Intel Arc G3 vs Intel UHD Graphics 710 Mobile Comparison

Intel
GPU

Intel Arc G3

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

UHD Graphics 710 Mobile

CORE STATE Raptor Lake
VRAM System Shared
CLOCK SPEED 1200 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: Intel Arc G3 vs Intel UHD Graphics 710 Mobile

FAQ

Q: What is the process node difference between the Intel Arc G3 and the Intel UHD Graphics 710 Mobile?

A: The Intel Arc G3 is built on Intel's 3 nm process, while the Intel UHD Graphics 710 Mobile uses a 10 nm process. This is a significant manufacturing difference that impacts power efficiency and transistor density.

Q: How do the shading unit counts compare?

A: The Intel Arc G3 has 1280 shading units, whereas the Intel UHD Graphics 710 Mobile has 128 shading units. This is a 10x difference in raw shader count, which directly affects parallel computation throughput.

Q: What is the boost clock difference?

A: The Intel Arc G3 boosts to 2400 MHz, while the Intel UHD Graphics 710 Mobile boosts to 1200 MHz. The Arc G3 has double the boost clock speed of the UHD 710 Mobile.

Q: Do both GPUs support the same DirectX version?

A: No. The Intel Arc G3 supports DirectX 12 Ultimate (12_2), while the Intel UHD Graphics 710 Mobile supports DirectX 12 (12_1). The Arc G3 also includes hardware ray tracing cores, which the UHD 710 Mobile lacks.

Q: What is the FP32 performance difference?

A: The Intel Arc G3 delivers 6.144 TFLOPS of FP32 compute, while the Intel UHD Graphics 710 Mobile delivers 307.2 GFLOPS. The Arc G3 is exactly 20 times faster in single-precision floating-point throughput.

Q: What is the pixel rate difference?

A: The Intel Arc G3 has a pixel rate of 48.00 GPixel/s, compared to 4.800 GPixel/s for the Intel UHD Graphics 710 Mobile. The Arc G3 delivers 10 times the pixel fill rate.

Architecture Differences

The Intel Arc G3 and the Intel UHD Graphics 710 Mobile belong to entirely different architectural generations. The Arc G3 uses the Xe3-LPG architecture and is part of the Arc Graphics-M (Panther Lake) generation. It is built on the Panther Lake chip with a 3 nm process node. The UHD 710 Mobile uses the Generation 12.2 architecture, based on the Raptor Lake chip, manufactured on a 10 nm process. This generational gap explains the substantial differences in feature support and raw performance capabilities.

The Arc G3 includes 10 dedicated ray tracing cores, a feature completely absent from the UHD 710 Mobile. This makes the Arc G3 capable of hardware-accelerated ray tracing workloads, whereas the UHD 710 Mobile has no such hardware. The DirectX API support reflects this: the Arc G3 supports DirectX 12 Ultimate (12_2), which includes features like ray tracing and mesh shaders, while the UHD 710 Mobile is limited to DirectX 12 (12_1).

Both GPUs use system-shared memory with system-dependent bandwidth and a system-shared bus width. Neither has dedicated VRAM. The memory type is also system shared for both. The bus interface differs: the Arc G3 uses IGP, while the UHD 710 Mobile uses Ring Bus. Both are integrated GPUs with a slot width of IGP and portable-device-dependent display outputs.

The shading unit count is a major architectural differentiator. The Arc G3 has 1280 shading units, 40 texture mapping units, and 20 raster output units. The UHD 710 Mobile has 128 shading units, 8 TMUs, and 4 ROPs. The Arc G3 has 10 times the shading units, 5 times the TMUs, and 5 times the ROPs. This structural difference means the Arc G3 can handle significantly more complex geometry and texture work per clock cycle.

The process node difference (3 nm vs 10 nm) is also notable. The Arc G3's smaller process node allows for higher transistor density and better power efficiency, although the exact transistor counts are not recorded in the database. The TDP reflects this: the Arc G3 has a TDP of 25 W, while the UHD 710 Mobile has a TDP of 15 W. Despite the higher TDP, the Arc G3 delivers disproportionately higher performance due to its newer architecture and much larger execution resource pool.

