Intel Arc Graphics 2 Xe Mobile vs NVIDIA RTX 3000 Mobile Ada Generation Comparison

Intel
GPU

Intel Arc Graphics 2 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX 3000 Mobile Ada Generation

CORE STATE AD106
VRAM 8 GB
CLOCK SPEED 1695 MHz
TDP 115 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Arc Graphics 2 Xe Mobile vs NVIDIA RTX 3000 Mobile Ada Generation

FAQ

Q: What is the process node difference between the Intel Arc Graphics 2 Xe Mobile and the NVIDIA RTX 3000 Mobile Ada Generation?

A: The Intel Arc Graphics 2 Xe Mobile is built on a 3 nm process at Intel, while the NVIDIA RTX 3000 Mobile Ada Generation uses a 5 nm process at TSMC.

Q: How do the memory configurations differ between these two GPUs?

A: The Intel Arc Graphics 2 Xe Mobile uses System Shared memory with a System Dependent bandwidth, while the NVIDIA RTX 3000 Mobile Ada Generation has 8 GB of GDDR6 memory on a 128-bit bus with 256.0 GB/s bandwidth.

Q: What are the thermal design power (TDP) ratings for each GPU?

A: The Intel Arc Graphics 2 Xe Mobile has a TDP of 25 W, whereas the NVIDIA RTX 3000 Mobile Ada Generation has a TDP of 115 W.

Q: Which GPU has more shading units and tensor cores?

A: The NVIDIA RTX 3000 Mobile Ada Generation has 4608 shading units and 144 tensor cores, while the Intel Arc Graphics 2 Xe Mobile has 256 shading units and no tensor cores listed.

Q: What are the boost clock speeds for each GPU?

A: The Intel Arc Graphics 2 Xe Mobile boosts to 2500 MHz from a 300 MHz base, while the NVIDIA RTX 3000 Mobile Ada Generation boosts to 1695 MHz from a 1395 MHz base.

Q: Do both GPUs support the same API levels?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The Verdict

The recorded data shows a stark performance class difference. The NVIDIA RTX 3000 Mobile Ada Generation delivers 15.62 TFLOPS of FP32 compute, which is roughly 12.2 times the 1,280.0 GFLOPS of the Intel Arc Graphics 2 Xe Mobile. The NVIDIA part also has 18 times the shading units (4608 vs 256) and 18 times the RT cores (36 vs 2). For any workload involving ray tracing, tensor operations, or high-throughput rasterization, the NVIDIA GPU is the clear choice.

The Intel Arc Graphics 2 Xe Mobile, however, has a 25 W TDP versus 115 W for the NVIDIA part. It is an integrated GPU (IGP) with no power connectors, making it suitable for thin, power-constrained portable devices. Its 3 nm process node and higher boost clock (2500 MHz vs 1695 MHz) indicate an efficiency-oriented design. The data suggests the Intel part targets light, everyday graphics and media tasks, while the NVIDIA part targets demanding creative and gaming workloads.

The percentileVsAllGpus field shows both at the 50th percentile. This placement is identical for both, but the underlying compute metrics reveal a massive gap. The NVIDIA GPU is the only option for users who need serious compute throughput. The Intel GPU is the only option for users who require a minimal power footprint and an integrated solution.

Head-to-Head Benchmarks

The head-to-head benchmark table is empty in the database, so no direct measured scores exist for comparison. However, the specification-level data provides clear deltas.

In FP32 compute, the NVIDIA RTX 3000 Mobile Ada Generation outputs 15.62 TFLOPS versus 1,280.0 GFLOPS for the Intel Arc Graphics 2 Xe Mobile. That is a 12.2x advantage. In FP16, the NVIDIA part delivers 15.62 TFLOPS (1:1), while the Intel part delivers 2.560 TFLOPS (2:1), a 6.1x gap.

Pixel throughput favors NVIDIA heavily. The RTX 3000 Mobile Ada Generation reaches 81.36 GPixel/s, while the Intel Arc Graphics 2 Xe Mobile reaches 20.00 GPixel/s, a 4.07x difference. Texture rate shows the widest margin: 244.1 GTexel/s versus 40.00 GTexel/s, a 6.1x gap.

The clock speed comparison is the one area where Intel leads. The Intel part has a 2500 MHz boost versus 1695 MHz for NVIDIA, a 47.5% higher boost clock. The base clock also favors Intel: 300 MHz is lower than NVIDIA's 1395 MHz, but the boost clock advantage is substantial. This suggests the Intel design uses a higher clock to compensate for its smaller execution resource pool.

Memory bandwidth is another decisive NVIDIA win. The RTX 3000 Mobile Ada Generation provides 256.0 GB/s over a 128-bit bus with 8 GB GDDR6. The Intel part uses System Shared memory with System Dependent bandwidth, which cannot match dedicated GDDR6 bandwidth in any realistic configuration.

The RT core count is 18x higher on NVIDIA (36 vs 2). The tensor core count is 144 on NVIDIA versus none listed on Intel. These architectural investments give NVIDIA an insurmountable lead in ray-traced rendering and AI-accelerated workloads.

Specification Differences

The two GPUs differ on nearly every measurable specification.

