Intel Arc Graphics 2 Xe Mobile vs NVIDIA GeForce RTX 4070 AD103 Comparison

Intel
GPU

Intel Arc Graphics 2 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 4070 AD103

CORE STATE AD103
VRAM 12 GB
CLOCK SPEED 2475 MHz
TDP 200 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

Analysis: Intel Arc Graphics 2 Xe Mobile vs NVIDIA GeForce RTX 4070 AD103

Intel Arc Graphics 2 Xe Mobile and NVIDIA GeForce RTX 4070 AD103 occupy opposite ends of the mobile graphics spectrum. The database shows the Intel part is an integrated processor graphics solution built for Wildcat Lake, while the NVIDIA part is a discrete, dual-slot add-in board from the GeForce 40-series. Their recorded specifications diverge sharply across every measurable category, from shading units to memory bandwidth, yet both share the same DirectX 12 Ultimate and Vulkan 1.4 API support. The data confirms that the NVIDIA part delivers substantially higher raw throughput, while the Intel part offers a dramatically lower power envelope and a fully integrated form factor.

Where Each One Wins

The NVIDIA GeForce RTX 4070 AD103 wins decisively in every absolute performance metric recorded in the database. Its FP32 throughput of 29.15 TFLOPS dwarfs the Intel Arc Graphics 2 Xe Mobile's 1,280.0 GFLOPS, a difference of roughly 23 times. The NVIDIA part also dominates texture and pixel throughput, with 455.4 GTexel/s versus 40.00 GTexel/s, and 158.4 GPixel/s versus 20.00 GPixel/s. The RTX 4070 AD103 carries 5,888 shading units, 184 texture mapping units, and 64 render output units, compared to the Intel part's 256 shading units, 16 TMUs, and 8 ROPs. For ray tracing, the NVIDIA part has 46 RT cores against the Intel part's 2, and it also includes 184 tensor cores where the Intel part lists none.

The Intel Arc Graphics 2 Xe Mobile wins in power efficiency and integration. Its TDP is 25 W, compared to the RTX 4070 AD103's 200 W, an eightfold reduction. The Intel part is an IGP with no power connectors and a system-shared memory interface, meaning it requires no separate board footprint. The NVIDIA part requires a 1x 16-pin power connector, a suggested 550 W PSU, and occupies a dual-slot width with physical dimensions of 240 mm length, 110 mm height, and 40 mm width. The Intel part's base clock is 300 MHz with a 2500 MHz boost, while the NVIDIA part's base clock is 1920 MHz with a 2475 MHz boost. The Intel part also uses a 3 nm process node from Intel, while the NVIDIA part uses TSMC's 5 nm node.

FAQ

Q: How do the FP32 performance figures compare between the two parts?

A: The NVIDIA GeForce RTX 4070 AD103 records 29.15 TFLOPS of FP32 throughput, while the Intel Arc Graphics 2 Xe Mobile records 1,280.0 GFLOPS. This places the NVIDIA part roughly 23 times higher in raw single-precision compute.

Q: What is the difference in memory configuration?

A: The NVIDIA part uses 12 GB of GDDR6X memory on a 192-bit bus, delivering 504.2 GB/s of bandwidth. The Intel part uses system-shared memory with a system-dependent bandwidth, meaning its memory size, type, and bus width are all listed as system-shared.

Q: Which part has more ray tracing hardware?

A: The NVIDIA GeForce RTX 4070 AD103 has 46 RT cores. The Intel Arc Graphics 2 Xe Mobile has 2 RT cores. The NVIDIA part also has 184 tensor cores, while the Intel part has no tensor cores listed.

Q: What are the power requirements for each?

A: The Intel Arc Graphics 2 Xe Mobile has a TDP of 25 W and requires no power connectors. The NVIDIA GeForce RTX 4070 AD103 has a TDP of 200 W, requires a single 16-pin power connector, and has a suggested PSU rating of 550 W.

Q: Are both parts compatible with the same graphics APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The API feature sets are identical in the database, despite the large difference in hardware capabilities.

Q: What is the physical form factor of each part?

