Intel Arc Graphics 2 Xe Mobile vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison

Intel
GPU

Intel Arc Graphics 2 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
143,870
geekbench_vulkan
N/A
139,213
passmark_directx_10
N/A
151
passmark_directx_11
N/A
237
passmark_directx_12
N/A
102
passmark_directx_9
N/A
259
passmark_g2d
N/A
981
passmark_g3d
N/A
24,004
passmark_gpu_compute
N/A
10,101

Analysis: Intel Arc Graphics 2 Xe Mobile vs NVIDIA GeForce RTX 5070 Ti Mobile

FAQ

Q: What is the core architectural difference between the two mobile graphics processors?

A: The Intel Arc Graphics 2 Xe Mobile uses the Wildcat Lake chip with Xe3-LPG architecture on a 3 nm process, while the NVIDIA GeForce RTX 5070 Ti Mobile uses the GB205 chip with Blackwell 2.0 architecture on a 5 nm process from TSMC.

Q: How does the memory configuration differ between these two parts?

A: The Intel part relies on System Shared memory with bandwidth described as System Dependent, whereas the NVIDIA part has 12 GB of dedicated GDDR7 memory on a 192 bit bus with 672.0 GB/s bandwidth.

Q: Which processor has the higher boost clock?

A: The Intel Arc Graphics 2 Xe Mobile has a boost clock of 2500 MHz, which is significantly higher than the NVIDIA GeForce RTX 5070 Ti Mobile's boost clock of 1447 MHz.

Q: What is the NVIDIA part's percentile ranking among all GPUs?

A: The NVIDIA GeForce RTX 5070 Ti Mobile sits at the 80th percentile, while the Intel Arc Graphics 2 Xe Mobile rests at the 50th percentile.

Q: Does the Intel part have any benchmark scores recorded in the database?

A: No. The Intel Arc Graphics 2 Xe Mobile has an empty benchmark array and an average benchmark score of 0, while the NVIDIA part has nine recorded benchmark scores with an average of 35435.

Q: What is the difference in transistor count between the two chips?

A: The NVIDIA GB205 chip contains 31,100 million transistors on a 263 mm² die, giving a density of 118.3M per mm². The Intel chip's transistor count and die size are recorded as unknown.

Architecture Differences

The two processors diverge sharply at every level of their design. Intel's Arc Graphics 2 Xe Mobile is built on the Xe3-LPG architecture using the Wildcat Lake chip, fabricated on Intel's 3 nm process. NVIDIA's GeForce RTX 5070 Ti Mobile uses the Blackwell 2.0 architecture with the GB205 chip, manufactured by TSMC on a 5 nm process. The process node advantage belongs to Intel, but the NVIDIA chip carries 31,100 million transistors across a 263 mm² die.

The execution resources tell a similar story of scale. Intel's GPU has 256 shading units, 16 texture mapping units, 8 ROPs, 2 ray tracing cores, and no tensor core count listed. NVIDIA counters with 5888 shading units, 184 TMUs, 80 ROPs, 46 ray tracing cores, and 184 tensor cores. The NVIDIA part also reaches 17.04 TFLOPS FP32 and matches that in FP16 at a 1:1 ratio, while Intel delivers 1,280.0 GFLOPS FP32 and 2.560 TFLOPS FP16 at a 2:1 ratio.

Memory architecture is a fundamental split. Intel uses System Shared memory with System Dependent bandwidth, meaning the GPU draws from the host system's pool. NVIDIA uses 12 GB of GDDR7 on a 192 bit bus, delivering 672.0 GB/s. That dedicated bandwidth is a major separation point for texture-heavy workloads.

Clock behavior also differs. Intel runs a 300 MHz base clock and boosts to 2500 MHz, a wide frequency range for an integrated-class part. NVIDIA runs a 847 MHz base and 1447 MHz boost, a narrower range that reflects a design tuned for sustained throughput rather than bursty clock ramps.

Both parts support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API coverage is identical. The NVIDIA part connects via PCIe 5.0 x16, while Intel uses an IGP bus interface. Both are integrated into mobile platforms, use no power connectors, and have display outputs listed as Portable Device Dependent. The NVIDIA TDP is 60 W, while Intel draws 25 W.

Where Each One Wins

The Intel Arc Graphics 2 Xe Mobile is a low-power integrated graphics solution for thin-and-light systems. Its 25 W TDP, 3 nm process, and System Shared memory make it suited for basic display output, light 2D workloads, and scenarios where battery life and thermals matter more than raw frame rates. The 50th percentile ranking places it in the middle of the database distribution, but with no recorded benchmark scores, its practical performance envelope is defined by its modest execution resources rather than measured results.

The NVIDIA GeForce RTX 5070 Ti Mobile occupies an entirely different segment. Its 60 W TDP, 5888 shading units, 46 ray tracing cores, and 184 tensor cores position it for high-end gaming, ray-traced scenes, and compute-heavy tasks. The 80th percentile ranking confirms it sits well above the median GPU in the database. Its nine recorded benchmark scores show strength across both graphics and compute tests, with a PassMark G3D score of 24004 and a Geekbench OpenCL score of 143870.

The Intel part wins in power efficiency and clock headroom. The NVIDIA part wins in every execution-resource category, memory bandwidth, and measured performance. For users who need integrated graphics in a compact chassis, Intel is the only option of the two. For users who need dedicated graphics performance in a mobile workstation or gaming laptop, NVIDIA is the clear choice.

