Intel Arc B390 vs Intel UHD Graphics 710 Mobile Comparison
Intel Arc B390
UHD Graphics 710 Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc B390 vs Intel UHD Graphics 710 Mobile
Head-to-Head Benchmarks
The direct comparison between these two integrated graphics solutions is limited by the available recorded data. The Intel Arc B390 has a single benchmark entry in the database: 3DMark Steel Nomad DX12, where it scored 1482 points. The Intel UHD Graphics 710 Mobile has no recorded benchmark scores in the database, making a direct numerical head-to-head comparison impossible for most tests.
The Arc B390's score of 1482 places it in the 9th percentile of all GPUs tracked by the database. This low percentile ranking indicates that, while it is a modern integrated solution, it sits near the bottom of the overall performance distribution. Its nearest rivals in the database include the NVIDIA GeForce GT 520MX, which averages 1463 points (1.3% behind the Arc B390), the NVIDIA GeForce 800M at 1460 points (1.5% behind), the NVIDIA GeForce GT 625 OEM at 1446 points (2.5% behind), and the NVIDIA GeForce GT 710 at 1443 points (2.7% behind). These margins are extremely narrow, showing that the Arc B390's performance clusters tightly with older discrete entry-level GPUs from over a decade ago.
The UHD Graphics 710 Mobile carries no benchmark scores at all in the database. Its average benchmark score is recorded as 0, and it has no nearest rivals listed. This absence of data means the database cannot confirm its performance level through direct measurement. The percentile field for the UHD Graphics 710 Mobile is listed at 50, but with no actual benchmark scores, this percentile likely reflects its position among integrated GPUs rather than a measured performance outcome.
Given the massive architectural differences between the two parts, the Arc B390 should theoretically deliver substantially higher performance based on its compute resources alone. The database records show the Arc B390 has 1536 shading units, 48 texture mapping units, and 24 raster operations pipelines. The UHD Graphics 710 Mobile has only 128 shading units, 8 texture mapping units, and 4 raster operations pipelines. These resource counts translate directly into the recorded fill rates: the Arc B390 achieves 60.00 GPixel/s and 120.0 GTexel/s, while the UHD Graphics 710 Mobile manages just 4.800 GPixel/s and 9.600 GTexel/s. The Arc B390 thus delivers 12.5 times the pixel throughput and 12.5 times the texture throughput of the UHD Graphics 710 Mobile.
In floating-point compute, the gap widens further. The Arc B390 records 7.680 TFLOPS of FP32 performance and 15.36 TFLOPS of FP16 performance using a 2:1 ratio. The UHD Graphics 710 Mobile records 307.2 GFLOPS of FP32 and 614.4 GFLOPS of FP16. The Arc B390 therefore provides exactly 25 times the FP32 compute and 25 times the FP16 compute of the UHD Graphics 710 Mobile. These are the only quantifiable performance deltas available in the database.
Architecture Differences
The two GPUs come from different generations of Intel graphics technology. The Intel Arc B390 uses the Xe3-LPG architecture and is built on the Panther Lake chip. Its generation is recorded as Arc Graphics-M (Panther Lake). The UHD Graphics 710 Mobile uses the Generation 12.2 architecture, built on the Raptor Lake chip, and belongs to the HD Graphics-M (Raptor Lake) generation. The production status for both is listed as Active, meaning both are currently available in the market.
The manufacturing process differs significantly. The Arc B390 is fabricated on a 3 nm node, while the UHD Graphics 710 Mobile uses a 10 nm node. Both are manufactured by Intel. Transistor counts and die sizes are not recorded for either part in the database, so no comparison can be made on those physical characteristics.
Clock behavior shows a substantial divergence. The Arc B390 has a base clock of 300 MHz and a boost clock of 2500 MHz. The UHD Graphics 710 Mobile also has a base clock of 300 MHz but its boost clock reaches only 1200 MHz. The Arc B390 therefore boosts to more than double the frequency of the UHD Graphics 710 Mobile, contributing significantly to its fill rate and compute advantages.
