Intel Arc Graphics 1 Xe Mobile vs NVIDIA RTX 500 Mobile Ada Generation Comparison

Intel
GPU

Intel Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX 500 Mobile Ada Generation

CORE STATE AD107
VRAM 4 GB
CLOCK SPEED 2025 MHz
TDP 35 W
BUS WIDTH 64 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

Analysis: Intel Arc Graphics 1 Xe Mobile vs NVIDIA RTX 500 Mobile Ada Generation

Head-to-Head Benchmarks

The recorded data for the Intel Arc Graphics 1 Xe Mobile and the NVIDIA RTX 500 Mobile Ada Generation contains no head-to-head benchmark entries, no wins for either part, and no average benchmark scores. Both entries also report a percentile rank of 50 against all GPUs in the database. This means that direct comparative performance measurements are absent from the dataset; the available comparison must instead rely on the architectural specifications and computed throughput figures provided.

The most striking numerical gap appears in raw compute throughput. The NVIDIA RTX 500 Mobile Ada Generation delivers 8.294 TFLOPS of FP32 performance, while the Intel Arc Graphics 1 Xe Mobile provides 588.8 GFLOPS. Converting the Intel figure to TFLOPS yields 0.5888 TFLOPS, which places the NVIDIA part at roughly 14 times the FP32 throughput of the Intel GPU. Similarly, FP16 performance shows the NVIDIA part at 8.294 TFLOPS with a 1:1 ratio, meaning it does not halve throughput for FP16 workloads. The Intel part lists 1,177.6 GFLOPS of FP16 with a 2:1 ratio, indicating it processes FP16 at twice the rate of FP32, but the absolute value remains far below the NVIDIA figure.

Texture and pixel rates follow the same pattern. The RTX 500 Mobile Ada Generation reaches 129.6 GTexel/s and 64.80 GPixel/s, whereas the Intel Arc Graphics 1 Xe Mobile reaches 18.40 GTexel/s and 9.200 GPixel/s. In both cases, the NVIDIA part exceeds the Intel part by a wide margin, roughly 7 times in texture rate and 7 times in pixel rate. These figures directly reflect the difference in shading units, texture mapping units, and render output units between the two designs.

Memory bandwidth tells a similar story. The NVIDIA RTX 500 Mobile Ada Generation uses 4 GB of GDDR6 memory on a 64-bit bus, operating at 2000 MHz with 16 Gbps effective speed, yielding 128.0 GB/s of bandwidth. The Intel part uses System Shared memory with a System Shared bus width and System Dependent bandwidth, so no fixed bandwidth number exists for the Intel GPU. The database records the memory type and bus as System Shared for Intel, meaning the bandwidth depends on the host platform's memory configuration. This makes a direct bandwidth comparison impossible from the provided facts, but the NVIDIA figure of 128.0 GB/s is a discrete, dedicated value while the Intel part offers no comparable standalone number.

Clock speeds differ notably. The Intel Arc Graphics 1 Xe Mobile has a base clock of 300 MHz and a boost clock of 2300 MHz. The NVIDIA RTX 500 Mobile Ada Generation has a base clock of 1485 MHz and a boost clock of 2025 MHz. The Intel part has a higher peak boost clock by 275 MHz, but the NVIDIA part has a much higher base clock, 1185 MHz higher. Because neither part has benchmark scores, the practical impact of these clocks cannot be quantified from the database, but the specification sheet suggests the Intel part relies on aggressive boosting to reach performance, while the NVIDIA part sustains higher clocks at idle or low load.

Architecture Differences

The two GPUs come from different manufacturers, process nodes, and architectural generations. The Intel Arc Graphics 1 Xe Mobile is built on the Xe3-LPG architecture, using the Wildcat Lake chip, and manufactured on a 3 nm process at Intel. The NVIDIA RTX 500 Mobile Ada Generation is built on the Ada Lovelace architecture, using the AD107 chip, and manufactured on a 5 nm process at TSMC. The process node difference gives Intel a smaller feature size, but the database does not include transistor counts or die sizes for the Intel part. The NVIDIA part lists 18,900 million transistors on a 159 mm² die, yielding a transistor density of 118.9M per mm².

