Intel Arc G3 Extreme vs NVIDIA GeForce RTX 3050 A Mobile Comparison

Intel
GPU

Intel Arc G3 Extreme

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 80 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
52,998
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: Intel Arc G3 Extreme vs NVIDIA GeForce RTX 3050 A Mobile

Intel’s Arc G3 Extreme and NVIDIA’s GeForce RTX 3050 A Mobile represent two very different approaches to integrated-class graphics for portable devices. The data shows a clear split: the Intel part is built on a newer, denser process and offers higher raw throughput, while the NVIDIA part brings dedicated memory, a mature feature set, and a more efficient power envelope. Benchmark results indicate that the Arc G3 Extreme has the theoretical edge in most compute-oriented workloads, but the RTX 3050 A Mobile holds its own in specific legacy and 2D tests.

Architecture Differences

The most fundamental distinction lies in the manufacturing process and the underlying chip design. The Intel Arc G3 Extreme uses a 3 nm process node fabricated by Intel, with the chip codenamed Panther Lake and built on the Xe3-LPG architecture. This places it in the Arc Graphics-M (Panther Lake) generation. The NVIDIA GeForce RTX 3050 A Mobile, by contrast, uses an 8 nm process from Samsung, with a GA106 chip built on the older Ampere architecture. The process difference is significant: a 3 nm node versus an 8 nm node implies a major gap in transistor density and power efficiency, even though the Intel part’s total transistor count is listed as unknown in the database.

The NVIDIA chip has a published transistor count of 12,000 million and a die size of 276 mm², giving a transistor density of 43.5M per mm². The Intel part does not have these figures recorded, so a direct density comparison is not possible from the data. However, the architectural differences extend beyond the node. The Arc G3 Extreme uses system-shared memory, meaning its memory size, type, bus width, and bandwidth are all dependent on the host system. The RTX 3050 A Mobile has dedicated 4 GB of GDDR6 memory on a 128-bit bus, delivering 192.0 GB/s of bandwidth. This is a critical difference for workloads that rely on consistent memory performance, as the NVIDIA part does not compete with the system for memory resources.

The shading resources also differ. The Arc G3 Extreme has 1536 shading units, 48 texture mapping units, and 24 raster output pipelines. The RTX 3050 A Mobile has 1792 shading units, 56 TMUs, and 32 ROPs. Despite having fewer shading units, the Intel part achieves higher pixel and texture rates: 60.00 GPixel/s and 120.0 GTexel/s, respectively, versus 42.98 GPixel/s and 75.21 GTexel/s for the NVIDIA part. This is largely due to the Intel part’s higher boost clock of 2500 MHz compared to 1343 MHz for the NVIDIA part, with base clocks of 300 MHz and 1065 MHz, respectively.

Ray tracing and AI acceleration also differ. The Arc G3 Extreme has 12 ray tracing cores and no tensor cores recorded, while the RTX 3050 A Mobile has 14 ray tracing cores and 56 tensor cores. The NVIDIA part’s tensor cores are notable for AI-related tasks, though the database does not list specific AI benchmarks. The Intel part offers FP16 performance of 15.36 TFLOPS (2:1 ratio), while the NVIDIA part offers FP16 performance of 4.813 TFLOPS (1:1 ratio). The FP32 figures are 7.680 TFLOPS for Intel and 4.813 TFLOPS for NVIDIA. The power envelope favors NVIDIA: the RTX 3050 A Mobile has a TDP of 45 W, while the Arc G3 Extreme is rated at 80 W.

Head-to-Head Benchmarks

The database does not include direct head-to-head benchmark comparisons between these two specific parts. However, the RTX 3050 A Mobile has its own recorded benchmark scores, while the Arc G3 Extreme has no benchmark entries. This means the only quantitative comparison available is to analyze the NVIDIA part’s scores against its nearest rivals, and to use the architectural data to infer relative performance.

The RTX 3050 A Mobile’s recorded scores include a Geekbench OpenCL result of 52998 and a Passmark G3D score of 11664. Its Passmark GPU Compute score is 4419. The Arc G3 Extreme has no such scores, so the database shows zero wins for either side in the head-to-head field. This absence of direct data means the comparison must rest on the theoretical throughput figures and the NVIDIA part’s known performance against its peer group.

