Intel Arc Graphics 2 Xe Mobile vs NVIDIA GeForce RTX 4050 Mobile Comparison

Intel
GPU

Intel Arc Graphics 2 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 4050 Mobile

CORE STATE AD107
VRAM 6 GB
CLOCK SPEED 1755 MHz
TDP 50 W
BUS WIDTH 96 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
74,748
geekbench_vulkan
N/A
75,235
passmark_directx_10
N/A
79
passmark_directx_11
N/A
130
passmark_directx_12
N/A
61
passmark_directx_9
N/A
184
passmark_g2d
N/A
633
passmark_g3d
N/A
14,423
passmark_gpu_compute
N/A
5,947

Analysis: Intel Arc Graphics 2 Xe Mobile vs NVIDIA GeForce RTX 4050 Mobile

Intel Arc Graphics 2 Xe Mobile and NVIDIA GeForce RTX 4050 Mobile represent two distinct approaches to mobile graphics. The Intel part is an integrated GPU built for low-power systems, while the NVIDIA part is a discrete-class mobile GPU with dedicated memory. The database contains architectural specifications and benchmark results for the RTX 4050 Mobile, but no recorded benchmark scores for the Intel Arc Graphics 2 Xe Mobile. This analysis relies on the recorded data, the specification differences, and the RTX 4050 Mobile's position among its nearest rivals.

FAQ

Q: What is the process node difference between the two GPUs?

A: The Intel Arc Graphics 2 Xe Mobile uses a 3 nm process node from Intel, while the NVIDIA GeForce RTX 4050 Mobile uses a 5 nm process node from TSMC. The Intel chip also reports a base clock of 300 MHz and a boost clock of 2500 MHz, whereas the NVIDIA chip has a base clock of 1455 MHz and a boost clock of 1755 MHz.

Q: How much memory does each GPU have?

A: The Intel Arc Graphics 2 Xe Mobile uses system shared memory, with the type, bus width, and bandwidth all listed as system dependent. The NVIDIA GeForce RTX 4050 Mobile has 6 GB of GDDR6 memory on a 96-bit bus, delivering 192.0 GB/s of bandwidth.

Q: Which GPU has more shading units?

A: The NVIDIA GeForce RTX 4050 Mobile has 2560 shading units, compared to 256 shading units on the Intel Arc Graphics 2 Xe Mobile. The NVIDIA part also has 80 texture mapping units and 48 render output units, while the Intel part has 16 TMUs and 8 ROPs.

Q: What is the average benchmark score for the RTX 4050 Mobile?

A: The NVIDIA GeForce RTX 4050 Mobile has an average benchmark score of 19049, placing it in the 63rd percentile among all GPUs in the database. Its nearest rival, the AMD Radeon RX 6600, has an average score of 19036, a delta of 0.1 percent, meaning the RTX 4050 Mobile is essentially level with that card.

Q: Does the Intel Arc Graphics 2 Xe Mobile have any benchmark scores recorded?

A: No, the database lists no benchmark scores for the Intel Arc Graphics 2 Xe Mobile. Its average benchmark score is recorded as 0, and its percentile versus all GPUs is 50. The RTX 4050 Mobile, by contrast, has nine recorded benchmark scores across OpenCL, Vulkan, DirectX, and compute tests.

Q: What are the TDP ratings for these GPUs?

A: The Intel Arc Graphics 2 Xe Mobile has a TDP of 25 W, while the NVIDIA GeForce RTX 4050 Mobile has a TDP of 50 W. Both are listed with an IGP slot width and no power connectors.

Architecture Differences

The Intel Arc Graphics 2 Xe Mobile is built on the Xe3-LPG architecture, using the Wildcat Lake chip. It belongs to the Arc Graphics-M generation and sits in the 3 nm process node produced by Intel. The chip integrates 256 shading units, 16 texture mapping units, 8 render output units, and 2 ray tracing cores. Its memory subsystem is entirely system shared, meaning the GPU draws on the host system's memory rather than having its own dedicated VRAM. The memory clock is listed as system shared, the bus width is system shared, and bandwidth is system dependent. The GPU is connected via an IGP bus interface, and its display outputs are portable device dependent.

The NVIDIA GeForce RTX 4050 Mobile uses the Ada Lovelace architecture with the AD107 chip, fabricated on a 5 nm process by TSMC. The die contains 18,900 million transistors on a 159 mm² area, yielding a transistor density of 118.9M per mm². It has 2560 shading units, 80 TMUs, 48 ROPs, 20 ray tracing cores, and 80 tensor cores. Unlike the Intel part, the RTX 4050 Mobile has 6 GB of GDDR6 memory on a 96-bit bus with 192.0 GB/s of bandwidth. Its memory clock is listed as 2000 MHz with 16 Gbps effective speed. The bus interface is PCIe 4.0 x8, and like the Intel part, its display outputs are portable device dependent.

