Intel Arc Graphics 1 Xe Mobile vs Intel UHD Graphics 710 Mobile Comparison

Intel
GPU

Intel Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

UHD Graphics 710 Mobile

CORE STATE Raptor Lake
VRAM System Shared
CLOCK SPEED 1200 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: Intel Arc Graphics 1 Xe Mobile vs Intel UHD Graphics 710 Mobile

The Verdict

The recorded data positions the Intel Arc Graphics 1 Xe Mobile as the higher-performance integrated solution within this pairing. Its specifications deliver roughly double the compute throughput and clock speed of the Intel UHD Graphics 710 Mobile. The Arc part is the direct successor to the HD Graphics-M line, while the UHD 710 belongs to an older generation and is explicitly succeeded by the Arc Graphics-M family. For any workload that depends on shader throughput, pixel fill, or texture fill, the Arc Graphics 1 Xe Mobile is the clear choice based on the numbers. The UHD Graphics 710 Mobile retains a role only as a low-power, basic display adapter, given its lower TDP and older architecture. The data shows a 588.8 GFLOPS FP32 rate for the Arc part versus 307.2 GFLOPS for the UHD part, a decisive gap. The Arc part also doubles the boost clock (2300 MHz versus 1200 MHz) and doubles both pixel rate (9.200 GPixel/s versus 4.800 GPixel/s) and texture rate (18.40 GTexel/s versus 9.600 GTexel/s). Users seeking any measurable 3D capability should select the Arc Graphics 1 Xe Mobile. Users with purely 2D display needs or strict power constraints may accept the UHD 710, as its 15 W TDP is lower than the Arc part's 25 W.

Architecture Differences

The two integrated GPUs come from different architectural generations and process nodes. The Intel Arc Graphics 1 Xe Mobile uses the Xe3-LPG architecture on a 3 nm process node, built by Intel. Its chip is Wildcat Lake. The Intel UHD Graphics 710 Mobile uses the Generation 12.2 architecture on a 10 nm process node. Its chip is Raptor Lake. The Arc part is part of the Arc Graphics-M (Wildcat Lake) generation, while the UHD part belongs to the HD Graphics-M (Raptor Lake) generation. The Arc part carries a release date in April 2026; the UHD part was released in January 2023. The UHD part's successor is listed as Arc Graphics-M, confirming the generational shift.

Both parts use system shared memory, with a system dependent bandwidth. Both have 128 shading units, 8 texture mapping units, and 4 ROPs. The similarity ends there. The Arc part includes 1 ray tracing core; the UHD part has none. The Arc part supports DirectX 12 Ultimate (12_2); the UHD part only reaches DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The bus interface differs: the Arc part uses IGP, while the UHD part uses Ring Bus. Both are integrated parts with no power connectors and portable-device-dependent display outputs. The Arc part has a base clock of 300 MHz and a boost clock of 2300 MHz. The UHD part also has a 300 MHz base clock but a much lower 1200 MHz boost. The process node difference is substantial: 3 nm versus 10 nm, which contributes to the Arc part's higher clock capability and performance density. The Arc part is listed as active production; the UHD part is also active. Neither part has a listed launch MSRP.

Head-to-Head Benchmarks

The benchmark database contains no direct head-to-head benchmark scores for these two parts, and neither has any individual benchmark entries. The wins tally is 0 for both. However, the recorded specification data provides a direct basis for comparison. The FP32 compute rate is the clearest indicator: the Arc Graphics 1 Xe Mobile delivers 588.8 GFLOPS, exactly 1.916 times the UHD Graphics 710 Mobile's 307.2 GFLOPS. In practical terms, the Arc part is roughly 92% ahead of the UHD part in raw single-precision compute.

The FP16 rates follow the same 2:1 ratio for both parts. The Arc part reaches 1,177.6 GFLOPS FP16, while the UHD part reaches 614.4 GFLOPS FP16. The Arc part's advantage is consistent across both precision formats.

Pixel fill rate shows the same doubling. The Arc part achieves 9.200 GPixel/s, versus 4.800 GPixel/s for the UHD part. Texture fill rate follows: 18.40 GTexel/s for the Arc part, 9.600 GTexel/s for the UHD part. These rates are the products of the identical 8 TMUs and 4 ROPs combined with the Arc part's much higher boost clock.

The boost clock difference is the primary driver. At 2300 MHz, the Arc part runs at nearly double the UHD part's 1200 MHz. Both share a 300 MHz base clock, but the sustained boost capability diverges sharply. The Arc part's 3 nm process node enables this higher frequency within its 25 W TDP. The UHD part's 10 nm node limits it to 1200 MHz within 15 W.

The ray tracing core on the Arc part adds a feature the UHD part cannot match. This is a hardware capability difference, not a speed difference, but it matters for any workload using ray-traced effects. The DirectX 12 Ultimate support on the Arc part versus DirectX 12 (12_1) on the UHD part further separates their feature sets. The Arc part supports the full 12_2 feature level, including hardware ray tracing and mesh shaders; the UHD part does not.

Both parts show the same percentile ranking in the database: the 50th percentile versus all GPUs. Neither has an average benchmark score. This means the database has no measured performance data for either part, and the ranking is based on specifications rather than recorded tests. The nearest rivals lists are empty for both parts.

FAQ

Q: Which GPU has the higher boost clock?