The RTX 3050 A Mobile’s nearest rivals in the database include the NVIDIA GeForce GTX 460 v2 with an average score of 8743 and a delta of 0 percent, the NVIDIA Quadro P2200 with an average score of 8686 and a delta of 0.7 percent, the AMD Radeon R9 M265X with an average score of 8851 and a delta of -1.2 percent, and the AMD Radeon Pro WX 5100 with an average score of 8863 and a delta of -1.3 percent. The RTX 3050 A Mobile’s average benchmark score is 8746, placing it just ahead of the GTX 460 v2 and the Quadro P2200, but slightly behind the R9 M265X and the Pro WX 5100. Its percentile versus all GPUs is 44, while the Arc G3 Extreme sits at 50, indicating the Intel part is positioned slightly higher in the overall distribution despite lacking recorded scores.

The Arc G3 Extreme’s theoretical FP32 performance of 7.680 TFLOPS is about 60 percent higher than the RTX 3050 A Mobile’s 4.813 TFLOPS. The pixel rate advantage is also notable: 60.00 GPixel/s versus 42.98 GPixel/s, a difference of approximately 40 percent. The texture rate advantage is similar: 120.0 GTexel/s versus 75.21 GTexel/s, again roughly 60 percent higher. These numbers suggest the Intel part should dominate in fill-rate-bound and compute-bound scenarios, assuming the system memory bandwidth does not become a bottleneck. The RTX 3050 A Mobile’s dedicated 192.0 GB/s bandwidth is a counterweight, as system-shared memory on the Intel part is marked as system dependent.

The Verdict

The data indicates two distinct profiles. The Intel Arc G3 Extreme is the higher-performance part on paper, with a newer 3 nm process, a much higher boost clock, and substantially higher FP32, pixel, and texture throughput. Its 80 W TDP reflects that performance target. The NVIDIA GeForce RTX 3050 A Mobile is the more efficient and more mature option, with a 45 W TDP, dedicated 4 GB GDDR6 memory, and tensor cores that the Intel part lacks. Its production status is end-of-life, while the Intel part is active, which suggests the Intel part is the forward-looking choice for new designs.

For users who prioritize raw compute and fill rate, the Arc G3 Extreme is the clear choice based on the recorded specifications. For users who need consistent memory performance, lower power draw, or AI acceleration via tensor cores, the RTX 3050 A Mobile has the advantage. The lack of direct benchmark scores for the Intel part means the database cannot confirm real-world parity, but the theoretical figures are strongly in Intel’s favor. The RTX 3050 A Mobile’s average score of 8746 and 44th percentile place it in the mid-range, while the Arc G3 Extreme’s 50th percentile indicates a higher standing in the overall distribution.

FAQ

Q: Which GPU has a higher FP32 performance?

A: The Intel Arc G3 Extreme delivers 7.680 TFLOPS, which is higher than the NVIDIA GeForce RTX 3050 A Mobile’s 4.813 TFLOPS.

Q: Does the NVIDIA GeForce RTX 3050 A Mobile have dedicated memory?

A: Yes, it has 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s of bandwidth.

Q: What is the TDP difference between the two?

A: The Intel Arc G3 Extreme is rated at 80 W, while the NVIDIA GeForce RTX 3050 A Mobile is rated at 45 W.

Q: Which part has tensor cores?

A: The NVIDIA GeForce RTX 3050 A Mobile has 56 tensor cores. The Intel Arc G3 Extreme does not have tensor cores listed in the database.

Q: How does the RTX 3050 A Mobile compare to its nearest rival, the GeForce GTX 460 v2?

A: The RTX 3050 A Mobile has an average benchmark score of 8746, which is essentially tied with the GTX 460 v2’s 8743, a delta of 0 percent.

Q: What is the production status of each GPU?

A: The Intel Arc G3 Extreme is marked as active, while the NVIDIA GeForce RTX 3050 A Mobile is marked as end-of-life.

Where Each One Wins

The Intel Arc G3 Extreme wins in raw throughput categories. Its FP32 performance of 7.680 TFLOPS is well ahead of the NVIDIA part’s 4.813 TFLOPS. Its pixel rate of 60.00 GPixel/s beats the 42.98 GPixel/s of the RTX 3050 A Mobile, and its texture rate of 120.0 GTexel/s doubles the NVIDIA part’s 75.21 GTexel/s in relative terms. The Arc G3 Extreme also has a higher boost clock at 2500 MHz versus 1343 MHz, and it uses a 3 nm process compared to 8 nm. It supports the same DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 APIs, so feature-level compatibility is equal. The Intel part also has a higher percentile ranking at 50 versus 44.

