Intel Arc B570 vs Intel Arc Graphics 4 Xe Mobile Comparison

Intel
GPU

Intel Arc B570

CORE STATE BMG-G21
VRAM 10 GB
CLOCK SPEED 2500 MHz
TDP 150 W
BUS WIDTH 160 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
Intel
GPU

Arc Graphics 4 Xe Mobile

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,649
N/A
geekbench_opencl
83,514
N/A
geekbench_vulkan
96,844
N/A
passmark_directx_10
65
N/A
passmark_directx_11
118
N/A
passmark_directx_12
72
N/A
passmark_directx_9
164
N/A
passmark_g2d
661
N/A
passmark_g3d
14,195
N/A
passmark_gpu_compute
7,281
N/A

Analysis: Intel Arc B570 vs Intel Arc Graphics 4 Xe Mobile

Intel Arc B570 and Intel Arc Graphics 4 Xe Mobile occupy opposite ends of the Intel graphics spectrum. The B570 is a dedicated desktop add-in board built on the Xe2-HPG architecture, while the 4 Xe Mobile is an integrated processor graphics solution on the Xe3-LPG architecture. The recorded data shows a decisive performance gap, but the comparison reveals distinct roles for each part.

Where Each One Wins

The Intel Arc B570 wins in every benchmark category where data exists. It is a discrete GPU with 2304 shading units, 144 texture mapping units, and 80 render output units. Its FP32 compute rating is 11.52 TFLOPS, and its texture fill rate is 360.0 GTexel/s. The Arc Graphics 4 Xe Mobile, by contrast, is an integrated part with 512 shading units, 32 TMUs, and 16 ROPs. It delivers 2.355 TFLOPS FP32 and a texture rate of 73.60 GTexel/s. The B570 holds a 4.5x advantage in shading units and a 4.89x advantage in FP32 throughput.

The B570 also wins on memory. It uses 10 GB of dedicated GDDR6 on a 160-bit bus, providing 380.0 GB/s of bandwidth. The 4 Xe Mobile uses system shared memory with bandwidth described as system dependent. This makes the B570 suitable for memory-intensive workloads like high-resolution textures and large compute buffers, while the mobile part must share bandwidth with the CPU and other system components.

The mobile part wins in power efficiency by design. Its TDP is 25 W, compared to the B570's 150 W. It requires no power connectors and is an IGP, meaning it is soldered into the processor package. The B570 needs a 1x 8-pin power connector and a suggested 450 W power supply. The mobile part also wins in physical footprint, with no separate slot width, dimensions, or card length. It is built into the system, whereas the B570 is a dual-slot card measuring 272 mm in length and 115 mm in height.

The Verdict

The data indicates a clear choice based on use case. The Intel Arc B570 is the only option for users who need dedicated graphics performance in a desktop system. Its benchmark scores place it in the 65th percentile of all GPUs in the database, with an average benchmark score of 20556. The Arc Graphics 4 Xe Mobile sits in the 50th percentile with no recorded benchmark scores and an average score of zero in the database.

The B570 is the pick for gaming, 3D rendering, and compute tasks. Its DirectX 12 Ultimate support, 18 ray tracing cores, and 64.1 TFLOPS of FP16 throughput (23.04 TFLOPS FP16 figure in the pack) give it a wide range of capabilities. The 4 Xe Mobile is the pick for thin-and-light laptops where power draw and heat are the primary constraints. Its 25 W TDP and integrated design make it suitable for basic graphics, video playback, and light productivity, but the database contains no benchmark evidence of its performance level.

The B570's nearest rivals in the database are the NVIDIA GeForce RTX 3070 Mobile with an average score of 20534 (0.1% behind the B570), the Intel Arc A750 at 20582 (0.1% ahead), the NVIDIA Quadro M4000M at 20480 (0.4% behind), and the AMD Radeon R9 M390X at 20662 (0.5% ahead). These deltas are all within one percent, meaning the B570 sits in a tightly competitive band. The mobile part has no recorded rivals, so its relative standing cannot be assessed beyond its 50th percentile placement.