A: The Intel Arc Graphics 1 Xe Mobile has a boost clock of 2300 MHz. The Intel UHD Graphics 710 Mobile has a boost clock of 1200 MHz.

Q: Do both GPUs support ray tracing?

A: No. The Intel Arc Graphics 1 Xe Mobile includes 1 ray tracing core. The Intel UHD Graphics 710 Mobile has no ray tracing cores.

Q: What is the FP32 compute difference between the two?

A: The Arc Graphics 1 Xe Mobile delivers 588.8 GFLOPS FP32. The UHD Graphics 710 Mobile delivers 307.2 GFLOPS FP32. The Arc part is approximately 92% higher.

Q: What DirectX versions do the two GPUs support?

A: The Arc Graphics 1 Xe Mobile supports DirectX 12 Ultimate (12_2). The UHD Graphics 710 Mobile supports DirectX 12 (12_1).

Q: Which GPU has the lower power draw?

A: The Intel UHD Graphics 710 Mobile has a TDP of 15 W. The Intel Arc Graphics 1 Xe Mobile has a TDP of 25 W.

Q: Are these GPUs from the same process node?

A: No. The Arc Graphics 1 Xe Mobile uses a 3 nm process node. The UHD Graphics 710 Mobile uses a 10 nm process node.

Q: Do the two GPUs have the same number of shading units?

A: Yes. Both have 128 shading units, 8 texture mapping units, and 4 ROPs.

Q: Which GPU is the successor to the other?

A: The Intel UHD Graphics 710 Mobile lists the Arc Graphics-M family as its successor. The Arc Graphics 1 Xe Mobile is part of the Arc Graphics-M (Wildcat Lake) generation.

Where Each One Wins

The Intel Arc Graphics 1 Xe Mobile wins in every compute and rendering metric recorded in the database. Its FP32 rate of 588.8 GFLOPS is the strongest indicator of general shader workload capability. The FP16 rate of 1,177.6 GFLOPS doubles this headroom for mixed-precision tasks. The pixel rate of 9.200 GPixel/s and texture rate of 18.40 GTexel/s give it a clear advantage in any fill-limited scenario, such as high-resolution 2D compositing or texture-heavy 3D scenes. The 2300 MHz boost clock means the Arc part can sustain higher throughput in burst workloads. The presence of 1 ray tracing core and DirectX 12 Ultimate support gives it the edge in modern graphics features. The 25 W TDP is higher, but the performance per watt still favors the Arc part given the near-doubled output.

The Intel UHD Graphics 710 Mobile wins in only one recorded metric: power consumption. Its 15 W TDP is 10 W lower than the Arc part's 25 W. This makes it the appropriate part for ultra-low-power systems where the GPU is only required to drive a display. Its 307.2 GFLOPS FP32 rate, 4.800 GPixel/s pixel rate, and 9.600 GTexel/s texture rate are sufficient for basic 2D output, video playback, and lightweight interface rendering. The 1200 MHz boost clock is low but matches the part's modest role. The absence of ray tracing cores and the older DirectX 12 (12_1) feature level mean it cannot handle modern 3D workloads at the same quality level. The 10 nm process node places it in an older manufacturing generation.

The data shows no measured benchmark scores for either part, so these conclusions derive entirely from the recorded specifications. The Arc Graphics 1 Xe Mobile is the part for any workload involving 3D rendering, ray-traced effects, or high fill rates. The UHD Graphics 710 Mobile is the part for minimal-power display output. The Arc part's release date of April 2026 positions it as the newer design; the UHD part's January 2023 release date and successor listing confirm its older status. The database records both at the 50th percentile, indicating no relative ranking difference based on performance scores. The Arc Graphics 1 Xe Mobile is the superior part in all computational aspects, while the UHD Graphics 710 Mobile offers only the TDP advantage.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 1 Xe Mobile
UHD Graphics 710 Mobile
Core Specs
Shading Units
128
128 0.0%
Shaders
128
128 0.0%
TMUs
8
8 0.0%
ROPs
4
4 0.0%
Execution Units
2
16 +700.0%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
2300 MHz
1200 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
16 MB
1024 KB
L3 Cache
8 MB
Performance
Pixel Rate
9.200 GPixel/s
4.800 GPixel/s
Texture Rate
18.40 GTexel/s
9.600 GTexel/s
FP32 (TFLOPS)
588.8 GFLOPS
307.2 GFLOPS
FP64 (TFLOPS)
73.60 GFLOPS (1:8)
76.80 GFLOPS (1:4)
FP16 (TFLOPS)
1,177.6 GFLOPS (2:1)
614.4 GFLOPS (2:1)
AI/RT
RT Cores
1
XMX Cores
32
Power
TDP
25 W
15 W
TDP (W)
25
15 -40.0%
Power Connectors
None
Architecture
Architecture
Xe3-LPG
Generation 12.2
GPU Name
Wildcat Lake
Raptor Lake
Generation
Arc Graphics-M (Wildcat Lake)
HD Graphics-M (Raptor Lake)
Process Size
3 nm
10 nm
Transistors
unknown
Die Size
unknown
Foundry
Intel
Intel
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.6
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
Ring Bus
Other
Production
Active
Active
Predecessor
HD Graphics-M
Successor
Arc Graphics-M
View Arc Graphics 1 Xe Mobile Details View UHD Graphics 710 Mobile Details