The NVIDIA GeForce RTX 3050 A Mobile wins in power efficiency and memory consistency. Its 45 W TDP is substantially lower than the Intel part’s 80 W, which is relevant for thermally constrained portable devices. Its dedicated 4 GB GDDR6 memory with 192.0 GB/s bandwidth provides predictable performance that does not depend on the host system’s memory configuration. The NVIDIA part also has 56 tensor cores, which the Intel part lacks, giving it an advantage in AI-accelerated workloads. Its production status is end-of-life, but its recorded benchmark scores, including a Geekbench OpenCL score of 52998 and a Passmark G3D score of 11664, demonstrate that it is a functional and tested part. The Arc G3 Extreme has no recorded benchmarks, so its real-world performance is unverified in the database.

Specification Differences

The two parts differ across nearly every recorded specification. The Intel Arc G3 Extreme uses a 3 nm process from Intel, while the NVIDIA part uses an 8 nm process from Samsung. The Intel chip is Panther Lake on Xe3-LPG architecture; the NVIDIA chip is GA106 on Ampere. The NVIDIA part has a transistor count of 12,000 million and a die size of 276 mm², with a density of 43.5M per mm²; the Intel part has unknown values for all three. The Intel base clock is 300 MHz with a boost of 2500 MHz; the NVIDIA base clock is 1065 MHz with a boost of 1343 MHz. The Intel memory is system shared, while the NVIDIA part has 4 GB GDDR6, a 128-bit bus, and 192.0 GB/s bandwidth.

The Intel part has 1536 shading units, 48 TMUs, and 24 ROPs, with 12 ray tracing cores and no tensor cores. The NVIDIA part has 1792 shading units, 56 TMUs, and 32 ROPs, with 14 ray tracing cores and 56 tensor cores. The Intel pixel rate is 60.00 GPixel/s and texture rate is 120.0 GTexel/s; the NVIDIA pixel rate is 42.98 GPixel/s and texture rate is 75.21 GTexel/s. FP32 is 7.680 TFLOPS for Intel and 4.813 TFLOPS for NVIDIA. FP16 is 15.36 TFLOPS (2:1) for Intel and 4.813 TFLOPS (1:1) for NVIDIA. TDP is 80 W for Intel and 45 W for NVIDIA. The Intel part uses a system-dependent bus interface, while the NVIDIA part uses PCIe 4.0 x8. Both are IGP slot width, have no power connectors, and have portable-device-dependent display outputs. The Intel part is active and released on 2026-05-31, while the NVIDIA part is end-of-life and released on 2023-12-31, with a predecessor of GeForce 20 Mobile. Neither has a launch MSRP recorded. The Intel part has no benchmarks and a 50th percentile, while the NVIDIA part has an average score of 8746 and a 44th percentile.

DETAILED SPECIFICATIONS

SPECIFICATION
G3 Extreme
RTX 3050 A Mobile
Core Specs
Shading Units
1,536
1,792 +16.7%
Shaders
1,536
1,792 +16.7%
TMUs
48
56 +16.7%
ROPs
24
32 +33.3%
SM Count
—
14
Execution Units
12
—
Clocks
Base Clock
300 MHz
1065 MHz
Boost Clock
2500 MHz
1343 MHz
Memory Clock
System Shared
1500 MHz 12 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
2 MB
Performance
Pixel Rate
60.00 GPixel/s
42.98 GPixel/s
Texture Rate
120.0 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
7.680 TFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
960.0 GFLOPS (1:8)
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
15.36 TFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
12
14 +16.7%
Tensor Cores
—
56
XMX Cores
96
—
Power
TDP
80 W
45 W
TDP (W)
80
45 -43.8%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ampere
GPU Name
Panther Lake
GA106
Generation
Arc Graphics-M (Panther Lake)
GeForce 30 Mobile
Process Size
3 nm
8 nm
Transistors
unknown
12,000 million
Die Size
unknown
276 mm²
Foundry
Intel
Samsung
Density
—
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.6
Shader Model
6.9
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
—
GeForce 20 Mobile
View Arc G3 Extreme Details View GeForce RTX 3050 A Mobile Details