The compute configuration diverges sharply. The Intel part has 128 shading units, 8 TMUs, and 4 ROPs, with 1 ray tracing core and no tensor cores listed. The NVIDIA part has 2048 shading units, 64 TMUs, and 32 ROPs, with 16 ray tracing cores and 64 tensor cores. This represents a 16-fold difference in shading units, an 8-fold difference in TMUs and ROPs, a 16-fold difference in ray tracing cores, and the presence of tensor cores only on the NVIDIA side. The absence of tensor cores on the Intel part means no dedicated AI acceleration hardware is recorded for it, while the NVIDIA part has 64 tensor cores for such workloads.

Memory architecture also differs fundamentally. The Intel Arc Graphics 1 Xe Mobile uses System Shared memory, meaning it draws from the host system's RAM with a System Dependent bandwidth and a System Shared bus width. The NVIDIA RTX 500 Mobile Ada Generation uses dedicated 4 GB GDDR6 memory on a 64-bit bus with a fixed 128.0 GB/s bandwidth. The NVIDIA part also has a dedicated memory clock of 2000 MHz with 16 Gbps effective speed, while the Intel part lists its memory clock as System Shared, again indicating dependence on the host platform.

Power and interface specifications vary. The Intel part has a TDP of 25 W, while the NVIDIA part has a TDP of 35 W. Both are listed as IGP slot width with no power connectors and no suggested PSU, and both use Portable Device Dependent display outputs. The bus interface differs: the Intel part uses IGP, meaning it is integrated into the processor, while the NVIDIA part uses PCIe 4.0 x8, meaning it connects through a dedicated PCIe link. The NVIDIA part also has a release date of 2024-02-25, while the Intel part has a release date of 2026-04-15, making the Intel part roughly two years newer in the database. The NVIDIA part's predecessor is Ampere-MW and its successor is Blackwell-MW, while the Intel part's predecessor is HD Graphics-M with no successor listed.

Both parts support the same API set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This means feature-level API compatibility is identical according to the recorded data. The production status for both is Active.

Where Each One Wins

Based strictly on the recorded specifications, the NVIDIA RTX 500 Mobile Ada Generation wins in every measured performance category. It has higher FP32 throughput (8.294 TFLOPS versus 588.8 GFLOPS), higher FP16 throughput (8.294 TFLOPS versus 1,177.6 GFLOPS), higher texture rate (129.6 GTexel/s versus 18.40 GTexel/s), higher pixel rate (64.80 GPixel/s versus 9.200 GPixel/s), and dedicated memory bandwidth of 128.0 GB/s versus the Intel part's System Dependent bandwidth. The NVIDIA part also has more shading units, more TMUs, more ROPs, more ray tracing cores, and the only tensor cores in this comparison.

The Intel Arc Graphics 1 Xe Mobile has a few specification-level advantages. Its boost clock of 2300 MHz exceeds the NVIDIA part's boost clock of 2025 MHz. Its process node of 3 nm is smaller than the NVIDIA part's 5 nm node. Its TDP of 25 W is lower than the NVIDIA part's 35 W, suggesting potentially lower power draw under similar conditions. It also has a later release date, which may indicate a more recent design, but the database provides no benchmark scores to confirm any real-world benefit from these traits.

For use cases, the NVIDIA part appears positioned for tasks that demand raw throughput: high-resolution gaming, ray-traced workloads, and compute-heavy applications that can use its 64 tensor cores. The Intel part, with its lower TDP and integrated nature, appears positioned for basic graphics output and light workloads where power efficiency matters more than absolute performance. The System Shared memory on the Intel part means performance will scale with the host system's memory speed and capacity, whereas the NVIDIA part's fixed 4 GB GDDR6 allocation provides predictable bandwidth regardless of system RAM.

The Verdict

The data in the database points decisively toward the NVIDIA RTX 500 Mobile Ada Generation for any application that requires sustained compute performance. Its FP32 throughput of 8.294 TFLOPS is more than an order of magnitude higher than the Intel Arc Graphics 1 Xe Mobile's 588.8 GFLOPS. Its 2048 shading units, 16 ray tracing cores, and 64 tensor cores give it capabilities the Intel part cannot match, particularly for ray tracing and AI-accelerated tasks. The dedicated 128.0 GB/s memory bandwidth removes reliance on system memory, and the 35 W TDP remains modest for a discrete-class GPU.

