Intel Arc G3 vs NVIDIA GeForce RTX 5080 Mobile Comparison

Intel
GPU

Intel Arc G3

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 5080 Mobile

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 1500 MHz
TDP 80 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
4,952
geekbench_opencl
N/A
166,986
geekbench_vulkan
N/A
169,754
passmark_directx_10
N/A
171
passmark_directx_11
N/A
253
passmark_directx_12
N/A
116
passmark_directx_9
N/A
314
passmark_g2d
N/A
1,095
passmark_g3d
N/A
27,711
passmark_gpu_compute
N/A
12,134

Analysis: Intel Arc G3 vs NVIDIA GeForce RTX 5080 Mobile

Head-to-Head Benchmarks

The database contains no head-to-head benchmark entries for the Intel Arc G3 and NVIDIA GeForce RTX 5080 Mobile. The Intel Arc G3 has no recorded benchmark scores, while the NVIDIA GeForce RTX 5080 Mobile has a substantial set of measurements. The RTX 5080 Mobile's average benchmark score is 38,349, placing it at the 81st percentile among all GPUs. The Arc G3 sits at the 50th percentile with an average score of zero, indicating no recorded performance data.

The RTX 5080 Mobile's nearest rivals in the database are all close competitors. The NVIDIA GeForce MX570 averages 38,299, a delta of 0.1 percent against the RTX 5080 Mobile. The NVIDIA GeForce RTX 4080 Mobile scores 38,135, a delta of 0.6 percent. The NVIDIA GeForce MX570 A averages 38,691, which is 0.9 percent higher. The AMD Radeon Pro 580X averages 38,706, also 0.9 percent higher. These deltas are small, showing the RTX 5080 Mobile is tightly clustered with these four cards.

Looking at specific benchmark results for the RTX 5080 Mobile, the strongest showing is in Geekbench Vulkan with a score of 169,754. Geekbench OpenCL follows at 166,986. PassMark G3D delivers 27,711, and PassMark GPU Compute reaches 12,134. Older DirectX tests show lower numbers: PassMark DirectX 9 scores 314, DirectX 11 scores 253, DirectX 10 scores 171, and DirectX 12 scores 116. The PassMark G2D result is 1,095, and the 3DMark Steel Nomad DX12 test produces 4,952.

With no benchmark data for the Arc G3, the head-to-head comparison is one-sided. All performance comparisons must rely on the RTX 5080 Mobile's measured results and the architectural specifications listed in the database.

Architecture Differences

The two GPUs come from different manufacturers and use different process nodes. The Intel Arc G3 uses a 3 nm node fabricated by Intel, while the NVIDIA GeForce RTX 5080 Mobile uses a 5 nm node fabricated by TSMC. The Arc G3 is built on the Xe3-LPG architecture with the Panther Lake chip, part of the Arc Graphics-M (Panther Lake) generation. The RTX 5080 Mobile uses the Blackwell 2.0 architecture with the GB203 chip, part of the GeForce 50 Mobile generation.

The RTX 5080 Mobile has 45,600 million transistors on a 378 mm² die, giving a transistor density of 120.6 million per square millimeter. The Arc G3's transistor count and die size are listed as unknown in the database.

Memory architecture separates the two clearly. The Arc G3 uses system shared memory, with system shared type, bus width, and system dependent bandwidth. The RTX 5080 Mobile has 16 GB of GDDR7 memory on a 256 bit bus with 896.0 GB/s bandwidth and a memory clock of 1750 MHz (28 Gbps effective).

Core counts differ dramatically. The Arc G3 has 1,280 shading units, 40 texture mapping units, 20 ROPs, and 10 ray tracing cores. The RTX 5080 Mobile has 7,680 shading units, 240 TMUs, 96 ROPs, 60 ray tracing cores, and 240 tensor cores. The Arc G3 lists no tensor cores in the database.

