Intel Arc Graphics 2 Xe Mobile vs NVIDIA RTX 4000 Mobile Ada Generation Comparison

Intel
GPU

Intel Arc Graphics 2 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX 4000 Mobile Ada Generation

CORE STATE AD104
VRAM 12 GB
CLOCK SPEED 1665 MHz
TDP 110 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Arc Graphics 2 Xe Mobile vs NVIDIA RTX 4000 Mobile Ada Generation

Head-to-Head Benchmarks

The recorded database contains no direct head-to-head benchmark results for the Intel Arc Graphics 2 Xe Mobile versus the NVIDIA RTX 4000 Mobile Ada Generation. The absence of measured scores means no direct win/loss tally can be assigned to either part. Both entries hold a percentile ranking of 50 against all GPUs in the database, and both carry an average benchmark score of zero, indicating that no synthetic or real-world test data has been logged for either mobile graphics solution.

Without benchmark numbers, the comparison must rely on the architectural and specification data present in the database. The NVIDIA RTX 4000 Mobile Ada Generation delivers a peak FP32 throughput of 24.72 TFLOPS, while the Intel Arc Graphics 2 Xe Mobile reaches 1,280.0 GFLOPS (1.28 TFLOPS). That places the NVIDIA part at roughly 19.3 times the raw FP32 compute of the Intel part, a gap derived directly from the recorded figures. Pixel throughput shows a similar pattern: 133.2 GPixel/s for the NVIDIA GPU versus 20.00 GPixel/s for the Intel GPU, a factor of 6.66x. Texture rate favors the NVIDIA part at 386.3 GTexel/s versus 40.00 GTexel/s, a 9.66x difference.

The NVIDIA RTX 4000 Mobile Ada Generation also carries dedicated tensor cores (232 of them) and 58 RT cores, whereas the Intel Arc Graphics 2 Xe Mobile lists 2 RT cores and no tensor core count in the database. FP16 throughput on the NVIDIA GPU is 24.72 TFLOPS with a 1:1 ratio to FP32, while the Intel GPU achieves 2.560 TFLOPS with a 2:1 ratio. Memory bandwidth differs by an order of magnitude: 432.0 GB/s on a 192-bit GDDR6 bus for NVIDIA versus system-shared memory with bandwidth listed as system dependent for Intel.

The Verdict

The data indicates that the NVIDIA RTX 4000 Mobile Ada Generation is a far higher-performance part across every measurable compute and memory metric. Its 24.72 TFLOPS FP32 output, 432.0 GB/s dedicated bandwidth, and 12 GB GDDR6 frame buffer position it for demanding workloads such as professional 3D rendering, AI inference, and high-refresh gaming. The Intel Arc Graphics 2 Xe Mobile, with 1,280.0 GFLOPS FP32, system-shared memory, and a 25 W TDP, is clearly positioned for efficiency and basic graphics duties in thin-and-light portable devices.

Who should pick which depends entirely on workload. The NVIDIA part suits users who need sustained compute throughput and dedicated VRAM. The Intel part suits users who prioritize low power draw and integrated simplicity, where the CPU and GPU share system memory. The 110 W TDP of the NVIDIA GPU versus the 25 W TDP of the Intel GPU reinforces this split: the former demands a larger thermal solution and battery budget, while the latter can operate within the constraints of a fanless or low-power chassis. Neither part has recorded benchmark scores, so the verdict rests on specification analysis alone.

Architecture Differences

The Intel Arc Graphics 2 Xe Mobile uses the Wildcat Lake chip built on Intel's Xe3-LPG architecture, fabricated on a 3 nm process at Intel's own foundry. It belongs to the Arc Graphics-M (Wildcat Lake) generation and is the successor to HD Graphics-M. The NVIDIA RTX 4000 Mobile Ada Generation uses the AD104 chip on the Ada Lovelace architecture, built on a 5 nm process at TSMC, with 35,800 million transistors on a 294 mm² die and a transistor density of 121.8M per mm². The Intel chip does not list transistor count or die size in the database.

