Intel Arc G3 vs NVIDIA GB10 Comparison

Intel
GPU

Intel Arc G3

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GB10

CORE STATE GB20B
VRAM 128 GB
CLOCK SPEED 2418 MHz
TDP 140 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
120,137
geekbench_vulkan
N/A
114,648

Analysis: Intel Arc G3 vs NVIDIA GB10

Intel Arc G3 vs NVIDIA GB10

The Intel Arc G3 and NVIDIA GB10 occupy vastly different positions in the hardware landscape. The Arc G3 is an integrated graphics processor (IGP) built for mobile Panther Lake platforms, while the GB10 is a server-class Blackwell chip with a 95th percentile ranking among all GPUs. Benchmark data shows the GB10 dominates in raw compute, but the Arc G3 brings modern graphics API support and a much lower power envelope to portable devices. The recorded data reveals a clear split: the GB10 is a compute powerhouse, while the Arc G3 is a capable integrated solution for graphics and media tasks.

Where Each One Wins

The NVIDIA GB10 wins decisively in every available benchmark category. Its average benchmark score of 117,393 places it in the 95th percentile of all GPUs, compared to the Arc G3’s 50th percentile. In Geekbench OpenCL, the GB10 scores 120,137, and in Geekbench Vulkan, it scores 114,648. These figures indicate strong general-purpose compute and graphics throughput for server workloads. The GB10 also leads in raw specifications: 29.71 TFLOPS FP32 versus 6.144 TFLOPS for the Arc G3, and 29.71 TFLOPS FP16 versus 12.29 TFLOPS (2:1) for the Arc G3. Its 128 GB of LPDDR5X memory with 273.2 GB/s bandwidth is an order of magnitude beyond the Arc G3’s system-shared memory, which is system-dependent.

The Intel Arc G3 wins in areas not covered by compute benchmarks. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, while the GB10 lists N/A for all three APIs. This makes the Arc G3 suitable for consumer graphics applications, gaming, and client-side rendering. The Arc G3’s power draw is a major advantage: its TDP is 25 W versus 140 W for the GB10. As an IGP with no power connectors, the Arc G3 integrates directly into a portable device, whereas the GB10, also an IGP, suggests a 300 W PSU. The Arc G3’s display outputs are portable device dependent, indicating flexibility for laptops and compact systems, while the GB10 has a single HDMI output. The Arc G3’s base clock of 300 MHz and boost of 2400 MHz, coupled with its 3 nm Intel process, suggest efficiency-focused design, while the GB10’s 1665 MHz base and 2418 MHz boost on a 5 nm TSMC process target sustained server performance.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The NVIDIA GB10 has a significantly higher average benchmark score of 117,393, placing it in the 95th percentile of all GPUs. The Intel Arc G3 has a percentile of 50 and an average benchmark score of 0, indicating no recorded benchmarks in the database.

Q: What is the memory configuration difference?

A: The NVIDIA GB10 features 128 GB of LPDDR5X memory on a 256-bit bus with 273.2 GB/s bandwidth. The Intel Arc G3 uses system-shared memory, with its size, type, and bus width all listed as system shared, and bandwidth as system dependent.

Q: Does the Intel Arc G3 support modern graphics APIs?

A: Yes, the Arc G3 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. In contrast, the NVIDIA GB10 lists DirectX, OpenGL, and Vulkan as N/A.

Q: How do the power requirements compare?

A: The Intel Arc G3 has a TDP of 25 W, while the NVIDIA GB10 has a TDP of 140 W. The GB10 also suggests a 300 W PSU, while the Arc G3 has no suggested PSU listed.

Q: What are the physical dimensions of the NVIDIA GB10?

A: The GB10 measures 150 mm by 51 mm by 150 mm (5.9 inches by 2 inches by 5.9 inches). The Intel Arc G3 has no listed dimensions, consistent with its IGP form factor.

Q: Which GPU has more shading units and texture mapping units?

A: The NVIDIA GB10 has 6,144 shading units and 384 TMUs. The Intel Arc G3 has 1,280 shading units and 40 TMUs.

