Intel Arc A530M vs NVIDIA GeForce RTX 5050 Mobile Comparison

Intel
GPU

Intel Arc A530M

CORE STATE DG2-256
VRAM 8 GB
CLOCK SPEED 1300 MHz
TDP 65 W
BUS WIDTH 128 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
49,735
84,171
geekbench_vulkan
43,492
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
2,365

Analysis: Intel Arc A530M vs NVIDIA GeForce RTX 5050 Mobile

FAQ

Q: Which GPU has the higher average benchmark score?

A: The Intel Arc A530M has a higher average benchmark score of 46,614, compared to 43,268 for the NVIDIA GeForce RTX 5050 Mobile. This places Intel at the 85th percentile versus NVIDIA’s 83rd percentile.

Q: How do the two GPUs compare in the Geekbench OpenCL test?

A: The NVIDIA GeForce RTX 5050 Mobile scores 84,171, while the Intel Arc A530M scores 49,735. NVIDIA leads by a significant margin, with a delta of -40.9% from Intel’s perspective, meaning NVIDIA is roughly 69% faster in this specific workload.

Q: What memory technology does each GPU use?

A: The Intel Arc A530M uses 8 GB of GDDR6 memory on a 128-bit bus, delivering 224.0 GB/s bandwidth. The NVIDIA GeForce RTX 5050 Mobile also has 8 GB, but it uses GDDR7 memory on a 128-bit bus, with a substantially higher bandwidth of 384.0 GB/s.

Q: Which GPU has more shading units and tensor cores?

A: The NVIDIA RTX 5050 Mobile has 2,560 shading units and 80 tensor cores. The Intel Arc A530M has 1,536 shading units, and its tensor core count is not listed in the data. NVIDIA also has 20 RT cores versus Intel’s 12.

Q: What are the thermal design power (TDP) ratings?

A: The Intel Arc A530M is rated at 65 W, while the NVIDIA GeForce RTX 5050 Mobile has a lower TDP of 50 W. Both are listed as IGP (integrated graphics processor) slot width with portable-device-dependent display outputs.

Q: Which GPU uses a newer manufacturing process and bus interface?

A: The NVIDIA RTX 5050 Mobile uses a 5 nm process at TSMC with a PCIe 5.0 x16 interface. The Intel Arc A530M uses a 6 nm process at TSMC with a PCIe 4.0 x8 interface.

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The Verdict

Based strictly on the benchmark data, the NVIDIA GeForce RTX 5050 Mobile is the clear winner in raw compute performance. Its Geekbench OpenCL score of 84,171 versus Intel’s 49,735 represents a 69% advantage—a decisive margin that suggests NVIDIA holds a substantial lead in general-purpose compute workloads. The RTX 5050 Mobile also has higher FP32 throughput (7.680 TFLOPS vs. 3.994 TFLOPS), more shading units, and significantly faster memory bandwidth.

However, the Intel Arc A530M has the higher average benchmark score (46,614 vs. 43,268), which is curious. This discrepancy likely reflects that the Intel GPU has only two benchmark results (Geekbench OpenCL and Vulkan), while NVIDIA’s average includes a 3DMark Steel Nomad DX12 result (2,365) alongside the OpenCL score. The average is skewed by the different test mixes—the 3DMark result may drag NVIDIA’s average down, even though it wins the head-to-head compute test.

For gamers and users prioritizing raw compute performance, the RTX 5050 Mobile is the obvious choice. For those who value a higher percentile ranking (85th vs. 83rd) and a more balanced score across multiple test types, the Arc A530M offers a compelling alternative. The data does not include a direct Vulkan comparison between the two, so conclusions must be drawn primarily from the OpenCL head-to-head and the overall average scores.

