GPU Comparison

Intel
GPU

Intel Arc A530M

CORE STATE DG2-256
VRAM 8 GB
CLOCK SPEED 1300 MHz
TDP 65 W
BUS WIDTH 128 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

RTX A1000 Mobile

CORE STATE GA107
VRAM 4 GB
CLOCK SPEED 1140 MHz
TDP 60 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

geekbench_opencl
49,735
48,703
geekbench_vulkan
43,492
46,782

Analysis: Intel Arc A530M vs NVIDIA RTX A1000 Mobile

The data presents a clear and intriguing split: the Intel Arc A530M and NVIDIA RTX A1000 Mobile are locked at one benchmark win apiece, yet their architectural philosophies and memory configurations could not be more different. The average benchmark scores place them within a hair of each other, with the RTX A1000 Mobile holding a slight 2.4% lead over the Arc A530M in the aggregate. This near-parity in overall performance, despite vastly different hardware designs, invites a deeper investigation into what each GPU prioritizes and for whom each is the better choice.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA RTX A1000 Mobile has a higher average benchmark score of 47743, while the Intel Arc A530M trails closely with an average score of 46614. The RTX A1000 Mobile leads by 2.4% in this aggregate metric.

Q: How do the two GPUs compare in the Geekbench OpenCL test?

A: The Intel Arc A530M wins the Geekbench OpenCL test with a score of 49735, beating the NVIDIA RTX A1000 Mobile's score of 48703 by a margin of 2.1%.

Q: Which GPU performs better in the Geekbench Vulkan test?

A: The NVIDIA RTX A1000 Mobile is the clear winner in the Geekbench Vulkan test, scoring 46782 compared to the Intel Arc A530M's 43492. This represents a significant 7.6% advantage for the NVIDIA GPU.

Q: What is the difference in memory capacity between the two?

A: The Intel Arc A530M offers double the memory capacity with 8 GB of GDDR6, while the NVIDIA RTX A1000 Mobile comes with 4 GB of GDDR6.

Q: Are there any differences in the supported graphics APIs?

A: No, both GPUs support the same API levels, including DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What is the production status of each GPU?

A: The NVIDIA RTX A1000 Mobile is listed as "End-of-life," whereas the Intel Arc A530M has an "Active" production status.

Architecture Differences

The two GPUs are built on fundamentally different architectures from different foundries, which explains their distinct performance profiles. The NVIDIA RTX A1000 Mobile is based on the GA107 chip using the Ampere architecture, fabricated on an 8 nm process at Samsung. This chip contains 8,700 million transistors on a 200 mm² die, resulting in a transistor density of 43.5M per mm². In contrast, the Intel Arc A530M utilizes the DG2-256 chip under the Xe-HPG architecture, manufactured by TSMC on a more advanced 6 nm process. The Intel chip packs 11,500 million transistors onto a larger 269 mm² die, yielding a slightly lower transistor density of 42.8M per mm².

The compute core configurations differ substantially. The NVIDIA GPU features 2048 shading units, 64 texture mapping units (TMUs), and 32 render output units (ROPs), along with 16 ray tracing cores and 64 tensor cores. The Intel GPU, despite having fewer shading units at 1536, compensates with a higher count of 96 TMUs and 48 ROPs. It also includes 12 ray tracing cores, but notably has no tensor cores listed. This structural difference suggests the NVIDIA part is designed with dedicated AI acceleration in mind, while the Intel part focuses on raw geometric throughput.

Clock speeds also tell a story of different design goals. The Intel Arc A530M runs at a base clock of 900 MHz and a boost clock of 1300 MHz, significantly higher than the NVIDIA RTX A1000 Mobile's base of 630 MHz and boost of 1140 MHz. The memory clocks follow a similar pattern, with the Intel part's memory running at 1750 MHz (14 Gbps effective) versus the NVIDIA's 1375 MHz (11 Gbps effective). These clock differences contribute to the Intel GPU's superior pixel rate of 62.40 GPixel/s and texture rate of 124.8 GTexel/s, compared to the NVIDIA's 36.48 GPixel/s and 72.96 GTexel/s.

