Intel Arc Graphics 2 Xe Mobile vs NVIDIA GeForce RTX 4060 Mobile Comparison
Intel Arc Graphics 2 Xe Mobile
GeForce RTX 4060 Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 2 Xe Mobile vs NVIDIA GeForce RTX 4060 Mobile
FAQ
Q: What are the core specifications of the Intel Arc Graphics 2 Xe Mobile and the NVIDIA GeForce RTX 4060 Mobile?
A: The Intel Arc Graphics 2 Xe Mobile uses the Wildcat Lake chip with Xe3-LPG architecture on a 3 nm process, featuring 256 shading units, 16 TMUs, 8 ROPs, and 2 RT cores. The NVIDIA GeForce RTX 4060 Mobile uses the AD107 chip with Ada Lovelace architecture on a 5 nm process from TSMC, featuring 3,072 shading units, 96 TMUs, 48 ROPs, and 24 RT cores.
Q: How do the memory configurations differ between these two GPUs?
A: The Intel Arc Graphics 2 Xe Mobile uses System Shared memory with System Dependent bandwidth, while the NVIDIA GeForce RTX 4060 Mobile has 8 GB of GDDR6 memory on a 128-bit bus with 256.0 GB/s bandwidth.
Q: What is the power consumption difference?
A: The Intel Arc Graphics 2 Xe Mobile has a TDP of 25 W, while the NVIDIA GeForce RTX 4060 Mobile has a TDP of 115 W. This represents a 90 W difference in favor of the Intel part.
Q: What benchmark data exists for these two products?
A: The database contains nine benchmark scores for the NVIDIA GeForce RTX 4060 Mobile, including Geekbench OpenCL at 89,420 and Vulkan at 89,569, plus Passmark tests for DirectX 10, 11, 12, 9, G2D, G3D, and GPU Compute. No benchmark scores are recorded for the Intel Arc Graphics 2 Xe Mobile.
Q: What is the average benchmark score and percentile ranking for each?
A: The NVIDIA GeForce RTX 4060 Mobile has an average benchmark score of 22,729 and sits at the 67th percentile versus all GPUs. The Intel Arc Graphics 2 Xe Mobile has an average benchmark score of 0 and sits at the 50th percentile versus all GPUs, reflecting the absence of recorded test data.
Q: What are the nearest rivals to the NVIDIA GeForce RTX 4060 Mobile in the database?
A: The nearest rivals are the NVIDIA GeForce RTX 2080 with an average score of 22,895 (0.7% higher), the AMD Radeon RX 7700 XT with 22,549 (0.8% lower), the Intel Arc B580 with 23,021 (1.3% higher), and the NVIDIA GeForce RTX 5060 Mobile with 22,435 (1.3% lower).
The Verdict
The data shows a clear performance hierarchy between these two mobile graphics solutions, but the selection depends entirely on workload requirements and platform constraints.
For applications demanding maximum compute throughput, the NVIDIA GeForce RTX 4060 Mobile is the definitive choice. Its recorded average benchmark score of 22,729 places it at the 67th percentile among all GPUs in the database, while the Intel Arc Graphics 2 Xe Mobile has no recorded benchmark scores and sits at the 50th percentile. The NVIDIA part delivers 11.61 TFLOPS of FP32 compute and 11.61 TFLOPS of FP16 (1:1), compared to 1,280.0 GFLOPS FP32 and 2.560 TFLOPS FP16 (2:1) for the Intel part.
For thermal and power-constrained notebook designs, the Intel Arc Graphics 2 Xe Mobile presents a compelling option. Its 25 W TDP is 90 W lower than the NVIDIA part's 115 W TDP, and its 3 nm Intel process node offers architectural efficiency advantages. The Intel part's boost clock of 2500 MHz exceeds the NVIDIA part's 1890 MHz boost, indicating different design philosophies: Intel prioritizes efficiency within a tight power envelope, while NVIDIA prioritizes raw throughput.
