Intel Arc A570M vs NVIDIA GeForce RTX 5070 Mobile Comparison
Intel Arc A570M
GeForce RTX 5070 Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc A570M vs NVIDIA GeForce RTX 5070 Mobile
FAQ
Q: Which GPU has the higher benchmark score in Geekbench OpenCL?
A: The NVIDIA GeForce RTX 5070 Mobile scores 122,238, while the Intel Arc A570M scores 58,239. The delta is -52.4% for the Intel part, meaning the NVIDIA GPU is roughly 110% faster in this specific test.
Q: How do the two GPUs compare in terms of memory bandwidth?
A: The NVIDIA GeForce RTX 5070 Mobile offers 384.0 GB/s, which is 71.4% higher than the Intel Arc A570M's 224.0 GB/s. Both use a 128-bit bus, but the NVIDIA part uses GDDR7 at 24 Gbps effective, whereas the Intel part uses GDDR6 at 14 Gbps effective.
Q: What is the difference in transistor count between the two chips?
A: The NVIDIA GeForce RTX 5070 Mobile's GB206 chip contains 21,900 million transistors, while the Intel Arc A570M's DG2-256 chip contains 11,500 million. The NVIDIA chip also has a higher transistor density of 121.0M per mm² versus 42.8M per mm² for Intel.
Q: Which GPU has a lower TDP?
A: The NVIDIA GeForce RTX 5070 Mobile has a TDP of 50 W, which is lower than the Intel Arc A570M's 75 W. This indicates the NVIDIA part delivers higher performance while consuming less power according to the specifications.
Q: How does the Intel Arc A570M rank among all GPUs compared to the NVIDIA part?
A: The Intel Arc A570M sits at the 88th percentile among all GPUs, while the NVIDIA GeForce RTX 5070 Mobile sits at the 75th percentile. However, the average benchmark score for the NVIDIA part (29,928 across multiple tests) is lower than its OpenCL score, reflecting a wider range of test results.
Q: What is the difference in shading units and ray tracing cores?
A: The NVIDIA GeForce RTX 5070 Mobile has 4,608 shading units and 36 RT cores, while the Intel Arc A570M has 2,048 shading units and 16 RT cores. The NVIDIA part also includes 144 tensor cores, which the Intel part does not list.
Architecture Differences
The two mobile GPUs represent fundamentally different architectural approaches. The Intel Arc A570M is built on the Xe-HPG architecture with the DG2-256 chip, part of the Alchemist generation for Arc 5 Mobile. It uses a 6 nm process from TSMC. The NVIDIA GeForce RTX 5070 Mobile uses the Blackwell 2.0 architecture with the GB206 chip, fabricated on a 5 nm process, also from TSMC. The process node difference contributes to a significant disparity in transistor density: NVIDIA's chip packs 121.0M transistors per mm², while Intel's chip achieves 42.8M per mm².
The die sizes tell a contrasting story. Intel's DG2-256 has a die size of 269 mm², larger than NVIDIA's GB206 at 181 mm². Despite the larger die, Intel's chip contains fewer total transistors (11,500 million versus 21,900 million). This indicates NVIDIA's design is substantially more compact and transistor-dense, which typically enables higher clock speeds and better efficiency.
The memory architecture differs in type and speed. Intel uses GDDR6 at 14 Gbps effective, while NVIDIA uses GDDR7 at 24 Gbps effective. Both have 8 GB capacity and a 128-bit bus width, but the faster memory on the NVIDIA part yields 384.0 GB/s bandwidth versus 224.0 GB/s on the Intel part. This is a 71.4% bandwidth advantage for NVIDIA.
Compute resources are heavily skewed toward NVIDIA. The RTX 5070 Mobile has 4,608 shading units, 144 TMUs, and 48 ROPs. The Arc A570M has 2,048 shading units, 128 TMUs, and 64 ROPs. The Intel part has more ROPs, which explains its higher pixel rate of 83.20 GPixel/s versus NVIDIA's 68.40 GPixel/s. However, NVIDIA leads in texture rate (205.2 GTexel/s versus 166.4 GTexel/s) and FP32 throughput (13.13 TFLOPS versus 5.325 TFLOPS).
