tensor Cores
144
XMX Cores
128
Power
TDP
50 W
115 W
TDP (W)
50
115 +130.0%
Power Connectors
None
None
Architecture
Architecture
Xe-HPG
Ada Lovelace
GPU Name
DG2-128
AD106
Generation
Alchemist (Pro-Series Mobile)
GeForce 40 Mobile
Process Size
6 nm
5 nm
Transistors
7,200 million
22,900 million
Die Size
157 mm²
188 mm²
Foundry
TSMC
TSMC
Density
45.9M / mm²
121.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.6
6.8
Physical
Slot Width
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x8
Other
Production
End-of-life
Active
Predecessor
GeForce 30 Mobile
Successor
GeForce 50 Mobile
View Arc Pro A30M Details View GeForce RTX 4070 Mobile Details