Intel Arc G3 vs NVIDIA GeForce RTX 4050 Mobile Comparison

Intel
GPU

Intel Arc G3

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 4050 Mobile

CORE STATE AD107
VRAM 6 GB
CLOCK SPEED 1755 MHz
TDP 50 W
BUS WIDTH 96 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
74,748
geekbench_vulkan
N/A
75,235
passmark_directx_10
N/A
79
passmark_directx_11
N/A
130
passmark_directx_12
N/A
61
passmark_directx_9
N/A
184
passmark_g2d
N/A
633
passmark_g3d
N/A
14,423
passmark_gpu_compute
N/A
5,947

Analysis: Intel Arc G3 vs NVIDIA GeForce RTX 4050 Mobile

Intel Arc G3 is an integrated graphics processor built on Intel’s Xe3-LPG architecture, while the NVIDIA GeForce RTX 4050 Mobile is a discrete-class mobile GPU using the Ada Lovelace architecture. The recorded data shows a clear performance gap, with the RTX 4050 Mobile holding a 63rd percentile ranking among all GPUs, while the Arc G3 sits at the 50th percentile. The RTX 4050 Mobile’s average benchmark score of 19049 positions it nearly level with the AMD Radeon RX 6600, which scores 19036, a 0.1% difference, and the NVIDIA Quadro K6000 at 19030, also 0.1% ahead.

Head-to-Head Benchmarks

The benchmark data contains no direct head-to-head tests between the two parts, but the RTX 4050 Mobile’s recorded suite covers nine separate tests, while the Arc G3 has no listed benchmark scores. The RTX 4050 Mobile’s strongest result is a PassMark G3D score of 14423, which reflects its general 3D rendering capability. Its Geekbench Vulkan score of 75235 indicates strong cross-platform graphics compute performance, while the Geekbench OpenCL score of 74748 shows similar capability in general-purpose GPU compute. The PassMark GPU Compute score of 5947 provides a measure of raw compute throughput, separate from graphics rendering.

The RTX 4050 Mobile’s DirectX results show a tiered pattern across API generations. The PassMark DirectX 9 score of 184 is the highest of the four DirectX tests, followed by DirectX 11 at 130, DirectX 10 at 79, and DirectX 12 at 61. This pattern suggests the GPU delivers relatively stronger performance in legacy API workloads compared to modern ones, though all scores are positive indicators of functional capability. The PassMark G2D score of 633 covers 2D graphics operations, which are typically less demanding than 3D tasks.

Without any recorded benchmarks for the Arc G3, the database cannot produce a direct comparison of frame rates or compute scores. The RTX 4050 Mobile’s nearest rivals in the database are all desktop or workstation-class GPUs, which underscores its competitive position. It trails the NVIDIA Tesla K20m by 0.2%, scoring 19089 versus 19049, but leads the NVIDIA RTX 2000 Ada Generation by 0.5%, which scores 18954. These margins are minimal, placing the RTX 4050 Mobile in a tight cluster of mid-range performers.

The absence of Arc G3 benchmark data means the wins column shows zero for both parts, with no head-to-head tests recorded. The RTX 4050 Mobile’s 19,049 average score, derived from its nine individual tests, serves as the only aggregate performance figure available. The Arc G3’s average benchmark score is listed as zero, reflecting the lack of recorded data rather than an actual performance result. This makes any direct numerical comparison impossible, but the architectural specifications provide context for expected behavior.

Architecture Differences

The two GPUs use fundamentally different designs. The Intel Arc G3 uses the Panther Lake chip built on a 3 nm process node at Intel’s own foundry, while the NVIDIA GeForce RTX 4050 Mobile uses the AD107 chip on a 5 nm process from TSMC. The Arc G3 is part of the Arc Graphics-M (Panther Lake) generation, whereas the RTX 4050 Mobile belongs to the GeForce 40 Mobile series. The RTX 4050 Mobile is listed with a predecessor, the GeForce 30 Mobile, and a successor, the GeForce 50 Mobile, giving it a clear product lineage.

The Arc G3 has 1280 shading units, 40 texture mapping units, and 20 render output units. It includes 10 ray tracing cores, but no tensor cores are listed. The RTX 4050 Mobile has 2560 shading units, double the Arc G3’s count, along with 80 TMUs and 48 ROPs. It has 20 ray tracing cores and 80 tensor cores, which the Arc G3 lacks entirely. This gives the RTX 4050 Mobile a substantial advantage in raw shader throughput and dedicated AI acceleration hardware.

Clock speeds differ significantly. The Arc G3 operates with a base clock of 300 MHz and a boost clock of 2400 MHz. The RTX 4050 Mobile starts at a base clock of 1455 MHz and boosts to 1755 MHz. While the Arc G3 has a higher boost ceiling, its base clock is far lower, and the actual performance depends on thermal and power constraints. The RTX 4050 Mobile’s memory runs at 2000 MHz with 16 Gbps effective speed, whereas the Arc G3 uses system shared memory with a system dependent bandwidth.