Memory architecture is shared in concept: both use System Shared memory with System Shared type, bus width, and System Dependent bandwidth. Neither has dedicated VRAM. The power envelope differs considerably, with the Arc B390 rated at 80 W TDP and the UHD Graphics 710 Mobile rated at 15 W TDP. The Arc B390 consumes over five times the power budget of the UHD Graphics 710 Mobile.
The bus interface also differs. The Arc B390 uses an IGP interface, while the UHD Graphics 710 Mobile uses a Ring Bus interface. Both are integrated graphics processors with a slot width of IGP, and both have display outputs recorded as Portable Device Dependent.
Ray tracing support is present only in the Arc B390, which has 12 dedicated ray tracing cores. The UHD Graphics 710 Mobile has no ray tracing cores recorded. Neither part lists tensor cores in the database. The Arc B390 supports DirectX 12 Ultimate (12_2), while the UHD Graphics 710 Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.
The release dates are recorded in the database. The Arc B390 was released on 2026-01-26, while the UHD Graphics 710 Mobile was released on 2023-01-03. The UHD Graphics 710 Mobile's successor is listed as Arc Graphics-M, which aligns with the Arc B390's generation designation.
Where Each One Wins
The Arc B390 wins decisively in raw compute and graphics throughput based on every recorded specification. Its 1536 shading units versus 128, its 48 texture mapping units versus 8, and its 24 raster operations pipelines versus 4 all point to a GPU designed for substantially heavier workloads. The FP32 throughput of 7.680 TFLOPS versus 307.2 GFLOPS means the Arc B390 can handle complex shader programs, modern game effects, and compute tasks that would overwhelm the UHD Graphics 710 Mobile.
The Arc B390's boost clock of 2500 MHz versus 1200 MHz gives it a significant frequency advantage that compounds the execution unit advantage. Its 12 ray tracing cores enable hardware-accelerated ray tracing, a feature entirely absent from the UHD Graphics 710 Mobile. The DirectX 12 Ultimate support with the 12_2 feature level allows the Arc B390 to run the latest DirectX 12 Ultimate games, whereas the UHD Graphics 710 Mobile's DirectX 12 (12_1) support limits it to earlier feature levels.
The UHD Graphics 710 Mobile wins in power efficiency and thermal envelope. Its 15 W TDP versus 80 W TDP means it draws a fraction of the power, making it suitable for thin-and-light laptops and devices with minimal cooling. The UHD Graphics 710 Mobile also benefits from being an established, mature product with a longer track record, having been released in 2023 compared to the Arc B390's 2026 release. For basic desktop rendering, video playback, and legacy applications, the UHD Graphics 710 Mobile provides adequate performance at a fraction of the power cost.
The data also shows that the Arc B390's nearest rivals are all low-end discrete GPUs from the NVIDIA GeForce 600 and 700 series era. The performance deltas among these rivals range from 1.3% to 2.7%, all within a narrow band. This indicates that the Arc B390's performance level, while low in absolute terms, is consistent and predictable. The UHD Graphics 710 Mobile has no comparable rival data in the database, so its relative standing cannot be quantified.
FAQ
Q: How does the Intel Arc B390 compare to the Intel UHD Graphics 710 Mobile in benchmark scores?
A: The Arc B390 has a recorded 3DMark Steel Nomad DX12 score of 1482 points. The UHD Graphics 710 Mobile has no recorded benchmark scores in the database, so no direct numerical comparison is possible.
Q: What is the biggest specification gap between the two GPUs?
A: The shading unit count shows the largest relative gap. The Arc B390 has 1536 shading units while the UHD Graphics 710 Mobile has 128, a 12-fold difference. This translates to 25 times the FP32 compute throughput: 7.680 TFLOPS versus 307.2 GFLOPS.
Q: Does the Intel Arc B390 support ray tracing?