Head-to-Head Benchmarks

The database contains head-to-head benchmark results for the NVIDIA GB10, but no corresponding entries for the Intel Arc G3. The GB10’s Geekbench OpenCL score of 120,137 and Vulkan score of 114,648 are the only direct measurements available. These scores place the GB10 in close competition with its nearest rivals: the NVIDIA RTX 4000 SFF Ada Generation (average score 117,088, delta 0.3%), the AMD Radeon PRO W7700 (118,976, delta -1.3%), the NVIDIA Tesla V100 SXM2 16 GB (114,395, delta 2.6%), and the NVIDIA RTX A5500 Mobile (113,944, delta 3.0%). The GB10 outperforms the RTX A5500 Mobile by 3.0% and the Tesla V100 by 2.6%, but trails the Radeon PRO W7700 by 1.3%. This suggests the GB10 sits comfortably in the upper mid-range of workstation and server GPUs, with performance comparable to established Ada and RDNA3 parts.

For the Intel Arc G3, there are no recorded benchmarks, no head-to-head results, and zero wins in the winsA field. The absence of data means its performance cannot be directly compared to the GB10 or any other GPU in the database. The Arc G3’s specifications, such as 6.144 TFLOPS FP32 and 48.00 GPixel/s pixel rate, provide a theoretical baseline, but without benchmark scores, any numerical comparison is impossible. The GB10’s 29.71 TFLOPS FP32 and 116.1 GPixel/s pixel rate are roughly 4.8 times and 2.4 times higher, respectively, but these are raw theoretical numbers, not measured performance. The data indicates the GB10 is a high-performance compute device, while the Arc G3 remains an unmeasured integrated solution.

Specification Differences

The two GPUs differ across nearly every specification field. The Intel Arc G3 uses a 3 nm process from Intel, while the NVIDIA GB10 uses a 5 nm process from TSMC. The GB10 has a die size of 382 mm², while the Arc G3’s die size is unknown. Clock speeds differ significantly: the Arc G3 has a base clock of 300 MHz and boost of 2400 MHz, while the GB10 has a base of 1665 MHz and boost of 2418 MHz. The Arc G3’s memory is system shared, while the GB10 has 128 GB of LPDDR5X on a 256-bit bus with 273.2 GB/s bandwidth. Shading units are 1,280 for the Arc G3 versus 6,144 for the GB10. TMUs are 40 versus 384, and ROPs are 20 versus 48. Ray tracing cores are 10 for the Arc G3 and 48 for the GB10. The Arc G3 has no tensor cores listed, while the GB10 has 384. Pixel rates are 48.00 GPixel/s for the Arc G3 and 116.1 GPixel/s for the GB10. Texture rates are 96.00 GTexel/s versus 928.5 GTexel/s. FP32 compute is 6.144 TFLOPS versus 29.71 TFLOPS. FP16 compute is 12.29 TFLOPS (2:1) versus 29.71 TFLOPS (1:1). TDP is 25 W versus 140 W. The Arc G3 uses an IGP bus interface, while the GB10 uses PCIe 5.0 x16. The GB10 has a suggested PSU of 300 W, while the Arc G3 has none. Display outputs are portable device dependent for the Arc G3 and 1x HDMI for the GB10. The Arc G3 supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, while the GB10 lists N/A for all three. Dimensions are absent for the Arc G3, but the GB10 measures 150 mm by 51 mm by 150 mm.

Architecture Differences

The Intel Arc G3 is built on the Xe3-LPG architecture, part of the Arc Graphics-M (Panther Lake) generation. It uses the Panther Lake chip and is fabricated on Intel’s 3 nm process. The architecture includes 10 ray tracing cores and no tensor cores, focusing on consumer graphics workloads. Its FP16 performance is double its FP32 rate (12.29 TFLOPS at 2:1 ratio), indicating a design that accelerates half-precision operations for graphics and media. The API support for DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 confirms its consumer-oriented feature set.

