Intel Arc Graphics 1 Xe Mobile vs NVIDIA GeForce RTX 4050 Mobile Comparison

Intel
GPU

Intel Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 4050 Mobile

CORE STATE AD107
VRAM 6 GB
CLOCK SPEED 1755 MHz
TDP 50 W
BUS WIDTH 96 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
74,748
geekbench_vulkan
N/A
75,235
passmark_directx_10
N/A
79
passmark_directx_11
N/A
130
passmark_directx_12
N/A
61
passmark_directx_9
N/A
184
passmark_g2d
N/A
633
passmark_g3d
N/A
14,423
passmark_gpu_compute
N/A
5,947

Analysis: Intel Arc Graphics 1 Xe Mobile vs NVIDIA GeForce RTX 4050 Mobile

Head-to-Head Benchmarks

The recorded data shows a decisive performance gap between these two mobile graphics solutions. The NVIDIA GeForce RTX 4050 Mobile holds a substantial lead across every benchmark category in the database, while the Intel Arc Graphics 1 Xe Mobile has no recorded benchmark scores to compare directly. The RTX 4050 Mobile delivers an average benchmark score of 19049, placing it in the 63rd percentile of all GPUs, while the Intel part sits at the 50th percentile with an average score of zero due to the absence of recorded tests.

The most significant figures come from synthetic compute workloads. In Geekbench OpenCL, the RTX 4050 Mobile scores 74748, and in Geekbench Vulkan it reaches 75235. These scores indicate strong general-purpose compute performance and respectable API-level efficiency for a mobile part. The PassMark G3D score of 14423 further confirms the NVIDIA GPU’s dominance in traditional 3D rendering workloads. DirectX 9 and DirectX 11 results of 184 and 130 respectively show legacy API compatibility remains solid, while DirectX 10 and DirectX 12 scores of 79 and 61 reflect modern API scaling. The PassMark GPU compute score of 5947 demonstrates consistent throughput for non-graphics workloads.

Since the Intel Arc Graphics 1 Xe Mobile has no entries in the benchmark database, the head-to-head comparison is one-sided. The RTX 4050 Mobile’s nearest rivals in the database include the AMD Radeon RX 6600 with an average score of 19036 and a delta of 0.1 percent, the NVIDIA Quadro K6000 at 19030 with a 0.1 percent delta, and the NVIDIA RTX 2000 Ada Generation at 18954 with a 0.5 percent delta. The NVIDIA Tesla K20m sits slightly higher at 19089 with a negative delta of -0.2 percent. These figures place the RTX 4050 Mobile in a competitive cluster, though the Intel part cannot be positioned within this grouping without recorded measurements.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 4050 Mobile has an average benchmark score of 19049. The Intel Arc Graphics 1 Xe Mobile has no recorded benchmark scores, giving it an average of zero.

Q: How does the RTX 4050 Mobile compare to its closest rivals in the database?

A: The RTX 4050 Mobile scores 0.1 percent above the AMD Radeon RX 6600 (19036) and the NVIDIA Quadro K6000 (19030), 0.5 percent above the NVIDIA RTX 2000 Ada Generation (18954), and 0.2 percent below the NVIDIA Tesla K20m (19089).

Q: What is the percentile ranking for each GPU?

A: The RTX 4050 Mobile ranks in the 63rd percentile of all GPUs in the database. The Intel Arc Graphics 1 Xe Mobile ranks in the 50th percentile.

Q: What are the memory configurations for these two parts?

A: The RTX 4050 Mobile uses 6 GB of GDDR6 memory on a 96-bit bus with 192.0 GB/s bandwidth. The Intel Arc Graphics 1 Xe Mobile uses system shared memory with system dependent bandwidth.

Q: Do both GPUs support the same graphics APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What is the transistor count for each chip?

A: The RTX 4050 Mobile uses the AD107 chip with 18,900 million transistors on a 159 mm² die. The Intel Arc Graphics 1 Xe Mobile has an unknown transistor count and die size.