Core counts diverge sharply. The NVIDIA GPU has 7,424 shading units, 232 TMUs, and 80 ROPs. The Intel GPU has 256 shading units, 16 TMUs, and 8 ROPs. RT core counts are 58 versus 2, and the NVIDIA part adds 232 tensor cores where the Intel part lists none. Clock behavior also differs: the Intel GPU runs at a 300 MHz base and 2500 MHz boost, while the NVIDIA GPU runs at a 1290 MHz base and 1665 MHz boost. The higher boost clock on the Intel part does not compensate for the massive difference in parallel execution resources.

Memory architecture is fundamentally different. The NVIDIA GPU uses 12 GB of GDDR6 on a 192-bit bus with 432.0 GB/s bandwidth and an effective 18 Gbps memory speed. The Intel GPU uses system-shared memory with a system-shared bus width and system-dependent bandwidth. The bus interface reflects this: NVIDIA uses PCIe 4.0 x16, while Intel uses an integrated graphics processor (IGP) interface with no power connectors. Display outputs for both are listed as portable device dependent.

API support is identical across both parts: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Release dates differ, with the NVIDIA part launching on 2023-03-20 and the Intel part on 2026-04-15. The NVIDIA part has a predecessor (Ampere-MW) and successor (Blackwell-MW), while the Intel part lists HD Graphics-M as its predecessor and no successor.

FAQ

Q: Which GPU has higher raw compute throughput?

A: The NVIDIA RTX 4000 Mobile Ada Generation delivers 24.72 TFLOPS FP32, compared to 1,280.0 GFLOPS (1.28 TFLOPS) for the Intel Arc Graphics 2 Xe Mobile.

Q: How much memory does each GPU have?

A: The NVIDIA RTX 4000 Mobile Ada Generation has 12 GB of GDDR6 on a 192-bit bus with 432.0 GB/s bandwidth. The Intel Arc Graphics 2 Xe Mobile uses system-shared memory with system-dependent bandwidth.

Q: What are the TDPs of these two GPUs?

A: The Intel Arc Graphics 2 Xe Mobile has a 25 W TDP. The NVIDIA RTX 4000 Mobile Ada Generation has a 110 W TDP.

Q: Do both GPUs support ray tracing?

A: Yes, both have RT cores. The NVIDIA GPU has 58 RT cores, while the Intel GPU has 2 RT cores.

Q: Which GPU has tensor cores?

A: Only the NVIDIA RTX 4000 Mobile Ada Generation lists tensor cores, with 232 of them. The Intel Arc Graphics 2 Xe Mobile does not list a tensor core count.

Q: What process nodes are used?

A: The Intel Arc Graphics 2 Xe Mobile uses a 3 nm process at Intel's foundry. The NVIDIA RTX 4000 Mobile Ada Generation uses a 5 nm process at TSMC.

Where Each One Wins

The NVIDIA RTX 4000 Mobile Ada Generation wins on every recorded performance metric. Its 24.72 TFLOPS FP32 output supports compute-heavy workloads such as scientific simulation, machine learning training, and video encoding with tensor core acceleration. The 12 GB GDDR6 frame buffer with 432.0 GB/s bandwidth handles large textures, high-resolution rendering, and multi-monitor setups without spilling into system memory. The 58 RT cores enable hardware-accelerated ray tracing at usable frame rates, and the 232 tensor cores provide dedicated AI processing that the Intel part lacks entirely. The PCIe 4.0 x16 interface allows direct communication with the host CPU at high bandwidth, and the 110 W TDP indicates it is designed for performance-oriented laptops with adequate cooling.

The Intel Arc Graphics 2 Xe Mobile wins on power efficiency and integration. Its 25 W TDP is less than a quarter of the NVIDIA part's 110 W TDP, making it suitable for ultra-portable devices where battery life and thermal headroom are critical. The 3 nm process node, manufactured by Intel, represents a newer fabrication technology than the 5 nm TSMC node used by NVIDIA. The system-shared memory model eliminates the need for dedicated VRAM, reducing cost and complexity in the system design. The 2500 MHz boost clock is higher than the NVIDIA part's 1665 MHz boost, which indicates the Intel GPU can reach high frequencies when power and thermal conditions allow. With 256 shading units and 2 RT cores, it provides basic graphics acceleration and entry-level ray tracing capability for everyday computing, light media playback, and casual gaming.