The RTX 4060 Mobile's nearest rivals in the database include the desktop-class RTX 2080 (0.7% higher average score), the RX 7700 XT (0.8% lower), the Arc B580 (1.3% higher), and the RTX 5060 Mobile (1.3% lower). These deltas show the 4060 Mobile sits in a tightly competitive band, with its performance within 1.3% of four distinct products.
Users requiring dedicated ray tracing capabilities should choose the NVIDIA part, which has 24 RT cores versus 2 for the Intel part, along with 96 tensor cores for AI acceleration. The Intel part has no tensor cores listed.
The RTX 4060 Mobile's 8 GB GDDR6 memory with 256.0 GB/s bandwidth provides consistent, predictable performance for memory-intensive workloads. The Intel part's System Shared memory architecture means performance scales with system memory configuration, a variable the database cannot quantify.
Head-to-Head Benchmarks
The database contains no head-to-head benchmark results between these two products, and the Intel Arc Graphics 2 Xe Mobile has no individual benchmark scores recorded. The comparison therefore relies on the NVIDIA part's measured results and the architectural specifications of both.
The Geekbench OpenCL score of 89,420 for the RTX 4060 Mobile demonstrates substantial compute capability. Its Geekbench Vulkan score of 89,569 is nearly identical, indicating consistent performance across both compute APIs. These scores place the NVIDIA part at the 67th percentile overall.
Passmark results show the RTX 4060 Mobile excels in different areas. The DirectX 9 score of 216 and DirectX 11 score of 157 indicate strong legacy API performance. The DirectX 12 score of 73 and DirectX 10 score of 107 show relatively lower performance in those specific tests. The G3D score of 17,469 and GPU Compute score of 6,816 provide additional context for gaming and compute workloads.
The pixel rate of 90.72 GPixel/s for the RTX 4060 Mobile compares to 20.00 GPixel/s for the Intel part, a 4.5x difference. The texture rate of 181.4 GTexel/s versus 40.00 GTexel/s represents a similar gap. These ratios align with the shading unit count difference: 3,072 versus 256, a 12x disparity.
The RTX 4060 Mobile's memory bandwidth of 256.0 GB/s is a fixed specification, whereas the Intel part's bandwidth is System Dependent and cannot be compared numerically. The NVIDIA part's 8 GB GDDR6 memory capacity is fixed, while the Intel part shares system memory.
Specification Differences
The recorded specifications show substantial differences across nearly every measurable category.
Clock speeds differ significantly: the Intel Arc Graphics 2 Xe Mobile has a base clock of 300 MHz and boost of 2500 MHz, while the NVIDIA GeForce RTX 4060 Mobile has a base of 1545 MHz and boost of 1890 MHz. The Intel part's boost clock is 610 MHz higher, but its base clock is 1,245 MHz lower.
Memory specifications are fundamentally different. The Intel part uses System Shared memory with System Shared type, bus width, and System Dependent bandwidth. The NVIDIA part uses 8 GB GDDR6 with a 128-bit bus and 256.0 GB/s bandwidth.
The compute core counts show the NVIDIA part's scale advantage: 3,072 shading units versus 256, 96 TMUs versus 16, 48 ROPs versus 8, 24 RT cores versus 2, and 96 tensor cores versus none listed.
Pixel and texture rates differ by roughly 4.5x: 90.72 GPixel/s versus 20.00 GPixel/s, and 181.4 GTexel/s versus 40.00 GTexel/s.
FP32 compute is 11.61 TFLOPS for the NVIDIA part versus 1,280.0 GFLOPS for the Intel part. FP16 compute is 11.61 TFLOPS (1:1) versus 2.560 TFLOPS (2:1).
Power consumption shows a 90 W difference: 115 W for NVIDIA versus 25 W for Intel.
The bus interface differs: PCIe 4.0 x8 for NVIDIA versus IGP for Intel.
Process node and foundry differ: 5 nm TSMC for NVIDIA versus 3 nm Intel for the Intel part.
Transistor count and die size are recorded only for the NVIDIA part: 18,900 million transistors on a 159 mm² die with 118.9M / mm² density.
The NVIDIA part has a known predecessor (GeForce 30 Mobile) and successor (GeForce 50 Mobile), while the Intel part lists HD Graphics-M as predecessor with no successor.