Specification Differences

The two parts differ in nearly every specification field recorded in the database.

  • Manufacturer and process: Intel, 3 nm versus NVIDIA, 5 nm (TSMC foundry)
  • Transistors: Unknown for Intel versus 31,100 million for NVIDIA
  • Die size: Unknown for Intel versus 263 mm² for NVIDIA
  • Transistor density: Not listed for Intel versus 118.3M / mm² for NVIDIA
  • Base clock: 300 MHz versus 847 MHz
  • Boost clock: 2500 MHz versus 1447 MHz
  • Memory clock: System Shared versus 1750 MHz (28 Gbps effective)
  • Memory size: System Shared versus 12 GB
  • Memory type: System Shared versus GDDR7
  • Bus width: System Shared versus 192 bit
  • Bandwidth: System Dependent versus 672.0 GB/s
  • Shading units: 256 versus 5888
  • TMUs: 16 versus 184
  • ROPs: 8 versus 80
  • Ray tracing cores: 2 versus 46
  • Tensor cores: Not listed versus 184
  • Pixel rate: 20.00 GPixel/s versus 115.8 GPixel/s
  • Texture rate: 40.00 GTexel/s versus 266.2 GTexel/s
  • FP32: 1,280.0 GFLOPS versus 17.04 TFLOPS
  • FP16: 2.560 TFLOPS (2:1) versus 17.04 TFLOPS (1:1)
  • TDP: 25 W versus 60 W
  • Bus interface: IGP versus PCIe 5.0 x16
  • Release date: 2026-04-15 versus 2025-02-28
  • Predecessor: HD Graphics-M versus GeForce 40 Mobile
  • Generation: Arc Graphics-M (Wildcat Lake) versus GeForce 50 Mobile

The only shared specifications are the IGP slot width, no power connectors, no suggested PSU, Portable Device Dependent display outputs, identical API support (DirectX 12 Ultimate 12_2, OpenGL 4.6, Vulkan 1.4), Active production status, and null launch MSRP values.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark comparisons between the Intel Arc Graphics 2 Xe Mobile and the NVIDIA GeForce RTX 5070 Ti Mobile. The Intel part has zero wins and zero recorded benchmark scores. The NVIDIA part has nine recorded scores, with zero wins assigned in the head-to-head table because no comparison data exists.

The NVIDIA part's benchmark results, taken in isolation, define its performance tier. In Geekbench OpenCL, it scores 143870, and in Geekbench Vulkan, it scores 139213. The PassMark suite shows a G3D score of 24004, a GPU compute score of 10101, and a G2D score of 981. The legacy DirectX tests show 259 in DirectX 9, 237 in DirectX 11, 151 in DirectX 10, and 102 in DirectX 12.

The nearest rivals in the database provide context for the NVIDIA part's standing. The NVIDIA Quadro GV100 averages 35520, just 0.2 percent above the RTX 5070 Ti Mobile's 35435 average. The AMD Radeon Pro Duo averages 35860, 1.2 percent higher. The NVIDIA T1000 averages 36289, 2.4 percent higher. The NVIDIA A2 averages 34690, which is 2.1 percent lower. The RTX 5070 Ti Mobile therefore sits in a tight cluster of workstation and prosumer GPUs, all within roughly 2.5 percent of its average score.

The Intel part cannot be placed in this comparative framework because it has no measured data. Its specification sheet indicates a much smaller execution footprint than the NVIDIA part, but the database records no scores to quantify the gap. The NVIDIA part's 80th percentile ranking versus Intel's 50th percentile ranking is the only direct statistical comparison available, and it favors NVIDIA by a wide margin. The recorded data confirms that the NVIDIA GeForce RTX 5070 Ti Mobile is a high-tier mobile GPU, while the Intel Arc Graphics 2 Xe Mobile remains an unmeasured integrated option.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 2 Xe Mobile
RTX 5070 Ti Mobile
Core Specs
Shading Units
256
5,888 +2200.0%
Shaders
256
5,888 +2200.0%
TMUs
16
184 +1050.0%
ROPs
8
80 +900.0%
SM Count
—
46
Execution Units
4
—
Clocks
Base Clock
300 MHz
847 MHz
Boost Clock
2500 MHz
1447 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
—
12,288
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
672.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
48 MB
Performance
Pixel Rate
20.00 GPixel/s
115.8 GPixel/s
Texture Rate
40.00 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
1,280.0 GFLOPS
17.04 TFLOPS
FP64 (TFLOPS)
160.0 GFLOPS (1:8)
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
2.560 TFLOPS (2:1)
17.04 TFLOPS (1:1)
AI/RT
RT Cores
2
46 +2200.0%
Tensor Cores
—
184
XMX Cores
32
—
Power
TDP
25 W
60 W
TDP (W)
25
60 +140.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Blackwell 2.0
GPU Name
Wildcat Lake
GB205
Generation
Arc Graphics-M (Wildcat Lake)
GeForce 50 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
31,100 million
Die Size
unknown
263 mm²
Foundry
Intel
TSMC
Density
—
118.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 40 Mobile
View Arc Graphics 2 Xe Mobile Details View GeForce RTX 5070 Ti Mobile Details