Head-to-Head Benchmarks

The benchmark data reveals a fascinating split where each GPU excels in a different graphics API. In the Geekbench OpenCL test, the Intel Arc A530M takes the lead with a score of 49735 against the NVIDIA RTX A1000 Mobile's 48703, a delta of -2.1% from the NVIDIA's perspective. This OpenCL victory for the Intel part is notable given its lower FP32 compute rating of 3.994 TFLOPS compared to the NVIDIA's 4.669 TFLOPS. The Intel GPU's higher fill rates and clock speeds may be contributing factors to this result, suggesting that the OpenCL workload favored its architecture.

The tables turn dramatically in the Geekbench Vulkan test, where the NVIDIA RTX A1000 Mobile asserts its dominance with a score of 46782, crushing the Intel Arc A530M's 43492 by a substantial 7.6% margin. This is the bigger victory of the two benchmarks, and it highlights a potential advantage for the NVIDIA architecture in Vulkan-based applications. The NVIDIA GPU's tensor cores, while not directly relevant to Vulkan rendering, may indicate a more mature driver stack or architectural efficiencies that pay dividends in this API.

Looking at the broader competitive landscape from the nearestRivals data, the RTX A1000 Mobile's average score of 47743 places it just 0.4% behind the NVIDIA RTX A2000 and 2% behind the GeForce RTX 4070 Ti SUPER. The Intel Arc A530M, on the other hand, sits 0.2% ahead of the AMD Radeon RX 6550M and 2.1% ahead of the Radeon Pro 5500 XT. Both GPUs occupy the same 86th percentile versus all GPUs, confirming their status as mid-range mobile solutions with similar overall performance ceilings.

Specification Differences

The specification sheets for these two GPUs reveal several key differences beyond the architectural distinctions. Memory capacity is the most obvious differentiator, with the Intel Arc A530M offering 8 GB of GDDR6 versus the NVIDIA RTX A1000 Mobile's 4 GB. The memory bandwidth also favors the Intel part, at 224.0 GB/s compared to 176.0 GB/s for the NVIDIA GPU, despite both using a 128-bit bus interface.

Compute capabilities diverge in interesting ways. The NVIDIA RTX A1000 Mobile has a higher FP32 performance at 4.669 TFLOPS, while the Intel Arc A530M offers 3.994 TFLOPS. However, in FP16 workloads, the Intel GPU leaps ahead with 7.987 TFLOPS (at a 2:1 ratio), whereas the NVIDIA part delivers only 4.669 TFLOPS (at a 1:1 ratio). This suggests the Intel architecture is better suited for workloads that leverage FP16 arithmetic.

The power envelopes are similar but not identical, with the NVIDIA GPU rated at 60 W TDP and the Intel GPU at 65 W TDP. Both use a PCIe 4.0 x8 bus interface and are classified as IGP slot width. The release dates differ by over a year, with the NVIDIA part launching on 2022-03-29 and the Intel part on 2023-07-31. The NVIDIA GPU is a direct successor in the Quadro Turing-M line, while the Intel Arc A530M has no listed predecessor or successor.

The Verdict

The data does not crown a single outright winner; instead, it reveals two GPUs with complementary strengths. For users prioritizing Vulkan performance, the NVIDIA RTX A1000 Mobile is the clear choice, offering a 7.6% advantage in the Geekbench Vulkan test. This could translate to better performance in Vulkan-based games and applications. The NVIDIA part also benefits from a higher FP32 compute rating and the presence of tensor cores, which are absent from the Intel GPU, potentially making it more suitable for AI-accelerated tasks.

Conversely, the Intel Arc A530M is the better option for OpenCL workloads, winning that benchmark by 2.1%. Its double memory capacity of 8 GB is a significant practical advantage, especially for tasks that require large texture datasets or working sets. The higher memory bandwidth of 224.0 GB/s further reinforces its suitability for memory-intensive operations. The Intel GPU's active production status also suggests ongoing availability, whereas the NVIDIA GPU has reached end-of-life, which is a consideration for system builders looking for long-term supply.