FP16 performance reveals another divergence. Intel's FP16 is 10.65 TFLOPS at a 2:1 ratio, while NVIDIA's FP16 is 13.13 TFLOPS at 1:1. This means NVIDIA's FP16 throughput equals its FP32, whereas Intel's FP16 is double its FP32 rate. For workloads that use FP16, NVIDIA still delivers more raw throughput. Ray tracing resources also differ: NVIDIA has 36 RT cores and 144 tensor cores, while Intel has 16 RT cores and no listed tensor cores.
The bus interface differs as well. Intel uses PCIe 4.0 x8, while NVIDIA uses PCIe 5.0 x16. This provides NVIDIA with a wider and newer interface for data transfer. Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API coverage is identical. The release dates are roughly 21 months apart: Intel launched on 2023-07-31, while NVIDIA launched on 2025-04-14.
The Verdict
The benchmark data points to a clear performance leader. In the only head-to-head benchmark recorded (Geekbench OpenCL), the NVIDIA GeForce RTX 5070 Mobile scored 122,238 against the Intel Arc A570M's 58,239, a delta of -52.4% for Intel. This is more than a doubling of performance. The NVIDIA part also has a lower TDP (50 W versus 75 W), which suggests better efficiency per watt, though no direct efficiency metric is recorded.
The Intel Arc A570M's average benchmark score is 58,239, derived from its single OpenCL result. The NVIDIA part's average score is 29,928, which is lower than its OpenCL score because it includes several Passmark tests with much lower scores. The NVIDIA GPU's nearest rivals include the GeForce RTX 3070 Ti (delta -0.1%), RTX 2080 Ti (delta 0.5%), and Radeon RX 6800 (delta -0.6%). The Intel GPU's nearest rivals include the Radeon RX 6950 XT (delta -0.3%), Radeon RX 5600 OEM (delta 0.3%), and NVIDIA P102-100 (delta -0.5%). These rival positions show the Intel part competes with desktop-class GPUs from the previous generation, while the NVIDIA mobile part sits near high-end desktop GPUs from the Ampere and RDNA2 era.
For users who prioritize raw compute performance in OpenCL, the NVIDIA GeForce RTX 5070 Mobile is the appropriate choice based on the recorded data. For users who prioritize lower power consumption, the NVIDIA part again wins with a 25 W lower TDP. The Intel part does have a higher pixel rate (83.20 GPixel/s versus 68.40 GPixel/s), which may benefit certain rasterization workloads, but the overall compute advantage of NVIDIA is substantial.
The percentile ranks complicate a simple verdict. The Intel part sits at the 88th percentile among all GPUs, while the NVIDIA part sits at the 75th percentile. This percentile difference likely reflects the distribution of scores across all recorded GPUs, where the Intel part's single high OpenCL score places it higher relative to the full database. The NVIDIA part's multiple benchmark scores, including lower Passmark results, pull its average down and affect its percentile placement.
Specification Differences
| Specification | Intel Arc A570M | NVIDIA GeForce RTX 5070 Mobile |
|----------------|-----------------|-------------------------------|
| Architecture | Xe-HPG | Blackwell 2.0 |
| Generation | Alchemist (Arc 5 Mobile) | GeForce 50 Mobile |
| Process Node | 6 nm | 5 nm |
| Transistors | 11,500 million | 21,900 million |
| Die Size | 269 mm² | 181 mm² |
| Transistor Density | 42.8M / mm² | 121.0M / mm² |
| Base Clock | 900 MHz | 907 MHz |
| Boost Clock | 1300 MHz | 1425 MHz |
| Memory Type | GDDR6 | GDDR7 |
| Memory Clock | 1750 MHz, 14 Gbps effective | 1500 MHz, 24 Gbps effective |
| Memory Bandwidth | 224.0 GB/s | 384.0 GB/s |
| Shading Units | 2,048 | 4,608 |
| TMUs | 128 | 144 |
| ROPs | 64 | 48 |
| RT Cores | 16 | 36 |
| Tensor Cores | Not listed | 144 |
| Pixel Rate | 83.20 GPixel/s | 68.40 GPixel/s |
| Texture Rate | 166.4 GTexel/s | 205.2 GTexel/s |
| FP32 | 5.325 TFLOPS | 13.13 TFLOPS |
| FP16 | 10.65 TFLOPS (2:1) | 13.13 TFLOPS (1:1) |
| TDP | 75 W | 50 W |
| Bus Interface | PCIe 4.0 x8 | PCIe 5.0 x16 |
| Release Date | 2023-07-31 | 2025-04-14 |
Both GPUs share 8 GB memory capacity, 128-bit bus width, IGP slot width, portable device dependent display outputs, and identical API support (DirectX 12 Ultimate, OpenGL 4.6, Vulkan 1.4). Neither has a listed launch MSRP.