A: The Intel part is an IGP with no slot width, dimensions, or power connectors. The NVIDIA part is dual-slot, measuring 240 mm in length, 110 mm in height, and 40 mm in width, with a 1x 16-pin power connector.

Head-to-Head Benchmarks

The recorded head-to-head benchmark data shows zero wins for either part, as both entries list empty benchmark arrays. However, the specification-level comparisons provide a clear picture of the performance gap. The largest single advantage for the NVIDIA part is in shading unit count: 5,888 versus 256, a ratio of 23 to 1. This directly scales to the FP32 compute figure, where the NVIDIA part's 29.15 TFLOPS is approximately 22.8 times the Intel part's 1,280.0 GFLOPS.

Texture fill rate shows a similar magnitude of difference. The RTX 4070 AD103 produces 455.4 GTexel/s, while the Intel part produces 40.00 GTexel/s, making the NVIDIA part 11.4 times faster. Pixel fill rate follows the same pattern: 158.4 GPixel/s versus 20.00 GPixel/s, a 7.9 times advantage. Memory bandwidth is the most lopsided comparison, with the NVIDIA part delivering 504.2 GB/s versus the Intel part's system-dependent bandwidth, which has no fixed recorded value.

Clock speeds tell a more nuanced story. The NVIDIA part boosts to 2475 MHz, while the Intel part boosts to 2500 MHz, making the Intel part marginally higher at boost. However, the base clocks differ substantially: 1920 MHz for the NVIDIA part versus 300 MHz for the Intel part. The NVIDIA part's memory clock runs at 1313 MHz with 21 Gbps effective speed, while the Intel part's memory clock is listed as system-shared.

The NVIDIA part also wins on transistor scale and die size. It packs 45,900 million transistors into a 379 mm² die with a density of 121.1M per mm². The Intel part lists unknown transistor count and die size, though it uses a smaller 3 nm process node. The NVIDIA part's 184 TMUs and 64 ROPs outnumber the Intel part's 16 TMUs and 8 ROPs by factors of 11.5 and 8, respectively.

Specification Differences

The two parts differ across nearly every recorded specification. The NVIDIA GeForce RTX 4070 AD103 is built on the Ada Lovelace architecture using the AD103 chip, while the Intel Arc Graphics 2 Xe Mobile uses the Xe3-LPG architecture on the Wildcat Lake chip. The NVIDIA part is from the GeForce 40 generation, while the Intel part is from the Arc Graphics-M (Wildcat Lake) generation. The NVIDIA part uses a 5 nm process from TSMC, while the Intel part uses a 3 nm process from Intel.

Memory configurations are completely different. The NVIDIA part has 12 GB of GDDR6X on a 192-bit bus with 504.2 GB/s bandwidth. The Intel part has system-shared memory with system-shared type, bus width, and system-dependent bandwidth. Clock speeds differ in base and memory, though boost clocks are similar at 2475 MHz versus 2500 MHz. The NVIDIA part has 5,888 shading units, 184 TMUs, 64 ROPs, 46 RT cores, and 184 tensor cores. The Intel part has 256 shading units, 16 TMUs, 8 ROPs, and 2 RT cores, with no tensor cores listed.

Physical specifications diverge completely. The NVIDIA part is a dual-slot card measuring 240 mm by 110 mm by 40 mm, requiring a 1x 16-pin power connector and a 550 W suggested PSU. The Intel part is an IGP with no slot width, no dimensions, and no power connectors. The NVIDIA part uses a PCIe 4.0 x16 bus interface, while the Intel part uses an IGP bus interface. Display outputs differ as well: the NVIDIA part has 1x HDMI 2.1 and 3x DisplayPort 1.4a, while the Intel part has portable-device-dependent outputs.

Production status and release dates also differ. The NVIDIA part is end-of-life, released on 2024-02-29, with a predecessor of GeForce 30 and a successor of GeForce 50. The Intel part is active, released on 2026-04-15, with a predecessor of HD Graphics-M and no successor. The NVIDIA part has a launch MSRP of 599 USD, while the Intel part has no recorded MSRP. Power consumption shows an eightfold difference: 200 W for the NVIDIA part versus 25 W for the Intel part.

