Intel Arc A310E vs NVIDIA GeForce RTX 5090 Mobile Comparison

Intel
GPU

Intel Arc A310E

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5090 Mobile

CORE STATE GB203
VRAM 24 GB
CLOCK SPEED 1515 MHz
TDP 95 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
5,871
geekbench_opencl
N/A
201,834
geekbench_vulkan
N/A
198,405
passmark_directx_10
N/A
183
passmark_directx_11
N/A
269
passmark_directx_12
N/A
138
passmark_directx_9
N/A
324
passmark_g2d
N/A
1,057
passmark_g3d
N/A
30,034
passmark_gpu_compute
N/A
13,401

Analysis: Intel Arc A310E vs NVIDIA GeForce RTX 5090 Mobile

The Verdict

The database comparison between the Intel Arc A310E and the NVIDIA GeForce RTX 5090 Mobile presents a stark contrast in positioning. The Arc A310E is an entry-level, end-of-life mobile component, while the RTX 5090 Mobile is an active, top-tier offering. The recorded data shows the RTX 5090 Mobile holds an 84th percentile rank against all GPUs, while the Arc A310E sits at the 50th percentile. The RTX 5090 Mobile has a substantial benchmark record, with an average score of 45,152, whereas the Arc A310E has no recorded benchmark scores in the database.

The RTX 5090 Mobile is the clear choice for any workload requiring maximum compute throughput, high memory capacity, or advanced ray tracing. Its 24 GB of GDDR7 memory and 31.80 TFLOPS FP32 performance place it in a completely different performance class. The Arc A310E, with 4 GB of GDDR6 and 3.072 TFLOPS, is suited only for basic display output or very light graphical tasks where power draw must be minimized.

The data indicates no scenario where the Arc A310E wins a head-to-head comparison. The RTX 5090 Mobile outperforms it in every measurable category, from shading units (10,496 vs 768) to memory bandwidth (896.0 GB/s vs 124.0 GB/s). The Arc A310E does offer a lower power envelope at 75 W TDP compared to 95 W for the RTX 5090 Mobile, but this is a minor advantage given the massive performance disparity.

Architecture Differences

The two GPUs come from different architectural generations and manufacturing processes. The Intel Arc A310E uses the DG2-128 chip built on the Xe-HPG architecture, specifically the Alchemist generation. It is fabricated on a 6 nm process at TSMC. The chip contains 7,200 million transistors on a 157 mm² die, resulting in a transistor density of 45.9 million per mm². In contrast, the RTX 5090 Mobile uses the GB203 chip based on Blackwell 2.0 architecture. It is built on a 5 nm process, also at TSMC, with 45,600 million transistors on a 378 mm² die, achieving 120.6 million transistors per mm².

The compute layout differs fundamentally. The Arc A310E has 768 shading units, 32 texture mapping units, and 16 raster operation units. It includes 6 ray tracing cores but no tensor cores. The RTX 5090 Mobile has 10,496 shading units, 328 TMUs, and 112 ROPs. It includes 82 ray tracing cores and 328 tensor cores. This represents a 13.7x difference in shading units and a 10.2x difference in TMUs.

Memory architecture shows a similar divide. The Arc A310E uses 4 GB of GDDR6 on a 64-bit bus, delivering 124.0 GB/s bandwidth with memory clocked at 1937 MHz (15.5 Gbps effective). The RTX 5090 Mobile uses 24 GB of GDDR7 on a 256-bit bus, delivering 896.0 GB/s with memory at 1750 MHz (28 Gbps effective). The RTX 5090 Mobile has 7.2x the bandwidth and 6x the memory capacity.

Clock behavior is notable. The Arc A310E runs at a constant 2000 MHz for both base and boost, while the RTX 5090 Mobile has a base clock of 990 MHz and a boost clock of 1515 MHz. Despite lower clocks, the RTX 5090 Mobile achieves far higher throughput due to its massive parallel hardware. The FP32 throughput is 31.80 TFLOPS for the RTX 5090 Mobile versus 3.072 TFLOPS for the Arc A310E. FP16 performance is 31.80 TFLOPS (1:1) for the RTX 5090 Mobile versus 6.144 TFLOPS (2:1) for the Arc A310E.