Architecture Differences
The architectural gap between these two GPUs is substantial and explains most of the performance differential.
The Intel Arc Graphics 2 Xe Mobile uses Xe3-LPG architecture on Intel's 3 nm process, part of the Arc Graphics-M (Wildcat Lake) generation. This is an integrated graphics processor (IGP) with no separate power connectors and a 25 W TDP. The architecture targets efficiency within a mobile platform, evidenced by the low base clock of 300 MHz and the shared memory design.
The NVIDIA GeForce RTX 4060 Mobile uses Ada Lovelace architecture on TSMC's 5 nm process, part of the GeForce 40 Mobile generation. It uses the AD107 chip with 18,900 million transistors on a 159 mm² die, yielding a transistor density of 118.9M / mm². This is a discrete-class mobile GPU with 8 GB of dedicated GDDR6 memory.
The RT core count difference (24 versus 2) indicates the NVIDIA part is designed for hardware-accelerated ray tracing workloads, while the Intel part provides basic ray tracing capability. The tensor core count (96 versus none) gives the NVIDIA part dedicated AI and DLSS acceleration hardware.
Shader execution differs fundamentally. The NVIDIA part has 3,072 shading units and achieves 11.61 TFLOPS FP32 with 1:1 FP16 ratio, meaning full-rate half-precision compute. The Intel part has 256 shading units with 2:1 FP16 ratio, meaning half-rate half-precision compute, achieving 2.560 TFLOPS.
The memory architecture reflects different design goals. The NVIDIA part's dedicated 8 GB GDDR6 with 256.0 GB/s bandwidth provides consistent performance independent of system memory. The Intel part's System Shared memory relies on the host system's memory configuration, introducing variability that the database cannot capture.
Both parts support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, indicating comparable API feature levels despite the massive compute difference.
The NVIDIA part has a memory clock of 2000 MHz with 16 Gbps effective data rate, while the Intel part's memory clock is listed as System Shared. The NVIDIA part's transistor density of 118.9M / mm² is a recorded metric; the Intel part's transistor count and die size are unknown.
Where Each One Wins
The Intel Arc Graphics 2 Xe Mobile wins in power efficiency and platform integration. Its 25 W TDP is 90 W lower than the NVIDIA part's 115 W, making it suitable for thin-and-light notebooks where thermal and battery constraints dominate. The 3 nm process node suggests manufacturing efficiency advantages. The IGP bus interface means no separate power connectors are required, simplifying system design. The boost clock of 2500 MHz, which exceeds the NVIDIA part's 1890 MHz, indicates the architecture can reach high frequencies when power allows, though the 300 MHz base clock shows it idles very low.
The NVIDIA GeForce RTX 4060 Mobile wins decisively in raw performance. Its 11.61 TFLOPS FP32 compute is approximately 9x the Intel part's 1,280.0 GFLOPS. The 90.72 GPixel/s pixel rate and 181.4 GTexel/s texture rate dwarf the Intel part's 20.00 GPixel/s and 40.00 GTexel/s. The 8 GB GDDR6 memory with 256.0 GB/s bandwidth provides dedicated, high-speed storage for textures and framebuffers.
For ray tracing workloads, the NVIDIA part's 24 RT cores versus 2 for the Intel part gives it a 12x advantage in dedicated hardware. For AI-accelerated tasks, the NVIDIA part's 96 tensor cores provide capability the Intel part lacks entirely.
The recorded benchmark data supports the NVIDIA part's advantage. Its average score of 22,729 places it at the 67th percentile, while the Intel part has no recorded scores and sits at the 50th percentile. The RTX 4060 Mobile's nearest rivals show it is competitive with desktop-class products: within 1.3% of the RTX 2080, RX 7700 XT, Arc B580, and RTX 5060 Mobile.
For gaming at high settings with ray tracing enabled, the RTX 4060 Mobile is the only viable choice based on available data. For lightweight workloads, integrated graphics use cases, or systems prioritizing battery life over performance, the Intel Arc Graphics 2 Xe Mobile offers a functional solution within a 25 W envelope.