A: Yes, the Arc B390 has 12 ray tracing cores. The UHD Graphics 710 Mobile has no ray tracing cores recorded in the database.
Q: Which GPU supports a newer DirectX version?
A: The Arc B390 supports DirectX 12 Ultimate (12_2). The UHD Graphics 710 Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.
Q: What are the power requirements for each GPU?
A: The Arc B390 has a TDP of 80 W. The UHD Graphics 710 Mobile has a TDP of 15 W. Neither requires external power connectors.
Q: Are both GPUs still in production?
A: Yes, both the Arc B390 and the UHD Graphics 710 Mobile have a production status of Active in the database.
The Verdict
The data in the database points to a clear performance hierarchy. The Intel Arc B390 is the substantially more capable graphics processor by every measurable specification. It has 12 times the shading units, 6 times the texture mapping units, 6 times the raster operations pipelines, more than double the boost clock, 25 times the FP32 compute, and 12.5 times the pixel and texture fill rates. It adds dedicated ray tracing hardware and DirectX 12 Ultimate support. Its single benchmark score of 1482 in 3DMark Steel Nomad DX12, while low in absolute percentile terms at 9, demonstrates it can run modern API workloads that the UHD Graphics 710 Mobile cannot.
The Intel UHD Graphics 710 Mobile is a low-power integrated solution with a 15 W TDP, designed for basic graphics duties in portable devices. Its 128 shading units, 4.800 GPixel/s pixel rate, and 307.2 GFLOPS FP32 throughput are sufficient for desktop rendering, video decode, and light 2D workloads. It has no ray tracing support and lacks the feature set required for modern gaming.
The choice between these two depends entirely on the use case. The Arc B390 is for users who need real graphics performance in an integrated form factor, including gaming at low settings, hardware ray tracing, and compute acceleration. The UHD Graphics 710 Mobile is for users who prioritize battery life and thermal efficiency over graphics capability. The database records show no scenario where the UHD Graphics 710 Mobile outperforms the Arc B390 in raw throughput, but its power consumption is less than one-fifth of the Arc B390's.
For portable devices where the 80 W TDP of the Arc B390 is impractical, the UHD Graphics 710 Mobile remains a viable option. For any workload that demands modern graphics features or meaningful compute power, the Arc B390 is the only choice between the two based on the recorded data.
Specification Differences
| Specification | Intel Arc B390 | Intel UHD Graphics 710 Mobile |
|---|---|---|
| Chip | Panther Lake | Raptor Lake |
| Architecture | Xe3-LPG | Generation 12.2 |
| Generation | Arc Graphics-M (Panther Lake) | HD Graphics-M (Raptor Lake) |
| Process Node | 3 nm | 10 nm |
| Boost Clock | 2500 MHz | 1200 MHz |
| Shading Units | 1536 | 128 |
| Texture Mapping Units | 48 | 8 |
| Raster Operations Pipelines | 24 | 4 |
| Ray Tracing Cores | 12 | None |
| Pixel Rate | 60.00 GPixel/s | 4.800 GPixel/s |
| Texture Rate | 120.0 GTexel/s | 9.600 GTexel/s |
| FP32 Performance | 7.680 TFLOPS | 307.2 GFLOPS |
| FP16 Performance | 15.36 TFLOPS (2:1) | 614.4 GFLOPS (2:1) |
| TDP | 80 W | 15 W |
| DirectX Support | 12 Ultimate (12_2) | 12 (12_1) |
| Bus Interface | IGP | Ring Bus |
| Release Date | 2026-01-26 | 2023-01-03 |
The remaining specifications are identical between the two parts: both use System Shared memory with System Dependent bandwidth, both have a base clock of 300 MHz, both are IGP slot width with Portable Device Dependent display outputs, both support OpenGL 4.6 and Vulkan 1.4, and both have no power connectors. The UHD Graphics 710 Mobile lists Arc Graphics-M as its successor, which corresponds to the generation of the Arc B390.