The choice ultimately hinges on the user's specific workload. If the primary applications favor Vulkan and the user values tensor core capabilities for future AI workloads, the NVIDIA RTX A1000 Mobile is the data-backed pick. If OpenCL performance and double the VRAM are more critical, the Intel Arc A530M presents a compelling alternative. The near-identical average scores and 86th percentile rankings mean that neither GPU offers a universal performance advantage, making the decision workload-dependent.

Where Each One Wins

NVIDIA RTX A1000 Mobile:

  • Vulkan Performance: The RTX A1000 Mobile wins the Geekbench Vulkan test decisively, scoring 46782 versus 43492 for the Intel Arc A530M, a 7.6% advantage. This makes it the superior choice for Vulkan-based rendering.
  • FP32 Compute: With 4.669 TFLOPS of FP32 performance, the NVIDIA GPU offers more raw single-precision compute than the Intel part's 3.994 TFLOPS, potentially benefiting scientific and compute-heavy workloads that rely on FP32.
  • AI Acceleration: The inclusion of 64 tensor cores, which the Intel Arc A530M lacks entirely, positions the NVIDIA GPU as the better option for machine learning inference and other tensor-accelerated tasks.
  • Lower Power Draw: The RTX A1000 Mobile has a 60 W TDP compared to the Intel's 65 W, making it slightly more power-efficient for thin-and-light mobile designs.

Intel Arc A530M:

  • OpenCL Performance: The Arc A530M wins the Geekbench OpenCL test with a score of 49735, beating the NVIDIA's 48703 by 2.1%. This suggests better OpenCL optimization and execution.
  • Memory Capacity: The 8 GB GDDR6 frame buffer is double the 4 GB on the NVIDIA part, providing significantly more headroom for high-resolution textures and larger datasets.
  • Memory Bandwidth: At 224.0 GB/s, the Intel GPU delivers 27% more bandwidth than the NVIDIA's 176.0 GB/s, which can improve performance in bandwidth-bound scenarios.
  • Fill Rates: The Arc A530M's higher pixel rate of 62.40 GPixel/s and texture rate of 124.8 GTexel/s, compared to 36.48 GPixel/s and 72.96 GTexel/s for the NVIDIA, make it better equipped for tasks that stress rasterization and texturing.
  • FP16 Performance: The Intel GPU's FP16 output of 7.987 TFLOPS is nearly double its FP32 rate, offering a strong advantage for workloads that can utilize half-precision arithmetic.

DETAILED SPECIFICATIONS

SPECIFICATION
A530M
RTX A1000 Mobile
Core Specs
Shading Units
1,536
2,048 +33.3%
Shaders
1,536
2,048 +33.3%
TMUs
96
64 -33.3%
ROPs
48
32 -33.3%
SM Count
16
Execution Units
192
Clocks
Base Clock
900 MHz
630 MHz
Boost Clock
1300 MHz
1140 MHz
Memory Clock
1750 MHz 14 Gbps effective
1375 MHz 11 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096 -50.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
224.0 GB/s
176.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
8 MB
2 MB
Performance
Pixel Rate
62.40 GPixel/s
36.48 GPixel/s
Texture Rate
124.8 GTexel/s
72.96 GTexel/s
FP32 (TFLOPS)
3.994 TFLOPS
4.669 TFLOPS
FP64 (TFLOPS)
72.96 GFLOPS (1:64)
FP16 (TFLOPS)
7.987 TFLOPS (2:1)
4.669 TFLOPS (1:1)
AI/RT
RT Cores
12
16 +33.3%
Tensor Cores
64
XMX Cores
192
Power
TDP
65 W
60 W
TDP (W)
65
60 -7.7%
Power Connectors
None
Architecture
Architecture
Xe-HPG
Ampere
GPU Name
DG2-256
GA107
Generation
Alchemist (Arc 5 Mobile)
Ampere-MW (Ax000)
Process Size
6 nm
8 nm
Transistors
11,500 million
8,700 million
Die Size
269 mm²
200 mm²
Foundry
TSMC
Samsung
Density
42.8M / mm²
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
Shader Model
6.6
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
Quadro Turing-M
Successor
Ada-MW
View Arc A530M Details View RTX A1000 Mobile Details