Transistor counts show a major gap. The RTX 4050 Mobile packs 18,900 million transistors on a 159 mm² die, giving a density of 118.9 million transistors per square millimeter. The Arc G3’s transistor count and die size are listed as unknown, so no direct comparison is possible. The RTX 4050 Mobile has 6 GB of GDDR6 memory on a 96-bit bus, delivering 192.0 GB/s of bandwidth. The Arc G3 relies on system shared memory, with capacity, type, and bus width all dependent on the host system.

Fill rates favor the RTX 4050 Mobile. The NVIDIA part achieves 84.24 GPixel/s pixel rate and 140.4 GTexel/s texture rate, compared to the Arc G3’s 48.00 GPixel/s and 96.00 GTexel/s. Floating point performance also favors NVIDIA: the RTX 4050 Mobile delivers 8.986 TFLOPS FP32 and 8.986 TFLOPS FP16 (1:1), while the Arc G3 offers 6.144 TFLOPS FP32 and 12.29 TFLOPS FP16 (2:1). The Arc G3’s FP16 rate is higher, but it uses a 2:1 ratio, meaning half the FP16 output is effectively repurposed FP32 hardware.

Power consumption differs sharply. The Arc G3 has a thermal design power of 25 W, while the RTX 4050 Mobile is rated at 50 W. Both are listed as integrated graphics processors (IGP) with no power connectors and no suggested PSU, but the RTX 4050 Mobile connects via PCIe 4.0 x8, whereas the Arc G3 uses a direct IGP bus interface. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is identical.

The Verdict

The data indicates the NVIDIA GeForce RTX 4050 Mobile is the stronger performer in nearly every measurable category. Its shading unit count is double, its ROP count is more than double, and its FP32 throughput is approximately 46% higher at 8.986 TFLOPS versus 6.144 TFLOPS. The RTX 4050 Mobile also has dedicated tensor cores and more ray tracing cores, which the Arc G3 lacks. The average benchmark score of 19049 versus zero recorded for the Arc G3 reinforces this conclusion, though the zero reflects missing data rather than a true performance result.

The Arc G3’s advantages are limited to power efficiency and certain compute ratios. Its 25 W TDP is half the RTX 4050 Mobile’s 50 W, making it suitable for lower-power systems. Its FP16 throughput of 12.29 TFLOPS exceeds the RTX 4050 Mobile’s 8.986 TFLOPS, though the 2:1 ratio means this advantage may not translate to real-world workloads that require true FP16 execution. The Arc G3’s higher boost clock of 2400 MHz versus 1755 MHz suggests potential for burst performance, but the lower base clock of 300 MHz indicates sustained performance may be limited.

For users prioritizing raw graphics performance, dedicated ray tracing, AI acceleration, and established benchmark scores, the RTX 4050 Mobile is the clear choice. For systems where power draw is the primary constraint and integrated graphics are required, the Arc G3 presents a viable option, but the lack of recorded benchmarks means its real-world performance cannot be quantified from the database. The RTX 4050 Mobile’s position at the 63rd percentile, compared to the Arc G3’s 50th, provides a summary ranking that favors NVIDIA.

Specification Differences

The two GPUs differ in several key specification fields. The process node is 3 nm for Intel versus 5 nm for NVIDIA, with Intel using its own foundry and NVIDIA using TSMC. The RTX 4050 Mobile has a known transistor count of 18,900 million and die size of 159 mm², while the Arc G3 lists both as unknown. The RTX 4050 Mobile’s base clock is 1455 MHz, boost clock is 1755 MHz, and memory clock is 2000 MHz with 16 Gbps effective, whereas the Arc G3 has a 300 MHz base, 2400 MHz boost, and system shared memory.

Memory configuration shows a dedicated 6 GB GDDR6 with 96-bit bus and 192.0 GB/s bandwidth on the RTX 4050 Mobile, versus system shared memory on the Arc G3. Shading units are 2560 versus 1280, TMUs are 80 versus 40, ROPs are 48 versus 20, and ray tracing cores are 20 versus 10. The RTX 4050 Mobile has 80 tensor cores, while the Arc G3 has none listed. Pixel rate is 84.24 GPixel/s versus 48.00 GPixel/s, texture rate is 140.4 GTexel/s versus 96.00 GTexel/s, and FP32 is 8.986 TFLOPS versus 6.144 TFLOPS.

