Intel Arc Graphics 1 Xe Mobile vs NVIDIA RTX 3000 Mobile Ada Generation Comparison

Intel
GPU

Intel Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX 3000 Mobile Ada Generation

CORE STATE AD106
VRAM 8 GB
CLOCK SPEED 1695 MHz
TDP 115 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Arc Graphics 1 Xe Mobile vs NVIDIA RTX 3000 Mobile Ada Generation

The Verdict

The database places both the Intel Arc Graphics 1 Xe Mobile and the NVIDIA RTX 3000 Mobile Ada Generation at the 50th percentile among all GPUs, with an average benchmark score of zero for each. This parity in aggregate metrics, however, masks a fundamental split in intended use. The Intel part is a 25 W integrated graphics solution built on the Wildcat Lake chip with Xe3-LPG architecture, designed for compact, low-power portable devices. The NVIDIA part is a 115 W discrete-class mobile GPU with 8 GB of dedicated GDDR6 memory, built on the AD106 chip with Ada Lovelace architecture. The data indicates these are not direct competitors but rather solutions for different tiers of mobile computing. The Intel Arc Graphics 1 Xe Mobile suits systems where power draw and integration matter most, while the RTX 3000 Mobile Ada Generation serves workloads demanding dedicated memory and much higher raw throughput. Benchmark results confirm the NVIDIA part dominates in every measured compute category, with the Intel part offering a far lighter power footprint. Users needing maximum graphics performance from the recorded data should select the NVIDIA GPU. Users prioritizing minimal power consumption in an integrated package should select the Intel GPU.

Architecture Differences

The two GPUs come from different manufacturers, foundries, and process nodes. Intel fabricates the Wildcat Lake chip on a 3 nm process at Intel, while NVIDIA builds the AD106 chip on a 5 nm process at TSMC. The Intel architecture is Xe3-LPG, part of the Arc Graphics-M generation for Wildcat Lake. The NVIDIA architecture is Ada Lovelace, part of the Ada-MW generation. The Intel predecessor is HD Graphics-M; the NVIDIA predecessor is Ampere-MW, and its successor is Blackwell-MW.

The Intel GPU uses system-shared memory with no dedicated VRAM, with memory type, bus width, and bandwidth all listed as system dependent. The NVIDIA GPU uses 8 GB of GDDR6 memory on a 128 bit bus with 256.0 GB/s of bandwidth. The NVIDIA memory clock is 2000 MHz with 16 Gbps effective data rate. The Intel memory clock is listed as system shared. This memory configuration difference is the most consequential architectural split between the two.

The NVIDIA GPU has a transistor count of 22,900 million on a 188 mm² die, yielding a transistor density of 121.8M per mm². The Intel transistor count and die size are unknown in the database. The NVIDIA GPU uses a PCIe 4.0 x16 bus interface, while the Intel GPU uses an IGP bus interface. Both use no power connectors and have portable-device-dependent display outputs. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel release date is April 15, 2026; the NVIDIA release date is March 20, 2023. Both GPUs have active production status.

FAQ

Q: Which GPU has more shading units?

A: The NVIDIA RTX 3000 Mobile Ada Generation has 4608 shading units, while the Intel Arc Graphics 1 Xe Mobile has 128 shading units.

Q: What is the memory difference between the two?

A: The NVIDIA GPU has 8 GB of GDDR6 memory on a 128 bit bus with 256.0 GB/s bandwidth. The Intel GPU uses system-shared memory, with bandwidth listed as system dependent.

Q: Which GPU has a higher boost clock?

A: The Intel Arc Graphics 1 Xe Mobile boosts to 2300 MHz, while the NVIDIA RTX 3000 Mobile Ada Generation boosts to 1695 MHz.

Q: What are the TDP ratings?

A: The Intel GPU has a TDP of 25 W, and the NVIDIA GPU has a TDP of 115 W.

Q: Do both GPUs support ray tracing?

A: Yes. The Intel GPU has 1 RT core, and the NVIDIA GPU has 36 RT cores. Both support DirectX 12 Ultimate (12_2).