Head-to-Head Benchmarks
The database records one direct head-to-head benchmark: Geekbench OpenCL. The NVIDIA GeForce RTX 5070 Mobile produces a score of 122,238, while the Intel Arc A570M produces 58,239. The delta is -52.4% from the perspective of the Intel part, meaning NVIDIA's score is more than double. This is the single largest performance gap among the recorded data.
The NVIDIA part also has additional benchmark results beyond the head-to-head test. Its Geekbench Vulkan score is 116,960, which is close to its OpenCL score and indicates consistent performance across different compute APIs. The Passmark tests show different characteristics: DirectX 9 scores 214, DirectX 11 scores 192, DirectX 10 scores 129, and DirectX 12 scores 93. The Passmark G3D score is 20,355, and the G2D score is 896. The GPU compute score is 8,279. These results suggest the NVIDIA part performs well in compute-oriented workloads but has lower scores in legacy DirectX tests.
The Intel part has no additional benchmark records beyond the single OpenCL score. This limits the analysis to a single comparison point. The Intel part's nearest rival in the database is the AMD Radeon RX 6950 XT with a score of 58,392, a delta of -0.3%. This places the Intel part within 0.3% of a high-end desktop GPU from AMD. The NVIDIA part's nearest rival is the GeForce RTX 3070 Ti with a score of 29,945, a delta of -0.1%. The NVIDIA part's average score is 29,928, which is nearly identical to the RTX 3070 Ti.
The wins are one-sided. The NVIDIA part wins the only head-to-head test, and it also has a broader benchmark suite showing consistent compute performance. The Intel part wins no recorded head-to-head tests. However, the Intel part's pixel rate advantage (83.20 GPixel/s versus 68.40 GPixel/s) suggests it may have strengths in specific rasterization scenarios, though no benchmark data confirms this.
Where Each One Wins
The NVIDIA GeForce RTX 5070 Mobile wins in the vast majority of recorded metrics. It has higher FP32 throughput (13.13 TFLOPS versus 5.325 TFLOPS), higher texture rate (205.2 GTexel/s versus 166.4 GTexel/s), more shading units (4,608 versus 2,048), more RT cores (36 versus 16), and more tensor cores (144 versus none listed). It also has higher memory bandwidth (384.0 GB/s versus 224.0 GB/s) and a faster boost clock (1425 MHz versus 1300 MHz). Its TDP is lower (50 W versus 75 W), indicating better power efficiency. The NVIDIA part also has a newer PCIe interface (5.0 x16 versus 4.0 x8).
The Intel Arc A570M wins in a few specific areas. It has a higher pixel rate (83.20 GPixel/s versus 68.40 GPixel/s) due to its 64 ROPs versus NVIDIA's 48. It has a larger die size (269 mm² versus 181 mm²), though this is not an advantage in terms of efficiency. It also has a higher percentile rank among all GPUs (88th versus 75th), though this is influenced by the limited benchmark data. The Intel part's nearest rivals include the Radeon RX 6950 XT, which suggests its single OpenCL score places it in high-end desktop territory.
For OpenCL compute workloads, the NVIDIA part is the clear winner with a 52.4% delta. For Vulkan workloads, the NVIDIA part's score of 116,960 is also high, though no Intel Vulkan score exists for comparison. The NVIDIA part's Passmark results show it handles DirectX 9 and DirectX 11 better than DirectX 10 and DirectX 12, which may indicate driver optimization patterns. The Intel part has no recorded DirectX or Vulkan benchmark scores, so its performance in those APIs cannot be assessed from the database.
The power consumption difference is notable. The NVIDIA part delivers more than double the FP32 throughput while consuming 25 W less power. This suggests the Blackwell 2.0 architecture on 5 nm achieves significantly better performance per watt than the Xe-HPG architecture on 6 nm. The transistor density difference (121.0M per mm² versus 42.8M per mm²) supports this efficiency gap.
The release date difference also matters. The NVIDIA part launched on 2025-04-14, nearly two years after the Intel part on 2023-07-31. This timeline explains the architectural advancements: Blackwell 2.0 benefits from a newer process and design improvements. The NVIDIA part's predecessor is listed as GeForce 40 Mobile, while the Intel part has no listed predecessor or successor.