Clock behavior is distinct. The Arc G3 has a base clock of 300 MHz and a boost clock of 2400 MHz. The RTX 5080 Mobile has a base clock of 975 MHz and a boost clock of 1500 MHz. The Arc G3's boost clock is significantly higher, but the RTX 5080 Mobile's larger core count compensates.

The bus interface differs as well. The Arc G3 uses an integrated graphics processor (IGP) interface, while the RTX 5080 Mobile uses PCIe 5.0 x16. Both are listed with IGP slot width and no power connectors.

Where Each One Wins

The Arc G3's advantages come from its architecture and efficiency profile. Its 3 nm process node from Intel is smaller than the RTX 5080 Mobile's 5 nm TSMC node. The Arc G3 has a 25 W TDP, compared to the RTX 5080 Mobile's 80 W TDP. The Arc G3's boost clock of 2400 MHz exceeds the RTX 5080 Mobile's 1500 MHz boost clock. These factors point to a lower power draw and potentially better efficiency in thermally constrained systems.

The RTX 5080 Mobile wins on raw compute metrics. Its FP32 throughput is 23.04 TFLOPS against the Arc G3's 6.144 TFLOPS. FP16 performance is 23.04 TFLOPS for the RTX 5080 Mobile and 12.29 TFLOPS for the Arc G3. The pixel rate is 144.0 GPixel/s for the RTX 5080 Mobile versus 48.00 GPixel/s for the Arc G3. Texture rate is 360.0 GTexel/s versus 96.00 GTexel/s. Each of these figures shows the RTX 5080 Mobile at roughly 3.75 times the Arc G3's pixel rate and texture rate, and 3.75 times the FP32 throughput.

The RTX 5080 Mobile's 16 GB GDDR7 memory with 896.0 GB/s bandwidth is a major advantage over the Arc G3's system shared memory, which has system dependent bandwidth. The dedicated memory pool allows the RTX 5080 Mobile to sustain high bandwidth workloads without competing with the CPU for system memory.

The RTX 5080 Mobile also has more ray tracing cores, 60 versus 10 for the Arc G3, and it has 240 tensor cores while the Arc G3 has none listed. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Specification Differences

The two GPUs differ across nearly every specification category in the database.

Process node: Intel Arc G3 uses 3 nm, NVIDIA RTX 5080 Mobile uses 5 nm. Foundry: Intel for the Arc G3, TSMC for the RTX 5080 Mobile. Architecture: Xe3-LPG versus Blackwell 2.0. Chip: Panther Lake versus GB203. Generation: Arc Graphics-M (Panther Lake) versus GeForce 50 Mobile.

Transistors: unknown for the Arc G3, 45,600 million for the RTX 5080 Mobile. Die size: unknown for the Arc G3, 378 mm² for the RTX 5080 Mobile. Transistor density: not listed for the Arc G3, 120.6M per mm² for the RTX 5080 Mobile.

Base clock: 300 MHz versus 975 MHz. Boost clock: 2400 MHz versus 1500 MHz. Memory clock: system shared versus 1750 MHz (28 Gbps effective).

Memory size: system shared versus 16 GB. Memory type: system shared versus GDDR7. Bus width: system shared versus 256 bit. Bandwidth: system dependent versus 896.0 GB/s.

Shading units: 1,280 versus 7,680. TMUs: 40 versus 240. ROPs: 20 versus 96. Ray tracing cores: 10 versus 60. Tensor cores: not listed versus 240.

Pixel rate: 48.00 GPixel/s versus 144.0 GPixel/s. Texture rate: 96.00 GTexel/s versus 360.0 GTexel/s. FP32: 6.144 TFLOPS versus 23.04 TFLOPS. FP16: 12.29 TFLOPS (2:1) versus 23.04 TFLOPS (1:1).

TDP: 25 W versus 80 W. Bus interface: IGP versus PCIe 5.0 x16. Release date: 2026-05-31 for the Arc G3, 2025-04-01 for the RTX 5080 Mobile. The RTX 5080 Mobile lists a predecessor, GeForce 40 Mobile; the Arc G3 lists none. Both have active production status.