Architecture Differences

The two GPUs come from fundamentally different design philosophies. The Intel Arc Graphics 1 Xe Mobile uses the Xe3-LPG architecture on a 3 nm process node manufactured by Intel, with the chip codenamed Wildcat Lake. It belongs to the Arc Graphics-M (Wildcat Lake) generation. The NVIDIA GeForce RTX 4050 Mobile uses the Ada Lovelace architecture on a 5 nm process node manufactured by TSMC, with the AD107 chip and belongs to the GeForce 40 Mobile generation.

The compute resources differ dramatically. The Intel part features 128 shading units, 8 texture mapping units, 4 render output units, and 1 ray tracing core. The NVIDIA part houses 2560 shading units, 80 texture mapping units, 48 render output units, and 20 ray tracing cores. Additionally, the RTX 4050 Mobile includes 80 tensor cores, while the Intel Arc Graphics 1 Xe Mobile has no tensor core count listed. The shading unit advantage alone gives the NVIDIA GPU a 20-fold increase in raw parallel processing capacity.

Clock behavior also diverges. The Intel GPU runs at a base clock of 300 MHz and boosts to 2300 MHz. The NVIDIA GPU has a higher base clock of 1455 MHz but a lower boost clock of 1755 MHz. The Intel part’s lower base clock with a higher boost ceiling suggests a power-scaled design intended for burst workloads, whereas the NVIDIA part maintains a more consistent clock envelope. The memory subsystem is another major split: the Intel GPU relies entirely on system shared memory, while the RTX 4050 Mobile uses dedicated 6 GB GDDR6 with a 96-bit bus and 192.0 GB/s bandwidth.

Pixel and texture rates reinforce the gap. The Intel GPU delivers 9.200 GPixel/s and 18.40 GTexel/s. The RTX 4050 Mobile outputs 84.24 GPixel/s and 140.4 GTexel/s. Floating-point performance shows a similar pattern: the Intel part reaches 588.8 GFLOPS in FP32 and 1,177.6 GFLOPS in FP16 with a 2:1 ratio. The NVIDIA part achieves 8.986 TFLOPS in both FP32 and FP16 with a 1:1 ratio, making it roughly 15 times faster in FP32 and over 7 times faster in FP16.

Specification Differences

The two GPUs differ across nearly every specification field in the database. The process node is 3 nm for Intel and 5 nm for NVIDIA, with Intel as the foundry for the former and TSMC for the latter. The RTX 4050 Mobile has a known transistor count of 18,900 million and a die size of 159 mm² with a transistor density of 118.9M per mm². The Intel part lists unknown values for transistors, die size, and transistor density.

Clock speeds differ in base and boost values: the Intel GPU uses 300 MHz base and 2300 MHz boost, while the NVIDIA GPU uses 1455 MHz base and 1755 MHz boost. Memory specifications show 6 GB GDDR6 on a 96-bit bus with 192.0 GB/s bandwidth for the RTX 4050 Mobile, versus system shared memory with system dependent bandwidth for the Intel part. The memory clock is listed as 2000 MHz with 16 Gbps effective for the NVIDIA GPU, while the Intel memory clock is system shared.

Compute unit counts diverge sharply: 128 shading units, 8 TMUs, 4 ROPs, and 1 RT core for Intel, compared to 2560 shading units, 80 TMUs, 48 ROPs, and 20 RT cores for NVIDIA. The NVIDIA GPU also has 80 tensor cores, while the Intel part has none listed. Pixel rate, texture rate, FP32, and FP16 figures all place the NVIDIA GPU ahead by wide margins. Thermal design power is 25 W for Intel and 50 W for NVIDIA. The bus interface is IGP for Intel and PCIe 4.0 x8 for NVIDIA. Power connectors are listed as none for both, and both use portable device dependent display outputs.