The NVIDIA GB10 is based on the Blackwell 2.0 architecture, part of the Server Blackwell (Bxx) generation. It uses the GB20B chip and is fabricated on TSMC’s 5 nm process with a 382 mm² die. The architecture includes 48 ray tracing cores and 384 tensor cores, targeting server compute, AI, and professional workloads. Its FP16 performance matches its FP32 performance (29.71 TFLOPS at 1:1 ratio), suggesting a design that prioritizes dense compute across precision formats. The GB10’s predecessor is Server Hopper and its successor is Server Rubin, placing it in a clear server lineage. The lack of DirectX, OpenGL, or Vulkan support indicates a compute-first focus rather than a graphics-oriented one.

The Verdict

The data points to a clear division of roles. The NVIDIA GB10 is a high-performance server chip, evidenced by its 95th percentile ranking, 117,393 average benchmark score, and 29.71 TFLOPS FP32 compute. Its 128 GB memory capacity and 273.2 GB/s bandwidth support large datasets, while its 384 tensor cores and 48 ray tracing cores address AI and professional rendering workloads. The GB10’s nearest rivals, such as the RTX 4000 SFF Ada Generation and Radeon PRO W7700, are within a 1.3% delta, confirming its competitiveness in the workstation segment. Its 140 W TDP and 300 W suggested PSU indicate a component designed for systems with dedicated power delivery.

The Intel Arc G3 targets a different market entirely. As an IGP on a 25 W TDP with no power connectors, it fits into portable devices where power efficiency is critical. Its 3 nm process and 300 MHz base clock suggest a low-power design, while its 2400 MHz boost clock provides headroom for burst workloads. The Arc G3’s support for DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 makes it suitable for consumer graphics, unlike the GB10’s N/A API entries. The Arc G3’s system-shared memory and portable-device-dependent outputs align with integrated usage. However, the lack of benchmark scores means its real-world performance cannot be quantified from the database.

Users requiring compute throughput, large memory capacity, and server-grade acceleration should select the NVIDIA GB10. Its benchmark scores and specifications demonstrate leadership in FP32 and FP16 workloads, with a 29.71 TFLOPS ceiling in both. Users building compact, power-sensitive systems that need modern graphics API support should select the Intel Arc G3, which delivers 6.144 TFLOPS FP32 and 12.29 TFLOPS FP16 within a 25 W envelope. The recorded data shows no overlap in their intended use cases, and no benchmark results exist to challenge this segmentation. The GB10’s 95th percentile standing and the Arc G3’s 50th percentile illustrate the gap, but the Arc G3’s feature set remains valid for its integrated niche.

DETAILED SPECIFICATIONS

SPECIFICATION
G3
GB10
Core Specs
Shading Units
1,280
6,144 +380.0%
Shaders
1,280
6,144 +380.0%
TMUs
40
384 +860.0%
ROPs
20
48 +140.0%
SM Count
48
Execution Units
10
Clocks
Base Clock
300 MHz
1665 MHz
Boost Clock
2400 MHz
2418 MHz
Memory Clock
System Shared
1067 MHz 8.5 Gbps effective
Memory
Memory Size
System Shared
128 GB
VRAM (MB)
131,072
Memory Type
System Shared
LPDDR5X
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
273.2 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
50 MB
Performance
Pixel Rate
48.00 GPixel/s
116.1 GPixel/s
Texture Rate
96.00 GTexel/s
928.5 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
29.71 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
464.3 GFLOPS (1:64)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
29.71 TFLOPS (1:1)
AI/RT
RT Cores
10
48 +380.0%
Tensor Cores
384
XMX Cores
80
Power
TDP
25 W
140 W
TDP (W)
25
140 +460.0%
Suggested PSU
300 W
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Blackwell 2.0
GPU Name
Panther Lake
GB20B
Generation
Arc Graphics-M (Panther Lake)
Server Blackwell (Bxx)
Process Size
3 nm
5 nm
Transistors
unknown
unknown
Die Size
unknown
382 mm²
Foundry
Intel
TSMC
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
12.1
Shader Model
6.9
Physical
Slot Width
IGP
IGP
Length
150 mm 5.9 inches
Height
51 mm 2 inches
Outputs
Portable Device Dependent
1x HDMI
Bus Interface
IGP
PCIe 5.0 x16
Other
Launch Price
3,999 USD
Production
Active
Active
Predecessor
Server Hopper
Successor
Server Rubin
View Arc G3 Details View GB10 Details