FP16 performance differs in ratio: the RTX 4050 Mobile offers 8.986 TFLOPS at 1:1, while the Arc G3 offers 12.29 TFLOPS at 2:1. TDP is 50 W versus 25 W. Bus interface is PCIe 4.0 x8 for NVIDIA and IGP for Intel. Both have no power connectors, no suggested PSU, and use portable device dependent display outputs. Release dates are January 2023 for the RTX 4050 Mobile and May 2026 for the Arc G3. The RTX 4050 Mobile has a predecessor and successor, while the Arc G3 lists none.

FAQ

Q: Which GPU has more shading units?

A: The NVIDIA GeForce RTX 4050 Mobile has 2560 shading units, exactly double the Intel Arc G3’s 1280 shading units.

Q: What is the memory configuration of each GPU?

A: The RTX 4050 Mobile uses 6 GB of GDDR6 memory on a 96-bit bus with 192.0 GB/s bandwidth. The Arc G3 uses system shared memory with system dependent bandwidth.

Q: How do the power requirements compare?

A: The Arc G3 has a TDP of 25 W, while the RTX 4050 Mobile has a TDP of 50 W, making the Intel part more power-efficient.

Q: Does the Arc G3 have tensor cores?

A: No, the Arc G3 lists no tensor cores, while the RTX 4050 Mobile has 80 tensor cores.

Q: What are the FP32 performance figures?

A: The RTX 4050 Mobile delivers 8.986 TFLOPS FP32, while the Arc G3 delivers 6.144 TFLOPS FP32.

Q: Which GPU has a higher boost clock?

A: The Arc G3 has a boost clock of 2400 MHz, higher than the RTX 4050 Mobile’s 1755 MHz, but its base clock is 300 MHz versus 1455 MHz.

Where Each One Wins

The RTX 4050 Mobile wins in raw graphics throughput, ray tracing, AI workloads, and memory bandwidth. Its 2560 shading units, 80 TMUs, and 48 ROPs provide a structural advantage for high-resolution rendering and complex scenes. The 84.24 GPixel/s pixel rate and 140.4 GTexel/s texture rate outpace the Arc G3’s 48.00 GPixel/s and 96.00 GTexel/s, respectively. The 8.986 TFLOPS FP32 performance supports demanding compute tasks, and the 80 tensor cores enable AI-accelerated features that the Arc G3 cannot match. The 192.0 GB/s dedicated memory bandwidth avoids the system dependency of the Arc G3’s shared memory.

The Arc G3 wins in power efficiency and FP16 compute throughput in certain configurations. Its 25 W TDP allows integration into low-power portable devices without dedicated cooling, while the RTX 4050 Mobile requires 50 W. The Arc G3’s 12.29 TFLOPS FP16 rate at 2:1 exceeds the RTX 4050 Mobile’s 8.986 TFLOPS at 1:1, potentially benefiting workloads that leverage packed FP16 operations. Its 2400 MHz boost clock also provides a high peak frequency, useful for short bursts of activity. Additionally, the Arc G3’s 3 nm process node offers a manufacturing advantage over the 5 nm node used by NVIDIA, though the RTX 4050 Mobile’s transistor count of 18,900 million on a 159 mm² die demonstrates a denser known implementation.

The recorded benchmark scores only exist for the RTX 4050 Mobile, giving it the sole quantitative performance record. Its 63rd percentile ranking and average score of 19049 place it above the 50th percentile of the Arc G3, but the Arc G3’s zero score reflects absent data. For users selecting a GPU based on measured results, the RTX 4050 Mobile is the only option with verified benchmarks. For users prioritizing minimal power draw and integrated packaging, the Arc G3 offers a path forward, but its performance remains unquantified in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
G3
RTX 4050 Mobile
Core Specs
Shading Units
1,280
2,560 +100.0%
Shaders
1,280
2,560 +100.0%
TMUs
40
80 +100.0%
ROPs
20
48 +140.0%
SM Count
20
Execution Units
10
Clocks
Base Clock
300 MHz
1455 MHz
Boost Clock
2400 MHz
1755 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
96 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
12 MB
Performance
Pixel Rate
48.00 GPixel/s
84.24 GPixel/s
Texture Rate
96.00 GTexel/s
140.4 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
8.986 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
140.4 GFLOPS (1:64)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
8.986 TFLOPS (1:1)
AI/RT
RT Cores
10
20 +100.0%
Tensor Cores
80
XMX Cores
80
Power
TDP
25 W
50 W
TDP (W)
25
50 +100.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Panther Lake
AD107
Generation
Arc Graphics-M (Panther Lake)
GeForce 40 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
18,900 million
Die Size
unknown
159 mm²
Foundry
Intel
TSMC
Density
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x8
Other
Production
Active
Active
Predecessor
GeForce 30 Mobile
Successor
GeForce 50 Mobile
View Arc G3 Details View GeForce RTX 4050 Mobile Details