The bus interface differs as well. The Arc A310E uses PCIe 4.0 x8, while the RTX 5090 Mobile uses PCIe 5.0 x16. The Arc A310E has four mini-DisplayPort 2.0 outputs, while the RTX 5090 Mobile's display outputs are portable device dependent. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Where Each One Wins

The benchmark data shows the RTX 5090 Mobile dominating across every recorded test. In 3DMark Steel Nomad DX12, it scores 5,871. In Geekbench OpenCL, it scores 201,834. In Geekbench Vulkan, it scores 198,405. PassMark results include DirectX 10 at 183, DirectX 11 at 269, DirectX 12 at 138, DirectX 9 at 324, G2D at 1,057, G3D at 30,034, and GPU compute at 13,401.

The Arc A310E has no recorded benchmarks, meaning the database contains no direct performance measurements for it. The comparison must rely on architectural specifications. The RTX 5090 Mobile's nearest rivals in the database are the AMD Radeon Pro 5500 XT with an average score of 45,384 and a delta of -0.5%, the NVIDIA GeForce RTX 4070 Ti at 44,795 with a delta of 0.8%, the Intel Arc A730M at 45,592 with a delta of -1%, and the NVIDIA RTX 5880 Ada Generation at 45,972 with a delta of -1.8%. The RTX 5090 Mobile sits between these cards, slightly ahead of the RTX 4070 Ti and slightly behind the Arc A730M.

The RTX 5090 Mobile is the only choice for high-end gaming, compute workloads, or any task requiring large memory buffers. Its 24 GB VRAM capacity and 896.0 GB/s bandwidth support large datasets and high-resolution textures. The 82 ray tracing cores and 328 tensor cores enable hardware-accelerated ray tracing and AI processing. The Arc A310E cannot handle such workloads due to its 4 GB memory limit and lack of tensor cores.

The Arc A310E does offer advantages in specific areas. Its 75 W TDP makes it suitable for compact systems with minimal power delivery. It requires no power connectors and has a suggested PSU of 250 W. It is a single-slot card measuring 168 mm in length, 69 mm in height, and 20 mm in width. The RTX 5090 Mobile is an IGP (integrated graphics package) with no dimensions recorded, designed for direct integration into portable devices. The Arc A310E has a fixed set of four mini-DisplayPort 2.0 outputs, which is useful for multi-display setups in embedded or workstation contexts.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The RTX 5090 Mobile delivers 31.80 TFLOPS FP32, while the Arc A310E delivers 3.072 TFLOPS. The RTX 5090 Mobile is approximately 10.4x faster in this metric.

Q: What is the memory capacity difference?

A: The RTX 5090 Mobile has 24 GB of GDDR7 memory, while the Arc A310E has 4 GB of GDDR6. The RTX 5090 Mobile also has a 256-bit bus versus 64-bit, yielding 896.0 GB/s bandwidth compared to 124.0 GB/s.

Q: How do the ray tracing capabilities compare?

A: The RTX 5090 Mobile has 82 ray tracing cores, while the Arc A310E has 6. The RTX 5090 Mobile also has 328 tensor cores, which the Arc A310E lacks entirely.

Q: Which GPU has lower power consumption?

A: The Arc A310E has a TDP of 75 W, while the RTX 5090 Mobile has a TDP of 95 W. The Arc A310E also has no power connectors and a suggested PSU of 250 W.

Q: What is the production status of each GPU?

A: The Arc A310E is end-of-life, with a release date of March 31, 2024. The RTX 5090 Mobile is active, with a release date of March 26, 2025.

Q: How does the RTX 5090 Mobile rank against its nearest rivals?

A: Its average benchmark score of 45,152 places it 0.8% ahead of the RTX 4070 Ti, 0.5% behind the Radeon Pro 5500 XT, 1% behind the Arc A730M, and 1.8% behind the RTX 5880 Ada Generation.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark results between these two GPUs. However, the recorded benchmark scores for the RTX 5090 Mobile provide a clear picture of its performance standing. Its PassMark G3D score of 30,034 and GPU compute score of 13,401 demonstrate strong general-purpose and compute capabilities. The 3DMark Steel Nomad DX12 score of 5,871 indicates solid modern DirectX 12 gaming performance.