Q: Which GPU has tensor cores?

A: The NVIDIA GPU has 144 tensor cores. The Intel GPU has no tensor core field recorded in the database.

Specification Differences

The two GPUs differ across nearly every recorded specification. The process node differs: Intel uses 3 nm, NVIDIA uses 5 nm. The foundry differs: Intel uses Intel, NVIDIA uses TSMC. The chip differs: Wildcat Lake versus AD106. The architecture differs: Xe3-LPG versus Ada Lovelace. The generation differs: Arc Graphics-M (Wildcat Lake) versus Ada-MW.

Base clocks differ significantly: the Intel GPU runs at 300 MHz, the NVIDIA GPU at 1395 MHz. Boost clocks reverse the order: Intel at 2300 MHz, NVIDIA at 1695 MHz. The Intel memory clock is system shared; the NVIDIA memory clock is 2000 MHz with 16 Gbps effective.

The compute unit counts differ sharply. The Intel GPU has 128 shading units, 8 TMUs, 4 ROPs, and 1 RT core. The NVIDIA GPU has 4608 shading units, 144 TMUs, 48 ROPs, 36 RT cores, and 144 tensor cores. The Intel GPU has no tensor core field, while the NVIDIA GPU has 144.

Pixel rate differs: Intel at 9.200 GPixel/s, NVIDIA at 81.36 GPixel/s. Texture rate differs: Intel at 18.40 GTexel/s, NVIDIA at 244.1 GTexel/s. FP32 compute differs: Intel at 588.8 GFLOPS, NVIDIA at 15.62 TFLOPS. FP16 differs: Intel at 1,177.6 GFLOPS with a 2:1 ratio, NVIDIA at 15.62 TFLOPS with a 1:1 ratio.

TDP differs: Intel at 25 W, NVIDIA at 115 W. The bus interface differs: Intel uses IGP, NVIDIA uses PCIe 4.0 x16. The transistor count is unknown for Intel and 22,900 million for NVIDIA. The die size is unknown for Intel and 188 mm² for NVIDIA. The transistor density is not recorded for Intel and is 121.8M per mm² for NVIDIA. The release dates differ: Intel on 2026-04-15, NVIDIA on 2023-03-20. The predecessors differ: HD Graphics-M versus Ampere-MW. The NVIDIA successor is Blackwell-MW; the Intel successor is not recorded.

Head-to-Head Benchmarks

The recorded data contains no direct head-to-head benchmark entries, no wins for either GPU, and no nearest rival comparisons. The available metrics, however, allow a clear quantitative comparison across raw compute capabilities. The NVIDIA GPU delivers 15.62 TFLOPS of FP32 performance, which is 26.5 times the Intel GPU's 588.8 GFLOPS when calculated from the recorded figures. This massive gap in floating-point throughput places the NVIDIA part in an entirely different performance class.

Pixel throughput shows a similar pattern. The NVIDIA GPU achieves 81.36 GPixel/s, which is 8.8 times the Intel GPU's 9.200 GPixel/s. Texture throughput shows the NVIDIA GPU at 244.1 GTexel/s, which is 13.3 times the Intel GPU's 18.40 GTexel/s. These ratios indicate that the NVIDIA GPU processes geometry and texture work at a fundamentally higher rate.

The memory subsystem reinforces the performance gap. The NVIDIA GPU has 256.0 GB/s of dedicated bandwidth, while the Intel GPU relies on system-shared memory with bandwidth dependent on the host system. The NVIDIA memory clock of 2000 MHz with 16 Gbps effective further separates the two.

The RT core counts differ from 1 on the Intel GPU to 36 on the NVIDIA GPU, and the tensor core count differs from none recorded on Intel to 144 on NVIDIA. These differences indicate that ray tracing and AI-accelerated workloads will see substantially higher throughput on the NVIDIA GPU, though the database does not provide direct benchmark scores to quantify those workloads.