Head-to-Head Benchmarks

The head-to-head benchmark array is empty in the database, so direct same-test comparisons are not possible. However, the individual benchmark records for the B570 provide a reference point. In 3DMark Steel Nomad DX12, the B570 scores 2649. In Geekbench OpenCL, it scores 83514, and in Geekbench Vulkan, it scores 96844. The PassMark suite shows a G3D score of 14195, a G2D score of 661, and a GPU compute score of 7281. The mobile part has no entries in any of these tests.

The compute gap is the largest measurable difference. The B570's FP32 rating of 11.52 TFLOPS is 4.89x the mobile part's 2.355 TFLOPS. Its texture rate of 360.0 GTexel/s is 4.89x the 73.60 GTexel/s of the mobile part. Its pixel rate of 200.0 GPixel/s is 5.43x the 36.80 GPixel/s of the mobile part. These ratios reflect the difference in execution resources: 2304 vs 512 shading units, 144 vs 32 TMUs, and 80 vs 16 ROPs.

The ray tracing gap is also substantial. The B570 has 18 ray tracing cores, while the mobile part has 4. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API-level features are identical. The difference lies in the amount of hardware available to process those workloads.

Clock behavior differs as well. The B570 runs at a constant 2500 MHz for both base and boost. The mobile part has a base clock of 300 MHz and a boost clock of 2300 MHz. The wide boost range on the mobile part suggests it scales heavily with thermal and power headroom, while the B570 maintains a flat clock profile.

FAQ

Q: Which GPU has more shading units?

A: The Intel Arc B570 has 2304 shading units, compared to 512 on the Intel Arc Graphics 4 Xe Mobile, a 4.5x difference.

Q: What is the average benchmark score for each GPU?

A: The B570 has an average benchmark score of 20556 and sits in the 65th percentile of all GPUs. The 4 Xe Mobile has an average score of 0 with no recorded benchmarks and sits in the 50th percentile.

Q: How does the B570 compare to its nearest rivals?

A: The B570's average score of 20556 is 0.1% behind the Intel Arc A750 (20582), 0.1% ahead of the NVIDIA GeForce RTX 3070 Mobile (20534), 0.4% ahead of the NVIDIA Quadro M4000M (20480), and 0.5% behind the AMD Radeon R9 M390X (20662).

Q: What memory configurations do the two GPUs use?

A: The B570 uses 10 GB of GDDR6 on a 160-bit bus with 380.0 GB/s bandwidth. The 4 Xe Mobile uses system shared memory with system dependent bandwidth.

Q: Do both GPUs support the same graphics APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What is the TDP of each GPU?

A: The B570 has a TDP of 150 W, while the 4 Xe Mobile has a TDP of 25 W.

Architecture Differences

The two GPUs are built on different architectures and process nodes. The B570 uses Xe2-HPG architecture on a 5 nm TSMC process, with 19,600 million transistors on a 272 mm² die. The 4 Xe Mobile uses Xe3-LPG architecture on a 3 nm Intel process. The mobile part's transistor count and die size are listed as unknown in the database. The B570's transistor density is 72.1 million per mm².

The B570 is part of the Battlemage (Arc 5) generation and uses the BMG-G21 chip. The mobile part is part of the Arc Graphics-M (Panther Lake) generation and uses the Panther Lake chip. The B570 has a predecessor in Alchemist, while the mobile part has no predecessor listed.

The execution pipelines differ in scale. The B570 has 2304 shading units, 144 TMUs, 80 ROPs, and 18 ray tracing cores. The mobile part has 512 shading units, 32 TMUs, 16 ROPs, and 4 ray tracing cores. The B570's FP32 throughput is 11.52 TFLOPS with FP16 at 23.04 TFLOPS (2:1 ratio). The mobile part's FP32 is 2.355 TFLOPS with FP16 at 4.710 TFLOPS (2:1 ratio).

The B570 is a dual-slot discrete card with a 1x 8-pin power connector, a suggested 450 W PSU, and a PCIe 4.0 x8 bus interface. The mobile part is an IGP with no power connectors, no suggested PSU, and an IGP bus interface. The B570 has dedicated display outputs: 1x HDMI 2.1a and 3x DisplayPort 2.1. The mobile part's display outputs are portable device dependent.