Release dates differ by over three years: the Intel Arc Graphics 1 Xe Mobile launched on April 15, 2026, while the NVIDIA GeForce RTX 4050 Mobile launched on January 2, 2023. The Intel predecessor is HD Graphics-M, while the NVIDIA predecessor is GeForce 30 Mobile and its successor is GeForce 50 Mobile. The Intel production status is active, as is the NVIDIA status. Neither part has a launch MSRP recorded in the database.

Where Each One Wins

The NVIDIA GeForce RTX 4050 Mobile wins across every measurable category in the database. Its 2560 shading units and 80 tensor cores deliver 8.986 TFLOPS in both FP32 and FP16, making it suitable for demanding graphics workloads and compute-heavy applications. The 20 ray tracing cores provide hardware acceleration for ray-traced scenes, and the 6 GB GDDR6 memory with 192.0 GB/s bandwidth gives it a dedicated memory pool for texture-heavy assets. Its 84.24 GPixel/s pixel rate and 140.4 GTexel/s texture rate indicate strong fill-rate performance for high-resolution rendering. The average benchmark score of 19049 and the 63rd percentile ranking confirm its position as a capable mobile GPU.

The Intel Arc Graphics 1 Xe Mobile has no recorded benchmark scores, so its wins are limited to architectural and specification advantages. It uses a smaller 3 nm process node compared to the 5 nm node used by NVIDIA, which typically indicates improved power efficiency per transistor. Its thermal design power of 25 W is half of the RTX 4050 Mobile’s 50 W, making it a lower-power solution for thin-and-light systems. The boost clock of 2300 MHz exceeds the NVIDIA boost clock of 1755 MHz, suggesting the Intel part can reach higher peak frequencies under burst workloads. The system shared memory design eliminates the need for dedicated VRAM, which can simplify system integration and reduce component count.

The RTX 4050 Mobile is better suited for gaming, 3D rendering, and compute workloads where raw throughput matters. Its nearest rival data shows it sits within 0.5 percent of the AMD Radeon RX 6600 and NVIDIA RTX 2000 Ada Generation, indicating consistent performance in its class. The Intel Arc Graphics 1 Xe Mobile is positioned for basic graphics output and light workloads, with its 50th percentile ranking reflecting an average standing among all GPUs. The absence of benchmark data for the Intel part means the database cannot quantify its real-world performance, leaving the RTX 4050 Mobile as the only option with verified scores.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 1 Xe Mobile
RTX 4050 Mobile
Core Specs
Shading Units
128
2,560 +1900.0%
Shaders
128
2,560 +1900.0%
TMUs
8
80 +900.0%
ROPs
4
48 +1100.0%
SM Count
20
Execution Units
2
Clocks
Base Clock
300 MHz
1455 MHz
Boost Clock
2300 MHz
1755 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
96 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
12 MB
Performance
Pixel Rate
9.200 GPixel/s
84.24 GPixel/s
Texture Rate
18.40 GTexel/s
140.4 GTexel/s
FP32 (TFLOPS)
588.8 GFLOPS
8.986 TFLOPS
FP64 (TFLOPS)
73.60 GFLOPS (1:8)
140.4 GFLOPS (1:64)
FP16 (TFLOPS)
1,177.6 GFLOPS (2:1)
8.986 TFLOPS (1:1)
AI/RT
RT Cores
1
20 +1900.0%
Tensor Cores
80
XMX Cores
32
Power
TDP
25 W
50 W
TDP (W)
25
50 +100.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Wildcat Lake
AD107
Generation
Arc Graphics-M (Wildcat Lake)
GeForce 40 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
18,900 million
Die Size
unknown
159 mm²
Foundry
Intel
TSMC
Density
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x8
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 30 Mobile
Successor
GeForce 50 Mobile
View Arc Graphics 1 Xe Mobile Details View GeForce RTX 4050 Mobile Details