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Head-to-Head Benchmarks

The only direct head-to-head benchmark available is Geekbench OpenCL, and it tells a stark story. The NVIDIA GeForce RTX 5050 Mobile posts a score of 84,171, while the Intel Arc A530M manages 49,735. The delta percentage of -40.9% (from Intel’s perspective) means NVIDIA outperforms Intel by roughly 69% in this test. This is not a marginal win—it is a dominant performance gap that likely reflects NVIDIA’s higher shader count (2,560 vs. 1,536), faster boost clock (1500 MHz vs. 1300 MHz), and doubled FP32 throughput.

NVIDIA also wins the total wins tally, 1–0, as it is the only head-to-head test listed. The Intel GPU’s Vulkan score of 43,492 is not directly compared to NVIDIA in the head-to-head data, but it does contribute to Intel’s average benchmark score of 46,614. Meanwhile, NVIDIA’s 3DMark Steel Nomad DX12 result of 2,365 is a separate data point that only appears in its benchmark list, not in the head-to-head array.

When examining the nearest rivals, Intel’s Arc A530M sits close to the AMD Radeon RX 5600M (46,601, 0% delta), AMD Radeon RX 6550M (46,702, -0.2%), NVIDIA RTX A2000 (46,043, +1.2%), and NVIDIA RTX 5880 Ada Generation (45,972, +1.4%). This clustering suggests Intel’s average score is well-aligned with mid-range competitors. NVIDIA’s RTX 5050 Mobile, by contrast, is bracketed by the NVIDIA Quadro M6000 24 GB (43,262, 0%), Quadro M6000 (43,301, -0.1%), RTX 4070 SUPER (43,223, +0.1%), and RTX 4090 Mobile (43,667, -0.9%). Interestingly, the RTX 5050 Mobile’s average is lower than all these rivals except the Quadro M6000, despite its strong OpenCL performance—likely due to the 3DMark result pulling the average down.

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Specification Differences

The two GPUs differ on nearly every core specification. The Intel Arc A530M has 1,536 shading units, 96 TMUs, and 48 ROPs; the NVIDIA RTX 5050 Mobile has 2,560 shading units, 80 TMUs, and 32 ROPs. Intel leads in texture and pixel rates: 124.8 GTexel/s and 62.40 GPixel/s versus NVIDIA’s 120.0 GTexel/s and 48.00 GPixel/s. However, NVIDIA dominates in raw FP32 compute (7.680 TFLOPS vs. 3.994 TFLOPS) and FP16 (7.680 TFLOPS at 1:1 vs. 7.987 TFLOPS at 2:1 ratio).

Memory is another differentiator: both have 8 GB and a 128-bit bus, but Intel uses GDDR6 at 224.0 GB/s, while NVIDIA uses GDDR7 at 384.0 GB/s—a 71% bandwidth advantage for NVIDIA. Clock speeds also differ: Intel runs at 900 MHz base and 1300 MHz boost, while NVIDIA runs at 1020 MHz base and 1500 MHz boost. The TDP is reversed: Intel draws 65 W, NVIDIA draws 50 W, making NVIDIA more power-efficient per watt based on its higher performance. Bus interfaces diverge significantly: Intel uses PCIe 4.0 x8, NVIDIA uses PCIe 5.0 x16.

The chip designs are fundamentally different: Intel’s DG2-256 has 11,500 million transistors on a 269 mm² die (42.8M / mm² density), while NVIDIA’s GB207 has 16,900 million transistors on a 149 mm² die (113.4M / mm² density). NVIDIA’s transistor density is over 2.6 times higher, reflecting its newer 5 nm process versus Intel’s 6 nm.

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Architecture Differences

The Intel Arc A530M is built on the Xe-HPG architecture, part of the Alchemist generation (Arc 5 Mobile), and uses the DG2-256 chip. The NVIDIA GeForce RTX 5050 Mobile uses the Blackwell 2.0 architecture, part of the GeForce 50 Mobile generation, built on the GB207 chip. Both are manufactured by TSMC, but at different nodes: Intel at 6 nm, NVIDIA at 5 nm.