The database records no benchmark wins for either part, so the use-case split derives from the specification deltas. Users who need maximum throughput, dedicated memory, and AI features should look to the NVIDIA RTX 4000 Mobile Ada Generation. Users who need minimal power draw, integrated simplicity, and a modern process node should consider the Intel Arc Graphics 2 Xe Mobile.

Specification Differences

| Specification | Intel Arc Graphics 2 Xe Mobile | NVIDIA RTX 4000 Mobile Ada Generation |

|---|---|---|

| Chip | Wildcat Lake | AD104 |

| Architecture | Xe3-LPG | Ada Lovelace |

| Process Node | 3 nm | 5 nm |

| Foundry | Intel | TSMC |

| Transistors | unknown | 35,800 million |

| Die Size | unknown | 294 mm² |

| Base Clock | 300 MHz | 1290 MHz |

| Boost Clock | 2500 MHz | 1665 MHz |

| Memory Size | System Shared | 12 GB |

| Memory Type | System Shared | GDDR6 |

| Memory Bus Width | System Shared | 192 bit |

| Memory Bandwidth | System Dependent | 432.0 GB/s |

| Shading Units | 256 | 7424 |

| TMUs | 16 | 232 |

| ROPs | 8 | 80 |

| RT Cores | 2 | 58 |

| Tensor Cores | null | 232 |

| Pixel Rate | 20.00 GPixel/s | 133.2 GPixel/s |

| Texture Rate | 40.00 GTexel/s | 386.3 GTexel/s |

| FP32 | 1,280.0 GFLOPS | 24.72 TFLOPS |

| FP16 | 2.560 TFLOPS (2:1) | 24.72 TFLOPS (1:1) |

| TDP | 25 W | 110 W |

| Bus Interface | IGP | PCIe 4.0 x16 |

| Power Connectors | None | None |

| Release Date | 2026-04-15 | 2023-03-20 |

| Predecessor | HD Graphics-M | Ampere-MW |

| Successor | null | Blackwell-MW |

DirectX, OpenGL, and Vulkan support are identical (12 Ultimate 12_2, 4.6, and 1.4 respectively). Display outputs are portable device dependent for both. Neither part lists a launch MSRP in the database. The Intel GPU has no transistor count, die size, or tensor core data recorded. The NVIDIA GPU has no slot width difference, as both are listed as IGP.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 2 Xe Mobile
RTX 4000 Mobile Ada Generation
Core Specs
Shading Units
256
7,424 +2800.0%
Shaders
256
7,424 +2800.0%
TMUs
16
232 +1350.0%
ROPs
8
80 +900.0%
SM Count
—
58
Execution Units
4
—
Clocks
Base Clock
300 MHz
1290 MHz
Boost Clock
2500 MHz
1665 MHz
Memory Clock
System Shared
2250 MHz 18 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
—
12,288
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
432.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
48 MB
Performance
Pixel Rate
20.00 GPixel/s
133.2 GPixel/s
Texture Rate
40.00 GTexel/s
386.3 GTexel/s
FP32 (TFLOPS)
1,280.0 GFLOPS
24.72 TFLOPS
FP64 (TFLOPS)
160.0 GFLOPS (1:8)
386.3 GFLOPS (1:64)
FP16 (TFLOPS)
2.560 TFLOPS (2:1)
24.72 TFLOPS (1:1)
AI/RT
RT Cores
2
58 +2800.0%
Tensor Cores
—
232
XMX Cores
32
—
Power
TDP
25 W
110 W
TDP (W)
25
110 +340.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Wildcat Lake
AD104
Generation
Arc Graphics-M (Wildcat Lake)
Ada-MW (x000A)
Process Size
3 nm
5 nm
Transistors
unknown
35,800 million
Die Size
unknown
294 mm²
Foundry
Intel
TSMC
Density
—
121.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
Ampere-MW
Successor
—
Blackwell-MW
View Arc Graphics 2 Xe Mobile Details View RTX 4000 Mobile Ada Generation Details