FAQ

Q: Which GPU has a higher boost clock?

A: The Intel Arc G3 boosts to 2400 MHz, while the NVIDIA GeForce RTX 5080 Mobile boosts to 1500 MHz.

Q: How much memory does the RTX 5080 Mobile have?

A: The RTX 5080 Mobile has 16 GB of GDDR7 memory on a 256 bit bus with 896.0 GB/s bandwidth. The Arc G3 uses system shared memory.

Q: What is the FP32 performance difference between the two?

A: The RTX 5080 Mobile delivers 23.04 TFLOPS of FP32 performance, while the Arc G3 delivers 6.144 TFLOPS, making the RTX 5080 Mobile 3.75 times faster in this metric.

Q: Which GPU has more ray tracing cores?

A: The RTX 5080 Mobile has 60 ray tracing cores, compared to 10 for the Arc G3.

Q: What is the TDP of each GPU?

A: The Arc G3 has a TDP of 25 W, and the RTX 5080 Mobile has a TDP of 80 W.

Q: Are there any benchmark scores for the Arc G3?

A: The database lists no benchmark scores for the Arc G3. The RTX 5080 Mobile has an average benchmark score of 38,349 across tests including Geekbench Vulkan at 169,754, Geekbench OpenCL at 166,986, and PassMark G3D at 27,711.

The Verdict

The data supports a clear split. The NVIDIA GeForce RTX 5080 Mobile is the stronger performer by every measured compute metric. Its FP32 throughput of 23.04 TFLOPS, pixel rate of 144.0 GPixel/s, texture rate of 360.0 GTexel/s, and 60 ray tracing cores place it well above the Arc G3 in rendering capability. Its 16 GB GDDR7 memory with 896.0 GB/s bandwidth provides a dedicated memory pool that the Arc G3's system shared memory cannot match. The recorded benchmark results, including an average score of 38,349 and an 81st percentile ranking, confirm its position among all GPUs.

The Intel Arc G3 offers a different profile. Its 3 nm process node and 25 W TDP suggest a lower power envelope. Its 2400 MHz boost clock is higher than the RTX 5080 Mobile's 1500 MHz boost clock. For systems where power draw is the primary constraint, the Arc G3's specifications align with that requirement. The lack of benchmark data means its real-world performance cannot be verified from the database.

Users needing maximum graphics throughput, large dedicated memory, and ray tracing capability should look at the RTX 5080 Mobile. Users prioritizing low power consumption and a smaller process node may find the Arc G3 more suitable, though its performance remains unmeasured in the database. The RTX 5080 Mobile's nearest rivals, including the RTX 4080 Mobile and MX570 variants, all fall within about one percent of its average score, so the competition at this level is tight.

DETAILED SPECIFICATIONS

SPECIFICATION
G3
RTX 5080 Mobile
Core Specs
Shading Units
1,280
7,680 +500.0%
Shaders
1,280
7,680 +500.0%
TMUs
40
240 +500.0%
ROPs
20
96 +380.0%
SM Count
—
60
Execution Units
10
—
Clocks
Base Clock
300 MHz
975 MHz
Boost Clock
2400 MHz
1500 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
16 GB
VRAM (MB)
—
16,384
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
896.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
48 MB
Performance
Pixel Rate
48.00 GPixel/s
144.0 GPixel/s
Texture Rate
96.00 GTexel/s
360.0 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
23.04 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
360.0 GFLOPS (1:64)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
23.04 TFLOPS (1:1)
AI/RT
RT Cores
10
60 +500.0%
Tensor Cores
—
240
XMX Cores
80
—
Power
TDP
25 W
80 W
TDP (W)
25
80 +220.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Blackwell 2.0
GPU Name
Panther Lake
GB203
Generation
Arc Graphics-M (Panther Lake)
GeForce 50 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
45,600 million
Die Size
unknown
378 mm²
Foundry
Intel
TSMC
Density
—
120.6M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
—
GeForce 40 Mobile
View Arc G3 Details View GeForce RTX 5080 Mobile Details