Clock behavior is the one area where the Intel GPU shows a higher recorded figure. The Intel boost clock of 2300 MHz exceeds the NVIDIA boost clock of 1695 MHz. The Intel base clock of 300 MHz is far lower than the NVIDIA base clock of 1395 MHz. The higher Intel boost clock likely reflects the lower overall power target of 25 W and the smaller compute footprint, allowing higher per-unit clock rates across a smaller number of execution units.

Where Each One Wins

The Intel Arc Graphics 1 Xe Mobile wins in power efficiency by the recorded TDP figures. At 25 W, it draws 90 W less than the NVIDIA GPU's 115 W. This makes it suitable for systems where cooling and battery life take priority over raw performance. The Intel GPU also holds a higher boost clock at 2300 MHz versus 1695 MHz, which may benefit lightly threaded tasks that scale with clock speed rather than core count. The integrated IGP bus interface and system-shared memory mean it requires no dedicated VRAM allocation, simplifying system design for thin portable devices. Its 3 nm process node at Intel represents a more advanced manufacturing node than the NVIDIA 5 nm node at TSMC, which may contribute to its lower power draw.

The NVIDIA RTX 3000 Mobile Ada Generation wins in every raw performance metric recorded. Its 4608 shading units provide 36 times the shading hardware of the Intel GPU's 128 units. Its 144 TMUs and 48 ROPs dwarf the Intel GPU's 8 TMUs and 4 ROPs. The 36 RT cores versus 1 RT core and 144 tensor cores versus none recorded give it decisive advantages in ray tracing and tensor-accelerated workloads. The 8 GB GDDR6 memory with 256.0 GB/s bandwidth versus system-shared memory removes any dependency on host system memory performance. The FP32 throughput of 15.62 TFLOPS versus 588.8 GFLOPS, the pixel rate of 81.36 GPixel/s versus 9.200 GPixel/s, and the texture rate of 244.1 GTexel/s versus 18.40 GTexel/s all point to the NVIDIA GPU as the choice for compute-heavy tasks.

The release dates also indicate different product lifecycles. The NVIDIA GPU launched on 2023-03-20 and already has a recorded successor in Blackwell-MW. The Intel GPU launches on 2026-04-15 with no recorded successor. Both GPUs remain in active production status. The NVIDIA GPU's PCIe 4.0 x16 interface provides a wider, dedicated connection to the host system compared to the Intel IGP bus interface. The database shows no head-to-head benchmark wins for either GPU, so the performance conclusions rest on the specification differences and computed throughput rates rather than direct measured comparisons.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 1 Xe Mobile
RTX 3000 Mobile Ada Generation
Core Specs
Shading Units
128
4,608 +3500.0%
Shaders
128
4,608 +3500.0%
TMUs
8
144 +1700.0%
ROPs
4
48 +1100.0%
SM Count
—
36
Execution Units
2
—
Clocks
Base Clock
300 MHz
1395 MHz
Boost Clock
2300 MHz
1695 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
256.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
32 MB
Performance
Pixel Rate
9.200 GPixel/s
81.36 GPixel/s
Texture Rate
18.40 GTexel/s
244.1 GTexel/s
FP32 (TFLOPS)
588.8 GFLOPS
15.62 TFLOPS
FP64 (TFLOPS)
73.60 GFLOPS (1:8)
244.1 GFLOPS (1:64)
FP16 (TFLOPS)
1,177.6 GFLOPS (2:1)
15.62 TFLOPS (1:1)
AI/RT
RT Cores
1
36 +3500.0%
Tensor Cores
—
144
XMX Cores
32
—
Power
TDP
25 W
115 W
TDP (W)
25
115 +360.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Wildcat Lake
AD106
Generation
Arc Graphics-M (Wildcat Lake)
Ada-MW (x000A)
Process Size
3 nm
5 nm
Transistors
unknown
22,900 million
Die Size
unknown
188 mm²
Foundry
Intel
TSMC
Density
—
121.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
Ampere-MW
Successor
—
Blackwell-MW
View Arc Graphics 1 Xe Mobile Details View RTX 3000 Mobile Ada Generation Details