Specification Differences

The two parts differ across nearly every specification field. The B570 has a 5 nm process node from TSMC; the mobile part uses a 3 nm Intel process. The B570's chip is BMG-G21; the mobile part uses Panther Lake. The B570 belongs to the Battlemage (Arc 5) generation; the mobile part belongs to Arc Graphics-M (Panther Lake).

Memory is a major differentiator. The B570 has 10 GB GDDR6 with a 160-bit bus and 380.0 GB/s bandwidth. The mobile part uses system shared memory on all three fields: size, type, and bus width, with system dependent bandwidth. The B570's memory clock is 2375 MHz (19 Gbps effective); the mobile part's memory clock is system shared.

Clock speeds differ. The B570's base and boost are both 2500 MHz. The mobile part's base is 300 MHz and boost is 2300 MHz. The B570's pixel rate is 200.0 GPixel/s versus 36.80 GPixel/s on the mobile part. Texture rates are 360.0 GTexel/s versus 73.60 GTexel/s.

Power and physical specifications set them apart. The B570 has a 150 W TDP, dual-slot width, 1x 8-pin power connector, and a suggested 450 W PSU. The mobile part has a 25 W TDP, IGP slot width, no power connectors, and no suggested PSU. The B570 measures 272 mm in length and 115 mm in height. The mobile part has no recorded dimensions. The B570 uses a PCIe 4.0 x8 interface; the mobile part uses IGP.

Release dates also differ. The B570 was released on 2025-01-15 with a launch MSRP of 219 USD. The mobile part has a release date of 2026-01-26 and no launch MSRP recorded. The B570's production status is active, and so is the mobile part's, but the B570's predecessor is Alchemist while the mobile part has no predecessor listed.

DETAILED SPECIFICATIONS

SPECIFICATION
B570
Graphics 4 Xe Mobile
Core Specs
Shading Units
2,304
512 -77.8%
Shaders
2,304
512 -77.8%
TMUs
144
32 -77.8%
ROPs
80
16 -80.0%
Execution Units
18
8 -55.6%
Clocks
Base Clock
2500 MHz
300 MHz
Boost Clock
2500 MHz
2300 MHz
Memory Clock
2375 MHz 19 Gbps effective
System Shared
Memory
Memory Size
10 GB
System Shared
VRAM (MB)
10,240
Memory Type
GDDR6
System Shared
Memory Bus
160 bit
System Shared
Bandwidth
380.0 GB/s
System Dependent
Cache
L1 Cache
256 KB (per EU)
64 KB (per EU)
L2 Cache
13.5 MB
16 MB
Performance
Pixel Rate
200.0 GPixel/s
36.80 GPixel/s
Texture Rate
360.0 GTexel/s
73.60 GTexel/s
FP32 (TFLOPS)
11.52 TFLOPS
2.355 TFLOPS
FP64 (TFLOPS)
720.0 GFLOPS (1:16)
294.4 GFLOPS (1:8)
FP16 (TFLOPS)
23.04 TFLOPS (2:1)
4.710 TFLOPS (2:1)
AI/RT
RT Cores
18
4 -77.8%
XMX Cores
144
32 -77.8%
Power
TDP
150 W
25 W
TDP (W)
150
25 -83.3%
Suggested PSU
450 W
Power Connectors
1x 8-pin
None
Architecture
Architecture
Xe2-HPG
Xe3-LPG
GPU Name
BMG-G21
Panther Lake
Generation
Battlemage (Arc 5)
Arc Graphics-M (Panther Lake)
Process Size
5 nm
3 nm
Transistors
19,600 million
unknown
Die Size
272 mm²
unknown
Foundry
TSMC
Intel
Density
72.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.9
Physical
Slot Width
Dual-slot
IGP
Length
272 mm 10.7 inches
Height
115 mm 4.5 inches
Outputs
1x HDMI 2.1a3x DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
IGP
Other
Launch Price
219 USD
Production
Active
Active
Predecessor
Alchemist
View Arc B570 Details View Arc Graphics 4 Xe Mobile Details