  • Process Node: Intel uses 3 nm; NVIDIA uses 5 nm.
  • Transistors: Intel lists "unknown"; NVIDIA lists 22,900 million.
  • Die Size: Intel lists "unknown"; NVIDIA lists 188 mm².
  • Transistor Density: Intel has no density figure; NVIDIA has 121.8M / mm².
  • Base Clock: Intel at 300 MHz; NVIDIA at 1395 MHz.
  • Boost Clock: Intel at 2500 MHz; NVIDIA at 1695 MHz.
  • Memory Size: Intel System Shared; NVIDIA 8 GB.
  • Memory Type: Intel System Shared; NVIDIA GDDR6.
  • Memory Bus Width: Intel System Shared; NVIDIA 128 bit.
  • Memory Bandwidth: Intel System Dependent; NVIDIA 256.0 GB/s.
  • Shading Units: Intel 256; NVIDIA 4608.
  • Texture Mapping Units: Intel 16; NVIDIA 144.
  • Render Output Units: Intel 8; NVIDIA 48.
  • RT Cores: Intel 2; NVIDIA 36.
  • Tensor Cores: Intel none listed; NVIDIA 144.
  • Pixel Rate: Intel 20.00 GPixel/s; NVIDIA 81.36 GPixel/s.
  • Texture Rate: Intel 40.00 GTexel/s; NVIDIA 244.1 GTexel/s.
  • FP32: Intel 1,280.0 GFLOPS; NVIDIA 15.62 TFLOPS.
  • FP16: Intel 2.560 TFLOPS (2:1); NVIDIA 15.62 TFLOPS (1:1).
  • TDP: Intel 25 W; NVIDIA 115 W.
  • Bus Interface: Intel IGP; NVIDIA PCIe 4.0 x16.
  • Release Date: Intel 2026-04-15; NVIDIA 2023-03-20.
  • Predecessor: Intel HD Graphics-M; NVIDIA Ampere-MW.
  • Successor: Intel none listed; NVIDIA Blackwell-MW.

The launch MSRP is not listed for either GPU, so no pricing data is available.

Architecture Differences

The Intel Arc Graphics 2 Xe Mobile uses the Xe3-LPG architecture on the Wildcat Lake chip, part of the Arc Graphics-M (Wildcat Lake) generation. The NVIDIA RTX 3000 Mobile Ada Generation uses the Ada Lovelace architecture on the AD106 chip, part of the Ada-MW generation.

The process technology differs fundamentally: Intel's 3 nm node versus TSMC's 5 nm node for NVIDIA. Intel's foundry is Intel; NVIDIA's foundry is TSMC. Intel's transistor count and die size are unknown, while NVIDIA's are 22,900 million transistors on a 188 mm² die with a density of 121.8M / mm².

The execution pipeline diverges sharply. Intel packs 256 shading units, 16 TMUs, and 8 ROPs. NVIDIA packs 4608 shading units, 144 TMUs, and 48 ROPs. Intel has 2 RT cores and no tensor cores. NVIDIA has 36 RT cores and 144 tensor cores. The FP32 output of NVIDIA (15.62 TFLOPS) is achieved through massive parallelism, not clock speed, since its boost clock is 1695 MHz versus Intel's 2500 MHz.

Memory architecture is another major split. Intel uses System Shared memory, meaning the GPU shares system RAM with the CPU, and bandwidth is System Dependent. NVIDIA uses 8 GB of dedicated GDDR6 on a 128-bit bus with 256.0 GB/s of fixed bandwidth. This dedicated memory is critical for sustained compute workloads, as it does not compete with CPU memory traffic.

The power envelope reflects the design intent. Intel's 25 W TDP and IGP bus interface indicate an integrated solution for portable devices. NVIDIA's 115 W TDP and PCIe 4.0 x16 interface indicate a discrete, high-performance mobile GPU. Both have no power connectors and use Portable Device Dependent display outputs.

The API support is identical: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The production status for both is Active. The Intel part releases in 2026, three years after the NVIDIA part's 2023 release. The Intel predecessor is HD Graphics-M, while the NVIDIA predecessor is Ampere-MW. The NVIDIA successor is Blackwell-MW; Intel has no successor listed.

The architecture differences confirm that these are two entirely different product categories. Intel builds a low-power integrated graphics processor with modest execution resources. NVIDIA builds a high-throughput discrete GPU with dedicated memory, tensor cores, and a large RT core array. The 3 nm process and 2500 MHz boost clock on Intel show an efficiency-first design, while the 5 nm process and 1695 MHz boost clock on NVIDIA show a throughput-first design.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 2 Xe Mobile
RTX 3000 Mobile Ada Generation
Core Specs
Shading Units
256
4,608 +1700.0%
Shaders
256
4,608 +1700.0%
TMUs
16
144 +800.0%
ROPs
8
48 +500.0%
SM Count
—
36
Execution Units
4
—
Clocks
Base Clock
300 MHz
1395 MHz
Boost Clock
2500 MHz
1695 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
256.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
32 MB
Performance
Pixel Rate
20.00 GPixel/s
81.36 GPixel/s
Texture Rate
40.00 GTexel/s
244.1 GTexel/s
FP32 (TFLOPS)
1,280.0 GFLOPS
15.62 TFLOPS
FP64 (TFLOPS)
160.0 GFLOPS (1:8)
244.1 GFLOPS (1:64)
FP16 (TFLOPS)
2.560 TFLOPS (2:1)
15.62 TFLOPS (1:1)
AI/RT
RT Cores
2
36 +1700.0%
Tensor Cores
—
144
XMX Cores
32
—
Power
TDP
25 W
115 W
TDP (W)
25
115 +360.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Wildcat Lake
AD106
Generation
Arc Graphics-M (Wildcat Lake)
Ada-MW (x000A)
Process Size
3 nm
5 nm
Transistors
unknown
22,900 million
Die Size
unknown
188 mm²
Foundry
Intel
TSMC
Density
—
121.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
Ampere-MW
Successor
—
Blackwell-MW
View Arc Graphics 2 Xe Mobile Details View RTX 3000 Mobile Ada Generation Details