Architecture Differences

The architectural split is fundamental. The NVIDIA GeForce RTX 4070 AD103 uses the Ada Lovelace architecture, a discrete GPU design with dedicated ray tracing and tensor cores. Its 45,900 million transistors are arranged in a 379 mm² die, yielding a density of 121.1M transistors per mm². The Intel Arc Graphics 2 Xe Mobile uses the Xe3-LPG architecture, which is designed for integrated graphics in the Wildcat Lake chip. The Intel part's transistor count and die size are unknown, but it uses a 3 nm process from Intel, which is a smaller node than the NVIDIA part's 5 nm TSMC process.

The compute architecture differs in resource allocation. The NVIDIA part dedicates 5,888 shading units, 184 TMUs, and 64 ROPs, plus 46 RT cores and 184 tensor cores. The Intel part allocates 256 shading units, 16 TMUs, and 8 ROPs, with only 2 RT cores and no tensor cores. This means the NVIDIA part has dedicated hardware for both ray tracing and AI workloads, while the Intel part has minimal ray tracing support and no tensor core functionality.

Memory architecture is another major divergence. The NVIDIA part uses a discrete 12 GB GDDR6X pool with a 192-bit bus and 504.2 GB/s bandwidth, allowing high-throughput access to dedicated VRAM. The Intel part relies on system-shared memory, meaning it accesses the same memory pool as the CPU with bandwidth dependent on the system configuration. This makes the NVIDIA part's memory performance predictable and fixed, while the Intel part's memory performance varies with the host platform.

The power architecture reflects the design intent. The NVIDIA part has a 200 W TDP, requires a 1x 16-pin power connector, and suggests a 550 W PSU, indicating a high-performance discrete design. The Intel part has a 25 W TDP and no power connectors, confirming its role as a low-power integrated solution. The NVIDIA part is dual-slot with discrete dimensions, while the Intel part is an IGP with no physical footprint. The NVIDIA part's base clock of 1920 MHz is significantly higher than the Intel part's 300 MHz base, though the boost clocks are nearly identical at 2475 MHz and 2500 MHz, respectively. The FP16 performance also differs: the NVIDIA part achieves 29.15 TFLOPS at 1:1 ratio, while the Intel part achieves 2.560 TFLOPS at a 2:1 ratio.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 2 Xe Mobile
RTX 4070 AD103
Core Specs
Shading Units
256
5,888 +2200.0%
Shaders
256
5,888 +2200.0%
TMUs
16
184 +1050.0%
ROPs
8
64 +700.0%
SM Count
—
46
Execution Units
4
—
Clocks
Base Clock
300 MHz
1920 MHz
Boost Clock
2500 MHz
2475 MHz
Memory Clock
System Shared
1313 MHz 21 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
—
12,288
Memory Type
System Shared
GDDR6X
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
504.2 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
36 MB
Performance
Pixel Rate
20.00 GPixel/s
158.4 GPixel/s
Texture Rate
40.00 GTexel/s
455.4 GTexel/s
FP32 (TFLOPS)
1,280.0 GFLOPS
29.15 TFLOPS
FP64 (TFLOPS)
160.0 GFLOPS (1:8)
455.4 GFLOPS (1:64)
FP16 (TFLOPS)
2.560 TFLOPS (2:1)
29.15 TFLOPS (1:1)
AI/RT
RT Cores
2
46 +2200.0%
Tensor Cores
—
184
XMX Cores
32
—
Power
TDP
25 W
200 W
TDP (W)
25
200 +700.0%
Suggested PSU
—
550 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Wildcat Lake
AD103
Generation
Arc Graphics-M (Wildcat Lake)
GeForce 40
Process Size
3 nm
5 nm
Transistors
unknown
45,900 million
Die Size
unknown
379 mm²
Foundry
Intel
TSMC
Density
—
121.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.9
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
240 mm 9.4 inches
Height
—
110 mm 4.3 inches
Outputs
Portable Device Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
IGP
PCIe 4.0 x16
Other
Launch Price
—
599 USD
Production
Active
End-of-life
Predecessor
HD Graphics-M
GeForce 30
Successor
—
GeForce 50
View Arc Graphics 2 Xe Mobile Details View GeForce RTX 4070 AD103 Details