The transistor counts are starkly different: Intel packs 11,500 million transistors into 269 mm², while NVIDIA crams 16,900 million transistors into just 149 mm². This translates to a density of 42.8M / mm² for Intel versus 113.4M / mm² for NVIDIA—a 165% higher density for NVIDIA. NVIDIA’s newer process node and denser design likely contribute to its higher clock speeds and compute throughput.

The RT core counts differ: Intel has 12 RT cores, NVIDIA has 20. NVIDIA also has 80 tensor cores, while Intel’s tensor core count is not specified, and Intel’s FP16 performance uses a 2:1 ratio (7.987 TFLOPS), whereas NVIDIA’s FP16 runs at 1:1 (7.680 TFLOPS). Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, and both are classified as IGP with portable-device-dependent outputs. NVIDIA’s predecessor is listed as "GeForce 40 Mobile," while Intel’s generation is specifically "Alchemist (Arc 5 Mobile)." NVIDIA’s release date is later (2025-06-23) versus Intel’s (2023-07-31).

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Where Each One Wins

The NVIDIA GeForce RTX 5050 Mobile wins decisively in the only direct head-to-head benchmark (Geekbench OpenCL), with a 69% performance advantage over Intel. It also wins on raw compute metrics: 7.680 TFLOPS FP32 versus 3.994 TFLOPS, more shading units (2,560 vs. 1,536), more RT cores (20 vs. 12), and significantly higher memory bandwidth (384.0 GB/s vs. 224.0 GB/s). NVIDIA’s lower TDP (50 W vs. 65 W) means it delivers more performance at lower power consumption, making it a superior choice for battery-constrained laptops or thermally limited chassis. Its PCIe 5.0 x16 interface also offers more headroom for data transfer compared to Intel’s PCIe 4.0 x8.

The Intel Arc A530M wins on average benchmark score (46,614 vs. 43,268) and the 85th percentile ranking versus NVIDIA’s 83rd. It also has higher pixel rate (62.40 GPixel/s vs. 48.00 GPixel/s) and texture rate (124.8 GTexel/s vs. 120.0 GTexel/s), suggesting it may excel in rasterization-heavy tasks where fill rates matter. Its higher ROP count (48 vs. 32) supports this. Intel’s FP16 throughput (7.987 TFLOPS at 2:1) slightly exceeds NVIDIA’s (7.680 TFLOPS at 1:1), which could benefit mixed-precision workloads.

The data implies NVIDIA is the pick for compute-heavy applications like ray tracing, AI inference (thanks to its 80 tensor cores), and high-bandwidth tasks. Intel is the pick for users who value a higher overall benchmark percentile and rasterization throughput, and who may prefer its wider ROP pipeline for traditional rendering. The absence of a direct Vulkan or 3DMark head-to-head means those conclusions remain tentative, but the OpenCL gap is too large to ignore.

DETAILED SPECIFICATIONS

SPECIFICATION
A530M
RTX 5050 Mobile
Core Specs
Shading Units
1,536
2,560 +66.7%
Shaders
1,536
2,560 +66.7%
TMUs
96
80 -16.7%
ROPs
48
32 -33.3%
SM Count
20
Execution Units
192
Clocks
Base Clock
900 MHz
1020 MHz
Boost Clock
1300 MHz
1500 MHz
Memory Clock
1750 MHz 14 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR7
Memory Bus
128 bit
128 bit
Bandwidth
224.0 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
8 MB
32 MB
Performance
Pixel Rate
62.40 GPixel/s
48.00 GPixel/s
Texture Rate
124.8 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
3.994 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
7.987 TFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
12
20 +66.7%
Tensor Cores
80
XMX Cores
192
Power
TDP
65 W
50 W
TDP (W)
65
50 -23.1%
Power Connectors
None
Architecture
Architecture
Xe-HPG
Blackwell 2.0
GPU Name
DG2-256
GB207
Generation
Alchemist (Arc 5 Mobile)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
11,500 million
16,900 million
Die Size
269 mm²
149 mm²
Foundry
TSMC
TSMC
Density
42.8M / mm²
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
View Arc A530M Details View GeForce RTX 5050 Mobile Details