Both GPUs support OpenGL 4.6 and Vulkan 1.4, so software compatibility for those APIs is identical. The production status for both is Active, meaning both are currently in production. The Arc G3 has a release date of 2026-05-31, while the UHD 710 Mobile was released on 2023-01-03. The UHD 710 Mobile's successor is listed as Arc Graphics-M, which aligns with the Arc G3's generation.

Where Each One Wins

The Intel Arc G3 wins decisively in every compute and graphics throughput metric recorded in the database. The data shows a 20x advantage in FP32 throughput (6.144 TFLOPS vs 307.2 GFLOPS), a 10x advantage in pixel rate (48.00 GPixel/s vs 4.800 GPixel/s), and a 10x advantage in texture rate (96.00 GTexel/s vs 9.600 GTexel/s). The Arc G3 also has double the boost clock (2400 MHz vs 1200 MHz) and 10 times the shading units.

The Arc G3 is the clear choice for any workload that benefits from parallel shader execution, including modern game rendering, compute shaders, and ray-traced effects. Its hardware ray tracing cores and DirectX 12 Ultimate support make it suitable for current-generation game titles that leverage these features. The higher pixel and texture rates also indicate better performance in fill-rate-bound scenarios, such as high-resolution rendering with heavy texture detail.

The Intel UHD Graphics 710 Mobile, by contrast, is positioned for basic display output and light 2D workloads. Its 128 shading units and 4 ROPs are sufficient for desktop composition, video playback, and legacy applications. The UHD 710 Mobile's lower TDP of 15 W makes it a power-efficient option for systems where battery life is prioritized over graphics performance. It also has a longer production history, having been released in 2023, which means it is a mature and widely deployed part.

The use-case split is clear: the Arc G3 targets performance-oriented portable devices that need capable integrated graphics for gaming and content creation. The UHD 710 Mobile targets entry-level systems where basic display functionality and power efficiency are the primary concerns. Neither GPU has dedicated memory, so both are dependent on system memory bandwidth, but the Arc G3's much larger execution resource pool can utilize that bandwidth far more effectively.

Specification Differences

The following fields differ between the Intel Arc G3 and the Intel UHD Graphics 710 Mobile:

  • Chip: Panther Lake vs Raptor Lake
  • Architecture: Xe3-LPG vs Generation 12.2
  • Generation: Arc Graphics-M (Panther Lake) vs HD Graphics-M (Raptor Lake)
  • Process Node: 3 nm vs 10 nm
  • Base Clock: 300 MHz (same)
  • Boost Clock: 2400 MHz vs 1200 MHz
  • Shading Units: 1280 vs 128
  • TMUs: 40 vs 8
  • ROPs: 20 vs 4
  • Ray Tracing Cores: 10 vs null (absent)
  • Pixel Rate: 48.00 GPixel/s vs 4.800 GPixel/s
  • Texture Rate: 96.00 GTexel/s vs 9.600 GTexel/s
  • FP32: 6.144 TFLOPS vs 307.2 GFLOPS
  • FP16: 12.29 TFLOPS (2:1) vs 614.4 GFLOPS (2:1)
  • TDP: 25 W vs 15 W
  • Bus Interface: IGP vs Ring Bus
  • DirectX: 12 Ultimate (12_2) vs 12 (12_1)
  • Release Date: 2026-05-31 vs 2023-01-03
  • Successor: null vs Arc Graphics-M

Fields that are identical include memory size (System Shared), memory type (System Shared), bus width (System Shared), bandwidth (System Dependent), slot width (IGP), display outputs (Portable Device Dependent), OpenGL version (4.6), Vulkan version (1.4), and production status (Active). Power connectors are None for the Arc G3 and null for the UHD 710 Mobile. Neither GPU has a recorded launch MSRP.

The FP16 performance also shows a 20x gap: 12.29 TFLOPS for the Arc G3 vs 614.4 GFLOPS for the UHD 710 Mobile. Both use a 2:1 ratio for FP16 to FP32, meaning the FP16 throughput is exactly double the FP32 throughput for each GPU. The base clocks are identical at 300 MHz, but the boost clocks diverge significantly.