The two GPUs share the same DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 API support. The Intel part has a TDP of 25 W, while the NVIDIA part has a TDP of 50 W. The Intel part has no power connectors and uses an IGP slot width, as does the NVIDIA part. The RTX 4050 Mobile has a release date of 2023-01-02, while the Intel Arc Graphics 2 Xe Mobile has a release date of 2026-04-15. The NVIDIA part lists the GeForce 30 Mobile as its predecessor and the GeForce 50 Mobile as its successor. The Intel part lists HD Graphics-M as its predecessor.

The Verdict

The recorded data shows a clear performance hierarchy, but the comparison is limited by the absence of benchmark scores for the Intel Arc Graphics 2 Xe Mobile. The RTX 4050 Mobile has an average benchmark score of 19049 and sits in the 63rd percentile of all GPUs. Its nearest rivals in the database are the AMD Radeon RX 6600 with an average score of 19036 (delta 0.1 percent), the NVIDIA Quadro K6000 with 19030 (delta 0.1 percent), the NVIDIA Tesla K20m with 19089 (delta -0.2 percent), and the NVIDIA RTX 2000 Ada Generation with 18954 (delta 0.5 percent). These deltas are all within a fraction of a percent, indicating that the RTX 4050 Mobile performs at the same level as those desktop and workstation cards.

The Intel Arc Graphics 2 Xe Mobile has no recorded benchmarks and an average score of 0, so the database provides no direct measurement of its performance. What the data does show is a large gap in raw resources: 256 shading units versus 2560, 16 TMUs versus 80, 8 ROPs versus 48, and 2 ray tracing cores versus 20. The NVIDIA part also has 80 tensor cores, which the Intel part does not list at all. The RTX 4050 Mobile has dedicated 6 GB GDDR6 memory with 192.0 GB/s bandwidth, while the Intel part relies on system shared memory with system dependent bandwidth.

For users who need a GPU that can handle modern DirectX 12 Ultimate workloads, the RTX 4050 Mobile is the only one of the two with recorded evidence of strong performance. Its 63rd percentile ranking and its near-tie with the AMD Radeon RX 6600, the NVIDIA Quadro K6000, and the NVIDIA RTX 2000 Ada Generation all confirm that it competes with established desktop GPUs. The Intel part, with its 25 W TDP and integrated design, is positioned for low-power systems where a discrete GPU is not an option. The data does not support a conclusion that the Intel part can match the RTX 4050 Mobile in any benchmark category, because no benchmark results exist for it.

Specification Differences

The two GPUs differ across nearly every major specification field. The Intel Arc Graphics 2 Xe Mobile uses the Wildcat Lake chip with the Xe3-LPG architecture, while the NVIDIA GeForce RTX 4050 Mobile uses the AD107 chip with the Ada Lovelace architecture. The Intel part is on a 3 nm process from Intel; the NVIDIA part is on a 5 nm process from TSMC. The NVIDIA chip has 18,900 million transistors and a die size of 159 mm², while the Intel chip's transistor count and die size are unknown.

Clock speeds differ substantially. The Intel part has a base clock of 300 MHz and a boost clock of 2500 MHz. The NVIDIA part has a base clock of 1455 MHz and a boost clock of 1755 MHz. The NVIDIA memory clock is 2000 MHz with 16 Gbps effective speed, while the Intel memory clock is listed as system shared.

The compute resources are heavily skewed toward the NVIDIA part. The RTX 4050 Mobile has 2560 shading units, 80 TMUs, 48 ROPs, 20 ray tracing cores, and 80 tensor cores. The Intel Arc Graphics 2 Xe Mobile has 256 shading units, 16 TMUs, 8 ROPs, and 2 ray tracing cores, with no tensor core count listed. Pixel rate is 84.24 GPixel/s for the NVIDIA part versus 20.00 GPixel/s for the Intel part. Texture rate is 140.4 GTexel/s versus 40.00 GTexel/s. FP32 throughput is 8.986 TFLOPS for the NVIDIA part versus 1,280.0 GFLOPS for the Intel part. FP16 is 8.986 TFLOPS (1:1) for the NVIDIA part versus 2.560 TFLOPS (2:1) for the Intel part.

Memory configuration is another major difference. The RTX 4050 Mobile has 6 GB of GDDR6 on a 96-bit bus with 192.0 GB/s bandwidth. The Intel part has system shared memory, system shared type, system shared bus width, and system dependent bandwidth. Power draw is 25 W for the Intel part and 50 W for the NVIDIA part. The bus interface is IGP for the Intel part and PCIe 4.0 x8 for the NVIDIA part. Both use an IGP slot width and have no power connectors. The NVIDIA part has a release date of 2023-01-02, while the Intel part has a release date of 2026-04-15.