The Geekbench scores are particularly telling. The OpenCL score of 201,834 and Vulkan score of 198,405 show nearly identical performance across the two major compute APIs. This consistency suggests the hardware is well-balanced and not bottlenecked by API overhead. The PassMark DirectX scores are lower in absolute terms, with DirectX 9 at 324, DirectX 11 at 269, DirectX 10 at 183, and DirectX 12 at 138. These lower scores reflect the different workload characteristics of legacy versus modern APIs.

The Arc A310E's lack of benchmark data means no direct numerical comparison is possible. Its architectural specifications indicate it operates at a fundamentally different performance tier. The RTX 5090 Mobile's 10,496 shading units versus 768 for the Arc A310E, and its 896.0 GB/s memory bandwidth versus 124.0 GB/s, establish a performance gap that no architectural efficiency could overcome.

The nearest rival data for the RTX 5090 Mobile shows it performing within a narrow band of similar-class GPUs. The RTX 4070 Ti trails by 0.8%, the Radeon Pro 5500 XT leads by 0.5%, the Arc A730M leads by 1%, and the RTX 5880 Ada Generation leads by 1.8%. These deltas are small, indicating the RTX 5090 Mobile sits comfortably in the upper-midrange to high-end segment. Its 84th percentile rank against all GPUs confirms this positioning.

The RTX 5090 Mobile's pixel rate of 169.7 GPixel/s and texture rate of 496.9 GTexel/s vastly exceed the Arc A310E's 32.00 GPixel/s and 64.00 GTexel/s. These fill rates directly impact rasterization performance in gaming and rendering workloads. The RTX 5090 Mobile is 5.3x faster in pixel throughput and 7.8x faster in texture throughput.

The transistor count difference is also significant. The RTX 5090 Mobile's GB203 chip contains 45,600 million transistors, 6.3x more than the Arc A310E's 7,200 million. The die size difference is 378 mm² versus 157 mm², a 2.4x gap. The higher transistor density of the RTX 5090 Mobile (120.6M per mm² versus 45.9M per mm²) reflects the more advanced 5 nm process node.

In summary, every recorded or specified metric favors the RTX 5090 Mobile. The Arc A310E is a low-power, end-of-life product with no benchmark record, while the RTX 5090 Mobile is an active, high-performance part with a robust benchmark profile. The data supports only one conclusion: the RTX 5090 Mobile is the superior GPU in all performance aspects.

DETAILED SPECIFICATIONS

SPECIFICATION
A310E
RTX 5090 Mobile
Core Specs
Shading Units
768
10,496 +1266.7%
Shaders
768
10,496 +1266.7%
TMUs
32
328 +925.0%
ROPs
16
112 +600.0%
SM Count
82
Execution Units
96
Clocks
Base Clock
2000 MHz
990 MHz
Boost Clock
2000 MHz
1515 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
4 GB
24 GB
VRAM (MB)
4,096
24,576 +500.0%
Memory Type
GDDR6
GDDR7
Memory Bus
64 bit
256 bit
Bandwidth
124.0 GB/s
896.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
4 MB
64 MB
Performance
Pixel Rate
32.00 GPixel/s
169.7 GPixel/s
Texture Rate
64.00 GTexel/s
496.9 GTexel/s
FP32 (TFLOPS)
3.072 TFLOPS
31.80 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:4)
496.9 GFLOPS (1:64)
FP16 (TFLOPS)
6.144 TFLOPS (2:1)
31.80 TFLOPS (1:1)
AI/RT
RT Cores
6
82 +1266.7%
Tensor Cores
328
XMX Cores
96
Power
TDP
75 W
95 W
TDP (W)
75
95 +26.7%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Xe-HPG
Blackwell 2.0
GPU Name
DG2-128
GB203
Generation
Alchemist (Arc 3)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
7,200 million
45,600 million
Die Size
157 mm²
378 mm²
Foundry
TSMC
TSMC
Density
45.9M / mm²
120.6M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
Single-slot
IGP
Length
168 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
4x mini-DisplayPort 2.0
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
Xe Graphics
GeForce 40 Mobile
Successor
Battlemage
View Arc A310E Details View GeForce RTX 5090 Mobile Details