Head-to-Head Benchmarks

The database records no head-to-head benchmark results for these two GPUs, and neither has an average benchmark score or nearest rivals listed. However, the recorded specification data allows for direct numerical comparisons across multiple performance metrics.

The largest single-metric advantage for the Intel Arc G3 is in FP32 compute throughput. The Arc G3 delivers 6.144 TFLOPS, which is exactly 20 times the 307.2 GFLOPS of the UHD 710 Mobile. This means for every floating-point operation the UHD 710 Mobile completes, the Arc G3 completes 20. This gap is consistent in FP16 as well, where the Arc G3's 12.29 TFLOPS is 20 times the UHD 710 Mobile's 614.4 GFLOPS.

The pixel rate comparison shows a 10x advantage for the Arc G3: 48.00 GPixel/s vs 4.800 GPixel/s. This indicates the Arc G3 can fill the screen with rendered pixels 10 times faster, which matters for high-resolution displays and games with heavy overdraw. The texture rate shows the same 10x ratio: 96.00 GTexel/s vs 9.600 GTexel/s, meaning the Arc G3 can sample and filter textures 10 times faster.

The boost clock difference is a 2x advantage: 2400 MHz vs 1200 MHz. While clock speed alone does not determine performance, the combination of double the clock and 10 times the shading units produces the multiplicative performance gap observed in the throughput metrics. The shading unit count is exactly 10x (1280 vs 128), the TMU count is 5x (40 vs 8), and the ROP count is 5x (20 vs 4).

The ray tracing core count is 10 for the Arc G3 and zero for the UHD 710 Mobile. This is not a ratio but an absolute difference: the Arc G3 has hardware support for ray-traced workloads, while the UHD 710 Mobile has none. The DirectX version difference (12 Ultimate vs 12) reinforces this distinction, as DirectX 12 Ultimate includes ray tracing and other advanced features that the UHD 710 Mobile cannot accelerate in hardware.

The TDP difference is 25 W vs 15 W, a 10 W gap. In percentage terms, the Arc G3 uses 66.7% more power than the UHD 710 Mobile. However, the performance scaling far exceeds the power scaling: a 20x compute advantage for only a 1.67x power increase. This indicates the Arc G3 is substantially more power-efficient per unit of compute.

The release date difference is notable: the Arc G3 was released on 2026-05-31, while the UHD 710 Mobile was released on 2023-01-03. This places the UHD 710 Mobile as a predecessor-generation part, and the database confirms this by listing Arc Graphics-M as the UHD 710 Mobile's successor. The Arc G3 belongs to that successor generation.

The base clocks are identical at 300 MHz, so both GPUs idle at the same frequency. The boost clocks differ by 2x, which is the maximum clock speed each GPU can sustain under load. The memory subsystem is identical in configuration (System Shared, System Dependent bandwidth), so the performance differences are entirely attributable to the execution hardware and clock speeds.

DETAILED SPECIFICATIONS

SPECIFICATION
G3
UHD Graphics 710 Mobile
Core Specs
Shading Units
1,280
128 -90.0%
Shaders
1,280
128 -90.0%
TMUs
40
8 -80.0%
ROPs
20
4 -80.0%
Execution Units
10
16 +60.0%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
2400 MHz
1200 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
16 MB
1024 KB
L3 Cache
8 MB
Performance
Pixel Rate
48.00 GPixel/s
4.800 GPixel/s
Texture Rate
96.00 GTexel/s
9.600 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
307.2 GFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
76.80 GFLOPS (1:4)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
614.4 GFLOPS (2:1)
AI/RT
RT Cores
10
XMX Cores
80
Power
TDP
25 W
15 W
TDP (W)
25
15 -40.0%
Power Connectors
None
Architecture
Architecture
Xe3-LPG
Generation 12.2
GPU Name
Panther Lake
Raptor Lake
Generation
Arc Graphics-M (Panther Lake)
HD Graphics-M (Raptor Lake)
Process Size
3 nm
10 nm
Transistors
unknown
Die Size
unknown
Foundry
Intel
Intel
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.6
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
Ring Bus
Other
Production
Active
Active
Successor
Arc Graphics-M
View Arc G3 Details View UHD Graphics 710 Mobile Details