The Intel Arc Graphics 1 Xe Mobile is the choice for a different scenario: an integrated GPU with a 25 W TDP that uses system memory and a 3 nm process. Its higher boost clock of 2300 MHz and lower power draw make it suitable for ultraportable devices where space and thermal limits are tight and where the host system's memory can serve as the frame buffer. For users who need only basic graphics acceleration, video output, and light 3D workloads, the Intel part offers a lower-power integrated solution.

The database does not record any benchmark scores for either part, so no average performance or percentile ranking beyond the uniform 50th percentile is available. The verdict must rest on the specification sheet. That sheet shows a complete performance hierarchy: NVIDIA dominates in every throughput metric, while Intel offers a more power-efficient integrated alternative with a newer process node and a higher peak boost clock. The recorded data supports the NVIDIA part for performance-oriented tasks and the Intel part for efficiency-oriented, low-power integration.

FAQ

Q: Which GPU has higher FP32 performance?

A: The NVIDIA RTX 500 Mobile Ada Generation has 8.294 TFLOPS of FP32 performance, while the Intel Arc Graphics 1 Xe Mobile has 588.8 GFLOPS, which is 0.5888 TFLOPS.

Q: Do both GPUs support the same DirectX version?

A: Yes, both the Intel Arc Graphics 1 Xe Mobile and the NVIDIA RTX 500 Mobile Ada Generation support DirectX 12 Ultimate (12_2), along with OpenGL 4.6 and Vulkan 1.4.

Q: What memory does each GPU use?

A: The Intel Arc Graphics 1 Xe Mobile uses System Shared memory with System Shared type, bus width, and System Dependent bandwidth. The NVIDIA RTX 500 Mobile Ada Generation uses 4 GB of GDDR6 memory on a 64-bit bus with 128.0 GB/s bandwidth.

Q: How many ray tracing cores does each GPU have?

A: The Intel Arc Graphics 1 Xe Mobile has 1 ray tracing core. The NVIDIA RTX 500 Mobile Ada Generation has 16 ray tracing cores.

Q: What is the TDP difference between the two?

A: The Intel Arc Graphics 1 Xe Mobile has a TDP of 25 W. The NVIDIA RTX 500 Mobile Ada Generation has a TDP of 35 W.

Q: Which GPU has tensor cores?

A: The NVIDIA RTX 500 Mobile Ada Generation has 64 tensor cores. The Intel Arc Graphics 1 Xe Mobile does not list any tensor cores in the database.

Q: What are the boost clocks for each GPU?

A: The Intel Arc Graphics 1 Xe Mobile has a boost clock of 2300 MHz. The NVIDIA RTX 500 Mobile Ada Generation has a boost clock of 2025 MHz.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 1 Xe Mobile
RTX 500 Mobile Ada Generation
Core Specs
Shading Units
128
2,048 +1500.0%
Shaders
128
2,048 +1500.0%
TMUs
8
64 +700.0%
ROPs
4
32 +700.0%
SM Count
—
16
Execution Units
2
—
Clocks
Base Clock
300 MHz
1485 MHz
Boost Clock
2300 MHz
2025 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
64 bit
Bandwidth
System Dependent
128.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
12 MB
Performance
Pixel Rate
9.200 GPixel/s
64.80 GPixel/s
Texture Rate
18.40 GTexel/s
129.6 GTexel/s
FP32 (TFLOPS)
588.8 GFLOPS
8.294 TFLOPS
FP64 (TFLOPS)
73.60 GFLOPS (1:8)
129.6 GFLOPS (1:64)
FP16 (TFLOPS)
1,177.6 GFLOPS (2:1)
8.294 TFLOPS (1:1)
AI/RT
RT Cores
1
16 +1500.0%
Tensor Cores
—
64
XMX Cores
32
—
Power
TDP
25 W
35 W
TDP (W)
25
35 +40.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Wildcat Lake
AD107
Generation
Arc Graphics-M (Wildcat Lake)
Ada-MW (x000A)
Process Size
3 nm
5 nm
Transistors
unknown
18,900 million
Die Size
unknown
159 mm²
Foundry
Intel
TSMC
Density
—
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.9
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x8
Other
Production
Active
Active
Predecessor
HD Graphics-M
Ampere-MW
Successor
—
Blackwell-MW
View Arc Graphics 1 Xe Mobile Details View RTX 500 Mobile Ada Generation Details