Head-to-Head Benchmarks

The database contains no head-to-head benchmark entries between these two GPUs, and no benchmark scores at all for the Intel Arc Graphics 2 Xe Mobile. The RTX 4050 Mobile, however, has nine recorded scores. In Geekbench OpenCL, it scores 74748. In Geekbench Vulkan, it scores 75235. Passmark results include 79 for DirectX 10, 130 for DirectX 11, 61 for DirectX 12, 184 for DirectX 9, 633 for G2D, 14423 for G3D, and 5947 for GPU compute. The average benchmark score is 19049.

Because the Intel part has no recorded scores, the head-to-head comparison cannot produce a single direct benchmark number. The specification data, however, provides a basis for expected performance differences. The RTX 4050 Mobile has 10 times the shading units of the Intel part, 5 times the TMUs, 6 times the ROPs, and 10 times the ray tracing cores. Its FP32 throughput of 8.986 TFLOPS is roughly 7 times the Intel part's 1,280.0 GFLOPS. Its pixel rate of 84.24 GPixel/s is more than 4 times the Intel part's 20.00 GPixel/s, and its texture rate of 140.4 GTexel/s is 3.5 times the Intel part's 40.00 GTexel/s.

The RTX 4050 Mobile's nearest rival data further contextualizes its performance. The AMD Radeon RX 6600 has an average score of 19036, just 0.1 percent below the RTX 4050 Mobile. The NVIDIA Quadro K6000 scores 19030, also 0.1 percent below. The NVIDIA Tesla K20m scores 19089, 0.2 percent above. The NVIDIA RTX 2000 Ada Generation scores 18954, 0.5 percent below. These results show that the RTX 4050 Mobile sits in a tight cluster of GPUs with average scores around 19000, and its position in the 63rd percentile reflects that grouping.

Where Each One Wins

The RTX 4050 Mobile wins in every category where the database has recorded evidence. Its 6 GB GDDR6 memory with 192.0 GB/s bandwidth gives it a dedicated memory subsystem, whereas the Intel part relies on system shared memory with system dependent bandwidth. Its 2560 shading units, 80 TMUs, 48 ROPs, and 20 ray tracing cores provide a much larger execution footprint. The 80 tensor cores on the NVIDIA part are absent from the Intel part's specification list. The RTX 4050 Mobile's DirectX, Vulkan, OpenCL, and compute benchmark scores all reflect a GPU that performs at the level of desktop cards like the AMD Radeon RX 6600 and the NVIDIA RTX 2000 Ada Generation.

The Intel Arc Graphics 2 Xe Mobile wins in power efficiency on paper. Its TDP of 25 W is half the 50 W TDP of the RTX 4050 Mobile. It also has a higher boost clock at 2500 MHz compared to 1755 MHz on the NVIDIA part, though the NVIDIA part has a much higher base clock at 1455 MHz versus 300 MHz. The Intel part is built on a newer 3 nm process node, which typically indicates a more advanced manufacturing technology, and its 2026-04-15 release date places it later in the product cycle than the RTX 4050 Mobile's 2023-01-02 release.

For use cases, the data points to the RTX 4050 Mobile for any workload that demands high frame rates, high resolutions, or compute throughput. The Passmark G3D score of 14423 and the Geekbench OpenCL score of 74748 support this. The RTX 4050 Mobile also has the memory bandwidth and dedicated VRAM needed for texture-heavy workloads. The Intel part, with its 25 W TDP and integrated design, is suited for thin-and-light systems where power draw is the primary constraint and where the host memory bandwidth determines GPU performance. The database provides no benchmark evidence that the Intel part can match the RTX 4050 Mobile in any measured workload.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 2 Xe Mobile
RTX 4050 Mobile
Core Specs
Shading Units
256
2,560 +900.0%
Shaders
256
2,560 +900.0%
TMUs
16
80 +400.0%
ROPs
8
48 +500.0%
SM Count
—
20
Execution Units
4
—
Clocks
Base Clock
300 MHz
1455 MHz
Boost Clock
2500 MHz
1755 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
—
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
96 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
12 MB
Performance
Pixel Rate
20.00 GPixel/s
84.24 GPixel/s
Texture Rate
40.00 GTexel/s
140.4 GTexel/s
FP32 (TFLOPS)
1,280.0 GFLOPS
8.986 TFLOPS
FP64 (TFLOPS)
160.0 GFLOPS (1:8)
140.4 GFLOPS (1:64)
FP16 (TFLOPS)
2.560 TFLOPS (2:1)
8.986 TFLOPS (1:1)
AI/RT
RT Cores
2
20 +900.0%
Tensor Cores
—
80
XMX Cores
32
—
Power
TDP
25 W
50 W
TDP (W)
25
50 +100.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Wildcat Lake
AD107
Generation
Arc Graphics-M (Wildcat Lake)
GeForce 40 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
18,900 million
Die Size
unknown
159 mm²
Foundry
Intel
TSMC
Density
—
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x8
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 30 Mobile
Successor
—
GeForce 50 Mobile
View Arc Graphics 2 Xe Mobile Details View GeForce RTX 4050 Mobile Details